This commit is contained in:
975
src/services/customWorldCreatorIntent.ts
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975
src/services/customWorldCreatorIntent.ts
Normal file
@@ -0,0 +1,975 @@
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import type {
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CreatorIntentReadiness,
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CustomWorldPendingClarification,
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} from '../../packages/shared/src/contracts/customWorldAgent';
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import type {
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ActorAnchor,
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CreatorCharacterSeed,
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CreatorFactionSeed,
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CreatorLandmarkSeed,
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CustomWorldAnchorPack,
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CustomWorldCreatorInputMode,
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CustomWorldCreatorIntent,
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CustomWorldLockState,
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LandmarkAnchor,
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} from '../types';
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export type CustomWorldCreatorIntentPatch = Partial<
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Pick<
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CustomWorldCreatorIntent,
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| 'rawSettingText'
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| 'worldHook'
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| 'themeKeywords'
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| 'toneDirectives'
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| 'playerPremise'
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| 'openingSituation'
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| 'coreConflicts'
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| 'keyFactions'
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| 'keyCharacters'
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| 'keyLandmarks'
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| 'iconicElements'
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| 'forbiddenDirectives'
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>
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>;
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export type CustomWorldCreatorIntentReplaceableField =
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| 'rawSettingText'
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| 'worldHook'
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| 'themeKeywords'
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| 'toneDirectives'
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| 'playerPremise'
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| 'openingSituation'
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| 'coreConflicts'
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| 'keyFactions'
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| 'keyCharacters'
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| 'keyLandmarks'
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| 'iconicElements'
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| 'forbiddenDirectives';
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export type CustomWorldCreatorIntentPatchInput =
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CustomWorldCreatorIntentPatch & {
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replaceFields?: CustomWorldCreatorIntentReplaceableField[];
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};
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type CreatorIntentReadinessKey =
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| 'world_hook'
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| 'player_premise'
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| 'theme_and_tone'
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| 'core_conflict'
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| 'relationship_seed'
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| 'iconic_element';
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function toText(value: unknown) {
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return typeof value === 'string' ? value.trim() : '';
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}
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function toStringArray(value: unknown, maxCount = 8) {
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if (!Array.isArray(value)) {
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return [];
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}
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return [...new Set(value.map((item) => toText(item)).filter(Boolean))].slice(
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0,
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maxCount,
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);
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}
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function slugify(value: string) {
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const normalized = value
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.trim()
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.toLowerCase()
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.replace(/[^a-z0-9\u4e00-\u9fa5]+/g, '-')
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.replace(/^-+|-+$/g, '');
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return normalized || 'entry';
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}
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function createSeedId(prefix: string, label: string, index: number) {
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return `${prefix}-${slugify(label || `${prefix}-${index + 1}`)}-${index + 1}`;
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}
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function clampText(value: string, maxLength: number) {
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const normalized = value.trim().replace(/\s+/g, ' ');
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if (!normalized) {
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return '';
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}
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if (normalized.length <= maxLength) {
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return normalized;
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}
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return `${normalized.slice(0, Math.max(0, maxLength - 1)).trim()}…`;
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}
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function normalizeCreatorFactionSeed(
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value: unknown,
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index: number,
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): CreatorFactionSeed | null {
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if (!value || typeof value !== 'object') {
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return null;
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}
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const item = value as Record<string, unknown>;
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const name = toText(item.name);
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const publicGoal = toText(item.publicGoal);
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const tension = toText(item.tension);
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const notes = toText(item.notes);
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if (!name && !publicGoal && !tension && !notes) {
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return null;
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}
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return {
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id:
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toText(item.id) ||
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createSeedId('creator-faction', name || publicGoal, index),
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name,
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publicGoal,
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tension,
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notes,
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locked: Boolean(item.locked),
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};
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}
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function normalizeCreatorCharacterSeed(
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value: unknown,
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index: number,
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): CreatorCharacterSeed | null {
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if (!value || typeof value !== 'object') {
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return null;
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}
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const item = value as Record<string, unknown>;
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const name = toText(item.name);
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const role = toText(item.role);
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const publicMask = toText(item.publicMask);
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const hiddenHook = toText(item.hiddenHook);
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const relationToPlayer = toText(item.relationToPlayer);
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const notes = toText(item.notes);
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if (
