1
This commit is contained in:
@@ -16,6 +16,8 @@ import type {
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} from '../../../packages/shared/src/contracts/customWorldAgent.js';
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import { badRequest, notFound } from '../errors.js';
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import { prepareEventStreamResponse } from '../http.js';
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import { normalizeCustomWorldProfile } from '../modules/custom-world/runtimeProfile.js';
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import type { CustomWorldProfile } from '../modules/custom-world/runtimeTypes.js';
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import { CustomWorldAgentAssetBridgeService } from './customWorldAgentAssetBridgeService.js';
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import { CustomWorldAgentAutoAssetService } from './customWorldAgentAutoAssetService.js';
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import { CustomWorldAgentChangeSummaryService } from './customWorldAgentChangeSummaryService.js';
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@@ -150,6 +152,8 @@ function buildOperation(type: CustomWorldAgentOperationRecord['type']) {
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? '正在把已确认设定编成第一版世界底稿。'
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: type === 'update_draft_card'
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? '正在把这次设定改动写回草稿。'
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: type === 'sync_result_profile'
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? '正在把结果页里的世界快照同步回当前草稿。'
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: type === 'generate_characters'
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? '正在围绕当前底稿补出新角色。'
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: type === 'generate_landmarks'
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@@ -194,6 +198,27 @@ function buildRoleAssetSyncResultText(params: {
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return `已把「${params.roleName}」的角色资产写回草稿,当前状态:${params.assetStatusLabel}。`;
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}
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function syncResultProfileIntoDraftProfile(params: {
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currentDraftProfile: Record<string, unknown> | null | undefined;
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resultProfile: CustomWorldProfile;
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}) {
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const currentDraftProfile = params.currentDraftProfile ?? {};
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const resultProfile = params.resultProfile;
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return {
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// 阶段一只回写基础摘要和完整 legacy 快照,避免把结果页的运行时结构反向拆回 foundation draft。
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...currentDraftProfile,
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name: resultProfile.name,
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subtitle: resultProfile.subtitle,
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summary: resultProfile.summary,
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tone: resultProfile.tone,
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playerGoal: resultProfile.playerGoal,
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majorFactions: resultProfile.majorFactions,
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coreConflicts: resultProfile.coreConflicts,
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legacyResultProfile: resultProfile as unknown as Record<string, unknown>,
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} satisfies Record<string, unknown>;
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}
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function buildQuestionLines(
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pendingClarifications: CustomWorldPendingClarification[],
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) {
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@@ -548,6 +573,7 @@ export class CustomWorldAgentOrchestrator {
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if (
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payload.action === 'update_draft_card' ||
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payload.action === 'sync_result_profile' ||
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payload.action === 'generate_characters' ||
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payload.action === 'generate_landmarks' ||
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payload.action === 'generate_role_assets' ||
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@@ -595,6 +621,32 @@ export class CustomWorldAgentOrchestrator {
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};
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}
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if (payload.action === 'sync_result_profile') {
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const normalizedProfile = normalizeCustomWorldProfile(
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payload.profile,
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'',
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);
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if (!normalizedProfile) {
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throw badRequest('sync_result_profile requires a valid profile');
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}
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const operation = buildOperation('sync_result_profile');
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await this.sessionStore.createOperation(userId, sessionId, operation);
