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155
src/data/playerProgression.ts
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155
src/data/playerProgression.ts
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import type { PlayerProgressionState } from '../types';
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export interface LevelBenchmark {
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level: number;
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xpToNextLevel: number;
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cumulativeXpRequired: number;
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referenceStrength: number;
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baseHp: number;
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baseMana: number;
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baselineDamageScale: number;
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}
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export const MAX_PLAYER_LEVEL = 20;
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function clampNonNegativeInteger(value: unknown) {
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if (typeof value !== 'number' || !Number.isFinite(value)) {
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return 0;
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}
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return Math.max(0, Math.floor(value));
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}
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function clampLevel(value: unknown) {
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if (typeof value !== 'number' || !Number.isFinite(value)) {
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return 1;
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}
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return Math.min(MAX_PLAYER_LEVEL, Math.max(1, Math.floor(value)));
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}
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function roundMetric(value: number, digits = 3) {
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return Number(value.toFixed(digits));
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}
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function computeXpToNextLevel(level: number) {
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const scale = Math.max(0, level - 1);
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return 60 + 20 * scale + 8 * scale * scale;
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}
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function buildLevelBenchmarks(maxLevel: number) {
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const benchmarks: LevelBenchmark[] = [];
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let cumulativeXpRequired = 0;
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for (let level = 1; level <= maxLevel; level += 1) {
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const scale = level - 1;
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const xpToNextLevel = level >= maxLevel ? 0 : computeXpToNextLevel(level);
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benchmarks.push({
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level,
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xpToNextLevel,
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cumulativeXpRequired,
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referenceStrength: 100 + 16 * scale + 6 * scale * scale,
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baseHp: 180 + 24 * scale + 10 * scale * scale,
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baseMana: 80 + 14 * scale + 6 * scale * scale,
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baselineDamageScale: roundMetric(1 + 0.12 * scale + 0.03 * scale * scale),
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});
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cumulativeXpRequired += xpToNextLevel;
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}
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return benchmarks;
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}
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const LEVEL_BENCHMARKS = buildLevelBenchmarks(MAX_PLAYER_LEVEL);
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const LEVEL_BENCHMARKS_BY_LEVEL = new Map(
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LEVEL_BENCHMARKS.map((benchmark) => [benchmark.level, benchmark]),
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);
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export function getLevelBenchmark(level: number) {
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return (
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LEVEL_BENCHMARKS_BY_LEVEL.get(clampLevel(level)) ?? LEVEL_BENCHMARKS[0]!
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);
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}
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export function getPlayerXpToNextLevel(level: number) {
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return getLevelBenchmark(level).xpToNextLevel;
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}
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function resolveLevelFromTotalXp(totalXp: number) {
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let resolvedLevel = 1;
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for (let level = 2; level <= MAX_PLAYER_LEVEL; level += 1) {
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if (totalXp < getLevelBenchmark(level).cumulativeXpRequired) {
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break;
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}
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resolvedLevel = level;
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}
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return resolvedLevel;
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}
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function buildProgressionStateFromTotalXp(
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totalXp: number,
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lastGrantedSource: PlayerProgressionState['lastGrantedSource'] = null,
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): PlayerProgressionState {
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const normalizedTotalXp = clampNonNegativeInteger(totalXp);
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const level = resolveLevelFromTotalXp(normalizedTotalXp);
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const benchmark = getLevelBenchmark(level);
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if (level >= MAX_PLAYER_LEVEL) {
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return {
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level,
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currentLevelXp: 0,
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totalXp: normalizedTotalXp,
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xpToNextLevel: 0,
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pendingLevelUps: 0,
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lastGrantedSource,
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};
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}
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return {
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level,
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currentLevelXp: Math.max(
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0,
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normalizedTotalXp - benchmark.cumulativeXpRequired,
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),
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totalXp: normalizedTotalXp,
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xpToNextLevel: benchmark.xpToNextLevel,
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pendingLevelUps: 0,
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lastGrantedSource,
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};
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}
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export function createInitialPlayerProgressionState(): PlayerProgressionState {
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return buildProgressionStateFromTotalXp(0);
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}
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export function normalizePlayerProgressionState(
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value: Partial<PlayerProgressionState> | null | undefined,
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): PlayerProgressionState {
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if (!value) {
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return createInitialPlayerProgressionState();
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}
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const explicitLevel = clampLevel(value.level);
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const explicitCurrentLevelXp = clampNonNegativeInteger(value.currentLevelXp);
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const totalXp = clampNonNegativeInteger(value.totalXp);
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const hasExplicitProgress = explicitLevel > 1 || explicitCurrentLevelXp > 0;
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const derivedTotalXp =
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totalXp > 0 || !hasExplicitProgress
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? totalXp
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: getLevelBenchmark(explicitLevel).cumulativeXpRequired +
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Math.min(explicitCurrentLevelXp, getPlayerXpToNextLevel(explicitLevel));
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const lastGrantedSource =
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value.lastGrantedSource === 'quest' ||
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value.lastGrantedSource === 'hostile_npc'
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? value.lastGrantedSource
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: null;
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return {
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...buildProgressionStateFromTotalXp(derivedTotalXp, lastGrantedSource),
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pendingLevelUps: clampNonNegativeInteger(value.pendingLevelUps),
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};
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}
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