Improve local auth env handling and fallbacks

Allow local env files to reliably override authentication feature flags (SMS/WeChat) by whitelisting keys in scripts/dev-utils.mjs and adding a unit test. Add SMS checks to scripts/check-api-server-env.mjs. Make server config.parse_bool tolerant of shell-wrapped quoted values (e.g. '"true"') and add tests so SMS_AUTH_ENABLED is parsed correctly when shells supply quotes. Update docs to clarify SMS env behaviour, restart requirements, and add guidance + a CSS fallback for old mobile browsers (QQ/X5) so public cover images render even when aspect-ratio is unsupported. Also include related frontend test and component adjustments and add puzzle onboarding handlers/endpoints in server-rs/crates/api-server/src/puzzle.rs.
This commit is contained in:
2026-05-18 23:13:49 +08:00
parent 4c10c181e3
commit d1adfa3406
22 changed files with 4309 additions and 52 deletions

View File

@@ -3432,6 +3432,73 @@ test('running match3d persisted draft reopens progress instead of unfinished res
);
});
test('persisted generating match3d draft opens generation progress after refresh', async () => {
const user = userEvent.setup();
const persistedGeneratingWork: Match3DWorkSummary = {
workId: 'match3d-work-generating',
profileId: 'match3d-profile-generating',
ownerUserId: 'user-1',
sourceSessionId: 'match3d-session-generating',
gameName: '生成中抓鹅',
themeText: '霓虹水果摊',
summary: '刷新后仍应回到抓大鹅生成面板。',
tags: ['水果', '抓大鹅'],
coverImageSrc: null,
referenceImageSrc: null,
clearCount: 12,
difficulty: 4,
publicationStatus: 'draft',
playCount: 0,
updatedAt: '2026-05-18T12:05:00.000Z',
publishedAt: null,
publishReady: false,
generationStatus: 'generating',
generatedItemAssets: [],
};
vi.mocked(listMatch3DWorks).mockResolvedValue({
items: [persistedGeneratingWork],
});
vi.mocked(match3dCreationClient.getSession).mockResolvedValueOnce({
session: buildMockMatch3DAgentSession({
sessionId: 'match3d-session-generating',
draft: {
profileId: 'match3d-profile-generating',
gameName: '生成中抓鹅',
themeText: '霓虹水果摊',
summary: '刷新后仍应回到抓大鹅生成面板。',
tags: ['水果', '抓大鹅'],
coverImageSrc: null,
referenceImageSrc: null,
clearCount: 12,
difficulty: 4,
generatedItemAssets: [],
},
stage: 'draft_ready',
lastAssistantReply: '正在生成抓大鹅素材。',
updatedAt: '2026-05-18T12:05:00.000Z',
}),
});
render(<TestWrapper withAuth />);
await openDraftHub(user);
await user.click(
await screen.findByRole('button', { name: /继续创作《生成中抓鹅》/u }),
);
await waitFor(() => {
expect(match3dCreationClient.getSession).toHaveBeenCalledWith(
'match3d-session-generating',
);
});
expect(await screen.findByText('抓大鹅草稿生成进度')).toBeTruthy();
expect(screen.queryByText('抓大鹅结果页')).toBeNull();
expect(getMatch3DWorkDetail).not.toHaveBeenCalledWith(
'match3d-profile-generating',
);
});
test('running match3d form generation keeps other creation templates available', async () => {
const user = userEvent.setup();
const runningSession = buildMockMatch3DAgentSession({
@@ -6410,6 +6477,59 @@ test('puzzle draft result back button returns to creation hub', async () => {
expect(screen.queryByText('拼图结果页')).toBeNull();
});
test('persisted generating puzzle draft opens generation progress after refresh', async () => {
const user = userEvent.setup();
vi.mocked(listPuzzleWorks).mockResolvedValue({
items: [
{
workId: 'puzzle-work-session-generating',
profileId: 'puzzle-profile-session-generating',
ownerUserId: 'user-1',
sourceSessionId: 'puzzle-session-generating',
authorDisplayName: '测试玩家',
workTitle: '生成中拼图',
workDescription: '刷新后仍应回到生成面板。',
levelName: '生成中拼图',
summary: '刷新后仍应回到生成面板。',
themeTags: ['雨夜'],
coverImageSrc: null,
coverAssetId: null,
publicationStatus: 'draft',
updatedAt: '2026-05-18T12:00:00.000Z',
publishedAt: null,
playCount: 0,
remixCount: 0,
likeCount: 0,
publishReady: false,
generationStatus: 'generating',
},
],
});
vi.mocked(getPuzzleAgentSession).mockResolvedValueOnce({
session: buildMockPuzzleAgentSession({
sessionId: 'puzzle-session-generating',
stage: 'collecting_anchors',
progressPercent: 42,
lastAssistantReply: '正在生成拼图草稿。',
updatedAt: '2026-05-18T12:00:00.000Z',
}),
});
render(<TestWrapper withAuth />);
await openDraftHub(user);
await user.click(await screen.findByRole('button', { name: /继续创作/u }));
await waitFor(() => {
expect(getPuzzleAgentSession).toHaveBeenCalledWith(
'puzzle-session-generating',
);
});
expect(await screen.findByText('拼图草稿生成进度')).toBeTruthy();
expect(screen.queryByText('拼图结果页')).toBeNull();
});
test('published puzzle work card restores its source session for editing', async () => {
const user = userEvent.setup();