feat: add baby object match edutainment flow
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@@ -0,0 +1,583 @@
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import {
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ArrowLeft,
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Gift,
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PartyPopper,
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RotateCcw,
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SkipForward,
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} from 'lucide-react';
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import {
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type PointerEvent as ReactPointerEvent,
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useCallback,
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useEffect,
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useRef,
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useState,
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} from 'react';
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import type {
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BabyObjectMatchDraft,
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BabyObjectMatchItemAsset,
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} from '../../../packages/shared/src/contracts/edutainmentBabyObject';
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import type {
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MocapHandInput,
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MocapInputCommand,
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UseMocapInputResult,
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} from '../../services/useMocapInput';
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import { useMocapInput } from '../../services/useMocapInput';
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import { ResolvedAssetImage } from '../ResolvedAssetImage';
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const BABY_OBJECT_MATCH_SUCCESS_TARGET = 20;
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const BABY_OBJECT_MATCH_FEEDBACK_DURATION_MS = 760;
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const BABY_OBJECT_MATCH_MIN_HORIZONTAL_MOVE_DISTANCE = 0.05;
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const BABY_OBJECT_MATCH_HAND_PATH_LIMIT = 16;
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type BabyObjectMatchRuntimeShellProps = {
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draft: BabyObjectMatchDraft;
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embedded?: boolean;
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enableMocapInput?: boolean;
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mocapInput?: UseMocapInputResult | null;
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random?: BabyObjectMatchRandom;
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onBack?: () => void;
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onNextLevel?: () => void;
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};
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type BasketSide = 'left' | 'right';
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type RuntimePhase = 'waiting' | 'active' | 'correct' | 'wrong' | 'complete';
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type RuntimeRound = {
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item: BabyObjectMatchItemAsset;
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baskets: Record<BasketSide, BabyObjectMatchItemAsset>;
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};
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type DragState = {
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side: BasketSide;
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startX: number;
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lastX: number;
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};
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type RuntimeHandPoint = {
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x: number;
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y: number;
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};
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type RuntimeMocapHandPaths = {
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left: RuntimeHandPoint[];
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right: RuntimeHandPoint[];
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};
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type BabyObjectMatchRandom = () => number;
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const OPEN_PALM_ACTIONS = [
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'open_palm',
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'open_palm_up',
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'open',
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'palm',
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'hand_open',
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];
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const GRAB_ACTIONS = [
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'grab',
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'grabbing',
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'close',
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'fist',
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'closed_fist',
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'closed',
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];
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function pickRandomIndex(length: number, random: BabyObjectMatchRandom) {
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if (length <= 1) {
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return 0;
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}
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return Math.min(length - 1, Math.floor(random() * length));
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}
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function buildRuntimeRound(
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draft: BabyObjectMatchDraft,
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random: BabyObjectMatchRandom,
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): RuntimeRound {
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const items = draft.itemAssets;
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const item = items[pickRandomIndex(items.length, random)] ?? items[0]!;
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return {
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item,
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baskets: {
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left: items[0]!,
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right: items[1]!,
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},
