Rework story engine flow and reorganize project docs
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This commit is contained in:
2026-04-06 23:19:00 +08:00
parent d678929064
commit ddcb5d5c8c
241 changed files with 19805 additions and 2478 deletions

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@@ -4,13 +4,14 @@ import {
getCustomWorldSceneRelativePositionLabel,
normalizeCustomWorldLandmarks,
} from '../data/customWorldSceneGraph';
import { buildCustomWorldCreatorIntentDisplayText } from '../services/customWorldCreatorIntent';
import { AnimationState, Character, CustomWorldProfile } from '../types';
import { getNineSliceStyle, UI_CHROME } from '../uiAssets';
import { CharacterAnimator } from './CharacterAnimator';
import type { CustomWorldEditorTarget } from './CustomWorldEntityEditorModal';
import { CustomWorldNpcPortrait } from './CustomWorldNpcVisualEditor';
export type ResultTab = 'world' | 'playable' | 'story' | 'landmarks';
export type ResultTab = 'world' | 'anchors' | 'playable' | 'story' | 'landmarks';
interface CustomWorldEntityCatalogProps {
profile: CustomWorldProfile;
@@ -19,12 +20,18 @@ interface CustomWorldEntityCatalogProps {
onActiveTabChange: (tab: ResultTab) => void;
onEditTarget: (target: CustomWorldEditorTarget) => void;
onProfileChange: (profile: CustomWorldProfile) => void;
onRegeneratePlayableNpc?: (id: string) => void;
onRegenerateStoryNpc?: (id: string) => void;
onRegenerateLandmark?: (id: string) => void;
onRegenerateStoryExpansion?: () => void;
onRegenerateLandmarkNetwork?: () => void;
createActionLabel?: string;
onCreateAction?: () => void;
}
const RESULT_TABS: Array<{ id: ResultTab; label: string }> = [
{ id: 'world', label: '世界' },
{ id: 'anchors', label: '锚点' },
{ id: 'playable', label: '可扮演角色' },
{ id: 'story', label: '场景角色' },
{ id: 'landmarks', label: '场景' },
@@ -203,6 +210,11 @@ export function CustomWorldEntityCatalog({
onActiveTabChange,
onEditTarget,
onProfileChange,
onRegeneratePlayableNpc,
onRegenerateStoryNpc,
onRegenerateLandmark,
onRegenerateStoryExpansion,
onRegenerateLandmarkNetwork,
createActionLabel,
onCreateAction,
}: CustomWorldEntityCatalogProps) {
@@ -249,8 +261,34 @@ export function CustomWorldEntityCatalog({
[deferredSearch, landmarkById, profile.landmarks, storyNpcById],
);
const creatorIntentSummary = useMemo(
() => buildCustomWorldCreatorIntentDisplayText(profile.creatorIntent).trim(),
[profile.creatorIntent],
);
const lockedCharacterNames = useMemo(
() =>
new Set(
profile.creatorIntent?.keyCharacters
.filter((entry) => entry.locked)
.map((entry) => entry.name.trim())
.filter(Boolean) ?? [],
),
[profile.creatorIntent],
);
const lockedLandmarkNames = useMemo(
() =>
new Set(
profile.creatorIntent?.keyLandmarks
.filter((entry) => entry.locked)
.map((entry) => entry.name.trim())
.filter(Boolean) ?? [],
),
[profile.creatorIntent],
);
const counts = {
world: 1,
anchors: 1,
playable: profile.playableNpcs.length,
story: profile.storyNpcs.length,
landmarks: profile.landmarks.length,
@@ -325,7 +363,7 @@ export function CustomWorldEntityCatalog({
))}
</div>
{activeTab !== 'world' ? (
{activeTab !== 'world' && activeTab !== 'anchors' ? (
<div className="flex items-center gap-2">
<div className="min-w-0 flex-1">
<SearchBox value={searchDraft} onChange={setSearchDraft} placeholder={getSearchPlaceholder(activeTab)} />
@@ -348,6 +386,14 @@ export function CustomWorldEntityCatalog({
</div>
</Section>
{creatorIntentSummary ? (
<Section title="创作锚点" subtitle="这部分来自创作者输入AI 会围绕它继续展开世界。">
<div className="whitespace-pre-line rounded-2xl border border-sky-300/14 bg-sky-500/8 px-4 py-4 text-sm leading-7 text-sky-50/95">
{creatorIntentSummary}
</div>
</Section>
) : null}
<Section title="档案规模" subtitle="结果页现在会同时维护场景角色归属和场景之间的相对位置连接关系。">
