This commit is contained in:
9
src/services/puzzle-runtime/index.ts
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9
src/services/puzzle-runtime/index.ts
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export {
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advanceLocalPuzzleNextLevel,
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advancePuzzleNextLevel,
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dragPuzzlePieceOrGroup,
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getPuzzleRun,
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puzzleRuntimeClient,
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startPuzzleRun,
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swapPuzzlePieces,
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} from './puzzleRuntimeClient';
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69
src/services/puzzle-runtime/puzzleLocalRuntime.test.ts
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69
src/services/puzzle-runtime/puzzleLocalRuntime.test.ts
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import { describe, expect, test } from 'vitest';
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import type { PuzzleWorkSummary } from '../../../packages/shared/src/contracts/puzzleWorkSummary';
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import {
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advanceLocalPuzzleLevel,
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dragLocalPuzzlePiece,
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startLocalPuzzleRun,
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} from './puzzleLocalRuntime';
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const baseWork: PuzzleWorkSummary = {
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workId: 'work-1',
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profileId: 'profile-1',
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ownerUserId: 'user-1',
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sourceSessionId: null,
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authorDisplayName: '测试作者',
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levelName: '测试拼图',
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summary: '服务层测试用拼图。',
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themeTags: ['测试', '拼图'],
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coverImageSrc: '/generated-puzzle-assets/test.png',
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coverAssetId: null,
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publicationStatus: 'published',
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updatedAt: '2026-04-25T00:00:00.000Z',
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publishedAt: '2026-04-25T00:00:00.000Z',
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playCount: 0,
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publishReady: true,
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};
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function solveCurrentLevel(run: ReturnType<typeof startLocalPuzzleRun>) {
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let nextRun = run;
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for (let index = 0; index < 12; index += 1) {
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const currentLevel = nextRun.currentLevel;
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if (!currentLevel || currentLevel.status === 'cleared') {
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return nextRun;
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}
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const misplacedPiece = currentLevel.board.pieces.find(
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(piece) =>
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piece.currentRow !== piece.correctRow ||
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piece.currentCol !== piece.correctCol,
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);
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if (!misplacedPiece) {
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return nextRun;
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}
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nextRun = dragLocalPuzzlePiece(nextRun, {
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pieceId: misplacedPiece.pieceId,
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targetRow: misplacedPiece.correctRow,
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targetCol: misplacedPiece.correctCol,
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});
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}
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return nextRun;
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}
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describe('puzzleLocalRuntime', () => {
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test('通关后提供下一关入口并能推进到新棋盘', () => {
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const clearedRun = solveCurrentLevel(startLocalPuzzleRun(baseWork));
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expect(clearedRun.currentLevel?.status).toBe('cleared');
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expect(clearedRun.recommendedNextProfileId).toBe('profile-1::local-level-2');
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const nextRun = advanceLocalPuzzleLevel(clearedRun);
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expect(nextRun.currentLevelIndex).toBe(2);
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expect(nextRun.currentLevel?.status).toBe('playing');
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expect(nextRun.currentLevel?.levelName).toBe('测试拼图 · 第 2 关');
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expect(nextRun.currentLevel?.board.allTilesResolved).toBe(false);
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expect(nextRun.recommendedNextProfileId).toBeNull();
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});
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});
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244
src/services/puzzle-runtime/puzzleLocalRuntime.ts
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244
src/services/puzzle-runtime/puzzleLocalRuntime.ts
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import type {
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DragPuzzlePieceRequest,
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PuzzleBoardSnapshot,
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PuzzleGridSize,
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PuzzlePieceState,
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PuzzleRunSnapshot,
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SwapPuzzlePiecesRequest,
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} from '../../../packages/shared/src/contracts/puzzleRuntimeSession';
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import type { PuzzleWorkSummary } from '../../../packages/shared/src/contracts/puzzleWorkSummary';
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function resolvePuzzleGridSize(clearedLevelCount: number): PuzzleGridSize {
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return clearedLevelCount >= 3 ? 4 : 3;
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}
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function buildInitialPositions(gridSize: PuzzleGridSize) {
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const positions = Array.from({ length: gridSize * gridSize }, (_, index) => ({
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row: Math.floor(index / gridSize),
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col: index % gridSize,
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}));
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return positions.slice(1).concat(positions.slice(0, 1));
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}