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};
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}
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function isHorizontalDrag(dragState: DragState) {
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return (
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Math.abs(dragState.lastX - dragState.startX) >=
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BABY_OBJECT_MATCH_MIN_HORIZONTAL_MOVE_DISTANCE
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);
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}
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function hasMocapAction(command: MocapInputCommand, actions: string[]) {
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return command.actions.some((action) => actions.includes(action));
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}
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function mocapHandToRuntimePoint(
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hand: MocapHandInput | null | undefined,
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): RuntimeHandPoint | null {
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if (!hand) {
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return null;
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}
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return { x: hand.x, y: hand.y };
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}
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function appendRuntimeHandPoint(
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points: RuntimeHandPoint[],
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point: RuntimeHandPoint,
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) {
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return [...points, point].slice(-BABY_OBJECT_MATCH_HAND_PATH_LIMIT);
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}
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function hasRuntimeHorizontalMovePath(points: RuntimeHandPoint[]) {
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if (points.length < 3) {
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return false;
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}
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const xValues = points.map((point) => point.x);
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return (
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Math.max(...xValues) - Math.min(...xValues) >=
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BABY_OBJECT_MATCH_MIN_HORIZONTAL_MOVE_DISTANCE
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);
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}
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function resolveMocapHandPaths(
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command: MocapInputCommand,
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currentPaths: RuntimeMocapHandPaths,
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) {
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// 本地 mocap 当前按摄像头视角输出 handedness,这里换回用户身体视角再选篮。
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const leftPoint = mocapHandToRuntimePoint(command.rightHand);
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const rightPoint = mocapHandToRuntimePoint(command.leftHand);
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return {
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left: leftPoint
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? appendRuntimeHandPoint(currentPaths.left, leftPoint)
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: currentPaths.left,
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right: rightPoint
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? appendRuntimeHandPoint(currentPaths.right, rightPoint)
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: currentPaths.right,
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} satisfies RuntimeMocapHandPaths;
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}
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function hasOpenPalmMocapHand(command: MocapInputCommand) {
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return (
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hasMocapAction(command, OPEN_PALM_ACTIONS) ||
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Boolean(command.hands?.some((hand) => hand.state === 'open_palm')) ||
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command.leftHand?.state === 'open_palm' ||
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command.rightHand?.state === 'open_palm' ||
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command.primaryHand?.state === 'open_palm'
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);
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}
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function hasGrabMocapHand(command: MocapInputCommand) {
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return (
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hasMocapAction(command, GRAB_ACTIONS) ||
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Boolean(command.hands?.some((hand) => hand.state === 'grab')) ||
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command.leftHand?.state === 'grab' ||
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command.rightHand?.state === 'grab' ||
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command.primaryHand?.state === 'grab'
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);
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}
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function resolveMocapHorizontalMoveSide(
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paths: RuntimeMocapHandPaths,
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): BasketSide | null {
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if (hasRuntimeHorizontalMovePath(paths.left)) {
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return 'left';
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}
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if (hasRuntimeHorizontalMovePath(paths.right)) {
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return 'right';
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}
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return null;
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}
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function buildMocapPacketKey(
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command: MocapInputCommand,
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rawPacketPreview: UseMocapInputResult['rawPacketPreview'],
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) {
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return rawPacketPreview?.receivedAtMs !== undefined
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? `${rawPacketPreview.receivedAtMs}:${rawPacketPreview.text}`
