This commit is contained in:
2026-04-27 22:50:18 +08:00
parent ded6f6ee2a
commit b6c6640548
77 changed files with 5240 additions and 833 deletions

View File

@@ -229,7 +229,92 @@ describe('buildBattlePlan', () => {
);
});
it('does not turn recovery fallback into a random player attack', () => {
it('keeps battle_attack_basic as a single basic attack instead of randomly selecting another skill', () => {
const state = {
...createBaseState(),
playerMana: 20,
sceneHostileNpcs: [
{
id: 'monster-1',
name: '山狼',
action: '压低身体',
description: '测试敌人',
animation: 'idle' as const,
xMeters: 3,
yOffset: 0,
facing: 'left' as const,
attackRange: 1,
speed: 1,
hp: 80,
maxHp: 80,
},
],
};
const plan = buildBattlePlan({
state,
option: {
...createBattleOption(),
functionId: 'battle_attack_basic',
},
character: createTestCharacter(),
totalSequenceMs: 900,
turnVisualMs: 820,
resetStageMs: 260,
minTurnCount: 1,
});
const playerTurns = plan.turns.filter((turn) => turn.actor === 'player');
expect(playerTurns).toHaveLength(1);
expect(playerTurns[0]).toEqual(
expect.objectContaining({
selectedSkillId: 'battle-basic-attack',
}),
);
expect(plan.finalState.playerMana).toBe(state.playerMana);
});
it('resolves one full speed-ordered round when combat continues', () => {
const state = {
...createBaseState(),
sceneHostileNpcs: [
{
id: 'monster-1',
name: '山狼',
action: '压低身体',
description: '测试敌人',
animation: 'idle' as const,
xMeters: 3,
yOffset: 0,
facing: 'left' as const,
attackRange: 1,
speed: 1,
hp: 120,
maxHp: 120,
},
],
};
const plan = buildBattlePlan({
state,
option: {
...createBattleOption(),
functionId: 'battle_attack_basic',
},
character: createTestCharacter(),
totalSequenceMs: 6000,
turnVisualMs: 820,
resetStageMs: 260,
minTurnCount: 6,
});
expect(plan.turns.map((turn) => turn.actor)).toEqual(['player', 'monster']);
expect(plan.finalState.inBattle).toBe(true);
expect(plan.finalState.sceneHostileNpcs[0]?.hp).toBeGreaterThan(0);
});
it('keeps recovery as a player turn without converting it into an attack', () => {
const state = {
...createBaseState(),
playerHp: 40,
@@ -265,8 +350,77 @@ describe('buildBattlePlan', () => {
minTurnCount: 1,
});
expect(plan.turns.some((turn) => turn.actor === 'player')).toBe(false);
expect(plan.preparedState.playerHp).toBeGreaterThan(state.playerHp);
expect(plan.preparedState.playerMana).toBeGreaterThan(state.playerMana);
const playerTurn = plan.turns.find((turn) => turn.actor === 'player');
expect(playerTurn).toEqual(
expect.objectContaining({
actor: 'player',
actionKind: 'recover',
selectedSkillId: null,
damage: 0,
}),
);
expect(plan.finalState.playerHp).toBeGreaterThan(state.playerHp);
expect(plan.finalState.playerMana).toBeGreaterThan(state.playerMana);
});
it('includes companion turns in fight mode and orders the round by speed', () => {
const state = {
...createBaseState(),
currentNpcBattleMode: 'fight' as const,
companions: [
{
npcId: 'companion-1',
characterId: 'archer-hero',
joinedAtAffinity: 10,
hp: 60,
maxHp: 60,
mana: 20,
maxMana: 20,
skillCooldowns: {},
},
],
sceneHostileNpcs: [
{
id: 'monster-1',
name: '山狼',
action: '压低身体',
description: '测试敌人',
animation: 'idle' as const,
xMeters: 3,
yOffset: 0,
facing: 'left' as const,
attackRange: 1,
speed: 0.5,
hp: 120,
maxHp: 120,
},
],
};
const plan = buildBattlePlan({
state,
option: {
...createBattleOption(),
functionId: 'battle_attack_basic',
},
character: createTestCharacter(),
totalSequenceMs: 6000,
turnVisualMs: 820,
resetStageMs: 260,
minTurnCount: 6,
});
expect(plan.turns.map((turn) => turn.actor)).toEqual([
'companion',
'player',
'monster',
]);
expect(plan.turns[0]).toEqual(
expect.objectContaining({
actor: 'companion',
companionNpcId: 'companion-1',
}),
);
});
});