Integrate role asset studio into custom world agent flow
This commit is contained in:
@@ -1,3 +1,7 @@
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import type {
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CreatorIntentReadiness,
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CustomWorldPendingClarification,
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} from '../../packages/shared/src/contracts/customWorldAgent';
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import type {
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ActorAnchor,
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CreatorCharacterSeed,
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@@ -10,6 +14,51 @@ import type {
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LandmarkAnchor,
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} from '../types';
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export type CustomWorldCreatorIntentPatch = Partial<
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Pick<
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CustomWorldCreatorIntent,
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| 'rawSettingText'
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| 'worldHook'
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| 'themeKeywords'
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| 'toneDirectives'
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| 'playerPremise'
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| 'openingSituation'
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| 'coreConflicts'
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| 'keyFactions'
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| 'keyCharacters'
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| 'keyLandmarks'
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| 'iconicElements'
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| 'forbiddenDirectives'
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>
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>;
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export type CustomWorldCreatorIntentReplaceableField =
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| 'rawSettingText'
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| 'worldHook'
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| 'themeKeywords'
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| 'toneDirectives'
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| 'playerPremise'
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| 'openingSituation'
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| 'coreConflicts'
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| 'keyFactions'
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| 'keyCharacters'
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| 'keyLandmarks'
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| 'iconicElements'
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| 'forbiddenDirectives';
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export type CustomWorldCreatorIntentPatchInput =
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CustomWorldCreatorIntentPatch & {
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replaceFields?: CustomWorldCreatorIntentReplaceableField[];
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};
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type CreatorIntentReadinessKey =
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| 'world_hook'
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| 'player_premise'
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| 'theme_and_tone'
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| 'core_conflict'
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| 'relationship_seed'
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| 'iconic_element';
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function toText(value: unknown) {
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return typeof value === 'string' ? value.trim() : '';
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}
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@@ -19,13 +68,10 @@ function toStringArray(value: unknown, maxCount = 8) {
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return [];
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}
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return [
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...new Set(
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value
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.map((item) => toText(item))
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.filter(Boolean),
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),
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].slice(0, maxCount);
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return [...new Set(value.map((item) => toText(item)).filter(Boolean))].slice(
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0,
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maxCount,
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);
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}
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function slugify(value: string) {
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@@ -72,7 +118,9 @@ function normalizeCreatorFactionSeed(
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}
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return {
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id: toText(item.id) || createSeedId('creator-faction', name || publicGoal, index),
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id:
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toText(item.id) ||
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createSeedId('creator-faction', name || publicGoal, index),
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name,
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publicGoal,
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tension,
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@@ -167,6 +215,126 @@ function normalizeAnchorArray<T>(
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.slice(0, maxCount);
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}
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function mergeStringArray(
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base: string[],
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patch: string[] | undefined,
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maxCount: number,
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) {
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if (!patch || patch.length === 0) {
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return [...base];
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}
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return [
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...new Set([...base, ...patch.map((item) => toText(item)).filter(Boolean)]),
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].slice(0, maxCount);
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}
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function mergeNarrativeText(base: string, patch: string | undefined) {
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const nextText = toText(patch);
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if (!nextText) {
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return base;
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}
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if (!base) {
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return nextText;
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}
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if (base.includes(nextText)) {
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return base;
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}
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return `${base}\n${nextText}`.trim();
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}
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function mergeSeedArray<T extends { id: string; name?: string }>(
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base: T[],
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patch: T[] | undefined,
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maxCount: number,
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mergeEntry: (current: T, next: T) => T,
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) {
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if (!patch || patch.length === 0) {
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return [...base];
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}
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const nextItems = [...base];
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patch.forEach((entry) => {
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const normalizedName = toText(entry.name);
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const existingIndex = nextItems.findIndex(
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(item) =>
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item.id === entry.id ||
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(normalizedName &&
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toText(item.name).toLowerCase() === normalizedName.toLowerCase()),
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);
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if (existingIndex >= 0) {
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const currentItem = nextItems[existingIndex];
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if (!currentItem) {
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nextItems.push(entry);
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return;
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}
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nextItems[existingIndex] = mergeEntry(currentItem, entry);
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return;
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}
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nextItems.push(entry);
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});
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return nextItems.slice(0, maxCount);
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}
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function mergeCharacterSeed(
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current: CreatorCharacterSeed,
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next: CreatorCharacterSeed,
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): CreatorCharacterSeed {
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return {
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...current,
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...next,
