Implement scene-based chapter quest progression
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This commit is contained in:
2026-04-08 11:58:47 +08:00
parent 9d2fc9e4b8
commit bd9fdcbe31
170 changed files with 18259 additions and 1049 deletions

View File

@@ -33,6 +33,7 @@ export function GameShellRuntime({session, story, entry, companions, audio}: Gam
inventoryUi,
battleRewardUi,
questUi,
goalUi,
} = story;
const {
hasSavedGame,
@@ -43,7 +44,12 @@ export function GameShellRuntime({session, story, entry, companions, audio}: Gam
handleBackToWorldSelect,
handleCharacterSelect,
} = entry;
const {companionRenderStates, onBenchCompanion, onActivateRosterCompanion} = companions;
const {
companionRenderStates,
buildCompanionRenderStates,
onBenchCompanion,
onActivateRosterCompanion,
} = companions;
const {musicVolume, onMusicVolumeChange} = audio;
const [clockNow, setClockNow] = useState(() => Date.now());
@@ -119,13 +125,18 @@ export function GameShellRuntime({session, story, entry, companions, audio}: Gam
[gameState.characterChats],
);
const visibleCompanionRenderStates = useMemo(
() => buildCompanionRenderStates(visibleGameState),
[buildCompanionRenderStates, visibleGameState],
);
const canvasCompanionRenderStates = useMemo(() => {
const activeEncounterNpcId = visibleGameState.currentEncounter?.kind === 'npc'
? visibleGameState.currentEncounter.id ?? null
: null;
if (!activeEncounterNpcId) return companionRenderStates;
return companionRenderStates.filter(companion => companion.npcId !== activeEncounterNpcId);
}, [companionRenderStates, visibleGameState.currentEncounter]);
if (!activeEncounterNpcId) return visibleCompanionRenderStates;
return visibleCompanionRenderStates.filter(companion => companion.npcId !== activeEncounterNpcId);
}, [visibleCompanionRenderStates, visibleGameState.currentEncounter]);
const livePlayTimeMs = useMemo(
() => getLiveGamePlayTimeMs(gameState.runtimeStats, clockNow),
@@ -229,6 +240,7 @@ export function GameShellRuntime({session, story, entry, companions, audio}: Gam
inventoryUi={inventoryUi}
battleRewardUi={battleRewardUi}
questUi={questUi}
goalUi={goalUi}
companionRenderStates={companionRenderStates}
characterChatSummaries={characterChatSummaries}
openOverlayPanel={openOverlayPanel}