Implement scene-based chapter quest progression
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@@ -2,6 +2,7 @@ import React, {useEffect, useState} from 'react';
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import {getCharacterById} from '../../data/characterPresets';
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import {METERS_TO_PIXELS} from '../../data/hostileNpcs';
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import {buildMedievalNpcVisualFromCustomWorldVisual} from '../../data/medievalNpcVisuals';
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import {
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AnimationState,
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Character,
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@@ -14,6 +15,7 @@ import {
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WorldType,
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} from '../../types';
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import {CharacterAnimator} from '../CharacterAnimator';
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import {MedievalNpcAnimator} from '../MedievalNpcAnimator';
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export type GameCanvasEntitySelection =
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| {kind: 'player'}
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@@ -66,7 +68,6 @@ export const GENERIC_NPC_EFFECT_TARGET_OFFSET_PX = -16;
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export const HOSTILE_NPC_SCENE_INSET_PX = 28;
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export const HOSTILE_NPC_SCENE_BOTTOM_OFFSET_PX = -18;
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export const CHAT_BUBBLE_SPRITE_SRC = '/chat.png';
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export const OPENING_CAMP_OVERLAY_SRC = '/scene_bg/hut.png';
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export const CHAT_BUBBLE_FRAME_WIDTH = 27;
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export const CHAT_BUBBLE_FRAME_HEIGHT = 22;
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export const CHAT_BUBBLE_FRAME_COUNT = 12;
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@@ -219,6 +220,17 @@ export function RoleCharacterSprite({
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state: AnimationState;
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facing: 'left' | 'right';
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}) {
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if (character.visual) {
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return (
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<MedievalNpcAnimator
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visualSpec={buildMedievalNpcVisualFromCustomWorldVisual(character.visual)}
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className="origin-bottom"
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scale={1.36}
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facing={facing}
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/>
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);
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}
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return (
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<div className="h-full w-full" style={{transform: facing === 'left' ? 'scaleX(-1)' : undefined}}>
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<CharacterAnimator
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