Rework story engine flow and reorganize project docs
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@@ -157,7 +157,7 @@ export async function playOpeningAdventureSequence({
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) => StoryGenerationContext;
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getStoryGenerationHostileNpcs: (
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state: GameState,
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) => GameState['sceneMonsters'];
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) => GameState['sceneHostileNpcs'];
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hasRenderableDialogueTurns: (text: string, npcName: string) => boolean;
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inferOpeningCampFollowupOptions: (
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state: GameState,
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