Rework story engine flow and reorganize project docs
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This commit is contained in:
2026-04-06 23:19:00 +08:00
parent d678929064
commit ddcb5d5c8c
241 changed files with 19805 additions and 2478 deletions

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@@ -8,7 +8,7 @@ interface GameCanvasEffectLayerProps {
activeCombatEffects: CombatVisualEffect[];
getPlayerEffectLeft: (effectX: number, offsetPx?: number) => string;
getHostileNpcEffectLeft: (effectX: number, hostileNpcId?: string, offsetPx?: number) => string;
sceneHostileNpcs: SceneHostileNpc[];
sceneCombatants: SceneHostileNpc[];
playerCharacter: Character | null;
groundBottom: string;
stageLiftPx: number;
@@ -189,7 +189,7 @@ export function GameCanvasEffectLayer({
activeCombatEffects,
getPlayerEffectLeft,
getHostileNpcEffectLeft,
sceneHostileNpcs,
sceneCombatants,
playerCharacter,
groundBottom,
stageLiftPx,
@@ -210,7 +210,7 @@ export function GameCanvasEffectLayer({
const startBottom = `calc(${getEntityEffectBottom({
origin: effect.startOrigin,
hostileNpcId: effect.startHostileNpcId ?? effect.startMonsterId,
sceneHostileNpcs,
sceneCombatants,
playerCharacter,
groundBottom,
stageLiftPx,
@@ -220,7 +220,7 @@ export function GameCanvasEffectLayer({
const endBottom = `calc(${getEntityEffectBottom({
origin: effect.endOrigin ?? effect.startOrigin,
hostileNpcId: effect.endHostileNpcId ?? effect.endMonsterId ?? effect.startHostileNpcId ?? effect.startMonsterId,
sceneHostileNpcs,
sceneCombatants,
playerCharacter,
groundBottom,
stageLiftPx,

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@@ -26,6 +26,7 @@ import {
getMonsterWorldLeft,
getNpcCombatHpTop,
getSceneEntityZIndex,
HOSTILE_NPC_SCENE_BOTTOM_OFFSET_PX,
HpBar,
mapHostileNpcAnimationToCharacterState,
MONSTER_RENDER_OFFSETS,
@@ -66,7 +67,7 @@ interface GameCanvasEntityLayerProps {
showEncounter: boolean;
activeSpeaker?: 'player' | 'npc' | null;
} | null;
sceneHostileNpcs: SceneHostileNpc[];
sceneCombatants: SceneHostileNpc[];
monsters: MonsterSpriteConfig[];
getHostileNpcOuterLeft: (hostileNpc: SceneHostileNpc) => string;
groundBottom: string;
@@ -101,7 +102,7 @@ export function GameCanvasEntityLayer({
effectivePlayerAnimationState,
shouldShowPlayerDialogueIcon,
dialogueIndicator = null,
sceneHostileNpcs,
sceneCombatants,
monsters,
getHostileNpcOuterLeft,
groundBottom,
@@ -242,7 +243,7 @@ export function GameCanvasEntityLayer({
</div>
</motion.div>
{sceneHostileNpcs.map(hostileNpc => {
{sceneCombatants.map(hostileNpc => {
const npcEncounter = hostileNpc.encounter;
if (!npcEncounter) return null;
const config = monsters.find(item => item.id === hostileNpc.id);
@@ -256,13 +257,20 @@ export function GameCanvasEntityLayer({
? hostileNpc.facing
: getRenderableNpcFacing(npcEncounter, hostileNpc.facing, {medievalVisual: true});
const npcCombatHpTop = getNpcCombatHpTop(npcEncounter?.characterId, npcEncounter?.monsterPresetId);
const hostileNpcBottomOffsetPx = npcMonsterConfig
? HOSTILE_NPC_SCENE_BOTTOM_OFFSET_PX
: 0;
const opponentBottom = npcCharacter
? getCharacterOpponentBottom(groundBottom, stageLiftPx, npcCharacter)
: `calc(${groundBottom} + ${stageLiftPx}px)`;
const entityBottom = `calc(${opponentBottom} + ${(hostileNpc.yOffset ?? 0)}px)`;
const entityBottom = `calc(${opponentBottom} + ${(hostileNpc.yOffset ?? 0) + hostileNpcBottomOffsetPx}px)`;
const entityBottomOffsetPx = npcCharacter
? getCharacterBottomOffsetPx(stageLiftPx, npcCharacter, hostileNpc.yOffset ?? 0)
: stageLiftPx + (hostileNpc.yOffset ?? 0);
? getCharacterBottomOffsetPx(
stageLiftPx,
npcCharacter,
(hostileNpc.yOffset ?? 0) + hostileNpcBottomOffsetPx,
)
: stageLiftPx + (hostileNpc.yOffset ?? 0) + hostileNpcBottomOffsetPx;
return (
<div
@@ -346,9 +354,12 @@ export function GameCanvasEntityLayer({
encounter.kind === 'npc' && encounter.monsterPresetId
? monsters.find(item => item.id === encounter.monsterPresetId) ?? null
: null;
const peacefulHostileBottomOffsetPx = peacefulMonsterConfig
? HOSTILE_NPC_SCENE_BOTTOM_OFFSET_PX
: 0;
const peacefulBottomOffsetPx = peacefulResolvedCharacter
? getCharacterBottomOffsetPx(stageLiftPx, peacefulResolvedCharacter)
: stageLiftPx;
: stageLiftPx + peacefulHostileBottomOffsetPx;
const peacefulNpcSpriteFacing =
encounter.kind === 'treasure' || peacefulResolvedCharacter
? towardPeacefulPlayer
@@ -370,7 +381,7 @@ export function GameCanvasEntityLayer({
stageLiftPx,
getCharacterById(encounter.characterId),
)
: `calc(${groundBottom} + ${stageLiftPx}px)`,
: `calc(${groundBottom} + ${stageLiftPx + peacefulHostileBottomOffsetPx}px)`,
zIndex: getSceneEntityZIndex(peacefulBottomOffsetPx),
transition: isCampCompanionEncounter
? 'bottom 180ms ease'

