Implement scene-based chapter quest progression
Some checks failed
CI / verify (push) Has been cancelled
Some checks failed
CI / verify (push) Has been cancelled
This commit is contained in:
@@ -36,7 +36,7 @@ export default function App() {
|
||||
playResolvedChoice: combatFlow.playResolvedChoice,
|
||||
});
|
||||
|
||||
const { companionRenderStates } = useNpcInteractionFlow(gameState);
|
||||
const { companionRenderStates, buildCompanionRenderStates } = useNpcInteractionFlow(gameState);
|
||||
const settings = useGameSettings();
|
||||
|
||||
const persistence = useGamePersistence({
|
||||
@@ -144,6 +144,7 @@ export default function App() {
|
||||
inventoryUi: storyFlow.inventoryUi,
|
||||
battleRewardUi: storyFlow.battleRewardUi,
|
||||
questUi: storyFlow.questUi,
|
||||
goalUi: storyFlow.goalUi,
|
||||
};
|
||||
|
||||
const gameShellEntry = {
|
||||
@@ -158,6 +159,7 @@ export default function App() {
|
||||
|
||||
const gameShellCompanions = {
|
||||
companionRenderStates,
|
||||
buildCompanionRenderStates,
|
||||
onBenchCompanion: handleBenchCompanion,
|
||||
onActivateRosterCompanion: handleActivateRosterCompanion,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user