This commit is contained in:
915
src/data/buildDamage.ts
Normal file
915
src/data/buildDamage.ts
Normal file
@@ -0,0 +1,915 @@
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import type {
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AttributeVector,
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Character,
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CustomWorldProfile,
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EquipmentLoadout,
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GameState,
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InventoryItem,
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SceneHostileNpc,
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TimedBuildBuff,
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WorldAttributeSchema,
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} from '../types';
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import { WorldType } from '../types';
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import {
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resolveCriticalStrike,
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resolveRoleCombatStats,
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} from './attributeCombat';
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import {
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resolveAttributeSchema,
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resolveCharacterAttributeProfile,
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} from './attributeResolver';
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import { normalizeAttributeVector } from './attributeValidation';
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import { getBuildTagAttributeSimilarityProfile } from './buildTagAttributeAffinity';
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import {
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buildSetBuildTagLabel,
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getBuildTagDefinition,
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getCharacterCombatTags,
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getSceneMonsterCombatTags,
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getTimedBuildBuffTags,
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normalizeBuildRole,
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normalizeBuildTags,
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} from './buildTags';
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import { getRuntimeCustomWorldProfile } from './customWorldRuntime';
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import { getEquipmentBonuses } from './equipmentEffects';
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const MAX_ACTIVE_BUILD_TAGS = 8;
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export const BASE_TAG_BONUS = 0.12;
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export const MAX_BUILD_BONUS = 0.6;
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export type BuildContributionQuality =
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| 'common'
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| 'fine'
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| 'rare'
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| 'epic'
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| 'legendary';
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export type BuildContributionResourceLabels = {
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maxHp?: string | null;
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maxMp?: string | null;
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};
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export type BuildTagSource =
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| 'buff'
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| 'character'
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| 'weapon'
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| 'armor'
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| 'relic'
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| 'set'
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| 'monster';
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type ResolvedBuildTag = {
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label: string;
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source: BuildTagSource;
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priority: number;
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relatedTags?: string[];
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};
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export type BuildContributionRow = {
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label: string;
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source: BuildTagSource;
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fitScore: number;
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sourceCoefficient: number;
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bonusDelta: number;
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attributeSimilarities: AttributeVector;
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attributeWeights: AttributeVector;
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attributeContributions: AttributeVector;
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attributeModifierDeltas: AttributeVector;
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};
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export type BuildDamageBreakdown = {
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tags: string[];
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baseTagCount: number;
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buildDamageBonus: number;
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buildDamageMultiplier: number;
