This commit is contained in:
2026-04-21 00:48:17 +08:00
parent 75944b1f1f
commit effe0355bd
19 changed files with 2897 additions and 180 deletions

View File

@@ -14,6 +14,7 @@ import type {
CustomWorldAgentMessage,
CustomWorldAgentOperationRecord,
CustomWorldAgentSessionSnapshot,
CustomWorldWorkSummary,
SendCustomWorldAgentMessageRequest,
} from '../../../packages/shared/src/contracts/customWorldAgent';
import type {
@@ -29,6 +30,7 @@ import {
executeCustomWorldAgentAction,
getCustomWorldAgentOperation,
getCustomWorldAgentSession,
listCustomWorldWorks,
streamCustomWorldAgentMessage,
} from '../../services/aiService';
import { buildCustomWorldProfileFromAgentDraft } from '../../services/customWorldAgentDraftResult';
@@ -69,6 +71,7 @@ import {
} from '../../services/storageService';
import { type CustomWorldProfile, type GameState } from '../../types';
import { useAuthUi } from '../auth/AuthUiContext';
import { CustomWorldCreationHub } from '../custom-world-home/CustomWorldCreationHub';
import { PlatformCreationTypeModal } from './PlatformCreationTypeModal';
import { type PlatformHomeTab, PlatformHomeView } from './PlatformHomeView';
import { PlatformWorldDetailView } from './PlatformWorldDetailView';
@@ -107,6 +110,10 @@ type CustomWorldGenerationViewSource = 'agent-draft-foundation' | null;
type CustomWorldResultViewSource = 'saved-profile' | 'agent-draft' | null;
type CustomWorldAutoSaveState = 'idle' | 'saving' | 'saved' | 'error';
type SyncedAgentDraftResult = {
session: CustomWorldAgentSessionSnapshot | null;
profile: CustomWorldProfile | null;
};
type PreGameSelectionFlowProps = {
selectionStage: SelectionStage;
@@ -164,6 +171,10 @@ function normalizeAgentBackedProfile(profile: CustomWorldProfile) {
} satisfies CustomWorldProfile;
}
function stringifyAgentBackedProfile(profile: CustomWorldProfile) {
return JSON.stringify(normalizeAgentBackedProfile(profile));
}
function LazyPanelFallback({ label }: { label: string }) {
return (
<div className="flex h-full min-h-0 items-center justify-center">
@@ -174,6 +185,37 @@ function LazyPanelFallback({ label }: { label: string }) {
);
}
function buildCreationHubFallbackItems(
entries: CustomWorldLibraryEntry<CustomWorldProfile>[],
): CustomWorldWorkSummary[] {
return entries
.filter((entry) => entry.visibility === 'published')
.map((entry) => ({
workId: `fallback:${entry.profileId}`,
sourceType: 'published_profile',
status: 'published',
title: entry.worldName,
subtitle: entry.subtitle || '已发布作品',
summary: entry.summaryText || '继续补完这个世界的设定与游玩入口。',
coverImageSrc: entry.coverImageSrc,
coverRenderMode: 'image',
coverCharacterImageSrcs: [],
updatedAt: entry.updatedAt,
publishedAt: entry.publishedAt,
stage: null,
stageLabel: '已发布',
playableNpcCount: entry.playableNpcCount,
landmarkCount: entry.landmarkCount,
roleVisualReadyCount: 0,
roleAnimationReadyCount: 0,
roleAssetSummaryLabel: null,
sessionId: null,
profileId: entry.profileId,
canResume: false,
canEnterWorld: true,
}));
}
export function PreGameSelectionFlow({
selectionStage,
setSelectionStage,
@@ -191,6 +233,9 @@ export function PreGameSelectionFlow({
const [savedCustomWorldEntries, setSavedCustomWorldEntries] = useState<
CustomWorldLibraryEntry<CustomWorldProfile>[]
>([]);
