This commit is contained in:
2026-05-11 16:15:48 +08:00
parent 0c9254502c
commit e30b733b17
87 changed files with 3527 additions and 1261 deletions

View File

@@ -30,10 +30,12 @@ export type MiniGameDraftGenerationPhase =
| 'square-hole-cover'
| 'square-hole-shapes'
| 'square-hole-ready'
| 'match3d-work-title'
| 'match3d-item-names'
| 'match3d-material-sheet'
| 'match3d-slice-images'
| 'match3d-upload-images'
| 'match3d-generate-models'
| 'match3d-ready'
| 'puzzle-images'
| 'puzzle-select-image'
@@ -140,29 +142,41 @@ const SQUARE_HOLE_STEPS = [
] as const satisfies ReadonlyArray<MiniGameStepDefinition>;
const MATCH3D_STEPS = [
{
id: 'match3d-work-title',
label: '生成游戏名称',
detail: '根据题材设定生成作品名称与标签。',
weight: 8,
},
{
id: 'match3d-item-names',
label: '生成物品名称',
detail: '根据题材生成本局的 3 个物品名称。',
weight: 16,
weight: 8,
},
{
id: 'match3d-material-sheet',
label: '生成素材图',
detail: '生成一张 1:1 的网格素材图。',
weight: 30,
weight: 18,
},
{
id: 'match3d-slice-images',
label: '切割独立图片',
detail: '把素材图切成独立物品参考图。',
weight: 14,
weight: 8,
},
{
id: 'match3d-upload-images',
label: '上传图片资产',
detail: '写入切割图片并准备进入草稿页。',
weight: 40,
detail: '写入素材图和独立物品参考图。',
weight: 8,
},
{
id: 'match3d-generate-models',
label: '生成3D模型',
detail: '调用 Hyper3D Rodin 生成 GLB 模型并转存。',
weight: 50,
},
] as const satisfies ReadonlyArray<MiniGameStepDefinition>;
@@ -234,7 +248,7 @@ export function createMiniGameDraftGenerationState(
: kind === 'square-hole'
? 'square-hole-draft'
: kind === 'match3d'
? 'match3d-item-names'
? 'match3d-work-title'
: 'compile',
startedAtMs: Date.now(),
completedAssetCount: 0,
@@ -270,6 +284,9 @@ function resolveSquareHolePhaseByElapsedMs(
function resolveMatch3DPhaseByElapsedMs(
elapsedMs: number,
): MiniGameDraftGenerationPhase {
if (elapsedMs >= 92_000) {
return 'match3d-generate-models';
}
if (elapsedMs >= 72_000) {
return 'match3d-upload-images';
}
@@ -279,7 +296,10 @@ function resolveMatch3DPhaseByElapsedMs(
if (elapsedMs >= 16_000) {
return 'match3d-material-sheet';
}
return 'match3d-item-names';
if (elapsedMs >= 4_000) {
return 'match3d-item-names';
}
return 'match3d-work-title';
}
function resolvePuzzleTimelineByElapsedMs(elapsedMs: number) {
@@ -422,7 +442,7 @@ export function buildMiniGameDraftGenerationProgress(
: normalizedState.kind === 'square-hole'
? Math.max(0, 12_000 - elapsedMs)
: normalizedState.kind === 'match3d'
? Math.max(0, 120_000 - elapsedMs)
? Math.max(0, 10 * 60_000 - elapsedMs)
: null,
activeStepIndex,
steps: buildMiniGameProgressSteps(