This commit is contained in:
2026-05-13 03:10:55 +08:00
154 changed files with 16812 additions and 708 deletions

View File

@@ -57,8 +57,8 @@ use spacetime_client::{
PuzzleAgentMessageRecord, PuzzleAgentMessageSubmitRecordInput,
PuzzleAgentSessionCreateRecordInput, PuzzleAgentSessionRecord,
PuzzleAgentSuggestedActionRecord, PuzzleAnchorItemRecord, PuzzleAnchorPackRecord,
PuzzleAudioAssetRecord, PuzzleCreatorIntentRecord, PuzzleDraftLevelRecord, PuzzleFormDraftRecord,
PuzzleFormDraftSaveRecordInput, PuzzleGeneratedImageCandidateRecord,
PuzzleAudioAssetRecord, PuzzleCreatorIntentRecord, PuzzleDraftLevelRecord,
PuzzleFormDraftRecord, PuzzleFormDraftSaveRecordInput, PuzzleGeneratedImageCandidateRecord,
PuzzleGeneratedImagesSaveRecordInput, PuzzleLeaderboardEntryRecord,
PuzzleLeaderboardSubmitRecordInput, PuzzlePublishRecordInput, PuzzleRecommendedNextWorkRecord,
PuzzleResultDraftRecord, PuzzleResultPreviewBlockerRecord, PuzzleResultPreviewFindingRecord,
@@ -2189,7 +2189,9 @@ fn map_puzzle_draft_level_response(level: PuzzleDraftLevelRecord) -> PuzzleDraft
ui_background_prompt: level.ui_background_prompt,
ui_background_image_src: level.ui_background_image_src,
ui_background_image_object_key: level.ui_background_image_object_key,
background_music: level.background_music.map(map_puzzle_audio_asset_record_response),
background_music: level
.background_music
.map(map_puzzle_audio_asset_record_response),
candidates: level
.candidates
.into_iter()
@@ -2506,7 +2508,9 @@ fn map_puzzle_runtime_level_response(
theme_tags: level.theme_tags,
cover_image_src: level.cover_image_src,
ui_background_image_src: level.ui_background_image_src,
background_music: level.background_music.map(map_puzzle_audio_asset_record_response),
background_music: level
.background_music
.map(map_puzzle_audio_asset_record_response),
board: map_puzzle_board_response(level.board),
status: level.status,
started_at_ms: level.started_at_ms,
@@ -2800,7 +2804,9 @@ fn parse_puzzle_level_records_from_module_json(
ui_background_prompt: level.ui_background_prompt,
ui_background_image_src: level.ui_background_image_src,
ui_background_image_object_key: level.ui_background_image_object_key,
background_music: level.background_music.map(map_puzzle_audio_asset_domain_record),
background_music: level
.background_music
.map(map_puzzle_audio_asset_domain_record),
candidates: level
.candidates
.into_iter()
@@ -3413,6 +3419,24 @@ fn attach_puzzle_level_background_music(
});
}
fn attach_puzzle_level_ui_background(
levels: &mut [PuzzleDraftLevelRecord],
level_id: &str,
prompt: String,
generated: GeneratedPuzzleUiBackgroundResponse,
) {
let Some(index) = levels
.iter()
.position(|level| level.level_id == level_id)
.or_else(|| (!levels.is_empty()).then_some(0))
else {
return;
};
levels[index].ui_background_prompt = Some(prompt);
levels[index].ui_background_image_src = Some(generated.image_src);
levels[index].ui_background_image_object_key = Some(generated.object_key);
}
async fn try_generate_puzzle_background_music(
state: &AppState,
owner_user_id: &str,
@@ -3456,6 +3480,37 @@ async fn try_generate_puzzle_background_music(
}
}
async fn try_generate_puzzle_initial_ui_background(
state: &AppState,
owner_user_id: &str,
session_id: &str,
draft: &PuzzleResultDraftRecord,
target_level: &PuzzleDraftLevelRecord,
) -> Option<(String, GeneratedPuzzleUiBackgroundResponse)> {
let prompt = normalize_puzzle_ui_background_prompt("", draft, target_level);
match generate_puzzle_ui_background_image(
state,
owner_user_id,
session_id,
target_level.level_name.as_str(),
prompt.as_str(),
)
.await
{
Ok(generated) => Some((prompt, generated)),
Err(error) => {
tracing::warn!(
provider = PUZZLE_AGENT_API_BASE_PROVIDER,
session_id,
level_id = %target_level.level_id,
error = %error,
"拼图草稿 UI 背景图自动生成失败,保留草稿并允许结果页重试"
);
None
}
}
}
async fn compile_puzzle_draft_with_initial_cover(
state: &AppState,
session_id: String,
@@ -3540,9 +3595,24 @@ async fn compile_puzzle_draft_with_initial_cover(
music,
);
}
let levels_json_with_generated_name = Some(serialize_puzzle_level_records_for_module(
&updated_levels,
)?);
