Merge codex/sse-stream-architecture into architecture adjustment

This commit is contained in:
2026-06-07 00:23:42 +08:00
136 changed files with 22344 additions and 7543 deletions

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@@ -5,10 +5,11 @@ import { expect, test, vi } from 'vitest';
import type { BabyObjectMatchDraft } from '../../../packages/shared/src/contracts/edutainmentBabyObject';
import {
buildCreationWorkShelfItems,
buildCreationWorkShelfItemsFromSources,
type CreationWorkShelfItem,
getCreationWorkShelfItemTime,
hasBarkBattleRequiredImages,
isPersistedBarkBattleDraftGenerating,
type CreationWorkShelfItem,
} from './creationWorkShelf';
import { CustomWorldWorkCard } from './CustomWorldWorkCard';
@@ -56,6 +57,86 @@ test('buildCreationWorkShelfItems maps visual novel items with VN public code',
expect(items[1]?.publicWorkCode).toBeNull();
});
test('buildCreationWorkShelfItemsFromSources flattens source adapters and applies runtime state', () => {
const [staleRpgItem] = buildCreationWorkShelfItems({
rpgItems: [
{
workId: 'draft:rpg-source-adapter',
sourceType: 'agent_session',
status: 'draft',
title: '旧 RPG 草稿',
subtitle: '待完善',
summary: '通过 source adapter 输入。',
coverImageSrc: null,
updatedAt: '2026-05-01T00:00:00.000Z',
publishedAt: null,
stage: 'clarifying',
stageLabel: '待完善',
playableNpcCount: 0,
landmarkCount: 0,
sessionId: 'rpg-source-adapter',
profileId: null,
canResume: true,
canEnterWorld: false,
},
],
bigFishItems: [],
puzzleItems: [],
});
const [freshPuzzleItem] = buildCreationWorkShelfItems({
rpgItems: [],
bigFishItems: [],
puzzleItems: [
{
workId: 'puzzle:source-adapter',
profileId: 'puzzle-source-adapter',
ownerUserId: 'user-1',
authorDisplayName: '拼图作者',
levelName: '新拼图',
summary: '新近拼图。',
themeTags: ['灯塔'],
coverImageSrc: null,
publicationStatus: 'draft',
updatedAt: '2026-05-03T00:00:00.000Z',
publishedAt: null,
playCount: 0,
remixCount: 0,
likeCount: 0,
publishReady: false,
},
],
});
const items = buildCreationWorkShelfItemsFromSources({
sources: [
{
kind: 'rpg',
buildItems: () => (staleRpgItem ? [staleRpgItem] : []),
},
{
kind: 'puzzle',
buildItems: () => (freshPuzzleItem ? [freshPuzzleItem] : []),
},
],
getItemState: (item) =>
item.id === staleRpgItem?.id
? {
isGenerating: true,
hasUnreadUpdate: true,
titleOverride: '生成中 RPG 草稿',
}
: null,
});
expect(items.map((item) => item.id)).toEqual([
'puzzle:source-adapter',
'draft:rpg-source-adapter',
]);
expect(items[1]?.title).toBe('生成中 RPG 草稿');
expect(items[1]?.isGenerating).toBe(true);
expect(items[1]?.hasUnreadUpdate).toBe(true);
});
test('buildCreationWorkShelfItems maps wooden fish items with WF public code', () => {
const onOpenWoodenFishDetail = vi.fn();
const woodenFishWork = {