View File

@@ -13,6 +13,7 @@ import {
getCharacterBottomOffsetPx,
getMonsterWorldLeft,
getPlayerWorldLeft,
HOSTILE_NPC_SCENE_INSET_PX,
SCENE_TRANSITION_LOWER_COMPANION_DELAY_S,
SCENE_TRANSITION_SPEED_PX_PER_S,
SCENE_TRANSITION_SPRITE_CLEARANCE_PX,
@@ -26,7 +27,6 @@ export function GameCanvasRuntime({
currentScenePreset,
worldType,
sceneHostileNpcs,
sceneMonsters,
playerX,
playerOffsetY,
playerFacing,
@@ -58,12 +58,8 @@ export function GameCanvasRuntime({
const stageLiftPx = 68;
const playerGroundOffset = playerCharacter?.groundOffsetY ?? 22;
const cameraAnchorX = scrollWorld ? playerX : PLAYER_BASE_X_METERS;
const resolvedSceneHostileNpcs =
sceneMonsters && sceneMonsters.length > 0
? sceneMonsters
: (sceneHostileNpcs ?? []);
const closestHostileNpcDistance = resolvedSceneHostileNpcs.length > 0
? Math.min(...resolvedSceneHostileNpcs.map(hostileNpc => Math.abs(hostileNpc.xMeters - playerX)))
const closestHostileNpcDistance = sceneHostileNpcs.length > 0
? Math.min(...sceneHostileNpcs.map(hostileNpc => Math.abs(hostileNpc.xMeters - playerX)))
: Infinity;
const escapeLead = scrollWorld ? Math.max(0, Math.min(1, (closestHostileNpcDistance - 1.2) / 3.4)) : 0;
const sideAnchor = '15%';
@@ -78,10 +74,13 @@ export function GameCanvasRuntime({
? playerMeleeLeft
: playerWorldLeft;
const monsterAnchorMeters = 3.2;
const getHostileNpcOuterLeft = (hostileNpc: (typeof resolvedSceneHostileNpcs)[number]) =>
hostileNpc.animation === 'attack' && hostileNpc.combatMode !== 'ranged' && !scrollWorld
? monsterMeleeLeft
: getMonsterWorldLeft(sideAnchor, hostileNpc.xMeters, cameraAnchorX, monsterAnchorMeters);
const getHostileNpcOuterLeft = (hostileNpc: (typeof sceneHostileNpcs)[number]) => {
const baseLeft =
hostileNpc.animation === 'attack' && hostileNpc.combatMode !== 'ranged' && !scrollWorld
? monsterMeleeLeft
: getMonsterWorldLeft(sideAnchor, hostileNpc.xMeters, cameraAnchorX, monsterAnchorMeters);
return `calc(${baseLeft} - ${HOSTILE_NPC_SCENE_INSET_PX}px)`;
};
const getPlayerEffectLeft = (effectX: number, offsetPx = 0) => {
const base = playerActionMode === 'melee' && !scrollWorld
? playerMeleeLeft
@@ -89,7 +88,7 @@ export function GameCanvasRuntime({
return `calc(${base} + 3.5rem + ${offsetPx}px)`;
};
const getHostileNpcEffectLeft = (effectX: number, hostileNpcId?: string, offsetPx = 0) => {
const effectHostileNpc = hostileNpcId ? resolvedSceneHostileNpcs.find(hostileNpc => hostileNpc.id === hostileNpcId) : null;
const effectHostileNpc = hostileNpcId ? sceneHostileNpcs.find(hostileNpc => hostileNpc.id === hostileNpcId) : null;
const base = effectHostileNpc
? getHostileNpcOuterLeft(effectHostileNpc)
: getMonsterWorldLeft(sideAnchor, effectX, cameraAnchorX, monsterAnchorMeters);
@@ -183,7 +182,7 @@ export function GameCanvasRuntime({
effectivePlayerAnimationState={effectivePlayerAnimationState}
shouldShowPlayerDialogueIcon={shouldShowPlayerDialogueIcon}
dialogueIndicator={dialogueIndicator}
sceneHostileNpcs={resolvedSceneHostileNpcs}
sceneCombatants={sceneHostileNpcs}
monsters={monsters}
getHostileNpcOuterLeft={getHostileNpcOuterLeft}
groundBottom={groundBottom}
@@ -198,7 +197,7 @@ export function GameCanvasRuntime({
activeCombatEffects={activeCombatEffects}
getPlayerEffectLeft={getPlayerEffectLeft}
getHostileNpcEffectLeft={getHostileNpcEffectLeft}
sceneHostileNpcs={resolvedSceneHostileNpcs}
sceneCombatants={sceneHostileNpcs}
playerCharacter={playerCharacter}
groundBottom={groundBottom}
stageLiftPx={stageLiftPx}

