Implement scene-based chapter quest progression
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This commit is contained in:
2026-04-08 11:58:47 +08:00
parent 9d2fc9e4b8
commit bd9fdcbe31
170 changed files with 18259 additions and 1049 deletions

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@@ -21,7 +21,7 @@ export const MAX_HOSTILE_NPCS_PER_ENCOUNTER = 3;
export const HOSTILE_NPCS_BY_WORLD: Record<WorldType, HostileNpcSpriteConfig[]> = {
[WorldType.WUXIA]: HOSTILE_NPC_PRESETS_BY_WORLD[WorldType.WUXIA].map(({ description: _description, introAction: _introAction, baseStats: _baseStats, worldType: _worldType, ...spriteConfig }) => spriteConfig),
[WorldType.XIANXIA]: HOSTILE_NPC_PRESETS_BY_WORLD[WorldType.XIANXIA].map(({ description: _description, introAction: _introAction, baseStats: _baseStats, worldType: _worldType, ...spriteConfig }) => spriteConfig),
[WorldType.CUSTOM]: HOSTILE_NPC_PRESETS_BY_WORLD[WorldType.WUXIA].map(({ description: _description, introAction: _introAction, baseStats: _baseStats, worldType: _worldType, ...spriteConfig }) => spriteConfig),
[WorldType.CUSTOM]: HOSTILE_NPC_PRESETS_BY_WORLD[WorldType.CUSTOM].map(({ description: _description, introAction: _introAction, baseStats: _baseStats, worldType: _worldType, ...spriteConfig }) => spriteConfig),
};
export const MONSTERS_BY_WORLD = HOSTILE_NPCS_BY_WORLD;