<div className="grid grid-cols-1 gap-2 text-center text-[11px] text-zinc-300 sm:grid-cols-3">
<div className="rounded-xl border border-white/8 bg-black/20 px-2 py-3">
@@ -370,6 +416,101 @@ export function CustomWorldEntityCatalog({
</>
) : null}
{activeTab === 'anchors' ? (
<div className="space-y-3">
<Section
title="创作者输入"
subtitle="这些内容来自创作者工作台,会作为 AI 继续展开世界的锚点。"
>
<div className="whitespace-pre-line rounded-2xl border border-sky-300/14 bg-sky-500/8 px-4 py-4 text-sm leading-7 text-sky-50/95">
{creatorIntentSummary || '当前还没有记录创作锚点。'}
</div>
</Section>
<Section title="关键势力">
<div className="space-y-2">
{profile.creatorIntent?.keyFactions.length ? (
profile.creatorIntent.keyFactions.map((entry) => (
<div
key={entry.id}
className="rounded-2xl border border-white/8 bg-black/20 px-4 py-3 text-sm leading-6 text-zinc-300"
>
<div className="flex items-center justify-between gap-3">
<div className="font-semibold text-white">{entry.name || '未命名势力'}</div>
{entry.locked ? (
<span className="rounded-full border border-amber-300/18 bg-amber-500/10 px-2.5 py-1 text-[10px] text-amber-100">
</span>
) : null}
</div>
<div className="mt-1">{entry.publicGoal || '暂无目标说明'}</div>
{entry.tension ? <div className="mt-1 text-zinc-400">{entry.tension}</div> : null}
{entry.notes ? <div className="mt-1 text-zinc-500">{entry.notes}</div> : null}
</div>
))
) : (
<EmptyState title="当前没有关键势力锚点。" />
)}
</div>
</Section>
<Section title="关键角色">
<div className="space-y-2">
{profile.creatorIntent?.keyCharacters.length ? (
profile.creatorIntent.keyCharacters.map((entry) => (
<div
key={entry.id}
className="rounded-2xl border border-white/8 bg-black/20 px-4 py-3 text-sm leading-6 text-zinc-300"
>
<div className="flex items-center justify-between gap-3">
<div className="font-semibold text-white">{entry.name || '未命名角色'}</div>
{entry.locked ? (
<span className="rounded-full border border-amber-300/18 bg-amber-500/10 px-2.5 py-1 text-[10px] text-amber-100">
</span>
) : null}
</div>
<div className="mt-1">{entry.role || '未填写身份'}</div>
{entry.publicMask ? <div className="mt-1 text-zinc-400">{entry.publicMask}</div> : null}
{entry.hiddenHook ? <div className="mt-1 text-zinc-400">线{entry.hiddenHook}</div> : null}
{entry.relationToPlayer ? <div className="mt-1 text-zinc-500">{entry.relationToPlayer}</div> : null}
</div>
))
) : (
<EmptyState title="当前没有关键角色锚点。" />
)}
</div>
</Section>
<Section title="关键地点">
<div className="space-y-2">
{profile.creatorIntent?.keyLandmarks.length ? (
profile.creatorIntent.keyLandmarks.map((entry) => (
<div
key={entry.id}
className="rounded-2xl border border-white/8 bg-black/20 px-4 py-3 text-sm leading-6 text-zinc-300"
>
<div className="flex items-center justify-between gap-3">
<div className="font-semibold text-white">{entry.name || '未命名地点'}</div>
{entry.locked ? (
<span className="rounded-full border border-amber-300/18 bg-amber-500/10 px-2.5 py-1 text-[10px] text-amber-100">
</span>
) : null}
</div>
<div className="mt-1">{entry.purpose || '未填写作用'}</div>
{entry.mood ? <div className="mt-1 text-zinc-400">{entry.mood}</div> : null}
{entry.secret ? <div className="mt-1 text-zinc-500">{entry.secret}</div> : null}
</div>
))
) : (
<EmptyState title="当前没有关键地点锚点。" />
)}
</div>
</Section>
</div>
) : null}
{activeTab === 'playable' ? (
<div className="space-y-3">
<div className="rounded-2xl border border-white/8 bg-black/20 px-4 py-3 text-sm text-zinc-300">
@@ -388,6 +529,14 @@ export function CustomWorldEntityCatalog({
subtitle={role.title}
actions={(
<div className="flex items-center gap-2">
{onRegeneratePlayableNpc && !lockedCharacterNames.has(role.name.trim()) ? (
<SmallButton
onClick={() => onRegeneratePlayableNpc(role.id)}
tone="sky"
>
AI重生成
</SmallButton>
) : null}
