Rework story engine flow and reorganize project docs
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@@ -5,7 +5,7 @@ import type {
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EquipmentLoadout,
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GameState,
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InventoryItem,
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SceneMonster,
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SceneHostileNpc,
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TimedBuildBuff,
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WorldAttributeSchema,
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} from '../types';
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@@ -682,7 +682,7 @@ export function getCompanionBuildDamageBreakdown(
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}
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export function getMonsterBuildDamageBreakdown(
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monster: SceneMonster,
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monster: SceneHostileNpc,
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worldType: WorldType | null = null,
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customWorldProfile: CustomWorldProfile | null = getRuntimeCustomWorldProfile(),
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) {
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@@ -866,7 +866,7 @@ export function resolveCompanionOutgoingDamageResult(
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}
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export function resolveMonsterOutgoingDamage(
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monster: SceneMonster,
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monster: SceneHostileNpc,
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baseDamage: number,
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functionMultiplier = 1,
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worldType: WorldType | null = null,
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@@ -887,7 +887,7 @@ export function resolveMonsterOutgoingDamage(
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}
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export function resolveMonsterOutgoingDamageResult(
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monster: SceneMonster,
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monster: SceneHostileNpc,
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baseDamage: number,
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functionMultiplier = 1,
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worldType: WorldType | null = null,
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