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!name &&
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!role &&
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!publicMask &&
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!hiddenHook &&
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!relationToPlayer &&
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!notes
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) {
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return null;
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}
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return {
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id:
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toText(item.id) ||
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createSeedId('creator-character', name || role || publicMask, index),
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name,
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role,
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publicMask,
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hiddenHook,
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relationToPlayer,
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notes,
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locked: Boolean(item.locked),
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};
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}
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function normalizeCreatorLandmarkSeed(
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value: unknown,
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index: number,
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): CreatorLandmarkSeed | null {
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if (!value || typeof value !== 'object') {
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return null;
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}
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const item = value as Record<string, unknown>;
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const name = toText(item.name);
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const purpose = toText(item.purpose);
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const mood = toText(item.mood);
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const secret = toText(item.secret);
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if (!name && !purpose && !mood && !secret) {
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return null;
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}
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return {
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id:
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toText(item.id) ||
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createSeedId('creator-landmark', name || purpose || mood, index),
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name,
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purpose,
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mood,
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secret,
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locked: Boolean(item.locked),
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};
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}
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function normalizeAnchorArray<T>(
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value: unknown,
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normalizer: (value: unknown, index: number) => T | null,
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maxCount: number,
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) {
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if (!Array.isArray(value)) {
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return [];
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}
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return value
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.map((item, index) => normalizer(item, index))
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.filter((item): item is T => Boolean(item))
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.slice(0, maxCount);
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}
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function mergeStringArray(
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base: string[],
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patch: string[] | undefined,
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maxCount: number,
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) {
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if (!patch || patch.length === 0) {
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return [...base];
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}
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return [
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...new Set([...base, ...patch.map((item) => toText(item)).filter(Boolean)]),
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].slice(0, maxCount);
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}
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function mergeNarrativeText(base: string, patch: string | undefined) {
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const nextText = toText(patch);
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if (!nextText) {
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return base;
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}
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if (!base) {
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return nextText;
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}
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if (base.includes(nextText)) {
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return base;
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}
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return `${base}\n${nextText}`.trim();
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}
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function mergeSeedArray<T extends { id: string; name?: string }>(
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base: T[],
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patch: T[] | undefined,
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maxCount: number,
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mergeEntry: (current: T, next: T) => T,
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) {
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if (!patch || patch.length === 0) {
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return [...base];
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}
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const nextItems = [...base];
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patch.forEach((entry) => {
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const normalizedName = toText(entry.name);
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const existingIndex = nextItems.findIndex(
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(item) =>
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item.id === entry.id ||
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(normalizedName &&
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toText(item.name).toLowerCase() === normalizedName.toLowerCase()),
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);
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if (existingIndex >= 0) {
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const currentItem = nextItems[existingIndex];
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if (!currentItem) {
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nextItems.push(entry);
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return;
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}
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nextItems[existingIndex] = mergeEntry(currentItem, entry);
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return;
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}
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nextItems.push(entry);
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});
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return nextItems.slice(0, maxCount);
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}
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function mergeCharacterSeed(
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current: CreatorCharacterSeed,
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next: CreatorCharacterSeed,
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): CreatorCharacterSeed {
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return {
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...current,
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...next,
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id: next.id || current.id,
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name: toText(next.name) || current.name,
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role: toText(next.role) || current.role,
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publicMask: toText(next.publicMask) || current.publicMask,
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hiddenHook: toText(next.hiddenHook) || current.hiddenHook,
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relationToPlayer: toText(next.relationToPlayer) || current.relationToPlayer,
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notes: toText(next.notes) || current.notes,
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locked:
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typeof next.locked === 'boolean' ? next.locked : Boolean(current.locked),
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};
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}
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function mergeFactionSeed(