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: JSON.stringify(command);
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}
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export function BabyObjectMatchRuntimeShell({
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draft,
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embedded = false,
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enableMocapInput = true,
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mocapInput = null,
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random,
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onBack,
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onNextLevel,
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}: BabyObjectMatchRuntimeShellProps) {
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const randomRef = useRef<BabyObjectMatchRandom>(random ?? (() => Math.random()));
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const feedbackTimerRef = useRef<number | null>(null);
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const dragStateRef = useRef<DragState | null>(null);
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const handledMocapPacketKeyRef = useRef<string | null>(null);
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const hasOpenPalmBeforeGrabRef = useRef(false);
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const mocapHandPathsRef = useRef<RuntimeMocapHandPaths>({
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left: [],
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right: [],
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});
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const [phase, setPhase] = useState<RuntimePhase>('waiting');
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const [successCount, setSuccessCount] = useState(0);
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const [round, setRound] = useState<RuntimeRound | null>(null);
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const [feedbackText, setFeedbackText] = useState<string | null>(null);
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const [lastTargetSide, setLastTargetSide] = useState<BasketSide | null>(null);
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const liveMocapInput = useMocapInput({
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enabled: enableMocapInput && !mocapInput,
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});
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const resolvedMocapInput = mocapInput ?? liveMocapInput;
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const progressText = `${successCount}/${BABY_OBJECT_MATCH_SUCCESS_TARGET}`;
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const isComplete = phase === 'complete';
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const currentItem = round?.item ?? null;
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useEffect(() => {
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randomRef.current = random ?? (() => Math.random());
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}, [random]);
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const clearFeedbackTimer = useCallback(() => {
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if (feedbackTimerRef.current !== null) {
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window.clearTimeout(feedbackTimerRef.current);
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feedbackTimerRef.current = null;
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}
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}, []);
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const openGiftBox = useCallback(() => {
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if (phase !== 'waiting') {
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return;
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}
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clearFeedbackTimer();
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setFeedbackText(null);
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setLastTargetSide(null);
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setRound(buildRuntimeRound(draft, randomRef.current));
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setPhase('active');
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}, [clearFeedbackTimer, draft, phase]);
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const resetRuntime = useCallback(() => {
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clearFeedbackTimer();
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dragStateRef.current = null;
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handledMocapPacketKeyRef.current = null;
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hasOpenPalmBeforeGrabRef.current = false;
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mocapHandPathsRef.current = { left: [], right: [] };
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setSuccessCount(0);
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setRound(null);
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setFeedbackText(null);
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setLastTargetSide(null);
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setPhase('waiting');
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}, [clearFeedbackTimer]);
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const finishFeedback = useCallback(
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(nextSuccessCount: number, wasCorrect: boolean) => {
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clearFeedbackTimer();
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feedbackTimerRef.current = window.setTimeout(() => {
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feedbackTimerRef.current = null;
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if (wasCorrect) {
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if (nextSuccessCount >= BABY_OBJECT_MATCH_SUCCESS_TARGET) {
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setFeedbackText('恭喜你!小朋友!');
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setRound(null);
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setPhase('complete');
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return;
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}
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setRound(null);
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setFeedbackText(null);
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setLastTargetSide(null);
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setPhase('waiting');
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return;
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}
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setFeedbackText(null);
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setLastTargetSide(null);