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id: next.id || current.id,
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name: toText(next.name) || current.name,
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role: toText(next.role) || current.role,
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publicMask: toText(next.publicMask) || current.publicMask,
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hiddenHook: toText(next.hiddenHook) || current.hiddenHook,
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relationToPlayer: toText(next.relationToPlayer) || current.relationToPlayer,
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notes: toText(next.notes) || current.notes,
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locked:
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typeof next.locked === 'boolean' ? next.locked : Boolean(current.locked),
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};
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}
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function mergeFactionSeed(
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current: CreatorFactionSeed,
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next: CreatorFactionSeed,
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): CreatorFactionSeed {
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return {
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...current,
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...next,
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id: next.id || current.id,
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name: toText(next.name) || current.name,
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publicGoal: toText(next.publicGoal) || current.publicGoal,
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tension: toText(next.tension) || current.tension,
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notes: toText(next.notes) || current.notes,
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locked:
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typeof next.locked === 'boolean' ? next.locked : Boolean(current.locked),
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};
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}
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function mergeLandmarkSeed(
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current: CreatorLandmarkSeed,
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next: CreatorLandmarkSeed,
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): CreatorLandmarkSeed {
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return {
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...current,
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...next,
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id: next.id || current.id,
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name: toText(next.name) || current.name,
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purpose: toText(next.purpose) || current.purpose,
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mood: toText(next.mood) || current.mood,
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secret: toText(next.secret) || current.secret,
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locked:
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typeof next.locked === 'boolean' ? next.locked : Boolean(current.locked),
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};
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}
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export function createEmptyCustomWorldCreatorIntent(
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sourceMode: CustomWorldCreatorInputMode = 'freeform',
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): CustomWorldCreatorIntent {
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@@ -259,6 +427,221 @@ export function normalizeCustomWorldCreatorIntent(
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};
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}
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export function mergeCustomWorldCreatorIntent(
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current: CustomWorldCreatorIntent | null | undefined,
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patch: CustomWorldCreatorIntentPatchInput | null | undefined,
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fallbackMode: CustomWorldCreatorInputMode = 'freeform',
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) {
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if (!patch) {
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return current
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? normalizeCustomWorldCreatorIntent(current, fallbackMode)
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: createEmptyCustomWorldCreatorIntent(fallbackMode);
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}
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const base =
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normalizeCustomWorldCreatorIntent(current, fallbackMode) ??
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createEmptyCustomWorldCreatorIntent(fallbackMode);
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const replaceFields = new Set(patch.replaceFields ?? []);
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const patchIntent =
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normalizeCustomWorldCreatorIntent(
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{
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sourceMode: base.sourceMode,
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...patch,
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},
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base.sourceMode,
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) ?? createEmptyCustomWorldCreatorIntent(base.sourceMode);
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return {
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...base,
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rawSettingText: replaceFields.has('rawSettingText')
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? toText(patchIntent.rawSettingText) || base.rawSettingText
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: mergeNarrativeText(base.rawSettingText, patchIntent.rawSettingText),
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worldHook: toText(patchIntent.worldHook) || base.worldHook,
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themeKeywords: replaceFields.has('themeKeywords')
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? [...patchIntent.themeKeywords]
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: mergeStringArray(base.themeKeywords, patchIntent.themeKeywords, 8),
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toneDirectives: replaceFields.has('toneDirectives')
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? [...patchIntent.toneDirectives]
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: mergeStringArray(base.toneDirectives, patchIntent.toneDirectives, 8),
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playerPremise: toText(patchIntent.playerPremise) || base.playerPremise,
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openingSituation:
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toText(patchIntent.openingSituation) || base.openingSituation,
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coreConflicts: replaceFields.has('coreConflicts')
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? [...patchIntent.coreConflicts]
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: mergeStringArray(base.coreConflicts, patchIntent.coreConflicts, 6),
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keyFactions: replaceFields.has('keyFactions')
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? [...patchIntent.keyFactions]
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: mergeSeedArray(
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base.keyFactions,
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patchIntent.keyFactions,
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6,
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mergeFactionSeed,
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),
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keyCharacters: replaceFields.has('keyCharacters')
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? [...patchIntent.keyCharacters]
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: mergeSeedArray(
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base.keyCharacters,
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patchIntent.keyCharacters,
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8,
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mergeCharacterSeed,
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),
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keyLandmarks: replaceFields.has('keyLandmarks')
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? [...patchIntent.keyLandmarks]
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: mergeSeedArray(
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base.keyLandmarks,
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patchIntent.keyLandmarks,
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8,
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mergeLandmarkSeed,
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),
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iconicElements: replaceFields.has('iconicElements')
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? [...patchIntent.iconicElements]
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: mergeStringArray(base.iconicElements, patchIntent.iconicElements, 8),
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forbiddenDirectives: replaceFields.has('forbiddenDirectives')
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? [...patchIntent.forbiddenDirectives]
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: mergeStringArray(
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base.forbiddenDirectives,
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patchIntent.forbiddenDirectives,
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8,
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),
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} satisfies CustomWorldCreatorIntent;
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}
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export function evaluateCustomWorldCreatorIntentReadiness(
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intent: CustomWorldCreatorIntent | null | undefined,
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): CreatorIntentReadiness {
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const normalized =
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normalizeCustomWorldCreatorIntent(intent) ??
