feat: add puzzle onboarding and match3d entry updates
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@@ -45,7 +45,8 @@ use shared_contracts::{
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UsePuzzleRuntimePropRequest,
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},
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puzzle_works::{
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PutPuzzleWorkRequest, PuzzleWorkDetailResponse, PuzzleWorkMutationResponse,
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PutPuzzleWorkRequest, PuzzleOnboardingGenerateRequest, PuzzleOnboardingGenerateResponse,
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PuzzleOnboardingSaveRequest, PuzzleWorkDetailResponse, PuzzleWorkMutationResponse,
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PuzzleWorkProfileResponse, PuzzleWorkSummaryResponse, PuzzleWorksResponse,
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},
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};
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@@ -157,6 +158,222 @@ pub async fn create_puzzle_agent_session(
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))
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}
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pub async fn generate_puzzle_onboarding_work(
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State(state): State<AppState>,
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Extension(request_context): Extension<RequestContext>,
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payload: Result<Json<PuzzleOnboardingGenerateRequest>, JsonRejection>,
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) -> Result<Json<Value>, Response> {
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let Json(payload) = payload.map_err(|error| {
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puzzle_error_response(
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&request_context,
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PUZZLE_AGENT_API_BASE_PROVIDER,
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AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
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"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
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"message": error.body_text(),
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})),
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)
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})?;
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let prompt_text = payload.prompt_text.trim().to_string();
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ensure_non_empty(
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&request_context,
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PUZZLE_AGENT_API_BASE_PROVIDER,
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&prompt_text,
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"promptText",
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)?;
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let now = current_utc_micros();
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let session_id = build_prefixed_uuid_id("puzzle-onboarding-");
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let level_name = generate_puzzle_first_level_name(&state, prompt_text.as_str()).await;
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let tags = generate_puzzle_work_tags(&state, level_name.as_str(), prompt_text.as_str()).await;
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let candidates = generate_puzzle_image_candidates(
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&state,
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"onboarding-guest",
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session_id.as_str(),
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level_name.as_str(),
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prompt_text.as_str(),
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None,
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Some(PUZZLE_IMAGE_MODEL_GPT_IMAGE_2),
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1,
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0,
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)
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.await
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.map_err(|error| {
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puzzle_error_response(
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&request_context,
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PUZZLE_AGENT_API_BASE_PROVIDER,
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map_puzzle_generation_endpoint_error(error),
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)
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})?;
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let selected = candidates.first().cloned().ok_or_else(|| {
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puzzle_error_response(
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&request_context,
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PUZZLE_AGENT_API_BASE_PROVIDER,
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AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
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"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
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"message": "新手引导拼图图片生成结果为空",
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})),
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)
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})?;
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let level = PuzzleDraftLevelRecord {
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level_id: "onboarding-level-1".to_string(),
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level_name: level_name.clone(),
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picture_description: prompt_text.clone(),
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candidates,
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selected_candidate_id: Some(selected.candidate_id.clone()),
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cover_image_src: Some(selected.image_src.clone()),
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cover_asset_id: Some(selected.asset_id.clone()),
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generation_status: "ready".to_string(),
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};
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let anchor_pack = map_puzzle_domain_anchor_pack(module_puzzle::build_form_anchor_pack(
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level_name.as_str(),
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level.picture_description.as_str(),
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));
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let item = PuzzleWorkProfileRecord {
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work_id: format!("onboarding-work-{now}"),
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profile_id: format!("onboarding-profile-{now}"),
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owner_user_id: "onboarding-guest".to_string(),
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source_session_id: None,
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author_display_name: "百梦主".to_string(),
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work_title: level_name.clone(),
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work_description: prompt_text.clone(),
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level_name,
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summary: prompt_text,
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theme_tags: tags,
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cover_image_src: level.cover_image_src.clone(),
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cover_asset_id: level.cover_asset_id.clone(),
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publication_status: "draft".to_string(),
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updated_at: format_timestamp_micros(now),
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published_at: None,
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play_count: 0,
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remix_count: 0,
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like_count: 0,
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recent_play_count_7d: 0,
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point_incentive_total_half_points: 0,
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point_incentive_claimed_points: 0,
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anchor_pack,
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publish_ready: true,
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levels: vec![level.clone()],
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};
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Ok(json_success_body(
