refactor: 收口 Match3D 生成资产进度
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@@ -49,7 +49,6 @@ import type {
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} from '../../../packages/shared/src/contracts/match3dAgent';
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import type { Match3DRunSnapshot } from '../../../packages/shared/src/contracts/match3dRuntime';
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import type {
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Match3DGeneratedItemAsset,
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Match3DWorkProfile,
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Match3DWorkSummary,
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} from '../../../packages/shared/src/contracts/match3dWorks';
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@@ -516,6 +515,7 @@ import {
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createPuzzleDraftGenerationStateFromPayload,
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isMiniGameDraftGenerating,
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isMiniGameDraftReady,
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mergeMatch3DGeneratedAssetsIntoGenerationState,
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mergePuzzleSessionProgressIntoGenerationState,
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rebaseMiniGameDraftBackgroundCompileTaskForDisplay,
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rebaseMiniGameDraftGenerationStateForDisplay,
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@@ -751,35 +751,6 @@ function mapVisualNovelWorkDetailToSession(
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};
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}
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function resolveMatch3DGenerationStateFromAssets(
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current: MiniGameDraftGenerationState | null,
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assets: readonly Match3DGeneratedItemAsset[] | null | undefined,
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): MiniGameDraftGenerationState | null {
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if (!current || current.phase === 'ready' || current.phase === 'failed') {
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return current;
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}
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const assetList = assets ?? [];
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const imageReadyCount = assetList.filter(
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(asset) =>
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asset.imageViews?.some(
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(view) => view.imageObjectKey?.trim() || view.imageSrc?.trim(),
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) ||
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asset.imageObjectKey?.trim() ||
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asset.imageSrc?.trim(),
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).length;
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const totalAssetCount = Math.max(5, assetList.length);
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const failedAsset = assetList.find((asset) => asset.error?.trim());
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return {
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...current,
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phase: imageReadyCount > 0 ? 'match3d-generate-views' : current.phase,
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completedAssetCount: imageReadyCount,
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totalAssetCount,
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error: failedAsset?.error?.trim() || current.error,
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};
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}
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function buildSquareHoleProfileFromSession(
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session: SquareHoleSessionSnapshot | null,
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): SquareHoleWorkProfile | null {
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@@ -4807,7 +4778,7 @@ export function PlatformEntryFlowShellImpl({
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const normalizedItem = normalizeMatch3DWorkForRuntimeUi(item);
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setMatch3DProfile(normalizedItem);
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setMatch3DGenerationState((current) =>
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resolveMatch3DGenerationStateFromAssets(
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mergeMatch3DGeneratedAssetsIntoGenerationState(
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current,
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normalizedItem.generatedItemAssets,
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),
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