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rows: BuildContributionRow[];
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};
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export type BuildContributionAttributeRow = {
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slotId: string;
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label: string;
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definition: string;
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similarity: number;
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weight: number;
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value: number;
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modifierDelta: number;
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percent: number;
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};
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export type OutgoingDamageResult = {
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damage: number;
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isCritical: boolean;
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critChance: number;
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critDamageMultiplier: number;
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attackPowerMultiplier: number;
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};
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type BuildContributionTarget = {
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slotId: string;
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label: string;
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definition: string;
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};
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type ResolvedTagAffinity = {
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rawSimilarity: AttributeVector;
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};
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const BUILD_CONTRIBUTION_QUALITY_LEVELS: Array<{
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tier: BuildContributionQuality;
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label: string;
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minimumBonus: number;
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colorRatio: number;
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}> = [
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{ tier: 'legendary', label: '传说', minimumBonus: 0.06, colorRatio: 1 },
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{ tier: 'epic', label: '史诗', minimumBonus: 0.045, colorRatio: 0.78 },
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{ tier: 'rare', label: '稀有', minimumBonus: 0.03, colorRatio: 0.56 },
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{ tier: 'fine', label: '优秀', minimumBonus: 0.018, colorRatio: 0.32 },
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{ tier: 'common', label: '普通', minimumBonus: 0, colorRatio: 0.08 },
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];
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function clamp(value: number, min: number, max: number) {
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return Math.min(max, Math.max(min, value));
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}
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function roundNumber(value: number, digits = 4) {
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const factor = 10 ** digits;
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return Math.round(value * factor) / factor;
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}
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function getSourceCoefficient(source: BuildTagSource) {
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switch (source) {
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case 'buff':
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return 1;
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case 'character':
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return 0.9;
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case 'weapon':
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return 0.85;
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case 'armor':
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return 0.75;
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case 'relic':
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return 0.8;
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case 'set':
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return 0.9;
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case 'monster':
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return 0.88;
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default:
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return 0.8;
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}
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}
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function pushTag(
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target: ResolvedBuildTag[],
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label: string | null | undefined,
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source: BuildTagSource,
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priority: number,
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relatedTags?: string[],
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) {
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const normalizedLabel = label?.trim();
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if (!normalizedLabel) return;
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target.push({
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label: normalizedLabel,
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source,