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current: CreatorFactionSeed,
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next: CreatorFactionSeed,
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): CreatorFactionSeed {
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return {
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...current,
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...next,
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id: next.id || current.id,
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name: toText(next.name) || current.name,
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publicGoal: toText(next.publicGoal) || current.publicGoal,
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tension: toText(next.tension) || current.tension,
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notes: toText(next.notes) || current.notes,
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locked:
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typeof next.locked === 'boolean' ? next.locked : Boolean(current.locked),
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};
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}
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function mergeLandmarkSeed(
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current: CreatorLandmarkSeed,
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next: CreatorLandmarkSeed,
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): CreatorLandmarkSeed {
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return {
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...current,
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...next,
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id: next.id || current.id,
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name: toText(next.name) || current.name,
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purpose: toText(next.purpose) || current.purpose,
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mood: toText(next.mood) || current.mood,
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secret: toText(next.secret) || current.secret,
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locked:
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typeof next.locked === 'boolean' ? next.locked : Boolean(current.locked),
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};
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}
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export function createEmptyCustomWorldCreatorIntent(
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sourceMode: CustomWorldCreatorInputMode = 'freeform',
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): CustomWorldCreatorIntent {
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return {
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sourceMode,
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rawSettingText: '',
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worldHook: '',
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themeKeywords: [],
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toneDirectives: [],
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playerPremise: '',
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openingSituation: '',
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coreConflicts: [],
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keyFactions: [],
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keyCharacters: [],
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keyLandmarks: [],
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iconicElements: [],
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forbiddenDirectives: [],
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};
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}
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export function normalizeCustomWorldCreatorIntent(
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value: unknown,
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fallbackMode: CustomWorldCreatorInputMode = 'freeform',
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): CustomWorldCreatorIntent | null {
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if (!value || typeof value !== 'object') {
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return null;
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}
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const item = value as Record<string, unknown>;
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const sourceMode =
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item.sourceMode === 'card' || item.sourceMode === 'freeform'
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? item.sourceMode
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: fallbackMode;
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const rawSettingText = toText(item.rawSettingText);
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const worldHook = toText(item.worldHook);
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const playerPremise = toText(item.playerPremise);
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const openingSituation = toText(item.openingSituation);
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const themeKeywords = toStringArray(item.themeKeywords, 8);
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const toneDirectives = toStringArray(item.toneDirectives, 8);
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const coreConflicts = toStringArray(item.coreConflicts, 6);
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const iconicElements = toStringArray(item.iconicElements, 8);
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const forbiddenDirectives = toStringArray(item.forbiddenDirectives, 8);
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const keyFactions = normalizeAnchorArray(
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item.keyFactions,
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normalizeCreatorFactionSeed,
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6,
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);
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const keyCharacters = normalizeAnchorArray(
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item.keyCharacters,
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normalizeCreatorCharacterSeed,
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8,
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);
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const keyLandmarks = normalizeAnchorArray(
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item.keyLandmarks,
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normalizeCreatorLandmarkSeed,
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8,
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);
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if (
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!rawSettingText &&
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!worldHook &&
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themeKeywords.length === 0 &&
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toneDirectives.length === 0 &&
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!playerPremise &&
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!openingSituation &&
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coreConflicts.length === 0 &&
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keyFactions.length === 0 &&
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keyCharacters.length === 0 &&
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keyLandmarks.length === 0 &&
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iconicElements.length === 0 &&
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forbiddenDirectives.length === 0
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) {
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return null;
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}
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return {
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sourceMode,
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rawSettingText,
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worldHook,
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themeKeywords,
|
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toneDirectives,
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playerPremise,
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openingSituation,
|
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coreConflicts,
|
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keyFactions,
|
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keyCharacters,
|
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keyLandmarks,
|
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iconicElements,
|
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forbiddenDirectives,
|
||||
};
|
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}
|
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|
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export function mergeCustomWorldCreatorIntent(
|
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current: CustomWorldCreatorIntent | null | undefined,
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patch: CustomWorldCreatorIntentPatchInput | null | undefined,
|
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fallbackMode: CustomWorldCreatorInputMode = 'freeform',
|
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) {
|
||||
if (!patch) {
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return current
|
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? normalizeCustomWorldCreatorIntent(current, fallbackMode)
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: createEmptyCustomWorldCreatorIntent(fallbackMode);
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}
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const base =
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normalizeCustomWorldCreatorIntent(current, fallbackMode) ??
