fix: polish bark battle creation flow
This commit is contained in:
@@ -1,15 +1,19 @@
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import { describe, expect, test } from 'vitest';
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import {
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BARK_BATTLE_ASSET_SLOTS,
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BARK_BATTLE_DIFFICULTY_PRESETS,
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type BarkBattleDraftConfig,
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type BarkBattleDraftConfigUpdateRequest,
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type BarkBattleFinishResponse,
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type BarkBattleGeneratedImageAsset,
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type BarkBattleImageAssetGenerateRequest,
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type BarkBattlePersonalBestSummary,
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type BarkBattleWorkStats,
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} from './barkBattle';
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describe('Bark Battle shared contracts', () => {
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test('default draft config fixture uses normal difficulty and camelCase fields', () => {
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test('default draft config fixture uses normal difficulty and v1 description fields', () => {
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const draft: BarkBattleDraftConfig = {
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draftId: 'draft-bark-1',
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workId: 'work-bark-1',
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@@ -17,15 +21,14 @@ describe('Bark Battle shared contracts', () => {
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rulesetVersion: 'bark-battle-ruleset-v1',
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title: '汪汪声浪挑战',
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description: '轻配置草稿',
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themePreset: 'city-park',
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playerDogSkinPreset: 'corgi',
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opponentDogSkinPreset: 'husky',
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themeDescription: '傍晚城市公园里的声浪擂台',
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playerImageDescription: '戴红围巾的柯基主角',
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opponentImageDescription: '蓝色运动头带的哈士奇对手',
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onomatopoeia: ['轰汪!', '嗷呜!', '咚咚!'],
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playerCharacterImageSrc: '/generated-bark-battle/player/image.png',
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opponentCharacterImageSrc: 'https://example.test/opponent.png',
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uiBackgroundImageSrc: '/generated-bark-battle/ui/background.png',
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barkSoundSrc: '/generated-bark-battle/audio/bark.mp3',
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difficultyPreset: 'normal',
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leaderboardEnabled: true,
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updatedAt: '2026-05-13T03:00:00.000Z',
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};
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@@ -38,18 +41,100 @@ describe('Bark Battle shared contracts', () => {
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'rulesetVersion',
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'title',
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'description',
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'themePreset',
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'playerDogSkinPreset',
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'opponentDogSkinPreset',
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'themeDescription',
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'playerImageDescription',
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'opponentImageDescription',
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'onomatopoeia',
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'playerCharacterImageSrc',
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'opponentCharacterImageSrc',
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'uiBackgroundImageSrc',
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'barkSoundSrc',
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'difficultyPreset',
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'leaderboardEnabled',
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'updatedAt',
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]);
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expect(draft.playerCharacterImageSrc).toContain('/generated-bark-battle/');
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expect('barkSoundSrc' in draft).toBe(false);
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expect('leaderboardEnabled' in draft).toBe(false);
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});
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test('draft config update contract persists generated image slots only', () => {
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const update: BarkBattleDraftConfigUpdateRequest = {
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draftId: 'draft-bark-1',
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workId: 'BB-12345678',
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configVersion: 2,
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rulesetVersion: 'bark-battle-ruleset-v1',
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title: '汪汪声浪挑战',
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description: '轻配置草稿',
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themeDescription: '傍晚城市公园里的声浪擂台',
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playerImageDescription: '戴红围巾的柯基主角',
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opponentImageDescription: '蓝色运动头带的哈士奇对手',
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onomatopoeia: ['轰!', '燃起来!', '破阵!'],
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playerCharacterImageSrc: '/generated-bark-battle/player/image.png',
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opponentCharacterImageSrc: '/generated-bark-battle/opponent/image.png',
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uiBackgroundImageSrc: '/generated-bark-battle/ui/background.png',
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difficultyPreset: 'normal',
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};
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expect(Object.keys(update)).toEqual([
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'draftId',
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'workId',
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'configVersion',
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'rulesetVersion',
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'title',
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'description',
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'themeDescription',
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'playerImageDescription',
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'opponentImageDescription',
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'onomatopoeia',
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'playerCharacterImageSrc',
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'opponentCharacterImageSrc',
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'uiBackgroundImageSrc',
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'difficultyPreset',
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]);
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expect('barkSoundSrc' in update).toBe(false);
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expect('leaderboardEnabled' in update).toBe(false);
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});
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test('image generation contract uses dedicated Bark Battle slots and backend prompt result', () => {
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expect(BARK_BATTLE_ASSET_SLOTS).toEqual([
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'player-character',
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'opponent-character',
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'ui-background',
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]);
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const request: BarkBattleImageAssetGenerateRequest = {
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slot: 'opponent-character',
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draftId: 'bark-battle-draft-1',
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config: {
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title: '汪汪冠军杯',
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description: '',
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themeDescription: '霓虹公园擂台',
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playerImageDescription: '红围巾柴犬',
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opponentImageDescription: '蓝头带哈士奇',
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onomatopoeia: ['轰汪!', '炸场!', '冲啊!'],
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difficultyPreset: 'normal',
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},
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};
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const response: BarkBattleGeneratedImageAsset = {
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imageSrc: '/generated-bark-battle-assets/draft/opponent/image.webp',
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assetId: 'asset-1',
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sourceType: 'generated',
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model: 'gpt-image-2',
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size: '1024*1024',
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taskId: 'task-1',
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prompt: '后端拼装后的对手形象 prompt',
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};
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expect(JSON.parse(JSON.stringify(request))).toMatchObject({
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slot: 'opponent-character',
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config: {
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opponentImageDescription: '蓝头带哈士奇',
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onomatopoeia: ['轰汪!', '炸场!', '冲啊!'],
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},
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});
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expect(JSON.parse(JSON.stringify(response))).toMatchObject({
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imageSrc: '/generated-bark-battle-assets/draft/opponent/image.webp',
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prompt: '后端拼装后的对手形象 prompt',
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});
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});