if let Some((ui_prompt, ui_background)) = try_generate_puzzle_initial_ui_background(
state,
owner_user_id.as_str(),
compiled_session.session_id.as_str(),
&draft,
&target_level,
)
.await
{
attach_puzzle_level_ui_background(
&mut updated_levels,
target_level.level_id.as_str(),
ui_prompt,
ui_background,
);
}
let levels_json_with_generated_name =
Some(serialize_puzzle_level_records_for_module(&updated_levels)?);
let candidates_json = serde_json::to_string(
&candidates
.iter()
@@ -3674,7 +3744,7 @@ async fn compile_puzzle_draft_with_uploaded_cover(
&target_level.picture_description,
&draft.summary,
);
// 中文注释:关闭 AI 重绘时不请求 VectorEngine,也不进入光点扣费流程;上传图直接成为首关正式图候选。
// 中文注释:关闭 AI 重绘时首关图不请求 VectorEngine上传图直接成为首关正式图候选。
let candidate_id = format!(
"{}-candidate-{}",
compiled_session.session_id,
@@ -3714,9 +3784,24 @@ async fn compile_puzzle_draft_with_uploaded_cover(
music,
);
}
let levels_json_with_generated_name = Some(serialize_puzzle_level_records_for_module(
&updated_levels,
)?);
if let Some((ui_prompt, ui_background)) = try_generate_puzzle_initial_ui_background(
state,
owner_user_id.as_str(),
compiled_session.session_id.as_str(),
&draft,
&target_level,
)
.await
{
attach_puzzle_level_ui_background(
&mut updated_levels,
target_level.level_id.as_str(),
ui_prompt,
ui_background,
);
}
let levels_json_with_generated_name =
Some(serialize_puzzle_level_records_for_module(&updated_levels)?);
let persisted_upload = persist_puzzle_generated_asset(
state,
owner_user_id.as_str(),
@@ -4728,12 +4813,12 @@ async fn load_puzzle_ui_background_reference_data_url() -> Result<String, AppErr
}))
})?;
if bytes.is_empty() {
return Err(AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR).with_details(
json!({
return Err(
AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": "拼图 UI 背景参考图为空",
}),
));
})),
);
}
Ok(format!(
"data:image/png;base64,{}",
@@ -5047,8 +5132,7 @@ mod tests {
let levels_json = serialize_puzzle_levels_response(&request_context, &[level])
.expect("levels should serialize");
let payload: Value =
serde_json::from_str(&levels_json).expect("levels json should parse");
let payload: Value = serde_json::from_str(&levels_json).expect("levels json should parse");
assert_eq!(
payload[0]["background_music"]["audio_src"],
Value::String("/generated-puzzle-assets/audio.mp3".to_string())
@@ -5104,8 +5188,7 @@ mod tests {
let levels_json = serialize_puzzle_levels_response(&request_context, &[level])
.expect("levels should serialize");
let payload: Value =
serde_json::from_str(&levels_json).expect("levels json should parse");
let payload: Value = serde_json::from_str(&levels_json).expect("levels json should parse");
assert_eq!(
payload[0]["ui_background_prompt"],
Value::String("雨夜猫街竖屏拼图UI背景".to_string())
@@ -5128,10 +5211,8 @@ mod tests {
#[test]
fn puzzle_ui_background_prompt_keeps_square_boundary_constraint() {
let prompt = build_puzzle_ui_background_request_prompt_for_test(
"雨夜猫街",
"雨夜猫街主题背景",
);
let prompt =
build_puzzle_ui_background_request_prompt_for_test("雨夜猫街", "雨夜猫街主题背景");
assert!(prompt.contains("9:16"));
assert!(prompt.contains("中央必须预留清晰正方形拼图区"));
@@ -5139,6 +5220,36 @@ mod tests {
assert!(prompt.contains("不要画文字"));
}
#[test]
fn puzzle_ui_background_initial_attach_updates_first_level_fields() {
let draft = test_puzzle_draft_record();
let generated = GeneratedPuzzleUiBackgroundResponse {
image_src: "/generated-puzzle-assets/session/ui/background.png".to_string(),
object_key: "generated-puzzle-assets/session/ui/background.png".to_string(),
};
let mut levels = draft.levels.clone();
attach_puzzle_level_ui_background(
&mut levels,
"puzzle-level-1",
"雨夜猫街移动端拼图UI背景".to_string(),
generated,
);
assert_eq!(
levels[0].ui_background_prompt.as_deref(),
Some("雨夜猫街移动端拼图UI背景")
);
assert_eq!(
levels[0].ui_background_image_src.as_deref(),
Some("/generated-puzzle-assets/session/ui/background.png")
);
assert_eq!(
levels[0].ui_background_image_object_key.as_deref(),
Some("generated-puzzle-assets/session/ui/background.png")
);
}
fn test_puzzle_anchor_pack_record() -> PuzzleAnchorPackRecord {
let item = PuzzleAnchorItemRecord {
key: "visualSubject".to_string(),