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createEmptyCustomWorldCreatorIntent(fallbackMode);
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const replaceFields = new Set(patch.replaceFields ?? []);
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const patchIntent =
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normalizeCustomWorldCreatorIntent(
|
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{
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sourceMode: base.sourceMode,
|
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...patch,
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||||
},
|
||||
base.sourceMode,
|
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) ?? createEmptyCustomWorldCreatorIntent(base.sourceMode);
|
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return {
|
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...base,
|
||||
rawSettingText: replaceFields.has('rawSettingText')
|
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? toText(patchIntent.rawSettingText) || base.rawSettingText
|
||||
: mergeNarrativeText(base.rawSettingText, patchIntent.rawSettingText),
|
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worldHook: toText(patchIntent.worldHook) || base.worldHook,
|
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themeKeywords: replaceFields.has('themeKeywords')
|
||||
? [...patchIntent.themeKeywords]
|
||||
: mergeStringArray(base.themeKeywords, patchIntent.themeKeywords, 8),
|
||||
toneDirectives: replaceFields.has('toneDirectives')
|
||||
? [...patchIntent.toneDirectives]
|
||||
: mergeStringArray(base.toneDirectives, patchIntent.toneDirectives, 8),
|
||||
playerPremise: toText(patchIntent.playerPremise) || base.playerPremise,
|
||||
openingSituation:
|
||||
toText(patchIntent.openingSituation) || base.openingSituation,
|
||||
coreConflicts: replaceFields.has('coreConflicts')
|
||||
? [...patchIntent.coreConflicts]
|
||||
: mergeStringArray(base.coreConflicts, patchIntent.coreConflicts, 6),
|
||||
keyFactions: replaceFields.has('keyFactions')
|
||||
? [...patchIntent.keyFactions]
|
||||
: mergeSeedArray(
|
||||
base.keyFactions,
|
||||
patchIntent.keyFactions,
|
||||
6,
|
||||
mergeFactionSeed,
|
||||
),
|
||||
keyCharacters: replaceFields.has('keyCharacters')
|
||||
? [...patchIntent.keyCharacters]
|
||||
: mergeSeedArray(
|
||||
base.keyCharacters,
|
||||
patchIntent.keyCharacters,
|
||||
8,
|
||||
mergeCharacterSeed,
|
||||
),
|
||||
keyLandmarks: replaceFields.has('keyLandmarks')
|
||||
? [...patchIntent.keyLandmarks]
|
||||
: mergeSeedArray(
|
||||
base.keyLandmarks,
|
||||
patchIntent.keyLandmarks,
|
||||
8,
|
||||
mergeLandmarkSeed,
|
||||
),
|
||||
iconicElements: replaceFields.has('iconicElements')
|
||||
? [...patchIntent.iconicElements]
|
||||
: mergeStringArray(base.iconicElements, patchIntent.iconicElements, 8),
|
||||
forbiddenDirectives: replaceFields.has('forbiddenDirectives')
|
||||
? [...patchIntent.forbiddenDirectives]
|
||||
: mergeStringArray(
|
||||
base.forbiddenDirectives,
|
||||
patchIntent.forbiddenDirectives,
|
||||
8,
|
||||
),
|
||||
} satisfies CustomWorldCreatorIntent;
|
||||
}
|
||||
|
||||
export function evaluateCustomWorldCreatorIntentReadiness(
|
||||
intent: CustomWorldCreatorIntent | null | undefined,
|
||||
): CreatorIntentReadiness {
|
||||
const normalized =
|
||||
normalizeCustomWorldCreatorIntent(intent) ??
|
||||
createEmptyCustomWorldCreatorIntent('freeform');