const [customWorldWorkEntries, setCustomWorldWorkEntries] = useState<
CustomWorldWorkSummary[]
>([]);
const [publishedGalleryEntries, setPublishedGalleryEntries] = useState<
CustomWorldGalleryCard[]
>([]);
@@ -250,6 +295,10 @@ export function PreGameSelectionFlow({
const customWorldAutoSaveTimeoutRef = useRef<number | null>(null);
const lastAutoSavedProfileSignatureRef = useRef<string | null>(null);
const latestAutoSaveRequestIdRef = useRef(0);
const latestAgentResultSyncSignatureRef = useRef<string | null>(null);
// 用户手动返回工作区后,先抑制自动重开结果页,避免刚退出又被 session 快照顶回去。
const isAgentDraftResultAutoOpenSuppressedRef = useRef(false);
const isCustomWorldAutoSaveBusyRef = useRef(false);
const platformTabBootstrapUserIdRef = useRef<string | null | undefined>(
undefined,
);
@@ -318,6 +367,17 @@ export function PreGameSelectionFlow({
}
}, [authUi?.user]);
const refreshCustomWorldWorks = useCallback(async () => {
if (!authUi?.user) {
setCustomWorldWorkEntries([]);
return [];
}
const nextItems = await listCustomWorldWorks();
setCustomWorldWorkEntries(nextItems);
return nextItems;
}, [authUi?.user]);
const appendBrowseHistoryEntry = useCallback(
async (entry: PlatformBrowseHistoryWriteEntry) => {
const nextEntries = writePlatformBrowseHistory(authUi?.user, entry);
@@ -380,6 +440,7 @@ export function PreGameSelectionFlow({
setDashboardError(null);
if (!isAuthenticated) {
setSavedCustomWorldEntries([]);
setCustomWorldWorkEntries([]);
setSaveEntries([]);
setProfileDashboard(null);
}
@@ -387,12 +448,14 @@ export function PreGameSelectionFlow({
try {
const [
libraryEntriesResult,
workEntriesResult,
galleryEntriesResult,
dashboardResult,
historyResult,
saveArchivesResult,
] = await Promise.allSettled([
isAuthenticated ? listCustomWorldLibrary() : Promise.resolve([]),
isAuthenticated ? listCustomWorldWorks() : Promise.resolve([]),
listCustomWorldGallery(),
isAuthenticated ? getProfileDashboard() : Promise.resolve(null),
isAuthenticated
@@ -423,6 +486,12 @@ export function PreGameSelectionFlow({
setSavedCustomWorldEntries([]);
}
if (workEntriesResult.status === 'fulfilled') {
setCustomWorldWorkEntries(workEntriesResult.value);
} else {
setCustomWorldWorkEntries([]);
}
if (galleryEntriesResult.status === 'fulfilled') {
setPublishedGalleryEntries(galleryEntriesResult.value);
} else {
@@ -431,11 +500,14 @@ export function PreGameSelectionFlow({
if (
(isAuthenticated && libraryEntriesResult.status === 'rejected') ||
(isAuthenticated && workEntriesResult.status === 'rejected') ||
galleryEntriesResult.status === 'rejected'
) {
const platformFailure =
libraryEntriesResult.status === 'rejected'
? libraryEntriesResult.reason
: workEntriesResult.status === 'rejected'
? workEntriesResult.reason
: galleryEntriesResult.status === 'rejected'
? galleryEntriesResult.reason
: null;
@@ -742,9 +814,14 @@ export function PreGameSelectionFlow({
return;
}
if (isAgentDraftResultAutoOpenSuppressedRef.current) {
return;
}
if (selectionStage === 'agent-workspace') {
setGeneratedCustomWorldProfile(agentDraftResultProfile);
setCustomWorldResultViewSource('agent-draft');
isAgentDraftResultAutoOpenSuppressedRef.current = false;
setSelectionStage('custom-world-result');
return;
}
@@ -755,10 +832,12 @@ export function PreGameSelectionFlow({
) {
setGeneratedCustomWorldProfile(agentDraftResultProfile);