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priority,
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relatedTags:
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relatedTags && relatedTags.length > 0 ? [...relatedTags] : undefined,
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});
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}
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function getItemBuildTags(item: InventoryItem | null) {
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if (!item?.buildProfile) return [];
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return normalizeBuildTags([
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normalizeBuildRole(item.buildProfile.role),
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...(item.buildProfile.tags ?? []),
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]);
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}
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function getLoadoutBuildTags(loadout: EquipmentLoadout | null | undefined) {
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if (!loadout) return [];
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const tags: ResolvedBuildTag[] = [];
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const setPieces = new Map<
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string,
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{ count: number; tags: string[]; setName: string }
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>();
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(
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[
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['weapon', loadout.weapon],
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['armor', loadout.armor],
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['relic', loadout.relic],
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] as const
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).forEach(([slotId, item]) => {
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if (!item) return;
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const itemTags = getItemBuildTags(item);
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itemTags.forEach((tag) => pushTag(tags, tag, slotId, 60));
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const setId = item.buildProfile?.setId?.trim();
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const setName = item.buildProfile?.setName?.trim();
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if (!setId || !setName) return;
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const entry = setPieces.get(setId) ?? {
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count: 0,
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tags: [],
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setName,
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};
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entry.count += 1;
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entry.tags = [...new Set([...entry.tags, ...itemTags])];
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setPieces.set(setId, entry);
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});
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setPieces.forEach((entry) => {
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if (entry.count < 2) return;
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pushTag(
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tags,
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buildSetBuildTagLabel(entry.setName, entry.count),
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'set',
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entry.count >= 3 ? 70 : 65,
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entry.tags,
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);
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});
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return tags;
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}
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function dedupeAndLimitTags(tags: ResolvedBuildTag[]) {
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const bestByLabel = new Map<string, ResolvedBuildTag>();
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tags.forEach((tag) => {
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const existing = bestByLabel.get(tag.label);
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if (!existing || tag.priority > existing.priority) {
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bestByLabel.set(tag.label, tag);
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}
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});
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return [...bestByLabel.values()]
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.sort(
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(left, right) =>
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right.priority - left.priority ||
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left.label.localeCompare(right.label, 'zh-CN'),
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)
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.slice(0, MAX_ACTIVE_BUILD_TAGS);
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}
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function averageAttributeVectors(
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vectors: AttributeVector[],
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slotIds: readonly string[],
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) {
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if (vectors.length === 0) {
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const evenShare = 1 / Math.max(slotIds.length, 1);
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return Object.fromEntries(slotIds.map((slotId) => [slotId, evenShare]));