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void this.processSyncResultProfileOperation({
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userId,
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sessionId,
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operationId: operation.operationId,
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payload: {
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...payload,
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profile: normalizedProfile as unknown as Record<string, unknown>,
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},
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});
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return {
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operation,
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};
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}
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if (payload.action === 'generate_characters') {
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if (payload.count < 1 || payload.count > 3) {
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throw badRequest('generate_characters count must be between 1 and 3');
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@@ -1113,6 +1165,97 @@ export class CustomWorldAgentOrchestrator {
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}
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}
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private async processSyncResultProfileOperation(params: {
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userId: string;
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sessionId: string;
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operationId: string;
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payload: Extract<
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CustomWorldAgentActionRequest,
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{ action: 'sync_result_profile' }
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>;
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}) {
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const { userId, sessionId, operationId, payload } = params;
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try {
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await this.sessionStore.updateOperation(userId, sessionId, operationId, {
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status: 'running',
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phaseLabel: '同步结果页快照',
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phaseDetail: '正在把结果页里的最新世界结构写回当前草稿。',
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progress: 36,
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});
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const latestSession = (await this.sessionStore.get(
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userId,
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sessionId,
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)) as CustomWorldAgentSessionRecord | null;
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if (!latestSession) {
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throw new Error('custom world agent session not found');
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}
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const resultProfile = payload.profile as unknown as CustomWorldProfile;
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const nextDraftProfile = syncResultProfileIntoDraftProfile({
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currentDraftProfile: latestSession.draftProfile,
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resultProfile,
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});
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await this.sessionStore.updateOperation(userId, sessionId, operationId, {
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phaseLabel: '重编译草稿摘要',
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phaseDetail: '正在刷新草稿卡摘要、资产覆盖和结果页恢复快照。',
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progress: 72,
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});
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const nextDraftCards = this.draftCompiler.compileDraftCards(nextDraftProfile);
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const assetCoverage = rebuildRoleAssetCoverage(nextDraftProfile);
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const nextStage =
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latestSession.stage === 'visual_refining'
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? ('visual_refining' as const)
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: ('object_refining' as const);
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const nextSuggestedActions = buildSuggestedActions({
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stage: nextStage,
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isReady: true,
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draftProfile: nextDraftProfile,
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draftCards: nextDraftCards,
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});
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await this.sessionStore.replaceDerivedState(userId, sessionId, {
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stage: nextStage,
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draftProfile: nextDraftProfile,
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draftCards: nextDraftCards,
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assetCoverage,
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suggestedActions: nextSuggestedActions,
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recommendedReplies: [],
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});