setCustomWorldResultViewSource('agent-draft');
isAgentDraftResultAutoOpenSuppressedRef.current = false;
}
}, [
agentDraftResultProfile,
generatedCustomWorldProfile,
isAgentDraftResultAutoOpenSuppressedRef,
selectionStage,
setSelectionStage,
shouldAutoOpenAgentDraftResult,
@@ -776,6 +855,8 @@ export function PreGameSelectionFlow({
const isAgentDraftGenerationView =
customWorldGenerationViewSource === 'agent-draft-foundation';
const isAgentDraftResultView = customWorldResultViewSource === 'agent-draft';
const isAgentDraftResultEditingFrozen =
customWorldResultViewSource === 'agent-draft';
const activeGenerationSettingText = agentDraftSettingPreview;
const activeGenerationProgress = agentDraftGenerationProgress;
const isActiveGenerationRunning =
@@ -822,6 +903,7 @@ export function PreGameSelectionFlow({
setIsCreatingAgentSession(true);
setCreationTypeError(null);
isAgentDraftResultAutoOpenSuppressedRef.current = false;
try {
const { session } = await createCustomWorldAgentSession(
@@ -921,6 +1003,7 @@ export function PreGameSelectionFlow({
const isDraftFoundationAction = payload.action === 'draft_foundation';
if (isDraftFoundationAction) {
isAgentDraftResultAutoOpenSuppressedRef.current = false;
setGeneratedCustomWorldProfile(null);
setCustomWorldError(null);
setCustomWorldAutoSaveError(null);
@@ -980,14 +1063,14 @@ export function PreGameSelectionFlow({
};
const leaveAgentDraftResult = () => {
isAgentDraftResultAutoOpenSuppressedRef.current = true;
setGeneratedCustomWorldProfile(null);
setCustomWorldError(null);
setCustomWorldAutoSaveError(null);
setCustomWorldAutoSaveState('idle');
setCustomWorldGenerationViewSource(null);
setCustomWorldResultViewSource(null);
setPlatformTab('create');
setSelectionStage('platform');
setSelectionStage('agent-workspace');
};
const retryAgentDraftGeneration = () => {
@@ -1000,25 +1083,79 @@ export function PreGameSelectionFlow({
openCreationTypePicker();
};
const openLibraryDetail = (
entry: CustomWorldLibraryEntry<CustomWorldProfile>,
) => {
if (entry.visibility === 'published') {
void appendBrowseHistoryEntry({
ownerUserId: entry.ownerUserId,
profileId: entry.profileId,
worldName: entry.worldName,
subtitle: entry.subtitle,
summaryText: entry.summaryText,
coverImageSrc: entry.coverImageSrc,
themeMode: entry.themeMode,
authorDisplayName: entry.authorDisplayName,
});
}
setSelectedDetailEntry(entry);
setDetailError(null);
setSelectionStage('detail');
};
const openLibraryDetail = useCallback(
(entry: CustomWorldLibraryEntry<CustomWorldProfile>) => {
if (entry.visibility === 'published') {
void appendBrowseHistoryEntry({
ownerUserId: entry.ownerUserId,
profileId: entry.profileId,
worldName: entry.worldName,
subtitle: entry.subtitle,
summaryText: entry.summaryText,
coverImageSrc: entry.coverImageSrc,
themeMode: entry.themeMode,
authorDisplayName: entry.authorDisplayName,
});
}
setSelectedDetailEntry(entry);
setDetailError(null);
setSelectionStage('detail');
},
[appendBrowseHistoryEntry, setSelectionStage],
);
const handleOpenCreationWork = useCallback(
async (work: CustomWorldWorkSummary) => {
if (work.status === 'draft' && work.sessionId) {
// 阶段二要求草稿优先回到 Agent 工作区,而不是再次自动顶回结果页。
isAgentDraftResultAutoOpenSuppressedRef.current = true;