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}
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return Object.fromEntries(
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slotIds.map((slotId) => [
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slotId,
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roundNumber(
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vectors.reduce((sum, vector) => sum + (vector[slotId] ?? 0), 0) /
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vectors.length,
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4,
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),
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]),
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);
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}
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function resolveTagAffinity(
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tag: ResolvedBuildTag,
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schema: WorldAttributeSchema,
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) {
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const definition = getBuildTagDefinition(tag.label);
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if (definition) {
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return {
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rawSimilarity: getBuildTagAttributeSimilarityProfile(
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definition.id,
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schema,
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).rawSimilarity,
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} satisfies ResolvedTagAffinity;
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}
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const relatedSchemaAffinities = (tag.relatedTags ?? []).flatMap(
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(relatedTag) => {
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const relatedDefinition = getBuildTagDefinition(relatedTag);
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if (!relatedDefinition) {
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return [];
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}
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return [
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getBuildTagAttributeSimilarityProfile(relatedDefinition.id, schema)
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.rawSimilarity,
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];
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},
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);
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const rawSimilarity = averageAttributeVectors(
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relatedSchemaAffinities,
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schema.slots.map((slot) => slot.slotId),
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);
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return {
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rawSimilarity,
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} satisfies ResolvedTagAffinity;
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}
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function resolveContributionTargets(
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schema: WorldAttributeSchema,
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_resourceLabels?: BuildContributionResourceLabels | null,
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) {
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return schema.slots.map((slot) => ({
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slotId: slot.slotId,
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label: slot.name,
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definition: slot.definition,
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})) satisfies BuildContributionTarget[];
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}
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function buildAttributeContributions(
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tagAffinity: ResolvedTagAffinity,
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schema: WorldAttributeSchema,
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sourceCoefficient: number,
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resourceLabels?: BuildContributionResourceLabels | null,
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) {
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const targets = resolveContributionTargets(schema, resourceLabels);
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const slotIds = targets.map((target) => target.slotId);
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const rawSimilarity = Object.fromEntries(
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targets.map((target) => {
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return [
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target.slotId,
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roundNumber(tagAffinity.rawSimilarity[target.slotId] ?? 0, 4),
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];
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}),
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);
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const normalizedAffinity = normalizeAttributeVector(rawSimilarity, slotIds);
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const effectiveSlotIds = new Set(
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[...slotIds]
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.sort((left, right) => {
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const difference =
