Merge branch 'master' into codex/puzzle-clear-template-runtime-fixes
# Conflicts: # .hermes/shared-memory/decision-log.md # .hermes/shared-memory/project-overview.md # docs/【开发运维】本地开发验证与生产运维-2026-05-15.md # scripts/dev.test.ts # server-rs/crates/api-server/src/creation_entry_config.rs # server-rs/crates/api-server/src/wooden_fish.rs # server-rs/crates/module-auth/src/lib.rs # server-rs/crates/spacetime-client/src/wooden_fish.rs # server-rs/crates/spacetime-module/src/auth/procedures.rs # src/components/custom-world-home/creationWorkShelf.ts # src/components/platform-entry/PlatformEntryFlowShellImpl.tsx # src/components/rpg-entry/rpgEntryWorldPresentation.ts # src/services/miniGameDraftGenerationProgress.test.ts # src/services/miniGameDraftGenerationProgress.ts
This commit is contained in:
@@ -37,9 +37,7 @@ describe('miniGameDraftGenerationProgress', () => {
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expect(progress?.steps[0]?.detail).toBe(
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'建立可恢复草稿,整理首关描述与关卡结构,约 8 秒。',
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);
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expect(progress?.steps[2]?.detail).toBe(
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'生成 1:1 拼图首图,预计 4 分钟。',
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);
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expect(progress?.steps[2]?.detail).toBe('生成 1:1 拼图首图,预计 4 分钟。');
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expect(progress?.estimatedRemainingMs).toBe(446_500);
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expect(progress?.overallProgress).toBe(0);
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expect(progress?.steps[0]?.completed).toBeGreaterThan(0);
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@@ -73,7 +71,7 @@ describe('miniGameDraftGenerationProgress', () => {
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error: null,
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};
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const progress = buildMiniGameDraftGenerationProgress(state, 7000);
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const progress = buildMiniGameDraftGenerationProgress(state, 130_000);
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expect(progress?.overallProgress).toBeGreaterThan(0);
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expect(progress?.overallProgress).toBeLessThan(88);
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@@ -106,8 +104,8 @@ describe('miniGameDraftGenerationProgress', () => {
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expect(longRunningProgress?.phaseId).toBe('compile');
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expect(longRunningProgress?.steps[0]?.status).toBe('active');
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expect(longRunningProgress?.steps[1]?.status).toBe('pending');
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expect(longRunningProgress?.overallProgress).toBeLessThanOrEqual(98);
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expect(longRunningProgress?.overallProgress).toBeGreaterThan(40);
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expect(longRunningProgress?.overallProgress).toBeLessThan(5);
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expect(longRunningProgress?.overallProgress).toBeGreaterThan(0);
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expect(realProgress?.phaseId).toBe('puzzle-cover-image');
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expect(realProgress?.steps[1]?.status).toBe('completed');
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expect(realProgress?.steps[2]?.status).toBe('active');
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@@ -146,7 +144,10 @@ describe('miniGameDraftGenerationProgress', () => {
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};
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const progress = buildMiniGameDraftGenerationProgress(state, 20_000);
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const writeBackProgress = buildMiniGameDraftGenerationProgress(state, 206_000);
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const writeBackProgress = buildMiniGameDraftGenerationProgress(
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state,
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206_000,
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);
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expect(progress?.steps.map((step) => step.label)).toEqual([
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'编译首关草稿',
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@@ -176,13 +177,14 @@ describe('miniGameDraftGenerationProgress', () => {
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expect(progress?.phaseId).toBe('compile');
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expect(progress?.overallProgress).toBeLessThan(88);
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expect(progress?.overallProgress).toBeGreaterThan(80);
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expect(progress?.overallProgress).toBeLessThan(5);
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expect(progress?.overallProgress).toBeGreaterThan(0);
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expect(progress?.estimatedRemainingMs).toBe(0);
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expect(progress?.steps[0]?.status).toBe('active');
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expect(progress?.steps[0]?.completed).toBe(0.98);
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expect(progress?.steps.slice(1).every((step) => step.status === 'pending')).toBe(
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true,
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);
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expect(
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progress?.steps.slice(1).every((step) => step.status === 'pending'),
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).toBe(true);
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});
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test('puzzle draft generation advances steps from backend progress percent only', () => {
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@@ -222,9 +224,11 @@ describe('miniGameDraftGenerationProgress', () => {
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);
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expect(imageProgress?.phaseId).toBe('puzzle-cover-image');
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expect(imageProgress?.overallProgress).toBeLessThan(88);
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expect(imageProgress?.steps[2]?.status).toBe('active');
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expect(imageProgress?.steps[3]?.status).toBe('pending');
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expect(uiProgress?.phaseId).toBe('puzzle-ui-assets');
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expect(uiProgress?.overallProgress).toBeLessThan(94);
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expect(uiProgress?.steps[4]?.status).toBe('active');
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expect(uiProgress?.steps[5]?.status).toBe('pending');
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expect(writeProgress?.phaseId).toBe('puzzle-select-image');
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@@ -250,6 +254,7 @@ describe('miniGameDraftGenerationProgress', () => {
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const progress = buildMiniGameDraftGenerationProgress(state, 121_000);
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expect(progress?.phaseId).toBe('puzzle-cover-image');
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expect(progress?.overallProgress).toBeLessThan(88);
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expect(progress?.steps[2]?.status).toBe('active');
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expect(progress?.steps[2]?.completed).toBeLessThan(0.02);
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});
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@@ -600,11 +605,11 @@ describe('miniGameDraftGenerationProgress', () => {
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floatingWords: ['幸运+1', '功德+1'],
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});
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expect(entries).toEqual([
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{
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id: 'wooden-fish-hit-object',
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label: '敲击物',
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value: '金色小木鱼',
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expect(entries).toEqual([
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{
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id: 'wooden-fish-hit-object',