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createEmptyCustomWorldCreatorIntent('freeform');
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const completedKeys: CreatorIntentReadinessKey[] = [];
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const missingKeys: CreatorIntentReadinessKey[] = [];
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const relationshipReady = normalized.keyCharacters.some(
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(entry) =>
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Boolean(toText(entry.name)) &&
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Boolean(toText(entry.relationToPlayer) || toText(entry.hiddenHook)),
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);
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const keyChecks: Array<{
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key: CreatorIntentReadinessKey;
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ready: boolean;
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}> = [
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{
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key: 'world_hook',
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ready:
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normalized.worldHook.trim().length >= 8 ||
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normalized.rawSettingText.trim().length >= 24,
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},
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{
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key: 'player_premise',
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ready: Boolean(
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normalized.playerPremise.trim() && normalized.openingSituation.trim(),
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),
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},
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{
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key: 'theme_and_tone',
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ready:
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normalized.themeKeywords.length >= 1 &&
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normalized.toneDirectives.length >= 1,
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},
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{
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key: 'core_conflict',
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ready: normalized.coreConflicts.length >= 1,
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},
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{
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key: 'relationship_seed',
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ready: normalized.keyCharacters.length >= 1 && relationshipReady,
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},
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{
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key: 'iconic_element',
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ready: normalized.iconicElements.length >= 1,
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},
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];
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keyChecks.forEach((entry) => {
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if (entry.ready) {
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completedKeys.push(entry.key);
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return;
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}
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missingKeys.push(entry.key);
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});
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return {
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isReady: missingKeys.length === 0,
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completedKeys,
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missingKeys,
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};
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}
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const CLARIFICATION_DEFINITIONS: Array<{
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targetKey: CreatorIntentReadinessKey;
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priority: number;
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label: string;
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question: string;
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}> = [
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{
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targetKey: 'world_hook',
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priority: 1,
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label: '世界一句话',
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question:
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'先用一句话说清,这个世界最独特的核心幻想是什么?可以直接给我一句钉住调性的描述。',
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},
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{
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targetKey: 'player_premise',
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priority: 2,
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label: '玩家身份与开局',
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question:
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'玩家是谁,故事开场时正卡在什么局面里?你可以直接把身份和开局困境一起告诉我。',
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},
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{
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targetKey: 'core_conflict',
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priority: 3,
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label: '核心冲突',
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question:
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'现在这个世界最主要的冲突是什么?最好是能立刻推动剧情的那种对抗或危机。',
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},
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{
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targetKey: 'theme_and_tone',
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priority: 4,
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label: '主题气质',
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question:
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'你想要它整体更偏什么主题和气质?比如克制、压迫、浪漫、冷峻,或者明确不要什么。',
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},
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{
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targetKey: 'relationship_seed',
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priority: 5,
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label: '关键关系钩子',
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question:
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'给我一个最值得写的关键人物种子就行,他和玩家是什么关系,或者身上藏着什么暗线?',
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},
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{
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targetKey: 'iconic_element',
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priority: 6,
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label: '标志性要素',
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question:
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'这个世界有什么一眼就能认出来的标志性元素、意象或硬规则?先给 1 到 2 个就够。',
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},
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];
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export function buildPendingClarifications(
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intent: CustomWorldCreatorIntent | null | undefined,
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readiness = evaluateCustomWorldCreatorIntentReadiness(intent),