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mocapHandPathsRef.current = { left: [], right: [] };
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setPhase('active');
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}, BABY_OBJECT_MATCH_FEEDBACK_DURATION_MS);
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},
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[clearFeedbackTimer],
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);
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const sendItemToBasket = useCallback(
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(side: BasketSide) => {
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if (phase !== 'active' || !round) {
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return;
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}
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const isCorrect = round.baskets[side].itemId === round.item.itemId;
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setLastTargetSide(side);
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if (isCorrect) {
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const nextSuccessCount = successCount + 1;
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setSuccessCount(nextSuccessCount);
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setFeedbackText('真棒');
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setPhase('correct');
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finishFeedback(nextSuccessCount, true);
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return;
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}
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setFeedbackText('再想一想吧');
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setPhase('wrong');
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finishFeedback(successCount, false);
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},
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[finishFeedback, phase, round, successCount],
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);
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useEffect(() => clearFeedbackTimer, [clearFeedbackTimer]);
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useEffect(() => {
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if (phase === 'waiting') {
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mocapHandPathsRef.current = { left: [], right: [] };
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return;
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}
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hasOpenPalmBeforeGrabRef.current = false;
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}, [phase]);
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useEffect(() => {
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const command = resolvedMocapInput.latestCommand;
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if (!command || isComplete) {
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return;
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}
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const packetKey = buildMocapPacketKey(
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command,
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resolvedMocapInput.rawPacketPreview,
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);
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if (handledMocapPacketKeyRef.current === packetKey) {
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return;
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}
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handledMocapPacketKeyRef.current = packetKey;
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if (phase === 'waiting') {
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if (hasGrabMocapHand(command) && hasOpenPalmBeforeGrabRef.current) {
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hasOpenPalmBeforeGrabRef.current = false;
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mocapHandPathsRef.current = { left: [], right: [] };
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openGiftBox();
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return;
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}
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if (hasOpenPalmMocapHand(command)) {
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hasOpenPalmBeforeGrabRef.current = true;
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}
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return;
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}
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if (phase !== 'active') {
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mocapHandPathsRef.current = { left: [], right: [] };
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return;
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}
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const nextPaths = resolveMocapHandPaths(
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command,
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mocapHandPathsRef.current,
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);
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mocapHandPathsRef.current = nextPaths;
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const targetSide = resolveMocapHorizontalMoveSide(nextPaths);
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if (targetSide) {
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sendItemToBasket(targetSide);
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mocapHandPathsRef.current = { left: [], right: [] };
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}
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}, [
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isComplete,
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openGiftBox,
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phase,
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resolvedMocapInput.latestCommand,
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resolvedMocapInput.rawPacketPreview,
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sendItemToBasket,
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]);
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useEffect(() => {
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const handleKeyDown = (event: KeyboardEvent) => {
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if (event.key.toLowerCase() !== 'f') {
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return;
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}
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event.preventDefault();
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openGiftBox();
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};
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window.addEventListener('keydown', handleKeyDown);
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return () => {
