192
src/components/game-shell/GameShellMainContent.tsx
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192
src/components/game-shell/GameShellMainContent.tsx
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import { AnimatePresence, motion } from 'motion/react';
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import type { BottomTab } from '../../hooks/useGameFlow';
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import type {
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BattleRewardUi,
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CharacterChatUi,
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InventoryFlowUi,
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QuestFlowUi,
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} from '../../hooks/useStoryGeneration';
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import type {
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CompanionRenderState,
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GameState,
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StoryMoment,
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StoryOption,
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WorldType,
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} from '../../types';
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import { UI_CHROME } from '../../uiAssets';
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import type { GameCanvasEntitySelection } from '../GameCanvas';
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import { CharacterSelectionFlow } from './CharacterSelectionFlow';
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import { GameShellStoryPanels } from './GameShellStoryPanels';
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import { PreGameSelectionFlow, type SelectionStage } from './PreGameSelectionFlow';
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type AdventureStatistics = {
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playTimeMs: number;
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hostileNpcsDefeated: number;
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questsAccepted: number;
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questsCompleted: number;
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questsTurnedIn: number;
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itemsUsed: number;
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scenesTraveled: number;
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currentSceneName: string;
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playerCurrency: number;
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inventoryItemCount: number;
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inventoryStackCount: number;
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activeCompanionCount: number;
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rosterCompanionCount: number;
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};
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export function GameShellMainContent({
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gameState,
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visibleGameState,
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visibleCurrentStory,
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isLoading,
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aiError,
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bottomTab,
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setBottomTab,
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selectionStage,
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setSelectionStage,
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isCharacterSelectionStage,
|
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hasSavedGame,
|
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handleContinueGame,
|
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handleStartNewGame,
|
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handleWorldSelect,
|
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handleBackToWorldSelect,
|
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handleCharacterSelect,
|
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displayedOptions,
|
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hideStoryOptions,
|
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canRefreshOptions,
|
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handleRefreshOptions,
|
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handleSceneTransitionChoice,
|
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characterChatUi,
|
||||
inventoryUi,
|
||||
battleRewardUi,
|
||||
questUi,
|
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companionRenderStates,
|
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characterChatSummaries,
|
||||
openOverlayPanel,
|
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openCampModal,
|
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openPartyMemberDetails,
