清理后端编译警告

删除后端未使用的历史 helper、mapper、handler 和 re-export

将仅测试使用的导入、常量和辅助函数收口到 cfg(test)

补齐 Jump Hop 测试构造体字段并对齐 Match3D 当前素材表测试契约

验证后端 workspace cargo check 与 Match3D、Puzzle 相关测试
This commit is contained in:
2026-06-07 22:20:58 +08:00
parent cc84656a1f
commit decded991e
35 changed files with 109 additions and 1146 deletions

View File

@@ -9,7 +9,7 @@ use super::{
clock::{current_utc_iso_text, current_utc_micros},
errors::{map_platform_audio_error, vector_engine_bad_gateway},
publish::wait_for_generated_audio_asset,
tasks::{create_background_music_task_response, create_sound_effect_task_response},
tasks::create_sound_effect_task_response,
types::{AudioAssetBindingTarget, AudioAssetSlot, GeneratedCreationAudioTarget},
};
@@ -86,92 +86,6 @@ pub(crate) async fn generate_sound_effect_asset_for_creation(
outcome
}
pub(crate) async fn generate_background_music_asset_for_creation(
state: &AppState,
owner_user_id: &str,
prompt: String,
title: String,
tags: Option<String>,
model: Option<String>,
target: GeneratedCreationAudioTarget,
) -> Result<creation_audio::CreationAudioAsset, AppError> {
let started_at_micros = current_utc_micros();
let normalized_prompt = platform_audio::normalize_limited_text_allow_empty(
&prompt,
"prompt",
platform_audio::SUNO_PROMPT_MAX_CHARS,
)
.map_err(map_platform_audio_error)?;
let normalized_title = platform_audio::normalize_limited_text(
&title,
"title",
platform_audio::SUNO_TITLE_MAX_CHARS,
)
.map_err(map_platform_audio_error)?;
let request_payload = json!({
"kind": "background_music",
"promptChars": normalized_prompt.chars().count(),
"titleChars": normalized_title.chars().count(),
"hasTags": tags.as_ref().is_some_and(|value| !value.trim().is_empty()),
"model": model,
"targetEntityKind": target.entity_kind,
"targetEntityId": target.entity_id,
"targetSlot": target.slot,
"targetAssetKind": target.asset_kind,
});
let outcome = async {
let task = create_background_music_task_response(
state,
normalized_prompt.clone(),
normalized_title.clone(),
tags,
model,
)
.await?;
let target = AudioAssetBindingTarget {
storage_scope: target.entity_kind.clone(),
entity_kind: target.entity_kind,
entity_id: target.entity_id,
slot: target.slot,
asset_kind: target.asset_kind,
profile_id: target.profile_id,
storage_prefix: target.storage_prefix,
};
let generated = wait_for_generated_audio_asset(
state,
owner_user_id,
task.task_id.clone(),
AudioAssetSlot::BackgroundMusic,
target,
)
.await?;
let audio_src = generated
.audio_src
.ok_or_else(|| vector_engine_bad_gateway("背景音乐生成完成但缺少播放地址"))?;
Ok::<_, AppError>(creation_audio::CreationAudioAsset {
task_id: generated.task_id,
provider: generated.provider,
asset_object_id: generated.asset_object_id,
asset_kind: generated.asset_kind,
audio_src,
prompt: Some(normalized_prompt),
title: Some(normalized_title),
updated_at: Some(current_utc_iso_text()),
})
}
.await;
record_creation_audio_generation_run(
state,
"background_music",
request_payload,
started_at_micros,
&outcome,
)
.await;
outcome
}
async fn record_creation_audio_generation_run(
state: &AppState,
operation: &'static str,

View File

@@ -1,42 +1,10 @@
use platform_audio::{BackgroundMusicTaskRequest, SoundEffectTaskRequest};
use platform_audio::SoundEffectTaskRequest;
use shared_contracts::creation_audio;
use crate::{http_error::AppError, state::AppState};
use super::{errors::map_platform_audio_error, settings::require_vector_engine_audio_settings};
pub(super) async fn create_background_music_task_response(
state: &AppState,
prompt: String,
title: String,
tags: Option<String>,
model: Option<String>,
) -> Result<creation_audio::AudioGenerationTaskResponse, AppError> {
let settings = require_vector_engine_audio_settings(state)?;
let http_client = platform_audio::build_vector_engine_audio_http_client(&settings)
.map_err(map_platform_audio_error)?;
let task = platform_audio::submit_background_music_task(
&http_client,
&settings,
BackgroundMusicTaskRequest {
prompt,
title,
tags,
model,
instrumental: true,
},
)
.await
.map_err(map_platform_audio_error)?;
Ok(creation_audio::AudioGenerationTaskResponse {
kind: creation_audio::CreationAudioGenerationKind::BackgroundMusic,
task_id: task.task_id,
provider: task.provider,
status: task.status,
})
}
pub(super) async fn create_sound_effect_task_response(
state: &AppState,
prompt: String,