合入最新 master

合并 origin/master 并保留平台入口运行态与推荐链路语义
修正合并后基于 tab 语义变化的前端断言
This commit is contained in:
2026-06-11 22:59:35 +08:00
120 changed files with 9591 additions and 1099 deletions

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@@ -3801,11 +3801,6 @@ test('create tab shows template tabs and embeds puzzle form by default', async (
expect(await findCreationTypeButton('汪汪声浪')).toBeTruthy();
expect(await findCreationTypeButton('宝贝识物')).toBeTruthy();
expect(queryCreationTypeButton('智能创作')).toBeNull();
expect(
screen
.getByRole('tab', { name: '热门推荐' })
.querySelector('[class*="bg-[#d9793f]"]'),
).toBeTruthy();
expect(screen.queryByRole('button', { name: /智能创作/u })).toBeNull();
expect(screen.queryByPlaceholderText('问一问陶泥儿')).toBeNull();
expect(screen.queryByRole('button', { name: /角色扮演/u })).toBeNull();
@@ -7855,6 +7850,113 @@ test('logged out home recommendation next starts the next puzzle work', async ()
});
});
test('home recommendation next follows the same scored queue shown in preview', async () => {
const user = userEvent.setup();
const quietWork = {
workId: 'puzzle-work-public-quiet',
profileId: 'puzzle-profile-public-quiet',
ownerUserId: 'user-2',
sourceSessionId: 'puzzle-session-public-quiet',
authorDisplayName: '拼图作者',
levelName: '安静拼图',
summary: '列表里排在前面但热度较低。',
themeTags: ['安静', '拼图'],
coverImageSrc: null,
coverAssetId: null,
publicationStatus: 'published',
updatedAt: '2026-04-25T10:00:00.000Z',
publishedAt: '2026-04-25T10:00:00.000Z',
playCount: 40,
likeCount: 0,
publishReady: true,
} satisfies PuzzleWorkSummary;
const hotWork = {
...quietWork,
workId: 'puzzle-work-public-hot',
profileId: 'puzzle-profile-public-hot',
sourceSessionId: 'puzzle-session-public-hot',
levelName: '热门拼图',
summary: '推荐评分更高,应该先展示。',
playCount: 120,
updatedAt: '2026-04-25T09:00:00.000Z',
publishedAt: '2026-04-25T09:00:00.000Z',
} satisfies PuzzleWorkSummary;
const middleWork = {
...quietWork,
workId: 'puzzle-work-public-middle',
profileId: 'puzzle-profile-public-middle',
sourceSessionId: 'puzzle-session-public-middle',
levelName: '中间拼图',
summary: '推荐评分排在后面。',
playCount: 0,
updatedAt: '2026-04-25T08:00:00.000Z',
publishedAt: '2026-04-25T08:00:00.000Z',
} satisfies PuzzleWorkSummary;
vi.mocked(listPuzzleGallery).mockResolvedValue({
items: [quietWork, hotWork, middleWork],
});
vi.mocked(getPuzzleGalleryDetail).mockImplementation(async (profileId) => ({
item:
profileId === hotWork.profileId
? hotWork
: profileId === middleWork.profileId
? middleWork
: quietWork,
}));
vi.mocked(startPuzzleRun).mockImplementation(async (payload) => ({
run: buildMockPuzzleRun(
payload.profileId,
payload.profileId === hotWork.profileId
? hotWork.levelName
: payload.profileId === middleWork.profileId
? middleWork.levelName
: quietWork.levelName,
),
}));
render(<TestWrapper withAuth />);
await waitFor(() => {
expect(startPuzzleRun).toHaveBeenCalledWith(
{
profileId: hotWork.profileId,
levelId: null,
},
LOGGED_IN_RECOMMEND_RUNTIME_AUTH_OPTIONS,
);
});
expect(
await screen.findByLabelText('热门拼图 作品信息', undefined, {
timeout: 3000,
}),
).toBeTruthy();
const nextPreview = document.querySelector(
'.platform-recommend-swipe-page--next',
);
expect(nextPreview).toBeTruthy();
expect(
within(nextPreview as HTMLElement).getByLabelText('安静拼图 作品信息'),
).toBeTruthy();
await user.click(await screen.findByRole('button', { name: '下一个' }));
await waitFor(() => {
expect(startPuzzleRun).toHaveBeenCalledWith(
{
profileId: quietWork.profileId,
levelId: null,
},
LOGGED_IN_RECOMMEND_RUNTIME_AUTH_OPTIONS,
);
});
expect(
await screen.findByLabelText('安静拼图 作品信息', undefined, {
timeout: 3000,
}),
).toBeTruthy();
});
test('home recommendation keeps cover while switching during a pending puzzle start', async () => {
const user = userEvent.setup();
const firstWork = {
@@ -8184,6 +8286,54 @@ test('home recommendation Match3D runtime keeps profile generated models when ca