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window.removeEventListener('keydown', handleKeyDown);
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};
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}, [openGiftBox]);
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const getPointerUnitX = (
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event: ReactPointerEvent<HTMLElement>,
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element: HTMLElement,
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) => {
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const rect = element.getBoundingClientRect();
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const width = rect.width || 1;
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return Math.max(0, Math.min(1, (event.clientX - rect.left) / width));
|
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};
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const handlePointerDown = (event: ReactPointerEvent<HTMLElement>) => {
|
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if (event.button !== 0 && event.button !== 2) {
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return;
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}
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||||
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const side: BasketSide = event.button === 2 ? 'right' : 'left';
|
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const pointerX = getPointerUnitX(event, event.currentTarget);
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dragStateRef.current = {
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side,
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startX: pointerX,
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lastX: pointerX,
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};
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event.preventDefault();
|
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if (typeof event.currentTarget.setPointerCapture === 'function') {
|
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event.currentTarget.setPointerCapture(event.pointerId);
|
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}
|
||||
};
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||||
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const handlePointerMove = (event: ReactPointerEvent<HTMLElement>) => {
|
||||
if (!dragStateRef.current) {
|
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return;
|
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}
|
||||
|
||||
dragStateRef.current = {
|
||||
...dragStateRef.current,
|
||||
lastX: getPointerUnitX(event, event.currentTarget),
|
||||
};
|
||||
};
|
||||
|
||||
const handlePointerUp = (event: ReactPointerEvent<HTMLElement>) => {
|
||||
const dragState = dragStateRef.current;
|
||||
dragStateRef.current = null;
|
||||
if (
|
||||
typeof event.currentTarget.hasPointerCapture === 'function' &&
|
||||
event.currentTarget.hasPointerCapture(event.pointerId)
|
||||
) {
|
||||
event.currentTarget.releasePointerCapture(event.pointerId);
|
||||
}
|
||||
|
||||
if (!dragState || !isHorizontalDrag(dragState)) {
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||||
return;
|
||||
}
|
||||
|
||||
sendItemToBasket(dragState.side);
|
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};
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return (
|
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<main
|
||||
className={`baby-object-runtime${embedded ? ' baby-object-runtime--embedded' : ''}`}
|
||||
data-testid="baby-object-match-runtime"
|
||||
>
|
||||
<section
|
||||
className="baby-object-runtime__stage"
|
||||
onPointerDown={handlePointerDown}
|
||||
onPointerMove={handlePointerMove}
|
||||
onPointerUp={handlePointerUp}
|
||||
onPointerCancel={handlePointerUp}
|
||||
onContextMenu={(event) => event.preventDefault()}
|
||||
>
|
||||
{onBack ? (
|
||||
<button
|
||||
type="button"
|
||||
className="baby-object-runtime__back"
|
||||
onClick={onBack}
|
||||
aria-label="返回"
|
||||
title="返回"
|
||||
>
|
||||
<ArrowLeft className="h-5 w-5" />
|
||||
</button>
|
||||
) : null}
|
||||
|
||||
<div className="baby-object-runtime__subtitle" role="status">
|
||||
将物品放入对应的篮子里
|
||||
</div>
|
||||
|
||||
<div className="baby-object-runtime__counter" aria-label="成功次数">
|
||||
{progressText}
|
||||
</div>
|
||||
|
||||
<div
|
||||
className={`baby-object-runtime__gift${phase === 'active' || phase === 'correct' || phase === 'wrong' ? ' baby-object-runtime__gift--open' : ''}`}
|
||||
aria-label="礼物盒"
|
||||
>
|
||||
<Gift className="baby-object-runtime__gift-icon" />
|
||||
</div>
|
||||
|
||||
<div
|
||||
className={`baby-object-runtime__item${
|
||||
phase === 'correct'
|
||||
? ` baby-object-runtime__item--to-${lastTargetSide ?? 'left'}`
|
||||
: phase === 'wrong'
|
||||
? ` baby-object-runtime__item--wrong-${lastTargetSide ?? 'left'}`
|
||||
: ''
|
||||
}`}
|
||||
data-testid="baby-object-current-item"
|
||||
aria-live="polite"
|
||||
>
|
||||
{currentItem ? (
|
||||
<>
|
||||
<ResolvedAssetImage
|
||||
src={currentItem.imageSrc}
|
||||
alt={currentItem.itemName}
|
||||
className="baby-object-runtime__item-image"
|
||||
/>
|
||||
<span className="baby-object-runtime__item-name">
|
||||
{currentItem.itemName}
|
||||
</span>
|
||||
</>
|
||||
) : null}
|
||||
</div>
|
||||
|
||||
{feedbackText ? (
|
||||
<div
|
||||
className={`baby-object-runtime__feedback baby-object-runtime__feedback--${phase}`}
|
||||
>
|
||||
{feedbackText}
|
||||
</div>
|
||||
) : null}
|
||||
|
||||
{isComplete ? (
|
||||
<div className="baby-object-runtime__complete" role="dialog">
|
||||
<PartyPopper className="h-8 w-8" />
|
||||
<div>恭喜你!小朋友!</div>
|
||||
<div className="baby-object-runtime__complete-actions">
|
||||
<button type="button" onClick={resetRuntime}>
|
||||
<RotateCcw className="h-4 w-4" />
|
||||
再来一次
|
||||
</button>
|
||||
<button type="button" onClick={onNextLevel}>
|
||||
<SkipForward className="h-4 w-4" />
|
||||
下一关
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
) : null}
|
||||
|
||||
<div className="baby-object-runtime__baskets">
|
||||
{(['left', 'right'] as const).map((side) => {
|
||||
const basketItem = round?.baskets[side] ?? draft.itemAssets[side === 'left' ? 0 : 1];
|
||||
|
||||
return (
|
||||
<div
|
||||
key={side}
|
||||
className={`baby-object-runtime__basket baby-object-runtime__basket--${side}`}
|
||||
aria-label={`${side === 'left' ? '左侧' : '右侧'}篮子 ${basketItem.itemName}`}
|
||||
>
|
||||
<div className="baby-object-runtime__basket-icon">
|
||||
<ResolvedAssetImage
|
||||
src={basketItem.imageSrc}
|
||||
alt={basketItem.itemName}
|
||||
className="baby-object-runtime__basket-image"
|
||||
/>
|
||||
</div>
|
||||
<div className="baby-object-runtime__basket-body" />
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</section>
|
||||
</main>
|
||||
);
|
||||
}
|
||||
|
||||
export default BabyObjectMatchRuntimeShell;
|
||||
Reference in New Issue
Block a user