37
src/data/functionCatalog/flow/storyOpeningCampDialogue.ts
Normal file
37
src/data/functionCatalog/flow/storyOpeningCampDialogue.ts
Normal file
@@ -0,0 +1,37 @@
|
||||
import type { FunctionDocumentationEntry } from '../types';
|
||||
|
||||
/**
|
||||
* story_opening_camp_dialogue
|
||||
*
|
||||
* 开局营地场景的特殊对话控制 function。
|
||||
* 这里同时提供判定 helper,供 prompt 和故事流程判断是否进入营地开场对白模式。
|
||||
*/
|
||||
export function isOpeningCampDialogueFunctionId(
|
||||
functionId: string | null | undefined,
|
||||
) {
|
||||
return functionId === STORY_OPENING_CAMP_DIALOGUE_FUNCTION.id;
|
||||
}
|
||||
|
||||
export const STORY_OPENING_CAMP_DIALOGUE_FUNCTION: FunctionDocumentationEntry =
|
||||
{
|
||||
id: 'story_opening_camp_dialogue',
|
||||
domain: 'flow',
|
||||
title: '营地开场对话',
|
||||
source: 'src/data/functionCatalog/flow/storyOpeningCampDialogue.ts',
|
||||
summary: '驱动开局营地 4 到 6 行开场对白的流程项。',
|
||||
detailedDescription:
|
||||
'它告诉 prompt 与运行时:当前不是普通探索推进,而是要围绕营地背景、初始同伴态度和刚进入世界的紧张感生成一段结构化开场对白。',
|
||||
trigger: '开局同伴营地场景进入正式对话时出现。',
|
||||
execution:
|
||||
'点击后会进入 opening adventure 的特殊对话生成链,而不是普通 function option 链路。',
|
||||
result: '玩家会先看到一段营地对白,再衔接后续 npc_chat 或离营流程。',
|
||||
active: true,
|
||||
runtime: {
|
||||
storyMode: 'special_sequence',
|
||||
uiMode: 'none',
|
||||
executor: 'src/hooks/story/openingAdventure.ts + src/services/prompt.ts',
|
||||
animationNote: '重点在对白本身,不额外驱动独立战斗/位移动画。',
|
||||
storyNote: '会把 prompt 切到营地开场对白模式,并要求输出结构化对话行。',
|
||||
uiNote: '不弹 modal,直接进入对白流。',
|
||||
},
|
||||
};
|
||||
Reference in New Issue
Block a user