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) {
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return CLARIFICATION_DEFINITIONS.filter((entry) =>
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readiness.missingKeys.includes(entry.targetKey),
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)
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.sort((left, right) => left.priority - right.priority)
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.slice(0, 3)
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.map(
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(entry): CustomWorldPendingClarification => ({
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id: entry.targetKey,
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label: entry.label,
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question: entry.question,
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targetKey: entry.targetKey,
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priority: entry.priority,
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}),
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);
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}
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export function normalizeCustomWorldLockState(
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value: unknown,
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): CustomWorldLockState {
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@@ -308,8 +691,7 @@ export function hasMeaningfulCustomWorldCreatorIntent(
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) {
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return Boolean(
|
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intent &&
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(
|
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intent.rawSettingText ||
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(intent.rawSettingText ||
|
||||
intent.worldHook ||
|
||||
intent.themeKeywords.length > 0 ||
|
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intent.toneDirectives.length > 0 ||
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@@ -320,8 +702,7 @@ export function hasMeaningfulCustomWorldCreatorIntent(
|
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intent.keyCharacters.length > 0 ||
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intent.keyLandmarks.length > 0 ||
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||||
intent.iconicElements.length > 0 ||
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||||
intent.forbiddenDirectives.length > 0
|
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),
|
||||
intent.forbiddenDirectives.length > 0),
|
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);
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}
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@@ -348,7 +729,9 @@ export function buildCustomWorldCreatorIntentDisplayText(
|
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'关键势力',
|
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intent?.keyFactions
|
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.map((entry) =>
|
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[entry.name, entry.publicGoal, entry.tension].filter(Boolean).join(' / '),
|
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[entry.name, entry.publicGoal, entry.tension]
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.filter(Boolean)
|
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.join(' / '),
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)
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.filter(Boolean)
|
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.join(';') || '',
|
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@@ -477,7 +860,9 @@ function buildCharacterAnchorSummary(entry: CreatorCharacterSeed): ActorAnchor {
|
||||
};
|
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}
|
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|
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function buildLandmarkAnchorSummary(entry: CreatorLandmarkSeed): LandmarkAnchor {
|
||||
function buildLandmarkAnchorSummary(
|
||||
entry: CreatorLandmarkSeed,
|
||||
): LandmarkAnchor {
|
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const summary = clampText(
|
||||
[entry.purpose, entry.mood, entry.secret ? `秘密 ${entry.secret}` : '']
|
||||
.filter(Boolean)
|
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@@ -500,9 +885,15 @@ export function buildCustomWorldAnchorPackFromIntent(
|
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}
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||||
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const lockedAnchorIds = [
|
||||
...(intent?.keyCharacters.filter((entry) => entry.locked).map((entry) => entry.id) ?? []),
|
||||
...(intent?.keyLandmarks.filter((entry) => entry.locked).map((entry) => entry.id) ?? []),
|
||||
...(intent?.keyFactions.filter((entry) => entry.locked).map((entry) => entry.id) ?? []),
|
||||
...(intent?.keyCharacters
|
||||
.filter((entry) => entry.locked)
|
||||
.map((entry) => entry.id) ?? []),
|
||||
...(intent?.keyLandmarks
|
||||
.filter((entry) => entry.locked)
|
||||
.map((entry) => entry.id) ?? []),
|
||||
...(intent?.keyFactions
|
||||
.filter((entry) => entry.locked)
|
||||
.map((entry) => entry.id) ?? []),
|
||||
];
|
||||
|
||||
return {
|
||||
@@ -515,18 +906,24 @@ export function buildCustomWorldAnchorPackFromIntent(
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240,
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),
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lockedAnchorIds,
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keyConflictSummaries: intent?.coreConflicts.map((entry) => clampText(entry, 48)) ?? [],
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keyConflictSummaries:
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intent?.coreConflicts.map((entry) => clampText(entry, 48)) ?? [],
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keyFactionSummaries:
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intent?.keyFactions.map((entry) =>
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clampText(
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[entry.name, entry.publicGoal, entry.tension].filter(Boolean).join(';'),
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[entry.name, entry.publicGoal, entry.tension]
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.filter(Boolean)
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.join(';'),
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72,
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),
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) ?? [],
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keyCharacterAnchors:
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intent?.keyCharacters.map((entry) => buildCharacterAnchorSummary(entry)) ?? [],
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intent?.keyCharacters.map((entry) =>
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buildCharacterAnchorSummary(entry),
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) ?? [],
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keyLandmarkAnchors:
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intent?.keyLandmarks.map((entry) => buildLandmarkAnchorSummary(entry)) ?? [],
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intent?.keyLandmarks.map((entry) => buildLandmarkAnchorSummary(entry)) ??
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[],
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motifDirectives: [
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...(intent?.themeKeywords ?? []),
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...(intent?.toneDirectives ?? []),
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