persistAgentUiState(work.sessionId, null);
setGeneratedCustomWorldProfile(null);
setCustomWorldError(null);
setCustomWorldAutoSaveError(null);
setCustomWorldAutoSaveState('idle');
setCustomWorldGenerationViewSource(null);
setCustomWorldResultViewSource(null);
setPlatformTab('create');
setSelectionStage('agent-workspace');
return;
}
if (!work.profileId) {
return;
}
try {
let matchedEntry = savedCustomWorldEntries.find(
(entry) => entry.profileId === work.profileId,
);
if (!matchedEntry && authUi?.user) {
const latestLibraryEntries = await listCustomWorldLibrary();
setSavedCustomWorldEntries(latestLibraryEntries);
matchedEntry = latestLibraryEntries.find(
(entry) => entry.profileId === work.profileId,
);
}
if (matchedEntry) {
openLibraryDetail(matchedEntry);
return;
}
setPlatformError('未找到对应作品,请刷新后重试。');
} catch (error) {
setPlatformError(resolveErrorMessage(error, '读取作品详情失败。'));
}
},
[
authUi?.user,
openLibraryDetail,
persistAgentUiState,
savedCustomWorldEntries,
setSelectionStage,
],
);
const openGalleryDetail = async (entry: CustomWorldGalleryCard) => {
setSelectionStage('detail');
@@ -1083,7 +1220,7 @@ export function PreGameSelectionFlow({
}
const normalizedProfile = normalizeAgentBackedProfile(profile);
const profileSignature = JSON.stringify(normalizedProfile);
const profileSignature = stringifyAgentBackedProfile(normalizedProfile);
const requestId = latestAutoSaveRequestIdRef.current + 1;
latestAutoSaveRequestIdRef.current = requestId;
setCustomWorldAutoSaveState('saving');
@@ -1097,6 +1234,9 @@ export function PreGameSelectionFlow({
lastAutoSavedProfileSignatureRef.current = profileSignature;
setSavedCustomWorldEntries(mutation.entries);
if (authUi?.user) {
void refreshCustomWorldWorks().catch(() => {});
}
setSelectedDetailEntry((current) => {
if (!current || current.profileId === mutation.entry.profileId) {
return mutation.entry;
@@ -1119,7 +1259,99 @@ export function PreGameSelectionFlow({
return null;
}
},
[generatedCustomWorldProfile],
[authUi?.user, generatedCustomWorldProfile, refreshCustomWorldWorks],
);
const syncAgentDraftResultProfile = useCallback(
async (profile: CustomWorldProfile) => {
if (!activeAgentSessionId) {
return {
session: null,
profile: null,
} satisfies SyncedAgentDraftResult;
}
const normalizedProfile = normalizeAgentBackedProfile(profile);
const profileSignature = stringifyAgentBackedProfile(normalizedProfile);
const latestSessionProfileSignature =
agentSession && buildCustomWorldProfileFromAgentDraft(agentSession)
? stringifyAgentBackedProfile(
buildCustomWorldProfileFromAgentDraft(agentSession)!,
)
: '';
if (latestSessionProfileSignature === profileSignature) {
latestAgentResultSyncSignatureRef.current = profileSignature;
return {
session: agentSession,
profile: normalizeAgentBackedProfile(
buildCustomWorldProfileFromAgentDraft(agentSession) ?? profile,
),
} satisfies SyncedAgentDraftResult;
}
if (latestAgentResultSyncSignatureRef.current === profileSignature) {
return {
session: agentSession,
profile: normalizeAgentBackedProfile(
buildCustomWorldProfileFromAgentDraft(agentSession) ?? profile,
),
} satisfies SyncedAgentDraftResult;
}
const { operation } = await executeCustomWorldAgentAction(
activeAgentSessionId,
{
action: 'sync_result_profile',
profile: normalizedProfile as unknown as Record<string, unknown>,
