Rework story engine flow and reorganize project docs
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This commit is contained in:
2026-04-06 23:19:00 +08:00
parent d678929064
commit ddcb5d5c8c
241 changed files with 19805 additions and 2478 deletions

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@@ -17,7 +17,16 @@ import {type InventoryUseEffect, isInventoryItemUsable} from '../../data/invento
import {getRarityLabel} from '../../data/npcInteractions';
import {isQuestReadyToClaim} from '../../data/questFlow';
import type {BattleRewardUi, QuestFlowUi} from '../../hooks/useStoryGeneration';
import type {EquipmentSlotId, InventoryItem, QuestLogEntry, WorldType} from '../../types';
import type {
CampEvent,
ChapterState,
EquipmentSlotId,
InventoryItem,
JourneyBeat,
QuestLogEntry,
SetpieceDirective,
WorldType,
} from '../../types';
import {CHROME_ICONS, getInventoryCategoryIcon, getNineSliceStyle, UI_CHROME} from '../../uiAssets';
import {HostileNpcAnimator} from '../HostileNpcAnimator';
import {PixelIcon} from '../PixelIcon';
@@ -57,12 +66,19 @@ interface AdventurePanelOverlaysProps {
onMusicVolumeChange: (value: number) => void;
onSaveAndExit: () => void;
saveAndExitDisabled: boolean;
isChapterPanelOpen: boolean;
setIsChapterPanelOpen: (open: boolean) => void;
isQuestPanelOpen: boolean;
setIsQuestPanelOpen: (open: boolean) => void;
isSettingsPanelOpen: boolean;
setIsSettingsPanelOpen: (open: boolean) => void;
isStatsPanelOpen: boolean;
setIsStatsPanelOpen: (open: boolean) => void;
chapterState: ChapterState | null;
journeyBeat: JourneyBeat | null;
recentChronicleSummary: string | null;
currentCampEvent: CampEvent | null;
setpieceDirective: SetpieceDirective | null;
selectedQuest: QuestLogEntry | null;
setSelectedQuestId: (questId: string | null) => void;
completionNoticeQuest: QuestLogEntry | null;
@@ -82,6 +98,78 @@ interface AdventurePanelOverlaysProps {
getQuestStatusLabel: (status: QuestLogEntry['status']) => string;
}
function getChapterStageLabel(stage: ChapterState['stage'] | null | undefined) {
switch (stage) {
case 'opening':
return '开篇';
case 'expansion':
return '展开';
case 'turning_point':
return '转折';
case 'climax':
return '高潮';
case 'aftermath':
return '余波';
default:
return '进行中';
}
}
function getJourneyBeatLabel(beatType: JourneyBeat['beatType'] | null | undefined) {
switch (beatType) {
case 'approach':
return '接近';
case 'investigation':
return '调查';
case 'camp':
return '休整';
case 'conflict':
return '冲突';
case 'boss_prelude':
return '决战前奏';
case 'climax':
return '高潮';
case 'recovery':
return '恢复';
default:
return '旅程';
}
}
function getCampEventLabel(eventType: CampEvent['eventType'] | null | undefined) {
switch (eventType) {
case 'private_talk':
return '私话';
case 'party_banter':
return '同行插话';
case 'conflict':
return '争执';
case 'comfort':
return '安抚';
case 'reveal':
return '透露';
case 'decision':
return '抉择';
default:
return '营地事件';
}
}
function getSetpieceLabel(setpieceType: SetpieceDirective['setpieceType'] | null | undefined) {
switch (setpieceType) {
case 'boss_prelude':
return '决战前奏';
case 'showdown':
return '对峙';
case 'climax':
return '高潮';
case 'aftermath':
return '余波';
default:
return '剧情节点';
}
}
function getQuestRewardItemIcon(item: InventoryItem) {
if (item.iconSrc) return item.iconSrc;
if (item.tags.includes('weapon')) return '/UI/Icon_Eq_Weapon.png';
@@ -393,12 +481,19 @@ export function AdventurePanelOverlays({
onMusicVolumeChange,
onSaveAndExit,
saveAndExitDisabled,
isChapterPanelOpen,
setIsChapterPanelOpen,
isQuestPanelOpen,
setIsQuestPanelOpen,
isSettingsPanelOpen,
setIsSettingsPanelOpen,
isStatsPanelOpen,
setIsStatsPanelOpen,
chapterState,
journeyBeat,
recentChronicleSummary,