|
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adventureStatistics,
|
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musicVolume,
|
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onMusicVolumeChange,
|
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resetForSaveAndExit,
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handleSaveAndExit,
|
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}: {
|
||||
gameState: GameState;
|
||||
visibleGameState: GameState;
|
||||
visibleCurrentStory: StoryMoment | null;
|
||||
isLoading: boolean;
|
||||
aiError: string | null;
|
||||
bottomTab: BottomTab;
|
||||
setBottomTab: (tab: BottomTab) => void;
|
||||
selectionStage: SelectionStage;
|
||||
setSelectionStage: (stage: SelectionStage) => void;
|
||||
isCharacterSelectionStage: boolean;
|
||||
hasSavedGame: boolean;
|
||||
handleContinueGame: () => void;
|
||||
handleStartNewGame: () => void;
|
||||
handleWorldSelect: (type: WorldType, customWorldProfile?: GameState['customWorldProfile']) => void;
|
||||
handleBackToWorldSelect: () => void;
|
||||
handleCharacterSelect: (character: NonNullable<GameState['playerCharacter']>) => void;
|
||||
displayedOptions: StoryOption[];
|
||||
hideStoryOptions: boolean;
|
||||
canRefreshOptions: boolean;
|
||||
handleRefreshOptions: () => void;
|
||||
handleSceneTransitionChoice: (option: StoryOption) => void;
|
||||
characterChatUi: CharacterChatUi;
|
||||
inventoryUi: InventoryFlowUi;
|
||||
battleRewardUi: BattleRewardUi;
|
||||
questUi: QuestFlowUi;
|
||||
companionRenderStates: CompanionRenderState[];
|
||||
characterChatSummaries: Record<string, string>;
|
||||
openOverlayPanel: (panel: 'character' | 'inventory') => void;
|
||||
openCampModal: () => void;
|
||||
openPartyMemberDetails: (selection: GameCanvasEntitySelection) => void;
|
||||
adventureStatistics: AdventureStatistics;
|
||||
musicVolume: number;
|
||||
onMusicVolumeChange: (value: number) => void;
|
||||
resetForSaveAndExit: () => void;
|
||||
handleSaveAndExit: () => void;
|
||||
}) {
|
||||
return (
|
||||
<div
|
||||
className={`pixel-app-shell flex min-h-0 flex-1 flex-col ${isCharacterSelectionStage ? 'justify-center p-4 sm:p-5' : 'p-3 sm:p-4'}`}
|
||||
style={{
|
||||
background: isCharacterSelectionStage
|
||||
? '#0d1016'
|
||||
: `linear-gradient(rgba(10, 12, 18, 0.55), rgba(10, 12, 18, 0.55)), url("${UI_CHROME.appBackground}")`,
|
||||
backgroundPosition: isCharacterSelectionStage ? undefined : 'center',
|
||||
backgroundRepeat: isCharacterSelectionStage ? undefined : 'repeat',
|
||||
}}
|
||||
>
|
||||
<AnimatePresence mode="wait">
|
||||
{!gameState.worldType && (
|
||||
<PreGameSelectionFlow
|
||||
selectionStage={selectionStage}
|
||||
setSelectionStage={setSelectionStage}
|
||||
gameState={gameState}
|
||||
hasSavedGame={hasSavedGame}
|
||||
handleContinueGame={handleContinueGame}
|
||||
handleStartNewGame={handleStartNewGame}
|
||||
handleWorldSelect={handleWorldSelect}
|
||||
/>
|
||||
)}
|
||||
|
||||
{gameState.worldType && !gameState.playerCharacter && (
|
||||
<motion.div
|
||||
key="character-select-shell"
|
||||
initial={{ opacity: 0, y: 12 }}
|
||||
animate={{ opacity: 1, y: 0 }}
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||||
exit={{ opacity: 0, y: -12 }}
|
||||
className="flex h-full min-h-0 flex-col"
|
||||
>
|
||||
<CharacterSelectionFlow
|
||||
worldType={gameState.worldType}
|
||||
customWorldProfile={gameState.customWorldProfile}
|
||||
onBack={() => {
|
||||
handleBackToWorldSelect();
|
||||
setSelectionStage('world');
|
||||
}}
|
||||
onConfirm={handleCharacterSelect}
|
||||
/>
|
||||
</motion.div>
|
||||
)}
|
||||
|
||||
{visibleGameState.playerCharacter && visibleCurrentStory && (
|
||||
<motion.div key="story-flow" initial={{ opacity: 0 }} animate={{ opacity: 1 }} className="flex h-full min-h-0 flex-col">
|
||||
<GameShellStoryPanels
|
||||
visibleGameState={visibleGameState}
|
||||
visibleCurrentStory={visibleCurrentStory}
|
||||
isLoading={isLoading}
|
||||
aiError={aiError}
|
||||
bottomTab={bottomTab}
|
||||
setBottomTab={setBottomTab}
|
||||
displayedOptions={displayedOptions}
|
||||
hideStoryOptions={hideStoryOptions}
|
||||
canRefreshOptions={canRefreshOptions}
|
||||
handleRefreshOptions={handleRefreshOptions}
|
||||
handleSceneTransitionChoice={handleSceneTransitionChoice}
|
||||
characterChatUi={characterChatUi}
|
||||
inventoryUi={inventoryUi}
|
||||
battleRewardUi={battleRewardUi}
|
||||
questUi={questUi}
|
||||
companionRenderStates={companionRenderStates}
|
||||
characterChatSummaries={characterChatSummaries}
|
||||
openOverlayPanel={openOverlayPanel}
|
||||
openCampModal={openCampModal}
|
||||
openPartyMemberDetails={openPartyMemberDetails}
|
||||
adventureStatistics={adventureStatistics}
|
||||
musicVolume={musicVolume}
|
||||
onMusicVolumeChange={onMusicVolumeChange}
|
||||
onSaveAndExit={() => {
|
||||
resetForSaveAndExit();
|
||||
handleSaveAndExit();
|
||||
}}
|
||||
/>
|
||||
</motion.div>
|
||||
)}
|
||||
</AnimatePresence>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user