},
);
setAgentOperation(operation);
persistAgentUiState(activeAgentSessionId, operation.operationId);
for (let attempt = 0; attempt < 60; attempt += 1) {
const latestOperation = await getCustomWorldAgentOperation(
activeAgentSessionId,
operation.operationId,
);
setAgentOperation(latestOperation);
if (latestOperation.status === 'failed') {
throw new Error(
latestOperation.error ||
latestOperation.phaseDetail ||
'同步结果页世界快照失败。',
);
}
if (latestOperation.status === 'completed') {
persistAgentUiState(activeAgentSessionId, null);
const latestSession = await syncAgentSessionSnapshot(
activeAgentSessionId,
);
// 同步完成后统一从最新 session 重编译结果,保证结果页、作品库和进入世界吃同一份快照。
const latestProfile = normalizeAgentBackedProfile(
buildCustomWorldProfileFromAgentDraft(latestSession) ?? profile,
);
if (latestProfile) {
setGeneratedCustomWorldProfile(latestProfile);
}
latestAgentResultSyncSignatureRef.current = profileSignature;
return {
session: latestSession,
profile: latestProfile,
} satisfies SyncedAgentDraftResult;
}
await new Promise((resolve) => window.setTimeout(resolve, 200));
}
throw new Error('同步结果页世界快照超时。');
},
[
activeAgentSessionId,
agentSession,
persistAgentUiState,
syncAgentSessionSnapshot,
],
);
useEffect(() => {
@@ -1127,6 +1359,7 @@ export function PreGameSelectionFlow({
setCustomWorldAutoSaveState('idle');
setCustomWorldAutoSaveError(null);
lastAutoSavedProfileSignatureRef.current = null;
latestAgentResultSyncSignatureRef.current = null;
if (customWorldAutoSaveTimeoutRef.current !== null) {
window.clearTimeout(customWorldAutoSaveTimeoutRef.current);
customWorldAutoSaveTimeoutRef.current = null;
@@ -1138,7 +1371,11 @@ export function PreGameSelectionFlow({
return;
}
const nextSignature = JSON.stringify(generatedCustomWorldProfile);
if (isCustomWorldAutoSaveBusyRef.current) {
return;
}
const nextSignature = stringifyAgentBackedProfile(generatedCustomWorldProfile);
if (nextSignature === lastAutoSavedProfileSignatureRef.current) {
return;
}
@@ -1150,7 +1387,28 @@ export function PreGameSelectionFlow({
const profileToSave = generatedCustomWorldProfile;
customWorldAutoSaveTimeoutRef.current = window.setTimeout(() => {
void saveGeneratedCustomWorld(profileToSave);
void (async () => {
isCustomWorldAutoSaveBusyRef.current = true;
try {
let latestProfileToSave = normalizeAgentBackedProfile(profileToSave);
if (isAgentDraftResultView) {
const syncedResult =
await syncAgentDraftResultProfile(profileToSave);
// 作品库自动保存优先落同步后 session 重编译出的结果,避免继续保存旧的前端内存态。
latestProfileToSave = normalizeAgentBackedProfile(
syncedResult.profile ?? profileToSave,
);
}
await saveGeneratedCustomWorld(latestProfileToSave);
} catch (error) {
setCustomWorldAutoSaveState('error');
setCustomWorldAutoSaveError(
resolveErrorMessage(error, '保存自定义世界失败。'),
);
} finally {
isCustomWorldAutoSaveBusyRef.current = false;
}
})();
customWorldAutoSaveTimeoutRef.current = null;
}, 600);
@@ -1160,7 +1418,13 @@ export function PreGameSelectionFlow({
customWorldAutoSaveTimeoutRef.current = null;
}
};
}, [generatedCustomWorldProfile, saveGeneratedCustomWorld, selectionStage]);
}, [
generatedCustomWorldProfile,
isAgentDraftResultView,
saveGeneratedCustomWorld,
selectionStage,
syncAgentDraftResultProfile,
]);
const openSavedCustomWorldEditor = (