|
||||
const completedKeys: CreatorIntentReadinessKey[] = [];
|
||||
const missingKeys: CreatorIntentReadinessKey[] = [];
|
||||
const relationshipReady = normalized.keyCharacters.some(
|
||||
(entry) =>
|
||||
Boolean(toText(entry.name)) &&
|
||||
Boolean(toText(entry.relationToPlayer) || toText(entry.hiddenHook)),
|
||||
);
|
||||
|
||||
const keyChecks: Array<{
|
||||
key: CreatorIntentReadinessKey;
|
||||
ready: boolean;
|
||||
}> = [
|
||||
{
|
||||
key: 'world_hook',
|
||||
ready:
|
||||
normalized.worldHook.trim().length >= 8 ||
|
||||
normalized.rawSettingText.trim().length >= 24,
|
||||
},
|
||||
{
|
||||
key: 'player_premise',
|
||||
ready: Boolean(
|
||||
normalized.playerPremise.trim() && normalized.openingSituation.trim(),
|
||||
),
|
||||
},
|
||||
{
|
||||
key: 'theme_and_tone',
|
||||
ready:
|
||||
normalized.themeKeywords.length >= 1 &&
|
||||
normalized.toneDirectives.length >= 1,
|
||||
},
|
||||
{
|
||||
key: 'core_conflict',
|
||||
ready: normalized.coreConflicts.length >= 1,
|
||||
},
|
||||
{
|
||||
key: 'relationship_seed',
|
||||
ready: normalized.keyCharacters.length >= 1 && relationshipReady,
|
||||
},
|
||||
{
|
||||
key: 'iconic_element',
|
||||
ready: normalized.iconicElements.length >= 1,
|
||||
},
|
||||
];
|
||||
|
||||
keyChecks.forEach((entry) => {
|
||||
if (entry.ready) {
|
||||
completedKeys.push(entry.key);
|
||||
return;
|
||||
}
|
||||
|
||||
missingKeys.push(entry.key);
|
||||
});
|
||||
|
||||
return {
|
||||
isReady: missingKeys.length === 0,
|
||||
completedKeys,
|
||||
missingKeys,
|
||||
};
|
||||
}
|
||||
|
||||
const CLARIFICATION_DEFINITIONS: Array<{
|
||||
targetKey: CreatorIntentReadinessKey;
|
||||
priority: number;
|
||||
label: string;
|
||||
question: string;
|
||||
}> = [
|
||||
{
|
||||
targetKey: 'world_hook',
|
||||
priority: 1,
|
||||
label: '世界一句话',
|
||||
question:
|
||||
'先用一句话说清,这个世界最独特的核心幻想是什么?可以直接给我一句钉住调性的描述。',
|
||||
},
|
||||
{
|
||||
targetKey: 'player_premise',
|
||||
priority: 2,
|
||||
label: '玩家身份与开局',
|
||||
question:
|
||||
'玩家是谁,故事开场时正卡在什么局面里?你可以直接把身份和开局困境一起告诉我。',
|
||||
},
|
||||
{
|
||||
targetKey: 'core_conflict',
|
||||
priority: 3,
|
||||
label: '核心冲突',
|
||||
question:
|
||||
'现在这个世界最主要的冲突是什么?最好是能立刻推动剧情的那种对抗或危机。',
|
||||
},
|
||||
{
|
||||
targetKey: 'theme_and_tone',
|
||||
priority: 4,
|
||||
label: '主题气质',
|
||||
question:
|
||||
'你想要它整体更偏什么主题和气质?比如克制、压迫、浪漫、冷峻,或者明确不要什么。',
|
||||
},
|
||||
{
|
||||
targetKey: 'relationship_seed',
|
||||
priority: 5,
|
||||
label: '关键关系钩子',
|
||||
question:
|
||||
'给我一个最值得写的关键人物种子就行,他和玩家是什么关系,或者身上藏着什么暗线?',
|
||||
},
|
||||
{
|
||||
targetKey: 'iconic_element',
|
||||
priority: 6,
|
||||
label: '标志性要素',
|
||||
question:
|
||||
'这个世界有什么一眼就能认出来的标志性元素、意象或硬规则?先给 1 到 2 个就够。',
|
||||
},
|
||||
];
|
||||
|
||||
export function buildPendingClarifications(
|
||||
intent: CustomWorldCreatorIntent | null | undefined,
|
||||
readiness = evaluateCustomWorldCreatorIntentReadiness(intent),
|
||||
) {
|
||||
return CLARIFICATION_DEFINITIONS.filter((entry) =>
|
||||
readiness.missingKeys.includes(entry.targetKey),
|
||||
)
|
||||
.sort((left, right) => left.priority - right.priority)
|
||||
.slice(0, 3)
|
||||
.map(
|
||||
(entry): CustomWorldPendingClarification => ({
|
||||
id: entry.targetKey,
|
||||
label: entry.label,
|
||||
question: entry.question,
|
||||
targetKey: entry.targetKey,
|
||||
priority: entry.priority,
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