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(normalizedAffinity[right] ?? 0) - (normalizedAffinity[left] ?? 0);
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if (Math.abs(difference) > 0.0001) {
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return difference;
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}
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return left.localeCompare(right, 'zh-CN');
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})
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.slice(0, 2),
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);
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const attributeContributions = Object.fromEntries(
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slotIds.map((slotId) => [
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slotId,
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roundNumber(
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effectiveSlotIds.has(slotId) ? (normalizedAffinity[slotId] ?? 0) : 0,
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4,
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),
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]),
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);
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const attributeWeights = Object.fromEntries(
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slotIds.map((slotId) => [
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slotId,
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roundNumber(
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effectiveSlotIds.has(slotId) ? (normalizedAffinity[slotId] ?? 0) : 0,
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4,
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),
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]),
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);
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const attributeModifierDeltas = Object.fromEntries(
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slotIds.map((slotId) => [
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slotId,
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roundNumber(
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BASE_TAG_BONUS *
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sourceCoefficient *
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(attributeContributions[slotId] ?? 0),
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4,
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),
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]),
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);
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const fitScore = roundNumber(
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slotIds.reduce(
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(sum, slotId) => sum + (attributeContributions[slotId] ?? 0),
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0,
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),
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4,
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);
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return {
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fitScore,
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attributeWeights,
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normalizedAffinity,
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attributeContributions,
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attributeModifierDeltas,
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};
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}
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function buildBreakdownFromTags(
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tags: ResolvedBuildTag[],
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schema: WorldAttributeSchema,
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resourceLabels?: BuildContributionResourceLabels | null,
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): BuildDamageBreakdown {
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if (tags.length === 0) {
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return {
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tags: [],
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baseTagCount: 0,
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buildDamageBonus: 0,
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buildDamageMultiplier: 1,
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rows: [],
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};
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}
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const rows = tags.map((currentTag) => {
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const tagAffinity = resolveTagAffinity(currentTag, schema);
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const sourceCoefficient = getSourceCoefficient(currentTag.source);
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const {
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fitScore,
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attributeWeights,
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normalizedAffinity,
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attributeContributions,
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attributeModifierDeltas,
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} = buildAttributeContributions(
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tagAffinity,
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schema,
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sourceCoefficient,
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resourceLabels,
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);
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const bonusDelta = roundNumber(