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Some(&request_context),
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PuzzleOnboardingGenerateResponse {
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item: map_puzzle_work_profile_response(&state, item.clone()).summary,
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level: map_puzzle_draft_level_response(level),
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},
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))
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}
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pub async fn save_puzzle_onboarding_work(
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State(state): State<AppState>,
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Extension(request_context): Extension<RequestContext>,
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Extension(authenticated): Extension<AuthenticatedAccessToken>,
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payload: Result<Json<PuzzleOnboardingSaveRequest>, JsonRejection>,
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) -> Result<Json<Value>, Response> {
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let Json(payload) = payload.map_err(|error| {
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puzzle_error_response(
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&request_context,
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PUZZLE_WORKS_PROVIDER,
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AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
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"provider": PUZZLE_WORKS_PROVIDER,
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"message": error.body_text(),
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})),
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)
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})?;
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let prompt_text = payload.prompt_text.trim().to_string();
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ensure_non_empty(
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&request_context,
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PUZZLE_WORKS_PROVIDER,
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&prompt_text,
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"promptText",
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)?;
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let first_level = payload.item.levels.first().cloned().ok_or_else(|| {
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puzzle_error_response(
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&request_context,
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PUZZLE_WORKS_PROVIDER,
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AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
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"provider": PUZZLE_WORKS_PROVIDER,
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"message": "新手引导拼图缺少可保存关卡",
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})),
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)
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})?;
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let levels_json = serialize_puzzle_levels_response(&request_context, &payload.item.levels)?;
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let work_title = payload.item.work_title.trim();
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let work_title = if work_title.is_empty() {
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first_level.level_name.clone()
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} else {
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work_title.to_string()
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};
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let work_description = payload.item.work_description.trim();
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let work_description = if work_description.is_empty() {
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prompt_text.clone()
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} else {
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work_description.to_string()
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};
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let summary = payload.item.summary.trim();
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let summary = if summary.is_empty() {
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first_level.picture_description.clone()
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} else {
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summary.to_string()
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};
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let now = current_utc_micros();
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let owner_user_id = authenticated.claims().user_id().to_string();
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let session_id = build_prefixed_uuid_id("puzzle-session-");
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state
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.spacetime_client()
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.create_puzzle_agent_session(PuzzleAgentSessionCreateRecordInput {
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session_id: session_id.clone(),
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owner_user_id: owner_user_id.clone(),
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seed_text: prompt_text.clone(),
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welcome_message_id: build_prefixed_uuid_id("puzzle-message-"),
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welcome_message_text: build_puzzle_welcome_text(&prompt_text),
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created_at_micros: now,
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})
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.await
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.map_err(|error| {
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puzzle_error_response(
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&request_context,
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PUZZLE_WORKS_PROVIDER,
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map_puzzle_client_error(error),
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)
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})?;
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let (_, profile_id) = build_stable_puzzle_work_ids(session_id.as_str());
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let item = state
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.spacetime_client()
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.update_puzzle_work(PuzzleWorkUpsertRecordInput {
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profile_id,
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owner_user_id,
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work_title,
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work_description,
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level_name: first_level.level_name,
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summary,
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theme_tags: payload.item.theme_tags,
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cover_image_src: first_level.cover_image_src,
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cover_asset_id: first_level.cover_asset_id,
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levels_json: Some(levels_json),
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updated_at_micros: now,
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})
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.await
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.map_err(|error| {
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puzzle_error_response(
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&request_context,
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PUZZLE_WORKS_PROVIDER,
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map_puzzle_client_error(error),
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)
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})?;
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Ok(json_success_body(
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Some(&request_context),
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PuzzleWorkMutationResponse {
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item: map_puzzle_work_profile_response(&state, item),
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},
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))
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}
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pub async fn get_puzzle_agent_session(
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State(state): State<AppState>,
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AxumPath(session_id): AxumPath<String>,
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