Rework story engine flow and reorganize project docs
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This commit is contained in:
2026-04-06 23:19:00 +08:00
parent d678929064
commit ddcb5d5c8c
241 changed files with 19805 additions and 2478 deletions

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@@ -13,6 +13,11 @@ import { normalizeQuestLogEntries } from '../data/questFlow';
import { normalizeGameRuntimeStats } from '../data/runtimeStats';
import { ensureSceneEncounterPreview, TREASURE_ENCOUNTERS_ENABLED } from '../data/sceneEncounterPreviews';
import {clearSavedSnapshot, readSavedSnapshot, writeSavedSnapshot} from '../persistence/gameSaveStorage';
import {
applyStoryEngineMigration,
buildSaveMigrationManifest,
} from '../services/storyEngine/saveMigrationManifest';
import { createEmptyStoryEngineMemoryState } from '../services/storyEngine/visibilityEngine';
import { GameState, StoryMoment } from '../types';
import { BottomTab } from './useGameFlow';
@@ -47,15 +52,22 @@ function normalizeCharacterChats(gameState: GameState) {
}
function normalizeSavedGameState(gameState: GameState) {
const migrationManifest = buildSaveMigrationManifest({
version: 'story-engine-v5',
});
const migratedState = applyStoryEngineMigration({
state: gameState,
manifest: migrationManifest,
});
const normalizedRoster = normalizeRoster(gameState.roster ?? [], gameState.companions ?? []);
const normalizedEncounterState = !TREASURE_ENCOUNTERS_ENABLED && gameState.currentEncounter?.kind === 'treasure'
const normalizedEncounterState = !TREASURE_ENCOUNTERS_ENABLED && migratedState.currentEncounter?.kind === 'treasure'
? ensureSceneEncounterPreview({
...gameState,
...migratedState,
currentEncounter: null,
sceneMonsters: [],
sceneHostileNpcs: [],
inBattle: false,
} as GameState)
: gameState;
: migratedState;
const normalizedRuntimeStats = normalizeGameRuntimeStats(normalizedEncounterState.runtimeStats, {
isActiveRun: Boolean(
normalizedEncounterState.playerCharacter &&
@@ -66,6 +78,25 @@ function normalizeSavedGameState(gameState: GameState) {
...normalizedEncounterState,
customWorldProfile: normalizedEncounterState.customWorldProfile ?? null,
runtimeStats: normalizedRuntimeStats,
storyEngineMemory:
normalizedEncounterState.storyEngineMemory ??
createEmptyStoryEngineMemoryState(),
chapterState:
normalizedEncounterState.chapterState
?? normalizedEncounterState.storyEngineMemory?.currentChapter
?? null,
campaignState:
normalizedEncounterState.campaignState
?? normalizedEncounterState.storyEngineMemory?.campaignState
?? null,
activeScenarioPackId:
normalizedEncounterState.activeScenarioPackId
?? normalizedEncounterState.customWorldProfile?.scenarioPackId
?? null,
activeCampaignPackId:
normalizedEncounterState.activeCampaignPackId
?? normalizedEncounterState.customWorldProfile?.campaignPackId
?? null,
npcInteractionActive: normalizedEncounterState.npcInteractionActive ?? false,
playerCurrency: typeof gameState.playerCurrency === 'number'
? gameState.playerCurrency