Rework story engine flow and reorganize project docs
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@@ -27,8 +27,7 @@ export interface GameCanvasProps {
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encounter: Encounter | null;
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currentScenePreset: ScenePresetInfo | null;
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worldType: WorldType | null;
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sceneHostileNpcs?: SceneHostileNpc[];
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sceneMonsters?: SceneHostileNpc[];
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sceneHostileNpcs: SceneHostileNpc[];
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playerX: number;
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playerOffsetY: number;
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playerFacing: 'left' | 'right';
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@@ -64,6 +63,8 @@ export const DEFAULT_COMBAT_HP_TOP_PX = -18;
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export const CHARACTER_NPC_COMBAT_HP_TOP_PX = -2;
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export const GENERIC_NPC_COMBAT_HP_TOP_PX = 94;
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export const GENERIC_NPC_EFFECT_TARGET_OFFSET_PX = -16;
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export const HOSTILE_NPC_SCENE_INSET_PX = 28;
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export const HOSTILE_NPC_SCENE_BOTTOM_OFFSET_PX = -18;
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export const CHAT_BUBBLE_SPRITE_SRC = '/chat.png';
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export const OPENING_CAMP_OVERLAY_SRC = '/scene_bg/hut.png';
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export const CHAT_BUBBLE_FRAME_WIDTH = 27;
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@@ -162,7 +163,7 @@ export function getCharacterBottomOffsetPx(
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export function getEntityEffectBottom({
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origin,
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hostileNpcId,
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sceneHostileNpcs,
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sceneCombatants,
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playerCharacter,
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groundBottom,
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stageLiftPx,
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@@ -171,7 +172,7 @@ export function getEntityEffectBottom({
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}: {
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origin: 'player' | 'hostile_npc' | 'monster';
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hostileNpcId?: string;
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sceneHostileNpcs: SceneHostileNpc[];
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sceneCombatants: SceneHostileNpc[];
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playerCharacter: Character | null;
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groundBottom: string;
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stageLiftPx: number;
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@@ -184,7 +185,7 @@ export function getEntityEffectBottom({
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}
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const targetHostileNpc = hostileNpcId
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? sceneHostileNpcs.find(hostileNpc => hostileNpc.id === hostileNpcId)
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? sceneCombatants.find(hostileNpc => hostileNpc.id === hostileNpcId)
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: null;
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if (!targetHostileNpc) {
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