Rework story engine flow and reorganize project docs
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@@ -8,7 +8,7 @@ interface GameCanvasEffectLayerProps {
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activeCombatEffects: CombatVisualEffect[];
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getPlayerEffectLeft: (effectX: number, offsetPx?: number) => string;
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getHostileNpcEffectLeft: (effectX: number, hostileNpcId?: string, offsetPx?: number) => string;
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sceneHostileNpcs: SceneHostileNpc[];
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sceneCombatants: SceneHostileNpc[];
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playerCharacter: Character | null;
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groundBottom: string;
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stageLiftPx: number;
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@@ -189,7 +189,7 @@ export function GameCanvasEffectLayer({
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activeCombatEffects,
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getPlayerEffectLeft,
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getHostileNpcEffectLeft,
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sceneHostileNpcs,
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sceneCombatants,
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playerCharacter,
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groundBottom,
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stageLiftPx,
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@@ -210,7 +210,7 @@ export function GameCanvasEffectLayer({
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const startBottom = `calc(${getEntityEffectBottom({
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origin: effect.startOrigin,
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hostileNpcId: effect.startHostileNpcId ?? effect.startMonsterId,
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sceneHostileNpcs,
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sceneCombatants,
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playerCharacter,
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groundBottom,
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stageLiftPx,
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@@ -220,7 +220,7 @@ export function GameCanvasEffectLayer({
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const endBottom = `calc(${getEntityEffectBottom({
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origin: effect.endOrigin ?? effect.startOrigin,
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hostileNpcId: effect.endHostileNpcId ?? effect.endMonsterId ?? effect.startHostileNpcId ?? effect.startMonsterId,
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sceneHostileNpcs,
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sceneCombatants,
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playerCharacter,
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groundBottom,
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stageLiftPx,
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