||||
export function normalizeCustomWorldLockState(
|
||||
value: unknown,
|
||||
): CustomWorldLockState {
|
||||
if (!value || typeof value !== 'object') {
|
||||
return {
|
||||
worldLockedFields: [],
|
||||
lockedCharacterIds: [],
|
||||
lockedLandmarkIds: [],
|
||||
lockedConflictIds: [],
|
||||
lockedFactionIds: [],
|
||||
};
|
||||
}
|
||||
|
||||
const item = value as Record<string, unknown>;
|
||||
return {
|
||||
worldLockedFields: toStringArray(item.worldLockedFields, 12),
|
||||
lockedCharacterIds: toStringArray(item.lockedCharacterIds, 20),
|
||||
lockedLandmarkIds: toStringArray(item.lockedLandmarkIds, 20),
|
||||
lockedConflictIds: toStringArray(item.lockedConflictIds, 20),
|
||||
lockedFactionIds: toStringArray(item.lockedFactionIds, 20),
|
||||
};
|
||||
}
|
||||
|
||||
export function deriveCustomWorldLockStateFromIntent(
|
||||
intent: CustomWorldCreatorIntent | null | undefined,
|
||||
): CustomWorldLockState {
|
||||
return {
|
||||
worldLockedFields: [],
|
||||
lockedCharacterIds:
|
||||
intent?.keyCharacters
|
||||
.filter((entry) => entry.locked)
|
||||
.map((entry) => entry.id) ?? [],
|
||||
lockedLandmarkIds:
|
||||
intent?.keyLandmarks
|
||||
.filter((entry) => entry.locked)
|
||||
.map((entry) => entry.id) ?? [],
|
||||
lockedConflictIds: [],
|
||||
lockedFactionIds:
|
||||
intent?.keyFactions
|
||||
.filter((entry) => entry.locked)
|
||||
.map((entry) => entry.id) ?? [],
|
||||
};
|
||||
}
|
||||
|
||||
export function hasMeaningfulCustomWorldCreatorIntent(
|
||||
intent: CustomWorldCreatorIntent | null | undefined,
|
||||
) {
|
||||
return Boolean(
|
||||
intent &&
|
||||
(intent.rawSettingText ||
|
||||
intent.worldHook ||
|
||||
intent.themeKeywords.length > 0 ||
|
||||
intent.toneDirectives.length > 0 ||
|
||||
intent.playerPremise ||
|
||||
intent.openingSituation ||
|
||||
intent.coreConflicts.length > 0 ||
|
||||
intent.keyFactions.length > 0 ||
|
||||
intent.keyCharacters.length > 0 ||
|
||||
intent.keyLandmarks.length > 0 ||
|
||||
intent.iconicElements.length > 0 ||
|
||||
intent.forbiddenDirectives.length > 0),
|
||||
);
|
||||
}
|
||||
|
||||
function buildAnchorLine(label: string, content: string) {
|
||||
return content ? `${label}:${content}` : '';
|
||||
}
|
||||
|
||||
export function buildCustomWorldCreatorIntentFoundationText(
|
||||
intent: CustomWorldCreatorIntent | null | undefined,
|
||||
) {
|
||||
if (!hasMeaningfulCustomWorldCreatorIntent(intent)) {
|
||||
return '';
|
||||
}
|
||||
|
||||
const relationshipSeed = intent?.keyCharacters[0];
|
||||
const relationshipText = relationshipSeed
|
||||
? [
|
||||
relationshipSeed.name,
|
||||
relationshipSeed.role,
|
||||
relationshipSeed.relationToPlayer
|
||||
? `与玩家 ${relationshipSeed.relationToPlayer}`
|
||||
: '',
|
||||
relationshipSeed.hiddenHook ? `暗线 ${relationshipSeed.hiddenHook}` : '',
|
||||
]
|
||||
.filter(Boolean)
|
||||
.join(' · ')
|
||||
: '';
|
||||
const playerOpeningText = [intent?.playerPremise || '', intent?.openingSituation || '']
|
||||
.filter(Boolean)
|
||||
.join(';');
|
||||
const themeToneText = [
|
||||
intent?.themeKeywords.join('、') || '',
|
||||
intent?.toneDirectives.join('、') || '',
|
||||
]
|
||||
.filter(Boolean)
|
||||
.join(' / ');
|
||||
|
||||
return [
|
||||
buildAnchorLine('世界一句话', intent?.worldHook || ''),
|
||||
buildAnchorLine('玩家开局', playerOpeningText),
|
||||
buildAnchorLine('主题气质', themeToneText),
|
||||
buildAnchorLine('核心冲突', intent?.coreConflicts.join(';') || ''),