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Object.values(attributeModifierDeltas).reduce(
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(sum, value) => sum + value,
|
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0,
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),
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4,
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||||
);
|
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|
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return {
|
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label: currentTag.label,
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source: currentTag.source,
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fitScore,
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sourceCoefficient,
|
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bonusDelta,
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attributeSimilarities: normalizedAffinity,
|
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attributeWeights,
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attributeContributions,
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attributeModifierDeltas,
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} satisfies BuildContributionRow;
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});
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const buildDamageBonus = roundNumber(
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clamp(
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rows.reduce((sum, row) => sum + row.bonusDelta, 0),
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0,
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MAX_BUILD_BONUS,
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),
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4,
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||||
);
|
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const buildDamageMultiplier = roundNumber(1 + buildDamageBonus, 4);
|
||||
|
||||
return {
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||||
tags: tags.map((tag) => tag.label),
|
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baseTagCount: tags.length,
|
||||
buildDamageBonus,
|
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buildDamageMultiplier,
|
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rows,
|
||||
};
|
||||
}
|
||||
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export function getBuildSourceLabel(source: BuildTagSource) {
|
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switch (source) {
|
||||
case 'buff':
|
||||
return '\u589e\u76ca';
|
||||
case 'character':
|
||||
return '\u89d2\u8272\u56fa\u6709';
|
||||
case 'weapon':
|
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return '\u6b66\u5668';
|
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case 'armor':
|
||||
return '\u62a4\u7532';
|
||||
case 'relic':
|
||||
return '\u9970\u54c1';
|
||||
case 'set':
|
||||
return '\u5957\u88c5';
|
||||
case 'monster':
|
||||
return '\u602a\u7269';
|
||||
default:
|
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return '\u6807\u7b7e';
|
||||
}
|
||||
}
|
||||
|
||||
export function getBuildContributionQuality(
|
||||
bonusDelta: number,
|
||||
): (typeof BUILD_CONTRIBUTION_QUALITY_LEVELS)[number] {
|
||||
const fallbackLevel =
|
||||
BUILD_CONTRIBUTION_QUALITY_LEVELS[
|
||||
BUILD_CONTRIBUTION_QUALITY_LEVELS.length - 1
|
||||
] ?? BUILD_CONTRIBUTION_QUALITY_LEVELS[0]!;
|
||||
|
||||
return (
|
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BUILD_CONTRIBUTION_QUALITY_LEVELS.find(
|
||||
(level) => bonusDelta >= level.minimumBonus,
|
||||
) ?? fallbackLevel
|
||||
);
|
||||
}
|
||||
|
||||
export function getBuildContributionQualityLabel(bonusDelta: number) {
|
||||
return getBuildContributionQuality(bonusDelta).label;
|
||||
}
|
||||
|
||||
export function getBuildContributionQualityRatio(bonusDelta: number) {
|
||||
return getBuildContributionQuality(bonusDelta).colorRatio;
|
||||
}
|
||||
|
||||
export function formatBuildContributionPercent(value: number, digits = 1) {
|
||||
const percentValue = roundNumber(value * 100, digits);
|
||||
const normalizedDigits = Math.max(0, digits);
|
||||
return `${percentValue >= 0 ? '+' : ''}${percentValue.toFixed(normalizedDigits)}%`;
|
||||
}
|
||||
|
||||
export function getBuildContributionAttributeRows(
|
||||
row: Pick<
|
||||
BuildContributionRow,
|
||||
| 'attributeContributions'
|
||||
| 'attributeModifierDeltas'
|
||||
| 'attributeSimilarities'
|
||||
| 'attributeWeights'
|
||||
>,
|
||||
schema: WorldAttributeSchema,
|
||||
options: {
|
||||
minimumValue?: number;
|
||||
resourceLabels?: BuildContributionResourceLabels | null;
|
||||
} = {},
|
||||
) {
|
||||
const minimumValue = options.minimumValue ?? 0.0001;
|
||||
const totalModifierDelta = Object.values(
|
||||
row.attributeModifierDeltas ?? {},
|
||||
).reduce((sum, value) => sum + value, 0);
|
||||
const targets = resolveContributionTargets(schema, options.resourceLabels);
|
||||
|
||||
return targets
|
||||
.map((target) => {
|
||||
const value = roundNumber(
|
||||
row.attributeContributions[target.slotId] ?? 0,
|
||||
4,
|
||||
);
|
||||
const modifierDelta = roundNumber(
|
||||
row.attributeModifierDeltas?.[target.slotId] ?? 0,
|
||||
4,
|
||||
);
|
||||
const percent =
|
||||
totalModifierDelta > 0
|
||||
? roundNumber(modifierDelta / totalModifierDelta, 4)
|
||||
: 0;
|
||||
|
||||
return {
|
||||
slotId: target.slotId,
|
||||
label: target.label,
|
||||
definition: target.definition,
|
||||
similarity: roundNumber(
|
||||
row.attributeSimilarities?.[target.slotId] ?? 0,
|
||||
4,
|
||||
),
|
||||
weight: roundNumber(row.attributeWeights?.[target.slotId] ?? 0, 4),
|
||||
value,
|
||||
modifierDelta,
|
||||
percent,
|
||||
} satisfies BuildContributionAttributeRow;
|
||||
})
|
||||
.filter(
|
||||
(entry) =>
|
||||