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function rebuildBoardSnapshot(
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gridSize: PuzzleGridSize,
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pieces: PuzzlePieceState[],
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): PuzzleBoardSnapshot {
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const resolvedPieceIds = new Set(
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pieces
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.filter(
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(piece) =>
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piece.currentRow === piece.correctRow &&
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piece.currentCol === piece.correctCol,
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)
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.map((piece) => piece.pieceId),
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);
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const allTilesResolved = resolvedPieceIds.size === pieces.length;
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return {
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rows: gridSize,
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cols: gridSize,
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pieces: pieces.map((piece) => ({
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...piece,
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mergedGroupId: resolvedPieceIds.has(piece.pieceId)
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? 'resolved-main'
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: null,
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})),
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mergedGroups: resolvedPieceIds.size
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? [
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{
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groupId: 'resolved-main',
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pieceIds: Array.from(resolvedPieceIds),
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occupiedCells: pieces
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.filter((piece) => resolvedPieceIds.has(piece.pieceId))
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.map((piece) => ({
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row: piece.currentRow,
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col: piece.currentCol,
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})),
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},
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]
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: [],
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selectedPieceId: null,
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allTilesResolved,
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};
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}
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function buildInitialBoard(gridSize: PuzzleGridSize): PuzzleBoardSnapshot {
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const shuffledPositions = buildInitialPositions(gridSize);
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const pieces = Array.from({ length: gridSize * gridSize }, (_, index) => {
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const correctRow = Math.floor(index / gridSize);
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const correctCol = index % gridSize;
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const current = shuffledPositions[index] ?? { row: correctRow, col: correctCol };
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return {
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pieceId: `piece-${index}`,
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correctRow,
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correctCol,
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currentRow: current.row,
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currentCol: current.col,
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mergedGroupId: null,
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};
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});
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return rebuildBoardSnapshot(gridSize, pieces);
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}
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function applyNextBoard(
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run: PuzzleRunSnapshot,
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nextBoard: PuzzleBoardSnapshot,
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): PuzzleRunSnapshot {
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if (!run.currentLevel) {
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return run;
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}
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const status = nextBoard.allTilesResolved ? 'cleared' : 'playing';
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const nextClearedLevelCount =
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status === 'cleared' && run.currentLevel.status !== 'cleared'
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? run.clearedLevelCount + 1
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: run.clearedLevelCount;
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return {
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...run,
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clearedLevelCount: nextClearedLevelCount,
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currentLevel: {
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...run.currentLevel,
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board: nextBoard,
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status,
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},
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recommendedNextProfileId:
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status === 'cleared'
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? buildLocalNextProfileId(run.entryProfileId, nextClearedLevelCount + 1)
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: run.recommendedNextProfileId,
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};
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}
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function buildLocalNextProfileId(entryProfileId: string, levelIndex: number) {
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return `${entryProfileId}::local-level-${levelIndex}`;
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}
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// 第一版单机兜底没有后端推荐池时,才沿用当前作品图片生成可推进的临时关卡名。
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function buildLocalLevelName(previousLevelName: string, levelIndex: number) {
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return `${previousLevelName.replace(/ · 第 \d+ 关$/, '')} · 第 ${levelIndex} 关`;
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}
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// 本地兜底只保证单次游玩闭环:通关后立即重建下一关棋盘,不写回后端。
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function buildFallbackLocalLevel(run: PuzzleRunSnapshot): PuzzleRunSnapshot {
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const currentLevel = run.currentLevel;
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if (!currentLevel || currentLevel.status !== 'cleared') {
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return run;
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}
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const nextLevelIndex = run.currentLevelIndex + 1;
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const gridSize = resolvePuzzleGridSize(run.clearedLevelCount);
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const nextProfileId =
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run.recommendedNextProfileId ??