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test('finish accepted player_win fixture exposes backend adjudication result', () => {
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@@ -16,31 +16,65 @@ export type BarkBattleFinishStatus =
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export type BarkBattlePlayTypeId = 'bark-battle';
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export const BARK_BATTLE_ASSET_SLOTS = [
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'player-character',
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'opponent-character',
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'ui-background',
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] as const;
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export type BarkBattleAssetSlot = (typeof BARK_BATTLE_ASSET_SLOTS)[number];
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export interface BarkBattleReplacementConfig {
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playerCharacterImageSrc?: string;
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opponentCharacterImageSrc?: string;
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uiBackgroundImageSrc?: string;
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barkSoundSrc?: string;
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}
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export type BarkBattleOnomatopoeia = string[];
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export interface BarkBattleConfigEditorPayload extends BarkBattleReplacementConfig {
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title: string;
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description?: string;
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themePreset: string;
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playerDogSkinPreset: string;
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opponentDogSkinPreset: string;
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themeDescription: string;
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playerImageDescription: string;
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opponentImageDescription: string;
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onomatopoeia?: BarkBattleOnomatopoeia;
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difficultyPreset: BarkBattleDifficultyPreset;
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leaderboardEnabled: boolean;
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}
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export interface BarkBattleDraftCreateRequest extends BarkBattleConfigEditorPayload {}
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export interface BarkBattleDraftConfigUpdateRequest
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extends BarkBattleConfigEditorPayload {
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draftId: string;
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workId?: string | null;
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configVersion?: number;
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rulesetVersion?: string;
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}
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export interface BarkBattleWorkPublishRequest {
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draftId: string;
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workId: string;
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publishedSnapshot?: BarkBattleConfigEditorPayload;
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}
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export interface BarkBattleImageAssetGenerateRequest {
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slot: BarkBattleAssetSlot;
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draftId?: string | null;
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config: BarkBattleConfigEditorPayload;
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}
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export interface BarkBattleGeneratedImageAsset {
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imageSrc: string;
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assetId: string;
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sourceType?: 'generated' | string;
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model: string;
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size: string;
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taskId: string;
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prompt: string;
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actualPrompt?: string;
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}
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export interface BarkBattleDraftConfig extends BarkBattleConfigEditorPayload {
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draftId: string;
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workId?: string;
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@@ -57,19 +91,62 @@ export interface BarkBattlePublishedConfig {
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playTypeId: BarkBattlePlayTypeId;
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title: string;
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description?: string;
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themePreset: string;
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playerDogSkinPreset: string;
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opponentDogSkinPreset: string;
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themeDescription: string;
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playerImageDescription: string;
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opponentImageDescription: string;
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onomatopoeia?: BarkBattleOnomatopoeia;
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playerCharacterImageSrc?: string;
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opponentCharacterImageSrc?: string;
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uiBackgroundImageSrc?: string;
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barkSoundSrc?: string;
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difficultyPreset: BarkBattleDifficultyPreset;
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leaderboardEnabled: boolean;
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updatedAt: string;
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publishedAt: string;
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}
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export type BarkBattleWorkStatus = 'draft' | 'published';
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export type BarkBattleGenerationStatus =
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| 'pending_assets'
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| 'ready'
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| 'partial_failed'
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| string;
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export interface BarkBattleWorkSummary {
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workId: string;
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draftId?: string | null;
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ownerUserId: string;
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authorDisplayName: string;
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title: string;
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summary: string;
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themeDescription: string;
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playerImageDescription: string;
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opponentImageDescription: string;
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onomatopoeia?: BarkBattleOnomatopoeia;
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playerCharacterImageSrc?: string | null;
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opponentCharacterImageSrc?: string | null;
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uiBackgroundImageSrc?: string | null;
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difficultyPreset: BarkBattleDifficultyPreset;
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status: BarkBattleWorkStatus;
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generationStatus?: BarkBattleGenerationStatus | null;
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publishReady: boolean;
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playCount: number;
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finishCount?: number;
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winCount?: number;
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drawCount?: number;
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lossCount?: number;
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recentPlayCount7d?: number;
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updatedAt: string;
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publishedAt?: string | null;
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}
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export interface BarkBattleWorksResponse {
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items: BarkBattleWorkSummary[];
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}
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export interface BarkBattleWorkDetailResponse {
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item: BarkBattleWorkSummary;
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}
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export interface BarkBattleRuntimeConfig {
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workId: string;
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configVersion: number;
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@@ -81,14 +158,13 @@ export interface BarkBattleRuntimeConfig {
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drawThreshold: number;
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minBarkGapMs: number;
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difficultyPreset: BarkBattleDifficultyPreset;
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themePreset: string;
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playerDogSkinPreset: string;
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opponentDogSkinPreset: string;
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themeDescription: string;
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playerImageDescription: string;
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opponentImageDescription: string;
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onomatopoeia?: BarkBattleOnomatopoeia;
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playerCharacterImageSrc?: string;
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opponentCharacterImageSrc?: string;
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uiBackgroundImageSrc?: string;
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barkSoundSrc?: string;
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leaderboardEnabled: boolean;
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updatedAt: string;
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}
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