});
});
test('logged out home recommendation Match3D runtime skips protected detail and starts with guest auth', async () => {
const match3dCard: Match3DWorkSummary = {
workId: 'match3d-work-card-guest',
profileId: 'match3d-profile-card-guest',
ownerUserId: 'user-2',
sourceSessionId: 'match3d-session-card-guest',
gameName: '游客抓大鹅',
themeText: '游客果园',
summary: '游客可直接游玩。',
tags: ['果园', '抓大鹅'],
coverImageSrc: null,
referenceImageSrc: null,
clearCount: 3,
difficulty: 5,
publicationStatus: 'published',
playCount: 3,
updatedAt: '2026-04-25T10:30:00.000Z',
publishedAt: '2026-04-25T10:30:00.000Z',
publishReady: true,
generatedItemAssets: [],
};
vi.mocked(listMatch3DGallery).mockResolvedValue({
items: [match3dCard],
});
vi.mocked(getMatch3DWorkDetail).mockResolvedValue({
item: match3dCard,
});
match3dServerRuntimeAdapterMock.startRun.mockResolvedValue({
run: buildMockMatch3DRun(match3dCard.profileId),
});
render(<TestWrapper />);
await waitFor(() => {
expect(match3dServerRuntimeAdapterMock.startRun).toHaveBeenCalledWith(
'match3d-profile-card-guest',
expect.objectContaining({
runtimeGuestToken: 'runtime-guest-token',
skipRefresh: true,
}),
);
});
expect(getMatch3DWorkDetail).not.toHaveBeenCalledWith(
'match3d-profile-card-guest',
);
});
test('home recommendation Match3D runtime keeps image, music and UI assets without requiring models', async () => {
const match3dCard: Match3DWorkSummary = {
workId: 'match3d-work-card-image-only',
@@ -9400,6 +9550,7 @@ test('formal puzzle runtime uses frontend move merge logic and backend leaderboa
elapsedMs: 18_000,
nickname: '测试玩家',
},
LOGGED_IN_RECOMMEND_RUNTIME_AUTH_OPTIONS,
);
});
@@ -9420,6 +9571,7 @@ test('formal puzzle runtime uses frontend move merge logic and backend leaderboa
expect(advancePuzzleNextLevel).toHaveBeenCalledWith(
clearedFirstLevel.runId,
{},
LOGGED_IN_RECOMMEND_RUNTIME_AUTH_OPTIONS,
);
});
expect(
@@ -9582,6 +9734,7 @@ test('formal puzzle similar work keeps current run level progression', async ()
expect(advancePuzzleNextLevel).toHaveBeenCalledWith(
clearedThirdLevel.runId,
{ targetProfileId: 'puzzle-profile-similar-2' },
LOGGED_IN_RECOMMEND_RUNTIME_AUTH_OPTIONS,
);
});
expect(startPuzzleRun).not.toHaveBeenCalled();
@@ -10326,7 +10479,7 @@ test('existing draft sessions open result page refinement instead of agent dialo
expect(screen.getByText(/基本设定/u)).toBeTruthy();
expect(screen.queryByRole('button', { name: /新增场景角色/u })).toBeNull();
await user.click(screen.getByRole('button', { name: /场景角色/u }));
await user.click(screen.getByRole('tab', { name: /场景角色/u }));
expect(screen.getByRole('button', { name: /顾潮音/u })).toBeTruthy();
await user.click(screen.getByRole('button', { name: /顾潮音/u }));
expect(await screen.findByText(/编辑场景角色:顾潮音/u)).toBeTruthy();
@@ -12256,7 +12409,7 @@ test('creation hub published work edit keeps loaded detail profile assets instea
document.querySelector('video[src="/assets/custom-world/opening.mp4"]'),
).toBeTruthy();
await user.click(screen.getByRole('button', { name: /场景\s+2/u }));
await user.click(screen.getByRole('tab', { name: /场景\s+2/u }));
expect((await screen.findByAltText('废都营地')).getAttribute('src')).toBe(
'/assets/custom-world/star-waste-camp.png',
);
@@ -12264,12 +12417,12 @@ test('creation hub published work edit keeps loaded detail profile assets instea
'/assets/custom-world/act-stardust-opening-1.png',
);
await user.click(screen.getByRole('button', { name: /可扮演角色\s+1/u }));
await user.click(screen.getByRole('tab', { name: /可扮演角色\s+1/u }));
expect((await screen.findByAltText('砂眠')).getAttribute('src')).toBe(
'/assets/custom-world/playable-stardust-1.png',
);
await user.click(screen.getByRole('button', { name: /场景角色\s+1/u }));
await user.click(screen.getByRole('tab', { name: /场景角色\s+1/u }));
expect((await screen.findByAltText('钟守')).getAttribute('src')).toBe(
'/assets/custom-world/story-clock-keeper-1.png',
);