feat: add visual novel AI image entry points
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This commit is contained in:
2026-05-13 21:14:13 +08:00
parent 2a75a19ece
commit c1131e6f55
4 changed files with 311 additions and 6 deletions

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@@ -1,3 +1,4 @@
export * from './visualNovelCreationClient';
export * from './visualNovelAssetClient';
export * from './visualNovelAudioGenerationClient';
export * from './visualNovelCreationClient';
export * from './visualNovelImageGenerationClient';

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@@ -0,0 +1,158 @@
import type {
VisualNovelCharacterDraft,
VisualNovelResultDraft,
VisualNovelSceneDraft,
} from '../../../packages/shared/src/contracts/visualNovel';
import type {
CustomWorldSceneImageRequest,
CustomWorldSceneImageResult,
} from '../aiTypes';
import { generateRpgWorldSceneImage } from '../rpg-creation/rpgCreationAssetClient';
export type VisualNovelImageGenerationKind =
| 'cover'
| 'scene_background'
| 'character_standee';
export type VisualNovelImageGenerationRequest = {
kind: VisualNovelImageGenerationKind;
draft: VisualNovelResultDraft;
scene?: VisualNovelSceneDraft | null;
character?: VisualNovelCharacterDraft | null;
prompt?: string;
referenceImageSrc?: string;
};
function buildVisualNovelProfile(
draft: VisualNovelResultDraft,
): CustomWorldSceneImageRequest['profile'] {
return {
id: draft.profileId?.trim() || 'visual-novel-draft',
name: draft.workTitle.trim() || draft.world.title.trim() || '视觉小说作品',
subtitle: draft.world.title.trim() || draft.workTitle.trim() || '视觉小说',
summary: draft.workDescription.trim() || draft.world.summary.trim(),
tone:
draft.world.defaultTone.trim() || draft.world.literaryStyle.trim() || '视觉小说',
playerGoal: draft.world.playerRole.trim() || '推进剧情并完成关键选择',
settingText: [
draft.world.premise,
draft.world.background,
draft.world.literaryStyle,
]
.map((part) => part.trim())
.filter(Boolean)
.join('\n'),
};
}
function buildVisualNovelLandmark(
payload: VisualNovelImageGenerationRequest,
): CustomWorldSceneImageRequest['landmark'] {
if (payload.kind === 'scene_background' && payload.scene) {
return {
id: payload.scene.sceneId,
name: payload.scene.name.trim() || '视觉小说场景',
description: payload.scene.description.trim() || payload.draft.world.summary,
};
}
if (payload.kind === 'character_standee' && payload.character) {
return {
id: payload.character.characterId,
name: `${payload.character.name.trim() || '视觉小说角色'}立绘`,
description: [
payload.character.appearance,
payload.character.personality,
payload.character.role,
payload.character.relationshipToPlayer,
]
.map((part) => part?.trim() ?? '')
.filter(Boolean)
.join(''),
};
}
return {
id: payload.draft.profileId?.trim() || 'visual-novel-cover',
name: `${payload.draft.workTitle.trim() || '视觉小说'}封面`,
description:
payload.draft.workDescription.trim() ||
payload.draft.world.summary.trim() ||
payload.draft.world.premise.trim(),
};
}
function buildDefaultVisualNovelImagePrompt(
payload: VisualNovelImageGenerationRequest,
) {
const draft = payload.draft;
if (payload.kind === 'scene_background' && payload.scene) {
return [
`视觉小说场景背景:${payload.scene.name}`,
payload.scene.description,
draft.world.defaultTone,
'16:9 横版背景图,无文字,无 UI无人物特写',
]
.map((part) => part.trim())
.filter(Boolean)
.join('');
}
if (payload.kind === 'character_standee' && payload.character) {
return [
`视觉小说角色立绘:${payload.character.name}`,
payload.character.appearance,
payload.character.personality,
payload.character.tone,
'透明感二次元全身或半身立绘,干净背景,无文字,无 UI',
]
.map((part) => part.trim())
.filter(Boolean)
.join('');
}
return [
`视觉小说作品封面:${draft.workTitle}`,
draft.workDescription,
draft.world.summary,
draft.world.defaultTone,
'精致视觉小说封面构图,无文字,无 UI适合 4:3/16:9 裁切',
]
.map((part) => part.trim())
.filter(Boolean)
.join('');
}
function resolveVisualNovelImageSize(kind: VisualNovelImageGenerationKind) {
if (kind === 'character_standee') {
return '768*1024';
}
return '1280*720';
}
export async function generateVisualNovelImageAsset(
payload: VisualNovelImageGenerationRequest,
): Promise<CustomWorldSceneImageResult> {
const userPrompt =
payload.prompt?.trim() || buildDefaultVisualNovelImagePrompt(payload);
if (!userPrompt.trim()) {
throw new Error('请先补充图片生成提示词。');
}
return generateRpgWorldSceneImage({
profile: buildVisualNovelProfile(payload.draft),
landmark: buildVisualNovelLandmark(payload),
userPrompt,
size: resolveVisualNovelImageSize(payload.kind),
...(payload.referenceImageSrc?.trim()
? { referenceImageSrc: payload.referenceImageSrc.trim() }
: {}),
});
}
export function buildVisualNovelImageGenerationPrompt(
payload: VisualNovelImageGenerationRequest,
) {
return buildDefaultVisualNovelImagePrompt(payload);
}