entry: CustomWorldLibraryEntry<CustomWorldProfile>,
@@ -1200,6 +1464,7 @@ export function PreGameSelectionFlow({
selectedDetailEntry.profileId,
);
setSavedCustomWorldEntries(mutation.entries);
await refreshCustomWorldWorks().catch(() => []);
setSelectedDetailEntry(mutation.entry);
setPublishedGalleryEntries(await listCustomWorldGallery());
} catch (error) {
@@ -1221,6 +1486,7 @@ export function PreGameSelectionFlow({
selectedDetailEntry.profileId,
);
setSavedCustomWorldEntries(mutation.entries);
await refreshCustomWorldWorks().catch(() => []);
setSelectedDetailEntry(mutation.entry);
setPublishedGalleryEntries(await listCustomWorldGallery());
} catch (error) {
@@ -1249,6 +1515,7 @@ export function PreGameSelectionFlow({
selectedDetailEntry.profileId,
);
setSavedCustomWorldEntries(entries);
await refreshCustomWorldWorks().catch(() => []);
setSelectedDetailEntry(null);
setPlatformTab('create');
setSelectionStage('platform');
@@ -1269,6 +1536,10 @@ export function PreGameSelectionFlow({
),
);
const resultViewError = customWorldAutoSaveError ?? customWorldError;
const creationHubItems =
customWorldWorkEntries.length > 0
? customWorldWorkEntries
: buildCreationHubFallbackItems(savedCustomWorldEntries);
return (
<>
@@ -1281,47 +1552,106 @@ export function PreGameSelectionFlow({
exit={{ opacity: 0, y: -12 }}
className="flex h-full min-h-0 flex-col"
>
<PlatformHomeView
activeTab={platformTab}
onTabChange={setPlatformTab}
hasSavedGame={hasSavedGame}
savedSnapshot={savedSnapshot}
saveEntries={saveEntries}
saveError={saveError}
featuredEntries={featuredGalleryEntries}
latestEntries={publishedGalleryEntries}
myEntries={savedCustomWorldEntries}
historyEntries={historyEntries}
profileDashboard={profileDashboard}
isLoadingPlatform={isLoadingPlatform}
isLoadingDashboard={isLoadingDashboard}
isResumingSaveWorldKey={isResumingSaveWorldKey}
platformError={
isLoadingPlatform ? null : (platformError ?? creationTypeError)
}
dashboardError={isLoadingDashboard ? null : dashboardError}
onContinueGame={handleContinueGame}
onResumeSave={(entry) => {
void handleResumeSaveEntry(entry);
}}
onOpenCreateWorld={openCustomWorldCreator}
onOpenCreateTypePicker={openCreationTypePicker}
onOpenGalleryDetail={(entry) => {
runProtectedAction(() => {
void openGalleryDetail(entry);
});
}}
onOpenLibraryDetail={(entry) => {
runProtectedAction(() => {
openLibraryDetail(entry);
});
}}
onOpenProfileDashboardCard={() => {
if (dashboardError) {
void refreshProfileDashboard();
{platformTab === 'create' ? (
<CustomWorldCreationHub
items={creationHubItems}
loading={isLoadingPlatform}
error={isLoadingPlatform ? null : (platformError ?? creationTypeError)}
onBack={() => {
setPlatformTab('home');
}}
onRetry={() => {
setPlatformError(null);
void refreshCustomWorldWorks().catch((error) => {
setPlatformError(
resolveErrorMessage(error, '读取创作作品列表失败。'),
);
});
}}
onCreateNew={openCreationTypePicker}
onResumeDraft={(sessionId) => {
runProtectedAction(() => {
void handleOpenCreationWork({
workId: `draft:${sessionId}`,
sourceType: 'agent_session',
status: 'draft',
title: '',
subtitle: '',
summary: '',
coverImageSrc: null,
coverRenderMode: 'image',
coverCharacterImageSrcs: [],
updatedAt: new Date().toISOString(),
publishedAt: null,
stage: null,
stageLabel: '',