<SmallButton onClick={() => onEditTarget({ kind: 'playable', mode: 'edit', id: role.id })} tone="sky"></SmallButton>
<SmallButton onClick={() => removePlayable(role.id, role.name)} tone="rose"></SmallButton>
</div>
@@ -400,6 +549,11 @@ export function CustomWorldEntityCatalog({
) : null}
</div>
<div className="min-w-0 flex-1">
{lockedCharacterNames.has(role.name.trim()) ? (
<div className="mb-2 inline-flex rounded-full border border-amber-300/18 bg-amber-500/10 px-2.5 py-1 text-[10px] text-amber-100">
</div>
) : null}
<div className="text-sm leading-6 text-zinc-300">{role.description}</div>
<div className="mt-2 text-xs leading-6 text-zinc-400">{role.backstory}</div>
<div className="mt-3 rounded-xl border border-sky-300/12 bg-sky-500/8 px-3 py-2 text-xs leading-6 text-sky-50/95">
@@ -463,6 +617,13 @@ export function CustomWorldEntityCatalog({
<div className="space-y-3">
<div className="rounded-2xl border border-white/8 bg-black/20 px-4 py-3 text-sm text-zinc-300">
NPC
{onRegenerateStoryExpansion ? (
<div className="mt-3">
<SmallButton onClick={onRegenerateStoryExpansion} tone="sky">
</SmallButton>
</div>
) : null}
</div>
{filteredStory.length === 0 ? (
<EmptyState title="当前没有符合搜索条件的场景角色。" />
@@ -474,6 +635,14 @@ export function CustomWorldEntityCatalog({
subtitle={npc.role}
actions={(
<div className="flex items-center gap-2">
{onRegenerateStoryNpc && !lockedCharacterNames.has(npc.name.trim()) ? (
<SmallButton
onClick={() => onRegenerateStoryNpc(npc.id)}
tone="sky"
>
AI重生成
</SmallButton>
) : null}
<SmallButton onClick={() => onEditTarget({ kind: 'story', mode: 'edit', id: npc.id })} tone="sky"></SmallButton>
<SmallButton onClick={() => removeStoryNpc(npc.id, npc.name)} tone="rose"></SmallButton>
</div>
@@ -487,6 +656,11 @@ export function CustomWorldEntityCatalog({
scale={2.18}
/>
<div className="min-w-0 space-y-3">
{lockedCharacterNames.has(npc.name.trim()) ? (
<div className="inline-flex rounded-full border border-amber-300/18 bg-amber-500/10 px-2.5 py-1 text-[10px] text-amber-100">
</div>
) : null}
<div className="text-sm leading-6 text-zinc-300">{npc.description}</div>
<div className="rounded-2xl border border-sky-300/12 bg-sky-500/8 px-3 py-3 text-sm leading-6 text-sky-50/95">
{npc.backstoryReveal.publicSummary || '未填写'}
@@ -556,6 +730,13 @@ export function CustomWorldEntityCatalog({
<div className="space-y-3">
<div className="rounded-2xl border border-white/8 bg-black/20 px-4 py-3 text-sm text-zinc-300">
NPC
{onRegenerateLandmarkNetwork ? (
<div className="mt-3">
<SmallButton onClick={onRegenerateLandmarkNetwork} tone="sky">
</SmallButton>
</div>
) : null}
</div>
{filteredLandmarks.length === 0 ? (
<EmptyState title="当前没有符合搜索条件的场景。" />
@@ -566,12 +747,25 @@ export function CustomWorldEntityCatalog({
title={landmark.name}
actions={(
<div className="flex items-center gap-2">
{onRegenerateLandmark && !lockedLandmarkNames.has(landmark.name.trim()) ? (
<SmallButton
onClick={() => onRegenerateLandmark(landmark.id)}
tone="sky"
>
AI重生成
</SmallButton>
) : null}
<SmallButton onClick={() => onEditTarget({ kind: 'landmark', mode: 'edit', id: landmark.id })} tone="sky"></SmallButton>
<SmallButton onClick={() => removeLandmark(landmark.id, landmark.name)} tone="rose"></SmallButton>
</div>
)}
>
<div className="space-y-3">
{lockedLandmarkNames.has(landmark.name.trim()) ? (
<div className="inline-flex rounded-full border border-amber-300/18 bg-amber-500/10 px-2.5 py-1 text-[10px] text-amber-100">
</div>
) : null}
<ImageFrame src={landmark.imageSrc} alt={landmark.name} fallbackLabel={landmark.name.slice(0, 4) || '场景'} tone="landscape" />
<div className="text-sm leading-7 text-zinc-300">{landmark.description}</div>
<div className="rounded-2xl border border-white/8 bg-black/20 px-3 py-3 text-sm leading-6 text-zinc-300">