View File

@@ -27,8 +27,7 @@ export interface GameCanvasProps {
encounter: Encounter | null;
currentScenePreset: ScenePresetInfo | null;
worldType: WorldType | null;
sceneHostileNpcs?: SceneHostileNpc[];
sceneMonsters?: SceneHostileNpc[];
sceneHostileNpcs: SceneHostileNpc[];
playerX: number;
playerOffsetY: number;
playerFacing: 'left' | 'right';
@@ -64,6 +63,8 @@ export const DEFAULT_COMBAT_HP_TOP_PX = -18;
export const CHARACTER_NPC_COMBAT_HP_TOP_PX = -2;
export const GENERIC_NPC_COMBAT_HP_TOP_PX = 94;
export const GENERIC_NPC_EFFECT_TARGET_OFFSET_PX = -16;
export const HOSTILE_NPC_SCENE_INSET_PX = 28;
export const HOSTILE_NPC_SCENE_BOTTOM_OFFSET_PX = -18;
export const CHAT_BUBBLE_SPRITE_SRC = '/chat.png';
export const OPENING_CAMP_OVERLAY_SRC = '/scene_bg/hut.png';
export const CHAT_BUBBLE_FRAME_WIDTH = 27;
@@ -162,7 +163,7 @@ export function getCharacterBottomOffsetPx(
export function getEntityEffectBottom({
origin,
hostileNpcId,
sceneHostileNpcs,
sceneCombatants,
playerCharacter,
groundBottom,
stageLiftPx,
@@ -171,7 +172,7 @@ export function getEntityEffectBottom({
}: {
origin: 'player' | 'hostile_npc' | 'monster';
hostileNpcId?: string;
sceneHostileNpcs: SceneHostileNpc[];
sceneCombatants: SceneHostileNpc[];
playerCharacter: Character | null;
groundBottom: string;
stageLiftPx: number;
@@ -184,7 +185,7 @@ export function getEntityEffectBottom({
}
const targetHostileNpc = hostileNpcId
? sceneHostileNpcs.find(hostileNpc => hostileNpc.id === hostileNpcId)
? sceneCombatants.find(hostileNpc => hostileNpc.id === hostileNpcId)
: null;
if (!targetHostileNpc) {