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buildLocalNextProfileId(run.entryProfileId, nextLevelIndex);
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return {
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...run,
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currentLevelIndex: nextLevelIndex,
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currentGridSize: gridSize,
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playedProfileIds: run.playedProfileIds.includes(nextProfileId)
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? run.playedProfileIds
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: [...run.playedProfileIds, nextProfileId],
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previousLevelTags: currentLevel.themeTags,
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currentLevel: {
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...currentLevel,
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runId: run.runId,
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levelIndex: nextLevelIndex,
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gridSize,
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profileId: nextProfileId,
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levelName: buildLocalLevelName(currentLevel.levelName, nextLevelIndex),
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board: buildInitialBoard(gridSize),
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status: 'playing',
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},
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recommendedNextProfileId: null,
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};
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}
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export function startLocalPuzzleRun(item: PuzzleWorkSummary): PuzzleRunSnapshot {
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const gridSize = resolvePuzzleGridSize(0);
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return {
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runId: `local-puzzle-run-${item.profileId}-${Date.now()}`,
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entryProfileId: item.profileId,
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clearedLevelCount: 0,
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currentLevelIndex: 1,
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currentGridSize: gridSize,
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playedProfileIds: [item.profileId],
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previousLevelTags: item.themeTags,
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currentLevel: {
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runId: `local-puzzle-run-${item.profileId}`,
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levelIndex: 1,
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gridSize,
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profileId: item.profileId,
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levelName: item.levelName,
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authorDisplayName: item.authorDisplayName,
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themeTags: item.themeTags,
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coverImageSrc: item.coverImageSrc,
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board: buildInitialBoard(gridSize),
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status: 'playing',
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},
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recommendedNextProfileId: null,
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};
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}
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export function swapLocalPuzzlePieces(
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run: PuzzleRunSnapshot,
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payload: SwapPuzzlePiecesRequest,
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): PuzzleRunSnapshot {
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const currentLevel = run.currentLevel;
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if (!currentLevel || currentLevel.status === 'cleared') {
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return run;
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}
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const pieces = currentLevel.board.pieces.map((piece) => ({ ...piece }));
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const first = pieces.find((piece) => piece.pieceId === payload.firstPieceId);
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const second = pieces.find((piece) => piece.pieceId === payload.secondPieceId);
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if (!first || !second) {
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return run;
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}
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const firstPosition = { row: first.currentRow, col: first.currentCol };
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first.currentRow = second.currentRow;
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first.currentCol = second.currentCol;
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second.currentRow = firstPosition.row;
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second.currentCol = firstPosition.col;
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return applyNextBoard(run, rebuildBoardSnapshot(currentLevel.gridSize, pieces));
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}
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export function dragLocalPuzzlePiece(
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run: PuzzleRunSnapshot,
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payload: DragPuzzlePieceRequest,
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): PuzzleRunSnapshot {
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const currentLevel = run.currentLevel;
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if (!currentLevel || currentLevel.status === 'cleared') {
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return run;
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}
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if (
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payload.targetRow < 0 ||
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payload.targetCol < 0 ||
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payload.targetRow >= currentLevel.gridSize ||
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payload.targetCol >= currentLevel.gridSize
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) {
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return run;
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}
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const pieces = currentLevel.board.pieces.map((piece) => ({ ...piece }));
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const moving = pieces.find((piece) => piece.pieceId === payload.pieceId);
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if (!moving) {
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return run;
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}
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const occupying = pieces.find(
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(piece) =>
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piece.pieceId !== payload.pieceId &&
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piece.currentRow === payload.targetRow &&
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piece.currentCol === payload.targetCol,
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);
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const source = { row: moving.currentRow, col: moving.currentCol };
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moving.currentRow = payload.targetRow;
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moving.currentCol = payload.targetCol;
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if (occupying) {
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occupying.currentRow = source.row;
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occupying.currentCol = source.col;
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}
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return applyNextBoard(run, rebuildBoardSnapshot(currentLevel.gridSize, pieces));
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}
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export function advanceLocalPuzzleLevel(run: PuzzleRunSnapshot): PuzzleRunSnapshot {
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return buildFallbackLocalLevel(run);
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}
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142
src/services/puzzle-runtime/puzzleRuntimeClient.ts
Normal file
142
src/services/puzzle-runtime/puzzleRuntimeClient.ts
Normal file