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await this.sessionStore.appendCheckpoint(userId, sessionId, {
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label: '同步结果页编辑',
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});
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await this.sessionStore.appendMessage(
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userId,
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sessionId,
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buildActionResultMessage({
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relatedOperationId: operationId,
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text: '结果页里的最新世界结构已经同步回当前草稿。',
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}),
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);
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await this.sessionStore.updateOperation(userId, sessionId, operationId, {
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status: 'completed',
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phaseLabel: '结果页快照已同步',
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phaseDetail: '当前结果页编辑内容已经并回 Agent 草稿主链。',
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progress: 100,
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error: null,
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});
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} catch (error) {
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await this.sessionStore.updateOperation(userId, sessionId, operationId, {
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status: 'failed',
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phaseLabel: '结果页同步失败',
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phaseDetail: '这一轮结果页编辑没有成功写回当前草稿。',
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progress: 100,
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error:
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error instanceof Error ? error.message : 'sync result profile failed',
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});
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}
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}
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private async processGenerateCharactersOperation(params: {
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userId: string;
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sessionId: string;
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@@ -227,6 +227,200 @@ test('phase4 update_draft_card writes back draft profile and recompiles summarie
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);
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});
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test('phase4 sync_result_profile writes result-page snapshot back into session draft chain', async () => {
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const runtimeRepository = createRuntimeRepositoryStub();
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const sessionStore = new CustomWorldAgentSessionStore(runtimeRepository);
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const orchestrator = new CustomWorldAgentOrchestrator(sessionStore, null, {
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singleTurnLlmClient: createTestCustomWorldAgentSingleTurnLlmClient(),
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});
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const userId = 'user-phase4-sync-result-profile';
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const session = await createObjectRefiningSession(orchestrator, userId);
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const response = await orchestrator.executeAction(userId, session.sessionId, {
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action: 'sync_result_profile',
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profile: {
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id: `agent-draft-${session.sessionId}`,
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settingText: '被海雾吞没的旧航路群岛',
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name: '潮雾列岛·结果页精修版',
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subtitle: '旧灯塔与失控航路',
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summary: '结果页已经把世界概述继续往沉船夜暗线收紧。',
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tone: '压抑、潮湿、悬疑',
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playerGoal: '查清沉船夜与假航灯的真正操盘者。',
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templateWorldType: 'WUXIA',
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majorFactions: ['守灯会', '航运公会'],
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coreConflicts: ['守灯会与航运公会争夺旧航路控制权'],
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attributeSchema: {
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id: 'schema:test',
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worldId: 'CUSTOM',
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schemaVersion: 1,
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schemaName: '测试',
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generatedFrom: {
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worldType: 'CUSTOM',
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worldName: '潮雾列岛·结果页精修版',
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settingSummary: '测试',
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tone: '测试',
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conflictCore: '测试',
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},
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slots: [],
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},
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playableNpcs: [],
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storyNpcs: [],