playableNpcCount: 0,
landmarkCount: 0,
roleVisualReadyCount: 0,
roleAnimationReadyCount: 0,
roleAssetSummaryLabel: null,
sessionId,
profileId: null,
canResume: true,
canEnterWorld: false,
});
});
}}
onEnterPublished={(profileId) => {
runProtectedAction(() => {
const matchedWork = creationHubItems.find(
(entry) => entry.profileId === profileId,
);
if (!matchedWork) {
return;
}
void handleOpenCreationWork(matchedWork);
});
}}
/>
) : (
<PlatformHomeView
activeTab={platformTab}
onTabChange={setPlatformTab}
hasSavedGame={hasSavedGame}
savedSnapshot={savedSnapshot}
saveEntries={saveEntries}
saveError={saveError}
featuredEntries={featuredGalleryEntries}
latestEntries={publishedGalleryEntries}
myEntries={savedCustomWorldEntries}
historyEntries={historyEntries}
profileDashboard={profileDashboard}
isLoadingPlatform={isLoadingPlatform}
isLoadingDashboard={isLoadingDashboard}
isResumingSaveWorldKey={isResumingSaveWorldKey}
platformError={
isLoadingPlatform ? null : (platformError ?? creationTypeError)
}
}}
/>
dashboardError={isLoadingDashboard ? null : dashboardError}
onContinueGame={handleContinueGame}
onResumeSave={(entry) => {
void handleResumeSaveEntry(entry);
}}
onOpenCreateWorld={openCustomWorldCreator}
onOpenCreateTypePicker={openCreationTypePicker}
onOpenGalleryDetail={(entry) => {
runProtectedAction(() => {
void openGalleryDetail(entry);
});
}}
onOpenLibraryDetail={(entry) => {
runProtectedAction(() => {
openLibraryDetail(entry);
});
}}
onOpenProfileDashboardCard={() => {
if (dashboardError) {
void refreshProfileDashboard();
}
}}
/>
)}
</motion.div>
)}
@@ -1501,7 +1831,28 @@ export function PreGameSelectionFlow({
}}
onBack={
isAgentDraftResultView
? leaveAgentDraftResult
? () => {
void (async () => {
const currentProfile =
generatedCustomWorldProfile ??
buildCustomWorldProfileFromAgentDraft(
agentSession,
);
if (currentProfile && activeAgentSessionId) {
await syncAgentDraftResultProfile(currentProfile);
}
leaveAgentDraftResult();
})().catch((error) => {
setCustomWorldError(
resolveErrorMessage(
error,
'返回创作前同步草稿失败。',
),
);
});
}
: leaveCustomWorldResult
}
onEditSetting={undefined}
@@ -1509,10 +1860,40 @@ export function PreGameSelectionFlow({
onContinueExpand={undefined}
onEnterWorld={() => {
runProtectedAction(() => {
handleCustomWorldSelect(generatedCustomWorldProfile);
void (async () => {
if (!isAgentDraftResultView || !activeAgentSessionId) {
handleCustomWorldSelect(generatedCustomWorldProfile);
return;
}
const currentProfile =
generatedCustomWorldProfile ??
buildCustomWorldProfileFromAgentDraft(agentSession);
if (!currentProfile) {
return;
}
const latestResult = await syncAgentDraftResultProfile(
currentProfile,
);
const latestProfile = normalizeAgentBackedProfile(
buildCustomWorldProfileFromAgentDraft(
latestResult.session ?? agentSession,
) ??
latestResult.profile ??
currentProfile,
);
setGeneratedCustomWorldProfile(latestProfile);
handleCustomWorldSelect(latestProfile);
})().catch((error) => {
setCustomWorldError(
resolveErrorMessage(error, '进入世界前同步草稿失败。'),
);
});
});
}}
readOnly={false}
readOnly={isAgentDraftResultEditingFrozen}
compactAgentResultMode={isAgentDraftResultView}
backLabel={isAgentDraftResultView ? '返回创作' : undefined}
editActionLabel="去Agent调整设定"
enterWorldActionLabel="进入世界"