@@ -0,0 +1,142 @@
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import type {
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AdvanceLocalPuzzleNextLevelRequest,
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DragPuzzlePieceRequest,
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PuzzleRunResponse,
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StartPuzzleRunRequest,
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SwapPuzzlePiecesRequest,
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} from '../../../packages/shared/src/contracts/puzzleRuntimeSession';
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import { type ApiRetryOptions, requestJson } from '../apiClient';
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const PUZZLE_RUNTIME_API_BASE = '/api/runtime/puzzle/runs';
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const PUZZLE_RUNTIME_READ_RETRY: ApiRetryOptions = {
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maxRetries: 1,
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baseDelayMs: 120,
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maxDelayMs: 360,
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};
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const PUZZLE_RUNTIME_WRITE_RETRY: ApiRetryOptions = {
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maxRetries: 1,
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baseDelayMs: 120,
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maxDelayMs: 360,
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retryUnsafeMethods: true,
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};
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/**
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* 从某个已发布拼图作品开始一次 run。
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*/
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export async function startPuzzleRun(payload: StartPuzzleRunRequest) {
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return requestJson<PuzzleRunResponse>(
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PUZZLE_RUNTIME_API_BASE,
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{
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(payload),
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},
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'启动拼图玩法失败',
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{
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retry: PUZZLE_RUNTIME_WRITE_RETRY,
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},
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);
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}
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/**
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* 读取拼图运行态快照。
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*/
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export async function getPuzzleRun(runId: string) {
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return requestJson<PuzzleRunResponse>(
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`${PUZZLE_RUNTIME_API_BASE}/${encodeURIComponent(runId)}`,
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{
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method: 'GET',
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},
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'读取拼图运行快照失败',
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{
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retry: PUZZLE_RUNTIME_READ_RETRY,
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},
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);
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}
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/**
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* 提交两块交换请求。
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*/
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export async function swapPuzzlePieces(
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runId: string,
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payload: SwapPuzzlePiecesRequest,
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) {
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return requestJson<PuzzleRunResponse>(
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`${PUZZLE_RUNTIME_API_BASE}/${encodeURIComponent(runId)}/swap`,
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{
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(payload),
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},
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'交换拼图块失败',
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{
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retry: PUZZLE_RUNTIME_WRITE_RETRY,
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},
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);
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}
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/**
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* 提交单块或合并块拖动请求。
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*/
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export async function dragPuzzlePieceOrGroup(
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runId: string,
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payload: DragPuzzlePieceRequest,
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) {
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return requestJson<PuzzleRunResponse>(
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`${PUZZLE_RUNTIME_API_BASE}/${encodeURIComponent(runId)}/drag`,
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{
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(payload),
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},
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'拖动拼图块失败',
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{
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retry: PUZZLE_RUNTIME_WRITE_RETRY,
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},
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);
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}
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/**
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* 进入推荐出的下一关。
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*/
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export async function advancePuzzleNextLevel(runId: string) {
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return requestJson<PuzzleRunResponse>(
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`${PUZZLE_RUNTIME_API_BASE}/${encodeURIComponent(runId)}/next-level`,
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{
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method: 'POST',
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},
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'进入下一关失败',
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{
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retry: PUZZLE_RUNTIME_WRITE_RETRY,
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},
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);
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}
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/**
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* 单机运行态进入下一关,图片来源选择全部由后端裁决。
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*/
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export async function advanceLocalPuzzleNextLevel(
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payload: AdvanceLocalPuzzleNextLevelRequest,
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) {
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return requestJson<PuzzleRunResponse>(
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`${PUZZLE_RUNTIME_API_BASE}/local-next-level`,
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{
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(payload),
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},
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'进入下一关失败',
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{
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retry: PUZZLE_RUNTIME_WRITE_RETRY,
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},
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);
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}
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export const puzzleRuntimeClient = {
|
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advanceLocalNextLevel: advanceLocalPuzzleNextLevel,
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advanceNextLevel: advancePuzzleNextLevel,
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drag: dragPuzzlePieceOrGroup,
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getRun: getPuzzleRun,
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startRun: startPuzzleRun,
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swap: swapPuzzlePieces,
|
||||
};
|
||||
Reference in New Issue
Block a user