entry.value > minimumValue || entry.modifierDelta > minimumValue,
|
||||
)
|
||||
.sort(
|
||||
(left, right) =>
|
||||
right.modifierDelta - left.modifierDelta ||
|
||||
left.label.localeCompare(right.label, 'zh-CN'),
|
||||
);
|
||||
}
|
||||
|
||||
export function describeBuildContribution(
|
||||
row: Pick<
|
||||
BuildContributionRow,
|
||||
| 'attributeContributions'
|
||||
| 'attributeModifierDeltas'
|
||||
| 'attributeSimilarities'
|
||||
| 'attributeWeights'
|
||||
>,
|
||||
schema: WorldAttributeSchema,
|
||||
options: {
|
||||
limit?: number;
|
||||
resourceLabels?: BuildContributionResourceLabels | null;
|
||||
} = {},
|
||||
) {
|
||||
const limit = options.limit ?? 2;
|
||||
const topRows = getBuildContributionAttributeRows(row, schema, options).slice(
|
||||
0,
|
||||
limit,
|
||||
);
|
||||
if (topRows.length === 0) {
|
||||
return '\u6682\u65e0\u53ef\u89c1\u5c5e\u6027\u52a0\u6210';
|
||||
}
|
||||
|
||||
return topRows
|
||||
.map(
|
||||
(entry) =>
|
||||
`${entry.label} ${formatBuildContributionPercent(entry.modifierDelta)}`,
|
||||
)
|
||||
.join(',');
|
||||
}
|
||||
|
||||
function getPlayerBuffs(gameState: GameState) {
|
||||
return (gameState.activeBuildBuffs ?? []).filter(
|
||||
(buff) => (buff.durationTurns ?? 0) > 0,
|
||||
);
|
||||
}
|
||||
|
||||
export function tickBuildBuffs(buffs: TimedBuildBuff[] | null | undefined) {
|
||||
return (buffs ?? [])
|
||||
.map((buff) => ({
|
||||
...buff,
|
||||
durationTurns: Math.max(0, (buff.durationTurns ?? 0) - 1),
|
||||
}))
|
||||
.filter((buff) => buff.durationTurns > 0);
|
||||
}
|
||||
|
||||
export function appendBuildBuffs(
|
||||
baseBuffs: TimedBuildBuff[] | null | undefined,
|
||||
additions: TimedBuildBuff[] | null | undefined,
|
||||
) {
|
||||
const merged = new Map<string, TimedBuildBuff>();
|
||||
|
||||
[...(baseBuffs ?? []), ...(additions ?? [])].forEach((buff) => {
|
||||
const existing = merged.get(buff.id);
|
||||
if (
|
||||
!existing ||
|
||||
(buff.durationTurns ?? 0) >= (existing.durationTurns ?? 0)
|
||||
) {
|
||||
merged.set(buff.id, {
|
||||
...buff,
|
||||
tags: normalizeBuildTags(buff.tags),
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
return [...merged.values()].filter(
|
||||
(buff) => buff.tags.length > 0 && buff.durationTurns > 0,
|
||||
);
|
||||
}
|
||||
|
||||
export function getPlayerBuildDamageBreakdown(
|
||||
gameState: GameState,
|
||||
character: Character,
|
||||
) {
|
||||
const tags: ResolvedBuildTag[] = [];
|
||||
getTimedBuildBuffTags(getPlayerBuffs(gameState)).forEach((tag) =>
|
||||
pushTag(tags, tag, 'buff', 100),
|
||||
);
|
||||
getCharacterCombatTags(character).forEach((tag) =>
|
||||
pushTag(tags, tag, 'character', 90),
|
||||
);
|
||||
getLoadoutBuildTags(gameState.playerEquipment).forEach((tag) =>
|
||||
tags.push(tag),
|
||||
);
|
||||
|
||||
return buildBreakdownFromTags(
|
||||
dedupeAndLimitTags(tags),
|
||||
resolveAttributeSchema(gameState.worldType, gameState.customWorldProfile),
|
||||
);
|
||||
}
|
||||
|
||||
export function getCompanionBuildDamageBreakdown(
|
||||
character: Character,
|
||||
worldType: WorldType | null = null,
|
||||
customWorldProfile: CustomWorldProfile | null = getRuntimeCustomWorldProfile(),
|
||||
) {
|
||||
const tags: ResolvedBuildTag[] = [];
|
||||
getCharacterCombatTags(character).forEach((tag) =>
|
||||
pushTag(tags, tag, 'character', 90),
|
||||
);
|
||||
const resolvedWorldType =
|
||||
worldType ?? (customWorldProfile ? WorldType.CUSTOM : WorldType.WUXIA);
|
||||
|
||||
return buildBreakdownFromTags(
|
||||
dedupeAndLimitTags(tags),
|
||||
resolveAttributeSchema(resolvedWorldType, customWorldProfile),
|
||||
);
|
||||
}
|
||||
|
||||
export function getMonsterBuildDamageBreakdown(
|
||||
monster: SceneHostileNpc,
|
||||
worldType: WorldType | null = null,
|
||||
customWorldProfile: CustomWorldProfile | null = getRuntimeCustomWorldProfile(),
|
||||
) {
|
||||
const tags: ResolvedBuildTag[] = [];
|
||||
getSceneMonsterCombatTags(monster).forEach((tag) =>
|
||||
pushTag(tags, tag, 'monster', 90),
|
||||
);
|
||||
const resolvedWorldType =
|
||||
worldType ??
|
||||
(monster.attributeProfile?.schemaId?.includes('xianxia')
|
||||
? WorldType.XIANXIA
|
||||
: customWorldProfile
|
||||
? WorldType.CUSTOM
|
||||
: WorldType.WUXIA);
|
||||
|
||||
return buildBreakdownFromTags(
|
||||
dedupeAndLimitTags(tags),
|
||||
resolveAttributeSchema(resolvedWorldType, customWorldProfile),
|
||||
);
|
||||
}
|
||||
|
||||
export function calculateOutgoingDamage(
|
||||
baseDamage: number,
|
||||
options: {
|
||||
functionMultiplier?: number;
|
||||
equipmentMultiplier?: number;
|
||||
buildMultiplier?: number;
|
||||
attackPowerMultiplier?: number;
|
||||
} = {},
|
||||
) {
|
||||
return Math.max(
|
||||
1,
|
||||
Math.round(
|
||||
baseDamage *
|
||||
(options.functionMultiplier ?? 1) *
|
||||
(options.equipmentMultiplier ?? 1) *
|
||||
(options.buildMultiplier ?? 1) *
|
||||
(options.attackPowerMultiplier ?? 1),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
export function calculateOutgoingDamageResult(
|
||||
baseDamage: number,
|
||||
options: {
|
||||
functionMultiplier?: number;
|
||||
equipmentMultiplier?: number;
|
||||
buildMultiplier?: number;
|
||||
attackPowerMultiplier?: number;
|
||||
criticalHit?: boolean;
|
||||
critDamageMultiplier?: number;
|
||||
critChance?: number;
|
||||
} = {},
|
||||
): OutgoingDamageResult {
|
||||
const baseResolvedDamage = calculateOutgoingDamage(baseDamage, options);
|
||||
const isCritical = options.criticalHit ?? false;
|
||||
const critDamageMultiplier = options.critDamageMultiplier ?? 1;
|
||||
|
||||
return {
|
||||
damage: Math.max(
|
||||
1,
|
||||
Math.round(baseResolvedDamage * (isCritical ? critDamageMultiplier : 1)),
|
||||
),
|
||||
isCritical,
|
||||
critChance: options.critChance ?? 0,
|
||||
critDamageMultiplier,
|
||||
attackPowerMultiplier: options.attackPowerMultiplier ?? 1,
|
||||
};
|
||||
}
|
||||
|
||||
export function resolvePlayerOutgoingDamage(