|
||||
buildAnchorLine('关键关系', relationshipText),
|
||||
buildAnchorLine('标志元素', intent?.iconicElements.join('、') || ''),
|
||||
]
|
||||
.filter(Boolean)
|
||||
.join('\n');
|
||||
}
|
||||
|
||||
export function buildCustomWorldCreatorIntentDisplayText(
|
||||
intent: CustomWorldCreatorIntent | null | undefined,
|
||||
) {
|
||||
if (!hasMeaningfulCustomWorldCreatorIntent(intent)) {
|
||||
return '';
|
||||
}
|
||||
|
||||
const lines = [
|
||||
intent?.worldHook ? `世界一句话:${intent.worldHook}` : '',
|
||||
intent?.rawSettingText ? `补充设定:${intent.rawSettingText}` : '',
|
||||
buildAnchorLine('主题关键词', intent?.themeKeywords.join('、') || ''),
|
||||
buildAnchorLine('世界气质', intent?.toneDirectives.join('、') || ''),
|
||||
buildAnchorLine('玩家是谁', intent?.playerPremise || ''),
|
||||
buildAnchorLine('开局处境', intent?.openingSituation || ''),
|
||||
buildAnchorLine('核心冲突', intent?.coreConflicts.join('、') || ''),
|
||||
buildAnchorLine(
|
||||
'关键势力',
|
||||
intent?.keyFactions
|
||||
.map((entry) =>
|
||||
[entry.name, entry.publicGoal, entry.tension]
|
||||
.filter(Boolean)
|
||||
.join(' / '),
|
||||
)
|
||||
.filter(Boolean)
|
||||
.join(';') || '',
|
||||
),
|
||||
buildAnchorLine(
|
||||
'关键角色',
|
||||
intent?.keyCharacters
|
||||
.map((entry) =>
|
||||
[
|
||||
entry.name,
|
||||
entry.role,
|
||||
entry.publicMask,
|
||||
entry.hiddenHook ? `暗线 ${entry.hiddenHook}` : '',
|
||||
]
|
||||
.filter(Boolean)
|
||||
.join(' / '),
|
||||
)
|
||||
.filter(Boolean)
|
||||
.join(';') || '',
|
||||
),
|
||||
buildAnchorLine(
|
||||
'关键地点',
|
||||
intent?.keyLandmarks
|
||||
.map((entry) =>
|
||||
[entry.name, entry.purpose, entry.mood].filter(Boolean).join(' / '),
|
||||
)
|
||||
.filter(Boolean)
|
||||
.join(';') || '',
|
||||
),
|
||||
buildAnchorLine('标志性要素', intent?.iconicElements.join('、') || ''),
|
||||
buildAnchorLine('禁止事项', intent?.forbiddenDirectives.join('、') || ''),
|
||||
].filter(Boolean);
|
||||
|
||||
return lines.join('\n');
|
||||
}
|
||||
|
||||
export function buildCustomWorldCreatorIntentGenerationText(
|
||||
intent: CustomWorldCreatorIntent | null | undefined,
|
||||
) {
|
||||
if (!hasMeaningfulCustomWorldCreatorIntent(intent)) {
|
||||
return '';
|
||||
}
|
||||
|
||||
const sections = [
|
||||
buildAnchorLine('世界核心命题', intent?.worldHook || ''),
|
||||
buildAnchorLine('补充设定原文', intent?.rawSettingText || ''),
|
||||
buildAnchorLine('主题关键词', intent?.themeKeywords.join('、') || ''),
|
||||
buildAnchorLine('情绪与气质', intent?.toneDirectives.join('、') || ''),
|
||||
buildAnchorLine('玩家身份', intent?.playerPremise || ''),
|
||||
buildAnchorLine('开局处境', intent?.openingSituation || ''),
|
||||
buildAnchorLine('核心冲突', intent?.coreConflicts.join('、') || ''),
|
||||
buildAnchorLine(
|
||||
'关键势力锚点',
|
||||
intent?.keyFactions
|
||||
.map((entry) =>
|
||||
[
|
||||
entry.name,
|
||||
entry.publicGoal ? `目标 ${entry.publicGoal}` : '',
|
||||
entry.tension ? `张力 ${entry.tension}` : '',
|
||||
entry.notes ? `补充 ${entry.notes}` : '',
|
||||
]
|
||||
.filter(Boolean)
|
||||
.join(';'),
|
||||
)
|
||||
.filter(Boolean)
|
||||
.join('\n') || '',
|
||||
),
|
||||
buildAnchorLine(
|
||||
'关键角色锚点',
|
||||
intent?.keyCharacters
|
||||
.map((entry) =>
|
||||
[
|
||||
entry.name,
|
||||
entry.role ? `身份 ${entry.role}` : '',
|
||||
entry.publicMask ? `表面 ${entry.publicMask}` : '',
|
||||
entry.hiddenHook ? `暗线 ${entry.hiddenHook}` : '',
|
||||
entry.relationToPlayer ? `与玩家 ${entry.relationToPlayer}` : '',