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label: '敲击物',
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value: '金色小木鱼',
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},
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{
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id: 'wooden-fish-hit-sound',
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@@ -615,9 +620,9 @@ describe('miniGameDraftGenerationProgress', () => {
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id: 'wooden-fish-words',
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label: '飘字',
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value: '幸运+1、功德+1',
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},
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]);
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});
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},
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]);
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});
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test('puzzle clear draft generation exposes atlas and slice pipeline', () => {
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const state = createMiniGameDraftGenerationState('puzzle-clear');
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@@ -669,56 +674,59 @@ describe('miniGameDraftGenerationProgress', () => {
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]);
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});
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test('puzzle generation anchors expose form payload as the display source', () => {
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const entries = buildPuzzleGenerationAnchorEntries({
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sessionId: 'puzzle-session-1',
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currentTurn: 1,
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progressPercent: 0,
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stage: 'collecting_anchors',
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anchorPack: {
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themePromise: {
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key: 'themePromise',
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label: '题材承诺',
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value: '雨夜猫街',
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status: 'locked',
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},
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visualSubject: {
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key: 'visualSubject',
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label: '画面主体',
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value: '一只猫在雨夜灯牌下回头。',
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status: 'locked',
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},
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visualMood: {
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key: 'visualMood',
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label: '视觉气质',
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value: '清晰、适合拼图切块',
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status: 'inferred',
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},
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compositionHooks: {
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key: 'compositionHooks',
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label: '拼图记忆点',
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value: '主体轮廓、色块分区、局部细节',
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status: 'inferred',
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},
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tagsAndForbidden: {
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key: 'tagsAndForbidden',
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label: '标签与禁忌',
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value: '猫咪、雨夜、拼图;禁止标题字',
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status: 'inferred',
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test('puzzle generation anchors expose form payload as the display source', () => {
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const entries = buildPuzzleGenerationAnchorEntries(
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{
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sessionId: 'puzzle-session-1',
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currentTurn: 1,
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progressPercent: 0,
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stage: 'collecting_anchors',
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anchorPack: {
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themePromise: {
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key: 'themePromise',
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label: '题材承诺',
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value: '雨夜猫街',
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status: 'locked',
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},
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visualSubject: {
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key: 'visualSubject',
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label: '画面主体',
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value: '一只猫在雨夜灯牌下回头。',
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status: 'locked',
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},
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visualMood: {
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key: 'visualMood',
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label: '视觉气质',
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value: '清晰、适合拼图切块',
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status: 'inferred',
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},
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compositionHooks: {
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key: 'compositionHooks',
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label: '拼图记忆点',
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value: '主体轮廓、色块分区、局部细节',
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status: 'inferred',
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},
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tagsAndForbidden: {
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key: 'tagsAndForbidden',
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label: '标签与禁忌',
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value: '猫咪、雨夜、拼图;禁止标题字',
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status: 'inferred',
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},
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},
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draft: null,
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messages: [],
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lastAssistantReply: null,
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publishedProfileId: null,
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suggestedActions: [],
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resultPreview: null,
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updatedAt: '2026-04-29T00:00:00.000Z',
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},
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draft: null,
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messages: [],
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lastAssistantReply: null,
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publishedProfileId: null,
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suggestedActions: [],
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resultPreview: null,
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updatedAt: '2026-04-29T00:00:00.000Z',
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}, {
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seedText: '一只猫在雨夜灯牌下回头。',
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pictureDescription: '一只猫在雨夜灯牌下回头。',
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referenceImageSrc: null,
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});
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{
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seedText: '一只猫在雨夜灯牌下回头。',
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pictureDescription: '一只猫在雨夜灯牌下回头。',
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referenceImageSrc: null,
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},
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);
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expect(entries).toEqual([
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{
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