|
||||
gameState: GameState,
|
||||
character: Character,
|
||||
baseDamage: number,
|
||||
functionMultiplier = 1,
|
||||
) {
|
||||
const attributeProfile = resolveCharacterAttributeProfile(
|
||||
character,
|
||||
gameState.worldType,
|
||||
gameState.customWorldProfile,
|
||||
);
|
||||
const combatStats = resolveRoleCombatStats(attributeProfile);
|
||||
const buildBreakdown = getPlayerBuildDamageBreakdown(gameState, character);
|
||||
const equipmentBonuses = getEquipmentBonuses(gameState.playerEquipment);
|
||||
|
||||
return calculateOutgoingDamage(baseDamage, {
|
||||
functionMultiplier,
|
||||
equipmentMultiplier: equipmentBonuses.outgoingDamageMultiplier,
|
||||
buildMultiplier: buildBreakdown.buildDamageMultiplier,
|
||||
attackPowerMultiplier: combatStats.attackPowerMultiplier,
|
||||
});
|
||||
}
|
||||
|
||||
export function resolvePlayerOutgoingDamageResult(
|
||||
gameState: GameState,
|
||||
character: Character,
|
||||
baseDamage: number,
|
||||
functionMultiplier = 1,
|
||||
critRollSeed?: string,
|
||||
) {
|
||||
const attributeProfile = resolveCharacterAttributeProfile(
|
||||
character,
|
||||
gameState.worldType,
|
||||
gameState.customWorldProfile,
|
||||
);
|
||||
const combatStats = resolveRoleCombatStats(attributeProfile);
|
||||
const criticalStrike = critRollSeed
|
||||
? resolveCriticalStrike(attributeProfile, critRollSeed)
|
||||
: null;
|
||||
const buildBreakdown = getPlayerBuildDamageBreakdown(gameState, character);
|
||||
const equipmentBonuses = getEquipmentBonuses(gameState.playerEquipment);
|
||||
|
||||
return calculateOutgoingDamageResult(baseDamage, {
|
||||
functionMultiplier,
|
||||
equipmentMultiplier: equipmentBonuses.outgoingDamageMultiplier,
|
||||
buildMultiplier: buildBreakdown.buildDamageMultiplier,
|
||||
attackPowerMultiplier: combatStats.attackPowerMultiplier,
|
||||
criticalHit: criticalStrike?.isCritical ?? false,
|
||||
critChance: combatStats.critChance,
|
||||
critDamageMultiplier: combatStats.critDamageMultiplier,
|
||||
});
|
||||
}
|
||||
|
||||
export function resolveCompanionOutgoingDamage(
|
||||
character: Character,
|
||||
baseDamage: number,
|
||||
functionMultiplier = 1,
|
||||
worldType: WorldType | null = null,
|
||||
customWorldProfile: CustomWorldProfile | null = getRuntimeCustomWorldProfile(),
|
||||
) {
|
||||
const attributeProfile = resolveCharacterAttributeProfile(
|
||||
character,
|
||||
worldType,
|
||||
customWorldProfile,
|
||||
);
|
||||
const combatStats = resolveRoleCombatStats(attributeProfile);
|
||||
const buildBreakdown = getCompanionBuildDamageBreakdown(
|
||||
character,
|
||||
worldType,
|
||||
customWorldProfile,
|
||||
);
|
||||
|
||||
return calculateOutgoingDamage(baseDamage, {
|
||||
functionMultiplier,
|
||||
buildMultiplier: buildBreakdown.buildDamageMultiplier,
|
||||
attackPowerMultiplier: combatStats.attackPowerMultiplier,
|
||||
});
|
||||
}
|
||||
|
||||
export function resolveCompanionOutgoingDamageResult(
|
||||
character: Character,
|
||||
baseDamage: number,
|
||||
functionMultiplier = 1,
|
||||
worldType: WorldType | null = null,
|
||||
customWorldProfile: CustomWorldProfile | null = getRuntimeCustomWorldProfile(),
|
||||
critRollSeed?: string,
|
||||
) {
|
||||
const attributeProfile = resolveCharacterAttributeProfile(
|
||||
character,
|
||||
worldType,
|
||||
customWorldProfile,
|
||||
);
|
||||
const combatStats = resolveRoleCombatStats(attributeProfile);
|
||||
const criticalStrike = critRollSeed
|
||||
? resolveCriticalStrike(attributeProfile, critRollSeed)
|
||||
: null;
|
||||
const buildBreakdown = getCompanionBuildDamageBreakdown(
|
||||
character,
|
||||
worldType,
|
||||
customWorldProfile,
|
||||
);
|
||||
|
||||
return calculateOutgoingDamageResult(baseDamage, {
|
||||
functionMultiplier,
|
||||
buildMultiplier: buildBreakdown.buildDamageMultiplier,
|
||||
attackPowerMultiplier: combatStats.attackPowerMultiplier,
|
||||
criticalHit: criticalStrike?.isCritical ?? false,
|
||||
critChance: combatStats.critChance,
|
||||
critDamageMultiplier: combatStats.critDamageMultiplier,
|
||||
});
|
||||
}
|
||||
|
||||
export function resolveMonsterOutgoingDamage(
|
||||
monster: SceneHostileNpc,
|
||||
baseDamage: number,
|
||||
functionMultiplier = 1,
|
||||
worldType: WorldType | null = null,
|
||||
customWorldProfile: CustomWorldProfile | null = getRuntimeCustomWorldProfile(),
|
||||
) {
|
||||
const combatStats = resolveRoleCombatStats(monster.attributeProfile);
|
||||
const buildBreakdown = getMonsterBuildDamageBreakdown(
|
||||
monster,
|
||||
worldType,
|
||||
customWorldProfile,
|
||||
);
|
||||
|
||||
return calculateOutgoingDamage(baseDamage, {
|
||||
functionMultiplier,
|
||||
buildMultiplier: buildBreakdown.buildDamageMultiplier,
|
||||
attackPowerMultiplier: combatStats.attackPowerMultiplier,
|
||||
});
|
||||
}
|
||||
|
||||
export function resolveMonsterOutgoingDamageResult(
|
||||
monster: SceneHostileNpc,
|
||||
baseDamage: number,
|
||||
functionMultiplier = 1,
|
||||
worldType: WorldType | null = null,
|
||||
customWorldProfile: CustomWorldProfile | null = getRuntimeCustomWorldProfile(),
|
||||
critRollSeed?: string,
|
||||
) {
|
||||
const combatStats = resolveRoleCombatStats(monster.attributeProfile);
|
||||
const criticalStrike = critRollSeed
|
||||
? resolveCriticalStrike(monster.attributeProfile, critRollSeed)
|
||||
: null;
|
||||
const buildBreakdown = getMonsterBuildDamageBreakdown(
|
||||
monster,
|
||||
worldType,
|
||||
customWorldProfile,
|
||||
);
|
||||
|
||||
return calculateOutgoingDamageResult(baseDamage, {
|
||||
functionMultiplier,
|
||||
buildMultiplier: buildBreakdown.buildDamageMultiplier,
|
||||
attackPowerMultiplier: combatStats.attackPowerMultiplier,
|
||||
criticalHit: criticalStrike?.isCritical ?? false,
|
||||
critChance: combatStats.critChance,
|
||||
critDamageMultiplier: combatStats.critDamageMultiplier,
|
||||
});
|
||||
}
|
||||
Reference in New Issue
Block a user