|
||||
entry.notes ? `补充 ${entry.notes}` : '',
|
||||
]
|
||||
.filter(Boolean)
|
||||
.join(';'),
|
||||
)
|
||||
.filter(Boolean)
|
||||
.join('\n') || '',
|
||||
),
|
||||
buildAnchorLine(
|
||||
'关键地点锚点',
|
||||
intent?.keyLandmarks
|
||||
.map((entry) =>
|
||||
[
|
||||
entry.name,
|
||||
entry.purpose ? `作用 ${entry.purpose}` : '',
|
||||
entry.mood ? `氛围 ${entry.mood}` : '',
|
||||
entry.secret ? `秘密 ${entry.secret}` : '',
|
||||
]
|
||||
.filter(Boolean)
|
||||
.join(';'),
|
||||
)
|
||||
.filter(Boolean)
|
||||
.join('\n') || '',
|
||||
),
|
||||
buildAnchorLine('标志性要素', intent?.iconicElements.join('、') || ''),
|
||||
buildAnchorLine('禁止事项', intent?.forbiddenDirectives.join('、') || ''),
|
||||
].filter(Boolean);
|
||||
|
||||
return sections.join('\n\n');
|
||||
}
|
||||
|
||||
function buildCharacterAnchorSummary(entry: CreatorCharacterSeed): ActorAnchor {
|
||||
const summary = clampText(
|
||||
[
|
||||
entry.role,
|
||||
entry.publicMask,
|
||||
entry.hiddenHook ? `暗线 ${entry.hiddenHook}` : '',
|
||||
entry.relationToPlayer ? `与玩家 ${entry.relationToPlayer}` : '',
|
||||
]
|
||||
.filter(Boolean)
|
||||
.join(';'),
|
||||
72,
|
||||
);
|
||||
|
||||
return {
|
||||
id: entry.id,
|
||||
name: entry.name || '未命名关键角色',
|
||||
summary,
|
||||
};
|
||||
}
|
||||
|
||||
function buildLandmarkAnchorSummary(
|
||||
entry: CreatorLandmarkSeed,
|
||||
): LandmarkAnchor {
|
||||
const summary = clampText(
|
||||
[entry.purpose, entry.mood, entry.secret ? `秘密 ${entry.secret}` : '']
|
||||
.filter(Boolean)
|
||||
.join(';'),
|
||||
72,
|
||||
);
|
||||
|
||||
return {
|
||||
id: entry.id,
|
||||
name: entry.name || '未命名关键地点',
|
||||
summary,
|
||||
};
|
||||
}
|
||||
|
||||
export function buildCustomWorldAnchorPackFromIntent(
|
||||
intent: CustomWorldCreatorIntent | null | undefined,
|
||||
): CustomWorldAnchorPack | null {
|
||||
if (!hasMeaningfulCustomWorldCreatorIntent(intent)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const lockedAnchorIds = [
|
||||
...(intent?.keyCharacters
|
||||
.filter((entry) => entry.locked)
|
||||
.map((entry) => entry.id) ?? []),
|
||||
...(intent?.keyLandmarks
|
||||
.filter((entry) => entry.locked)
|
||||
.map((entry) => entry.id) ?? []),
|
||||
...(intent?.keyFactions
|
||||
.filter((entry) => entry.locked)
|
||||
.map((entry) => entry.id) ?? []),
|
||||
];
|
||||
|
||||
return {
|
||||
worldSummary: clampText(
|
||||
intent?.worldHook || intent?.rawSettingText || '',
|
||||
96,
|
||||
),
|
||||
creatorIntentSummary: clampText(
|
||||
buildCustomWorldCreatorIntentDisplayText(intent),
|
||||
240,
|
||||
),
|
||||
lockedAnchorIds,
|
||||
keyConflictSummaries:
|
||||
intent?.coreConflicts.map((entry) => clampText(entry, 48)) ?? [],
|
||||
keyFactionSummaries:
|
||||
intent?.keyFactions.map((entry) =>
|
||||
clampText(
|
||||
[entry.name, entry.publicGoal, entry.tension]
|
||||
.filter(Boolean)
|
||||
.join(';'),
|
||||
72,
|
||||
),
|
||||
) ?? [],
|
||||
keyCharacterAnchors:
|
||||
intent?.keyCharacters.map((entry) =>
|
||||
buildCharacterAnchorSummary(entry),
|
||||
) ?? [],
|
||||
keyLandmarkAnchors:
|
||||
intent?.keyLandmarks.map((entry) => buildLandmarkAnchorSummary(entry)) ??
|
||||
[],
|
||||
motifDirectives: [
|
||||
...(intent?.themeKeywords ?? []),
|
||||
...(intent?.toneDirectives ?? []),
|
||||
...(intent?.iconicElements ?? []),
|
||||
].slice(0, 12),
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user