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items: [],
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landmarks: [],
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generationMode: 'full',
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generationStatus: 'complete',
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},
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});
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const operation = await waitForOperation(
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orchestrator,
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userId,
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session.sessionId,
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response.operation.operationId,
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);
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const snapshot = await orchestrator.getSessionSnapshot(userId, session.sessionId);
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const profile = normalizeFoundationDraftProfile(snapshot?.draftProfile);
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const draftRecord = snapshot?.draftProfile as Record<string, unknown> | null;
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const legacyResultProfile = draftRecord?.legacyResultProfile as
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| Record<string, unknown>
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| undefined;
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assert.equal(operation?.status, 'completed');
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assert.equal(profile?.name, '潮雾列岛·结果页精修版');
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assert.equal(
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profile?.summary,
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'结果页已经把世界概述继续往沉船夜暗线收紧。',
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);
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assert.equal(legacyResultProfile?.name, '潮雾列岛·结果页精修版');
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assert.equal(
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legacyResultProfile?.playerGoal,
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'查清沉船夜与假航灯的真正操盘者。',
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);
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assert.ok(
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snapshot?.messages.some(
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(message) =>
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message.kind === 'action_result' &&
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message.text.includes('结果页里的最新世界结构已经同步回当前草稿'),
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),
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);
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});
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test('phase4 sync_result_profile keeps existing foundation structure while updating summary snapshot', async () => {
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const runtimeRepository = createRuntimeRepositoryStub();
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const sessionStore = new CustomWorldAgentSessionStore(runtimeRepository);
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const orchestrator = new CustomWorldAgentOrchestrator(sessionStore, null, {
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singleTurnLlmClient: createTestCustomWorldAgentSingleTurnLlmClient(),
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});
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const userId = 'user-phase4-sync-result-profile-structure';
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const session = await createObjectRefiningSession(orchestrator, userId);
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const baselineProfile = normalizeFoundationDraftProfile(session.draftProfile);
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const baselinePlayableName = baselineProfile?.playableNpcs[0]?.name;
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const baselineStoryName = baselineProfile?.storyNpcs[0]?.name;
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const baselineLandmarkName = baselineProfile?.landmarks[0]?.name;
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assert.ok(baselinePlayableName);
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assert.ok(baselineStoryName);
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assert.ok(baselineLandmarkName);
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const response = await orchestrator.executeAction(userId, session.sessionId, {
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action: 'sync_result_profile',
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profile: {
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id: `agent-draft-${session.sessionId}`,
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settingText: '被海雾吞没的旧航路群岛',
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name: '潮雾列岛·结果页精修版',
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subtitle: '旧灯塔与失控航路',
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summary: '结果页已经把世界概述继续往沉船夜暗线收紧。',
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tone: '压抑、潮湿、悬疑',
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playerGoal: '查清沉船夜与假航灯的真正操盘者。',
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templateWorldType: 'WUXIA',
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majorFactions: ['守灯会', '航运公会'],
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coreConflicts: ['守灯会与航运公会争夺旧航路控制权'],
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attributeSchema: {
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id: 'schema:test',
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worldId: 'CUSTOM',
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schemaVersion: 1,
