This commit is contained in:
67
src/hooks/useCombatFlow.ts
Normal file
67
src/hooks/useCombatFlow.ts
Normal file
@@ -0,0 +1,67 @@
|
||||
import type { Dispatch, SetStateAction } from 'react';
|
||||
|
||||
import type {
|
||||
Character,
|
||||
GameState,
|
||||
StoryOption,
|
||||
} from '../types';
|
||||
import {
|
||||
applyRecoveryEffectToState,
|
||||
type BattlePlan,
|
||||
buildBattlePlan as buildBattlePlanFromEngine,
|
||||
} from './combat/battlePlan';
|
||||
import { createCombatPlayback } from './combat/playback';
|
||||
import type { EscapePlaybackSync } from './combat/escapeFlow';
|
||||
import {
|
||||
buildResolvedChoiceState as buildResolvedChoiceStateFromEngine,
|
||||
type ResolvedChoiceState,
|
||||
} from './combat/resolvedChoice';
|
||||
export { buildSkillEffects } from './combat/skillEffects';
|
||||
export type { ResolvedChoiceState } from './combat/resolvedChoice';
|
||||
|
||||
const TOTAL_SEQUENCE_MS = 6000;
|
||||
const TURN_VISUAL_MS = 820;
|
||||
const RESET_STAGE_MS = 260;
|
||||
const MIN_TURN_COUNT = 6;
|
||||
|
||||
export type ResolvedChoicePlaybackSync = EscapePlaybackSync;
|
||||
void applyRecoveryEffectToState;
|
||||
|
||||
export function useCombatFlow({
|
||||
setGameState,
|
||||
}: {
|
||||
setGameState: Dispatch<SetStateAction<GameState>>;
|
||||
}) {
|
||||
const buildBattlePlan = (state: GameState, option: StoryOption, character: Character): BattlePlan =>
|
||||
buildBattlePlanFromEngine({
|
||||
state,
|
||||
option,
|
||||
character,
|
||||
totalSequenceMs: TOTAL_SEQUENCE_MS,
|
||||
turnVisualMs: TURN_VISUAL_MS,
|
||||
resetStageMs: RESET_STAGE_MS,
|
||||
minTurnCount: MIN_TURN_COUNT,
|
||||
});
|
||||
|
||||
const buildResolvedChoiceState = (
|
||||
state: GameState,
|
||||
option: StoryOption,
|
||||
character: Character,
|
||||
): ResolvedChoiceState => buildResolvedChoiceStateFromEngine({
|
||||
state,
|
||||
option,
|
||||
character,
|
||||
buildBattlePlan,
|
||||
});
|
||||
|
||||
const { playResolvedChoice } = createCombatPlayback({
|
||||
setGameState,
|
||||
turnVisualMs: TURN_VISUAL_MS,
|
||||
resetStageMs: RESET_STAGE_MS,
|
||||
});
|
||||
|
||||
return {
|
||||
buildResolvedChoiceState,
|
||||
playResolvedChoice,
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user