清理后端编译警告

删除后端未使用的历史 helper、mapper、handler 和 re-export

将仅测试使用的导入、常量和辅助函数收口到 cfg(test)

补齐 Jump Hop 测试构造体字段并对齐 Match3D 当前素材表测试契约

验证后端 workspace cargo check 与 Match3D、Puzzle 相关测试
This commit is contained in:
2026-06-07 22:20:58 +08:00
parent cc84656a1f
commit decded991e
35 changed files with 109 additions and 1146 deletions

View File

@@ -553,18 +553,6 @@ fn map_match3d_gallery_entry(row: Match3DGalleryViewRow) -> PublicWorkGalleryEnt
}
}
fn map_match3d_detail_entry(row: Match3DGalleryViewRow) -> PublicWorkDetailEntry {
let detail_payload_json = json_string(json!({
"sourceType": "match3d",
"themeText": row.theme_text,
"referenceImageSrc": row.reference_image_src,
"clearCount": row.clear_count,
"difficulty": row.difficulty,
"generatedItemAssetsReady": row.generated_item_assets_json.as_ref().is_some_and(|value| !value.trim().is_empty()),
}));
gallery_to_detail(map_match3d_gallery_entry(row), detail_payload_json)
}
fn map_square_hole_gallery_entry(row: SquareHoleGalleryViewRow) -> PublicWorkGalleryEntry {
let sort_time_micros = row.published_at_micros.unwrap_or(row.updated_at_micros);

View File

@@ -1912,174 +1912,6 @@ pub(crate) fn build_profile_save_archive_snapshot_from_row(
}
}
fn read_string_from_json(value: Option<&JsonValue>) -> Option<String> {
value
.and_then(JsonValue::as_str)
.map(str::trim)
.filter(|value| !value.is_empty())
.map(ToString::to_string)
}
fn resolve_profile_world_snapshot_meta(
game_state: Option<&serde_json::Map<String, JsonValue>>,
) -> Option<RuntimeProfileWorldSnapshotMeta> {
let game_state = game_state?;
let custom_world_profile = game_state
.get("customWorldProfile")
.and_then(JsonValue::as_object);
if let Some(custom_world_profile) = custom_world_profile {
let profile_id = read_string_from_json(custom_world_profile.get("id"));
let world_title = read_string_from_json(custom_world_profile.get("name"))
.or_else(|| read_string_from_json(custom_world_profile.get("title")));
if profile_id.is_some() || world_title.is_some() {
let world_title = world_title.unwrap_or_else(|| "自定义世界".to_string());
return Some(RuntimeProfileWorldSnapshotMeta {
world_key: profile_id
.as_ref()
.map(|profile_id| format!("custom:{profile_id}"))
.unwrap_or_else(|| format!("custom:{world_title}")),
owner_user_id: None,
profile_id,
world_type: Some("CUSTOM".to_string()),
world_title,
world_subtitle: read_string_from_json(custom_world_profile.get("summary"))
.or_else(|| read_string_from_json(custom_world_profile.get("settingText")))
.unwrap_or_default(),
});
}
}
let world_type = read_string_from_json(game_state.get("worldType"))?;
let current_scene_preset = game_state
.get("currentScenePreset")
.and_then(JsonValue::as_object);
Some(RuntimeProfileWorldSnapshotMeta {
world_key: format!("builtin:{world_type}"),
owner_user_id: None,
profile_id: None,
world_type: Some(world_type.clone()),
world_title: current_scene_preset
.and_then(|preset| read_string_from_json(preset.get("name")))
.unwrap_or_else(|| build_builtin_world_title(&world_type)),
world_subtitle: current_scene_preset
.and_then(|preset| {
read_string_from_json(preset.get("summary"))
.or_else(|| read_string_from_json(preset.get("description")))
})
.unwrap_or_default(),
})
}
fn resolve_profile_save_archive_meta(
game_state: &JsonValue,
current_story_json: Option<&str>,
) -> Option<RuntimeProfileSaveArchiveMeta> {
if is_non_persistent_runtime_snapshot(game_state) {
return None;
}
let game_state_object = game_state.as_object();
let world_meta = resolve_profile_world_snapshot_meta(game_state_object)?;
let story_engine_memory = game_state_object
.and_then(|state| state.get("storyEngineMemory"))
.and_then(JsonValue::as_object);
let continue_game_digest = story_engine_memory
.and_then(|memory| read_string_from_json(memory.get("continueGameDigest")));
let current_story_text = parse_optional_json_str(current_story_json)
.ok()
.flatten()
.and_then(|story| story.as_object().cloned())
.and_then(|story| read_string_from_json(story.get("text")));
let custom_world_profile = game_state_object
.and_then(|state| state.get("customWorldProfile"))
.and_then(JsonValue::as_object);
if let Some(custom_world_profile) = custom_world_profile {
let world_name = read_string_from_json(custom_world_profile.get("name"))
.or_else(|| read_string_from_json(custom_world_profile.get("title")))
.unwrap_or_else(|| world_meta.world_title.clone());
let subtitle = read_string_from_json(custom_world_profile.get("summary"))
.or_else(|| read_string_from_json(custom_world_profile.get("settingText")))
.unwrap_or_else(|| world_meta.world_subtitle.clone());
let summary_text = continue_game_digest
.or(current_story_text)
.or_else(|| {
if subtitle.is_empty() {
None
} else {
Some(subtitle.clone())
}
})
.unwrap_or_else(|| DEFAULT_SAVE_ARCHIVE_SUMMARY_TEXT.to_string());
return Some(RuntimeProfileSaveArchiveMeta {
world_key: world_meta.world_key,
owner_user_id: world_meta.owner_user_id,
profile_id: world_meta.profile_id,
world_type: world_meta.world_type,
world_name,
subtitle,
summary_text,
cover_image_src: read_string_from_json(custom_world_profile.get("coverImageSrc")),
});
}
let summary_text = continue_game_digest
.or(current_story_text)
.or_else(|| {
if world_meta.world_subtitle.is_empty() {
None
} else {
Some(world_meta.world_subtitle.clone())
}
})
.unwrap_or_else(|| DEFAULT_SAVE_ARCHIVE_SUMMARY_TEXT.to_string());
let current_scene_preset = game_state_object
.and_then(|state| state.get("currentScenePreset"))
.and_then(JsonValue::as_object);
Some(RuntimeProfileSaveArchiveMeta {
world_key: world_meta.world_key,
owner_user_id: world_meta.owner_user_id,
profile_id: world_meta.profile_id,
world_type: world_meta.world_type,
world_name: world_meta.world_title,
subtitle: world_meta.world_subtitle.clone(),
summary_text,
cover_image_src: current_scene_preset
.and_then(|preset| read_string_from_json(preset.get("imageSrc"))),
})
}
fn is_non_persistent_runtime_snapshot(game_state: &JsonValue) -> bool {
let Some(game_state) = game_state.as_object() else {
return false;
};
if game_state
.get("runtimePersistenceDisabled")
.and_then(JsonValue::as_bool)
.unwrap_or(false)
{
return true;
}
matches!(
read_string_from_json(game_state.get("runtimeMode")).as_deref(),
Some("preview") | Some("test")
)
}
fn build_builtin_world_title(world_type: &str) -> String {
match world_type {
"WUXIA" => "武侠世界".to_string(),
"XIANXIA" => "仙侠世界".to_string(),
_ => "叙事世界".to_string(),
}
}
fn get_profile_dashboard_snapshot(
ctx: &ReducerContext,
input: RuntimeProfileDashboardGetInput,