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@@ -955,7 +955,7 @@ function PuzzleLevelDetailDialog({
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<Sparkles className="h-4 w-4" />
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<span>{hasFormalImage ? '重新生成画面' : '生成画面'}</span>
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<span className="rounded-full bg-white/24 px-2 py-0.5 text-[11px] font-bold">
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消耗{PUZZLE_IMAGE_GENERATION_POINT_COST}光点
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消耗{PUZZLE_IMAGE_GENERATION_POINT_COST}泥点
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</span>
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</span>
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<span className="text-[11px] font-semibold leading-none text-white/78">
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@@ -973,7 +973,7 @@ function PuzzleLevelDetailDialog({
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<section
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role="dialog"
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aria-modal="true"
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aria-label="确认消耗光点"
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aria-label="确认消耗泥点"
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className="platform-modal-shell platform-remap-surface w-full max-w-sm overflow-hidden rounded-[1.5rem] shadow-[0_24px_80px_rgba(0,0,0,0.45)]"
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onClick={(event) => event.stopPropagation()}
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>
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@@ -982,11 +982,11 @@ function PuzzleLevelDetailDialog({
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<Sparkles className="h-4 w-4" />
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</span>
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<div className="text-base font-semibold text-[var(--platform-text-strong)]">
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确认消耗光点
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确认消耗泥点
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</div>
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</div>
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<div className="px-5 py-4 text-sm font-semibold text-[var(--platform-text-base)]">
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消耗 {PUZZLE_IMAGE_GENERATION_POINT_COST} 光点
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消耗 {PUZZLE_IMAGE_GENERATION_POINT_COST} 泥点
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</div>
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<div className="flex items-center justify-end gap-3 border-t border-[var(--platform-subpanel-border)] px-5 py-4">
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<button
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@@ -1508,7 +1508,7 @@ function PuzzleUiAssetsTab({
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) : (
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<Wand2 className="h-4 w-4" />
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)}
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{firstLevel?.uiBackgroundImageSrc ? '重新生成' : '生成UI背景'} · {PUZZLE_IMAGE_GENERATION_POINT_COST}光点
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{firstLevel?.uiBackgroundImageSrc ? '重新生成' : '生成UI背景'} · {PUZZLE_IMAGE_GENERATION_POINT_COST}泥点
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</button>
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</div>
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</div>
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@@ -1809,7 +1809,7 @@ function PuzzleMusicTab({
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) : (
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<Music className="h-4 w-4" />
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)}
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{currentMusic ? '重新生成音乐' : '生成音乐'} · {PUZZLE_BACKGROUND_MUSIC_POINT_COST}光点
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{currentMusic ? '重新生成音乐' : '生成音乐'} · {PUZZLE_BACKGROUND_MUSIC_POINT_COST}泥点
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</button>
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</section>
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