Rework story engine flow and reorganize project docs
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@@ -16,7 +16,7 @@ export type QuestFailPolicy = 'never' | 'leave_scene' | 'issuer_hostile' | 'time
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export type QuestSceneSnapshot = Pick<
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ScenePresetInfo,
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'id' | 'name' | 'hostileNpcIds' | 'monsterIds' | 'npcs' | 'treasureHints'
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'id' | 'name' | 'npcs' | 'treasureHints'
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> & {
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description?: ScenePresetInfo['description'];
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};
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