Rework story engine flow and reorganize project docs
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@@ -998,7 +998,7 @@ export function rollHostileNpcLoot(
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npcDescription: `${monster.name}倒下后留下的战利痕迹。`,
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npcAvatar: '',
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context: state.currentScenePreset?.name ?? '战场余烬',
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hostileNpcPresetId: monster.id,
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monsterPresetId: monster.id,
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},
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});
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const directedReward = buildDirectedRuntimeReward(context, {
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