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schemaName: '测试',
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generatedFrom: {
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worldType: 'CUSTOM',
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worldName: '潮雾列岛·结果页精修版',
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settingSummary: '测试',
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tone: '测试',
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conflictCore: '测试',
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},
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slots: [],
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},
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playableNpcs: [
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{
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id: 'playable-runtime-only',
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name: '结果页临时角色',
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title: '运行时角色',
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role: '测试角色',
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description: '不应该直接覆盖 foundation draft。',
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backstory: '仅用于验证 sync 边界。',
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personality: '谨慎',
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motivation: '验证同步边界',
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combatStyle: '观察',
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initialAffinity: 0,
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relationshipHooks: [],
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tags: [],
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},
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],
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storyNpcs: [
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{
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id: 'story-runtime-only',
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name: '结果页临时场景角色',
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title: '运行时场景角色',
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role: '测试角色',
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description: '不应该直接覆盖 foundation draft。',
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backstory: '仅用于验证 sync 边界。',
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personality: '克制',
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motivation: '验证同步边界',
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combatStyle: '观察',
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initialAffinity: 0,
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relationshipHooks: [],
|
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tags: [],
|
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},
|
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],
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items: [],
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landmarks: [
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{
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id: 'landmark-runtime-only',
|
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name: '结果页临时地点',
|
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description: '不应该直接覆盖 foundation draft。',
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dangerLevel: '低',
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sceneNpcIds: [],
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connections: [],
|
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},
|
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],
|
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generationMode: 'full',
|
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generationStatus: 'complete',
|
||||
},
|
||||
});
|
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const operation = await waitForOperation(
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orchestrator,
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userId,
|
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session.sessionId,
|
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response.operation.operationId,
|
||||
);
|
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const snapshot = await orchestrator.getSessionSnapshot(userId, session.sessionId);
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const profile = normalizeFoundationDraftProfile(snapshot?.draftProfile);
|
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const draftRecord = snapshot?.draftProfile as Record<string, unknown> | null;
|
||||
const legacyResultProfile = draftRecord?.legacyResultProfile as
|
||||
| Record<string, unknown>
|
||||
| undefined;
|
||||
|
||||
assert.equal(operation?.status, 'completed');
|
||||
assert.equal(profile?.name, '潮雾列岛·结果页精修版');
|
||||
assert.equal(profile?.playableNpcs[0]?.name, baselinePlayableName);
|
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assert.equal(profile?.storyNpcs[0]?.name, baselineStoryName);
|
||||
assert.equal(profile?.landmarks[0]?.name, baselineLandmarkName);
|
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assert.equal(legacyResultProfile?.name, '潮雾列岛·结果页精修版');
|
||||
assert.equal(
|
||||
(legacyResultProfile?.playableNpcs as Array<{ name?: string }> | undefined)?.[0]
|
||||
?.name,
|
||||
'结果页临时角色',
|
||||
);
|
||||
});
|
||||
|
||||
test('phase4 generate_characters appends story npcs and updates work summary counts', async () => {
|
||||
const runtimeRepository = createRuntimeRepositoryStub();
|
||||
const sessionStore = new CustomWorldAgentSessionStore(runtimeRepository);
|
||||
@@ -323,3 +517,33 @@ test('phase4 generate_landmarks appends new landmark cards and checkpoints', asy
|
||||
);
|
||||
assert.ok((latestSessionRecord?.checkpoints.length ?? 0) >= 2);
|
||||