currentCampEvent,
setpieceDirective,
selectedQuest,
setSelectedQuestId,
completionNoticeQuest,
@@ -421,6 +516,120 @@ export function AdventurePanelOverlays({
return (
<>
<AnimatePresence>
{isChapterPanelOpen && (
<motion.div
initial={{opacity: 0}}
animate={{opacity: 1}}
exit={{opacity: 0}}
className="fixed inset-0 z-[76] flex items-center justify-center bg-black/72 p-3 backdrop-blur-sm sm:p-4"
onClick={() => setIsChapterPanelOpen(false)}
>
<motion.div
initial={{opacity: 0, scale: 0.96, y: 8}}
animate={{opacity: 1, scale: 1, y: 0}}
exit={{opacity: 0, scale: 0.96, y: 8}}
transition={{duration: 0.18, ease: 'easeOut'}}
className="pixel-nine-slice pixel-modal-shell flex max-h-[min(86vh,40rem)] w-full max-w-lg flex-col overflow-hidden shadow-[0_24px_80px_rgba(0,0,0,0.55)]"
style={getNineSliceStyle(UI_CHROME.modalPanel)}
onClick={event => event.stopPropagation()}
>
<div className="relative border-b border-white/10 px-4 py-3 sm:px-5 sm:py-4">
<div className="min-w-0 pr-10">
<div className="text-sm font-semibold text-white">
{chapterState?.title ?? '当前章节'}
</div>
<div className="mt-1 text-[11px] text-zinc-500">
</div>
</div>
<button
type="button"
onClick={() => setIsChapterPanelOpen(false)}
className="absolute right-4 top-3 p-1 text-zinc-400 transition-colors hover:text-white sm:right-5 sm:top-4"
>
<PixelIcon src={CHROME_ICONS.close} className="h-4 w-4" />
</button>
</div>
<div className="min-h-0 flex-1 space-y-4 overflow-y-auto p-4 scrollbar-hide">
<div className="rounded-2xl border border-white/8 bg-black/20 px-4 py-3.5">
<div className="text-[10px] tracking-[0.24em] text-zinc-500">
</div>
<div className="mt-2 text-lg font-semibold text-white">
{chapterState?.title ?? '旅程推进中'}
</div>
{chapterState && (
<div className="mt-2 inline-flex rounded-full border border-white/10 bg-white/5 px-2.5 py-1 text-[10px] text-zinc-300">
{getChapterStageLabel(chapterState.stage)}
</div>
)}
{chapterState?.chapterSummary && (
<div className="mt-3 text-sm leading-relaxed text-zinc-300">
{chapterState.chapterSummary}
</div>
)}
</div>
{journeyBeat && (
<div className="rounded-2xl border border-white/8 bg-black/20 px-4 py-3.5">
<div className="text-[10px] tracking-[0.24em] text-zinc-500">
</div>
<div className="mt-2 text-sm font-semibold text-white">
{getJourneyBeatLabel(journeyBeat.beatType)} · {journeyBeat.title}
</div>
<div className="mt-2 text-sm leading-relaxed text-zinc-300">
{journeyBeat.emotionalGoal}
</div>
</div>
)}
{currentCampEvent && (
<div className="rounded-2xl border border-white/8 bg-black/20 px-4 py-3.5">
<div className="text-[10px] tracking-[0.24em] text-zinc-500">
</div>
<div className="mt-2 text-sm font-semibold text-white">
{getCampEventLabel(currentCampEvent.eventType)} · {currentCampEvent.title}
</div>
<div className="mt-2 text-sm leading-relaxed text-zinc-300">
{currentCampEvent.triggerReason}
</div>
</div>
)}
{setpieceDirective && (
<div className="rounded-2xl border border-white/8 bg-black/20 px-4 py-3.5">
<div className="text-[10px] tracking-[0.24em] text-zinc-500">
</div>
<div className="mt-2 text-sm font-semibold text-white">
{getSetpieceLabel(setpieceDirective.setpieceType)} · {setpieceDirective.title}
</div>
<div className="mt-2 text-sm leading-relaxed text-zinc-300">
{setpieceDirective.dramaticQuestion}
</div>
</div>
)}
{recentChronicleSummary && (
<div className="rounded-2xl border border-white/8 bg-black/20 px-4 py-3.5">
<div className="text-[10px] tracking-[0.24em] text-zinc-500">
</div>
<div className="mt-2 whitespace-pre-wrap text-sm leading-relaxed text-zinc-300">
{recentChronicleSummary}
</div>
</div>
)}
</div>
</motion.div>
</motion.div>
)}
</AnimatePresence>
<AnimatePresence>
{isSettingsPanelOpen && (
<motion.div