feat: add puzzle onboarding and match3d entry updates
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@@ -40,6 +40,7 @@ type PuzzleRuntimeShellProps = {
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run: PuzzleRunSnapshot | null;
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isBusy?: boolean;
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error?: string | null;
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hideBackButton?: boolean;
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onBack: () => void;
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onRemodelWork?: (profileId: string) => void | Promise<void>;
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onSwapPieces: (payload: SwapPuzzlePiecesRequest) => void;
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@@ -306,6 +307,7 @@ export function PuzzleRuntimeShell({
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run,
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isBusy = false,
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error = null,
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hideBackButton = false,
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onBack,
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onRemodelWork,
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onSwapPieces,
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@@ -1095,7 +1097,10 @@ export function PuzzleRuntimeShell({
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type="button"
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onClick={handleBackRequest}
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aria-label="返回上一页"
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className="inline-flex h-11 w-11 items-center justify-center rounded-full bg-black/30 backdrop-blur"
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disabled={hideBackButton}
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className={`h-11 w-11 items-center justify-center rounded-full bg-black/30 backdrop-blur ${
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hideBackButton ? 'invisible pointer-events-none' : 'inline-flex'
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}`}
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>
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<ArrowLeft className="h-4 w-4" />
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</button>
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@@ -1732,7 +1737,9 @@ export function PuzzleRuntimeShell({
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setIsSettingsPanelOpen(false);
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onBack();
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}}
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className="rounded-full bg-amber-200 px-4 py-2 text-sm font-bold text-slate-950 transition hover:bg-amber-100"
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className={`rounded-full bg-amber-200 px-4 py-2 text-sm font-bold text-slate-950 transition hover:bg-amber-100 ${
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hideBackButton ? 'hidden' : ''
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}`}
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>
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返回上一页
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</button>
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