});
|
||||
|
||||
test('phase4 work summaries exclude library draft entries after phase3 downgrade', async () => {
|
||||
const runtimeRepository = createRuntimeRepositoryStub();
|
||||
const sessionStore = new CustomWorldAgentSessionStore(runtimeRepository);
|
||||
const orchestrator = new CustomWorldAgentOrchestrator(sessionStore, null, {
|
||||
singleTurnLlmClient: createTestCustomWorldAgentSingleTurnLlmClient(),
|
||||
});
|
||||
const userId = 'user-phase4-work-summary-phase3';
|
||||
const session = await createObjectRefiningSession(orchestrator, userId);
|
||||
|
||||
await runtimeRepository.upsertCustomWorldProfile(userId, 'library-draft-1', {
|
||||
id: 'library-draft-1',
|
||||
name: '旧兼容草稿',
|
||||
subtitle: '仍保留在作品库',
|
||||
summary: '不应该继续出现在创作中心 works 聚合里。',
|
||||
playableNpcs: [],
|
||||
landmarks: [],
|
||||
});
|
||||
|
||||
const workItems = await listCustomWorldWorkSummaries(userId, {
|
||||
runtimeRepository,
|
||||
customWorldAgentSessions: sessionStore,
|
||||
});
|
||||
|
||||
assert.ok(workItems.some((item) => item.sessionId === session.sessionId));
|
||||
assert.equal(
|
||||
workItems.some((item) => item.profileId === 'library-draft-1'),
|
||||
false,
|
||||
);
|
||||
});
|
||||
|
||||
@@ -171,6 +171,12 @@ function isLibraryEntry(
|
||||
);
|
||||
}
|
||||
|
||||
function isPublishedLibraryEntry(
|
||||
value: unknown,
|
||||
): value is CustomWorldLibraryEntry<CustomWorldProfileRecord> {
|
||||
return isLibraryEntry(value) && value.visibility === 'published';
|
||||
}
|
||||
|
||||
export async function listCustomWorldWorkSummaries(
|
||||
userId: string,
|
||||
dependencies: {
|
||||
@@ -216,8 +222,10 @@ export async function listCustomWorldWorkSummaries(
|
||||
};
|
||||
});
|
||||
|
||||
const publishedItems: CustomWorldWorkSummary[] = profiles.map((profile) => {
|
||||
const libraryEntry = isLibraryEntry(profile) ? profile : null;
|
||||
const publishedItems: CustomWorldWorkSummary[] = profiles
|
||||
.filter((profile) => isPublishedLibraryEntry(profile))
|
||||
.map((profile) => {
|
||||
const libraryEntry = profile;
|
||||
const profileRecord = (
|
||||
libraryEntry?.profile ?? profile
|
||||
) as CustomWorldProfileRecord & Record<string, unknown>;
|
||||
@@ -237,59 +245,55 @@ export async function listCustomWorldWorkSummaries(
|
||||
(entry) => Boolean(toText(entry.generatedAnimationSetId)),
|
||||
).length;
|
||||
|
||||
return {
|
||||
workId: `published:${toText(profileRecord.id) || updatedAt}`,
|
||||
sourceType: 'published_profile',
|
||||
status: 'published',
|
||||
title:
|
||||
(libraryEntry ? toText(libraryEntry.worldName) : '') ||
|
||||
toText(profileRecord.name) ||
|
||||
'未命名世界',
|
||||
subtitle:
|
||||
(libraryEntry ? toText(libraryEntry.subtitle) : '') ||
|
||||
toText(profileRecord.subtitle) ||
|
||||
'已保存作品',
|
||||
summary:
|
||||
(libraryEntry ? toText(libraryEntry.summaryText) : '') ||
|
||||
toText(profileRecord.summary) ||
|
||||
'这个世界已经可以直接进入体验。',
|
||||
coverImageSrc:
|
||||
(libraryEntry ? libraryEntry.coverImageSrc : null) ||
|
||||
coverPresentation.imageSrc,
|
||||
coverRenderMode: coverPresentation.renderMode,
|
||||
coverCharacterImageSrcs: coverPresentation.characterImageSrcs,
|
||||
updatedAt,
|
||||
publishedAt:
|
||||
(libraryEntry ? toText(libraryEntry.publishedAt) : '') ||
|
||||
toText(profileRecord.publishedAt) ||
|
||||
return {
|
||||
workId: `published:${toText(profileRecord.id) || updatedAt}`,
|
||||
sourceType: 'published_profile',
|
||||
status: 'published',
|
||||
title:
|
||||
toText(libraryEntry.worldName) ||
|
||||
toText(profileRecord.name) ||
|
||||
'未命名世界',
|
||||
subtitle:
|
||||
toText(libraryEntry.subtitle) ||
|
||||
toText(profileRecord.subtitle) ||
|
||||
'已保存作品',
|
||||
summary:
|
||||
toText(libraryEntry.summaryText) ||
|
||||
toText(profileRecord.summary) ||
|
||||
'这个世界已经可以直接进入体验。',
|
||||
coverImageSrc: libraryEntry.coverImageSrc || coverPresentation.imageSrc,
|
||||
coverRenderMode: coverPresentation.renderMode,
|
||||
coverCharacterImageSrcs: coverPresentation.characterImageSrcs,
|
||||
updatedAt,
|
||||
stage: 'published',
|
||||
stageLabel: '已发布',
|
||||
playableNpcCount:
|
||||
(libraryEntry?.playableNpcCount ?? 0) > 0
|
||||
? libraryEntry!.playableNpcCount
|
||||
: playableNpcs.length,
|
||||
landmarkCount:
|
||||
(libraryEntry?.landmarkCount ?? 0) > 0
|
||||
? libraryEntry!.landmarkCount
|
||||
: landmarks.length,
|
||||
roleVisualReadyCount,
|
||||
roleAnimationReadyCount,
|
||||
roleAssetSummaryLabel:
|
||||
roleAnimationReadyCount > 0
|
||||
? `动作已就绪 ${roleAnimationReadyCount}`
|
||||
: roleVisualReadyCount > 0
|
||||
? `主图已就绪 ${roleVisualReadyCount}`
|
||||
: null,
|
||||
sessionId: null,
|
||||
profileId:
|
||||
(libraryEntry ? toText(libraryEntry.profileId) : '') ||
|
||||
toText(profileRecord.id) ||
|
||||
null,
|
||||
canResume: false,
|
||||
canEnterWorld: true,
|
||||
};
|
||||
});
|
||||
publishedAt:
|
||||
toText(libraryEntry.publishedAt) ||
|
||||
toText(profileRecord.publishedAt) ||
|
||||
updatedAt,
|
||||
stage: 'published',
|
||||
stageLabel: '已发布',
|
||||
playableNpcCount:
|
||||
libraryEntry.playableNpcCount > 0
|
||||
? libraryEntry.playableNpcCount
|
||||
: playableNpcs.length,
|
||||
landmarkCount:
|
||||
libraryEntry.landmarkCount > 0
|
||||
? libraryEntry.landmarkCount
|
||||
: landmarks.length,
|
||||
roleVisualReadyCount,
|
||||
roleAnimationReadyCount,
|
||||
roleAssetSummaryLabel:
|
||||
roleAnimationReadyCount > 0
|
||||
? `动作已就绪 ${roleAnimationReadyCount}`
|
||||
: roleVisualReadyCount > 0
|
||||
? `主图已就绪 ${roleVisualReadyCount}`
|
||||
: null,
|
||||
sessionId: null,
|
||||
profileId:
|
||||
toText(libraryEntry.profileId) || toText(profileRecord.id) || null,
|
||||
canResume: false,
|
||||
canEnterWorld: true,
|
||||
};
|
||||
});
|
||||
|
||||
return [...draftItems, ...publishedItems].sort((left, right) =>
|
||||
right.updatedAt.localeCompare(left.updatedAt),
|
||||
|
||||
Reference in New Issue
Block a user