Rework story engine flow and reorganize project docs
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@@ -14,6 +14,7 @@ import { buildInitialNpcState, buildInitialPlayerInventory } from '../data/npcIn
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import { createInitialGameRuntimeStats } from '../data/runtimeStats';
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import { ensureSceneEncounterPreview,RESOLVED_ENTITY_X_METERS } from '../data/sceneEncounterPreviews';
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import { getScenePreset,getWorldCampScenePreset } from '../data/scenePresets';
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import { createEmptyStoryEngineMemoryState } from '../services/storyEngine/visibilityEngine';
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import { AnimationState, Character, CustomWorldProfile, Encounter, GameState, SceneNpc, WorldType } from '../types';
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import type { BottomTab } from '../types/navigation';
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@@ -58,6 +59,11 @@ function createInitialGameState(): GameState {
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runtimeStats: createInitialGameRuntimeStats(),
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currentScene: 'Selection',
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storyHistory: [],
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storyEngineMemory: createEmptyStoryEngineMemoryState(),
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chapterState: null,
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campaignState: null,
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activeScenarioPackId: null,
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activeCampaignPackId: null,
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characterChats: {},
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lastObserveSignsSceneId: null,
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lastObserveSignsReport: null,
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@@ -65,7 +71,7 @@ function createInitialGameState(): GameState {
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currentEncounter: null,
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npcInteractionActive: false,
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currentScenePreset: null,
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sceneMonsters: [],
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sceneHostileNpcs: [],
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playerX: 0,
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playerOffsetY: 0,
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playerFacing: 'right',
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@@ -128,9 +134,14 @@ export function useGameFlow() {
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worldType: resolvedWorldType,
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customWorldProfile,
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currentScenePreset: initialScenePreset,
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sceneMonsters: [],
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sceneHostileNpcs: [],
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currentEncounter: null,
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npcInteractionActive: false,
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storyEngineMemory: createEmptyStoryEngineMemoryState(),
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chapterState: null,
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campaignState: null,
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activeScenarioPackId: customWorldProfile?.scenarioPackId ?? null,
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activeCampaignPackId: customWorldProfile?.campaignPackId ?? null,
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lastObserveSignsSceneId: null,
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lastObserveSignsReport: null,
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playerActionMode: 'idle',
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@@ -178,16 +189,21 @@ export function useGameFlow() {
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...prev,
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playerCharacter: character,
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runtimeStats: createInitialGameRuntimeStats({ isActiveRun: true }),
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currentScene: 'Story',
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storyHistory: [],
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characterChats: {},
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currentScene: 'Story',
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storyHistory: [],
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storyEngineMemory: createEmptyStoryEngineMemoryState(),
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chapterState: null,
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campaignState: null,
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activeScenarioPackId: gameState.customWorldProfile?.scenarioPackId ?? null,
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activeCampaignPackId: gameState.customWorldProfile?.campaignPackId ?? null,
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characterChats: {},
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currentEncounter: initialEncounter,
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npcInteractionActive: false,
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currentScenePreset: initialScenePreset,
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lastObserveSignsSceneId: null,
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lastObserveSignsReport: null,
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animationState: AnimationState.IDLE,
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sceneMonsters: [],
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sceneHostileNpcs: [],
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playerX: 0,
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playerOffsetY: 0,
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playerFacing: 'right',
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