Implement scene-based chapter quest progression
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@@ -8,6 +8,7 @@
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- [AI_NATIVE_RUNTIME_ITEM_SYSTEM_REDESIGN_2026-04-02.md](./AI_NATIVE_RUNTIME_ITEM_SYSTEM_REDESIGN_2026-04-02.md):运行时物品生成系统重设计。
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- [EQUIPMENT_BUILD_AND_FORGE_LOOP_SYSTEM_DESIGN.md](./EQUIPMENT_BUILD_AND_FORGE_LOOP_SYSTEM_DESIGN.md):配装构筑与合成/锻造闭环设计。
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- [COMPANION_FIRST_CONTACT_RELATIONSHIP_AND_PRIVATE_CHAT_DESIGN_2026-04-04.md](./COMPANION_FIRST_CONTACT_RELATIONSHIP_AND_PRIVATE_CHAT_DESIGN_2026-04-04.md):角色首遇感、关系分层解锁、私聊系统设计。
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- [SCENE_CHAPTER_LOOP_AND_FIRST_ENTRY_CHAPTER_QUEST_DESIGN_2026-04-08.md](./SCENE_CHAPTER_LOOP_AND_FIRST_ENTRY_CHAPTER_QUEST_DESIGN_2026-04-08.md):把每个场景收束成章节单元,并在首进场景时开启章节任务的设计稿。
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- [npc-conversation-situation-draft.md](./npc-conversation-situation-draft.md):NPC 对话阶段和情景注入草案。
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## 推荐阅读
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@@ -15,4 +16,5 @@
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- 做物品、Build、锻造相关需求时,先看前两份。
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- 做自定义世界创作工作台、创作者输入边界、AI 分工设计时,先看第一份。
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- 做角色关系、同伴互动、对话表现时,先看后两份。
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- 做剧情引擎章节化、场景闭环、章节任务接入时,优先看新增的场景章节设计稿。
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- 如果要判断是否符合目标,再和 `docs/prd/` 中对应 PRD 对照阅读。
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