This commit is contained in:
50
src/data/functionCatalog/state/index.ts
Normal file
50
src/data/functionCatalog/state/index.ts
Normal file
@@ -0,0 +1,50 @@
|
||||
import type { StateFunctionSource } from '../types';
|
||||
import { BATTLE_ALL_IN_CRUSH_FUNCTION_SOURCE } from './battleAllInCrush';
|
||||
import { BATTLE_ATTACK_BASIC_FUNCTION } from './battleAttackBasic';
|
||||
import { BATTLE_ESCAPE_BREAKOUT_FUNCTION_SOURCE } from './battleEscapeBreakout';
|
||||
import { BATTLE_FEINT_STEP_FUNCTION_SOURCE } from './battleFeintStep';
|
||||
import { BATTLE_FINISHER_WINDOW_FUNCTION_SOURCE } from './battleFinisherWindow';
|
||||
import { BATTLE_GUARD_BREAK_FUNCTION_SOURCE } from './battleGuardBreak';
|
||||
import { BATTLE_PROBE_PRESSURE_FUNCTION_SOURCE } from './battleProbePressure';
|
||||
import { BATTLE_RECOVER_BREATH_FUNCTION_SOURCE } from './battleRecoverBreath';
|
||||
import { BATTLE_USE_SKILL_FUNCTION } from './battleUseSkill';
|
||||
import { IDLE_CALL_OUT_FUNCTION_SOURCE } from './idleCallOut';
|
||||
import { IDLE_EXPLORE_FORWARD_FUNCTION_SOURCE } from './idleExploreForward';
|
||||
import { IDLE_FOLLOW_CLUE_FUNCTION_SOURCE } from './idleFollowClue';
|
||||
import { IDLE_OBSERVE_SIGNS_FUNCTION_SOURCE } from './idleObserveSigns';
|
||||
import { IDLE_REST_FOCUS_FUNCTION_SOURCE } from './idleRestFocus';
|
||||
import { IDLE_TRAVEL_NEXT_SCENE_FUNCTION_SOURCE } from './idleTravelNextScene';
|
||||
|
||||
export const STATE_FUNCTION_SOURCES: StateFunctionSource[] = [
|
||||
BATTLE_ALL_IN_CRUSH_FUNCTION_SOURCE,
|
||||
BATTLE_GUARD_BREAK_FUNCTION_SOURCE,
|
||||
BATTLE_PROBE_PRESSURE_FUNCTION_SOURCE,
|
||||
BATTLE_FEINT_STEP_FUNCTION_SOURCE,
|
||||
BATTLE_RECOVER_BREATH_FUNCTION_SOURCE,
|
||||
BATTLE_FINISHER_WINDOW_FUNCTION_SOURCE,
|
||||
BATTLE_ESCAPE_BREAKOUT_FUNCTION_SOURCE,
|
||||
IDLE_EXPLORE_FORWARD_FUNCTION_SOURCE,
|
||||
IDLE_TRAVEL_NEXT_SCENE_FUNCTION_SOURCE,
|
||||
IDLE_REST_FOCUS_FUNCTION_SOURCE,
|
||||
IDLE_OBSERVE_SIGNS_FUNCTION_SOURCE,
|
||||
IDLE_FOLLOW_CLUE_FUNCTION_SOURCE,
|
||||
IDLE_CALL_OUT_FUNCTION_SOURCE,
|
||||
];
|
||||
|
||||
export const STATE_FUNCTION_DEFINITIONS = STATE_FUNCTION_SOURCES.map(
|
||||
(source) => source.definition,
|
||||
);
|
||||
|
||||
export const STATE_FUNCTION_PROMPT_DESCRIPTIONS = Object.fromEntries(
|
||||
STATE_FUNCTION_SOURCES.map((source) => [
|
||||
source.definition.id,
|
||||
source.promptDescription,
|
||||
]),
|
||||
) as Record<string, string>;
|
||||
|
||||
export const STATE_FUNCTION_DOCUMENTATION = [
|
||||
BATTLE_ATTACK_BASIC_FUNCTION,
|
||||
BATTLE_USE_SKILL_FUNCTION,
|
||||
...STATE_FUNCTION_SOURCES.map((source) => source.documentation),
|
||||
];
|
||||
|
||||
Reference in New Issue
Block a user