Rework story engine flow and reorganize project docs
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This commit is contained in:
2026-04-06 23:19:00 +08:00
parent d678929064
commit ddcb5d5c8c
241 changed files with 19805 additions and 2478 deletions

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@@ -153,16 +153,11 @@ export function validateMonsterOverrides(
export function validateSceneOverrides(
overrideMap: Record<string, ScenePresetOverride>,
scenes: ScenePreset[],
monstersByWorld: Partial<Record<WorldType, MonsterPreset[]>>,
_monstersByWorld: Partial<Record<WorldType, MonsterPreset[]>>,
) {
const errors: string[] = [];
const sceneById = new Map(scenes.map(scene => [scene.id, scene]));
const validSceneIds = new Set(scenes.map(scene => scene.id));
const validMonsterIdsByWorld = {
[WorldType.WUXIA]: new Set((monstersByWorld[WorldType.WUXIA] ?? []).map(monster => monster.id)),
[WorldType.XIANXIA]: new Set((monstersByWorld[WorldType.XIANXIA] ?? []).map(monster => monster.id)),
[WorldType.CUSTOM]: new Set((monstersByWorld[WorldType.CUSTOM] ?? []).map(monster => monster.id)),
};
Object.entries(overrideMap).forEach(([sceneId, override]) => {
const scene = sceneById.get(sceneId);
@@ -181,11 +176,6 @@ export function validateSceneOverrides(
}
});
(override.monsterIds ?? []).forEach(monsterId => {
if (!validMonsterIdsByWorld[scene.worldType].has(monsterId)) {
pushError(errors, `${sceneId} has invalid monsterId: ${monsterId}`);
}
});
});
return errors;