Add public work read model and smooth puzzle transitions
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@@ -439,6 +439,46 @@ pub(super) fn map_puzzle_gallery_card_response(
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}
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}
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pub(super) fn map_public_work_puzzle_gallery_card_response(
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state: &PuzzleApiState,
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item: spacetime_client::PublicWorkGalleryEntryRecord,
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) -> PuzzleWorkSummaryResponse {
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let author = resolve_puzzle_work_author_by_user_id(
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state,
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&item.owner_user_id,
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Some(&item.author_display_name),
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None,
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);
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PuzzleWorkSummaryResponse {
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work_id: item.work_id,
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profile_id: item.profile_id,
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owner_user_id: item.owner_user_id,
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source_session_id: item.source_session_id,
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author_display_name: author.display_name,
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work_title: item.world_name.clone(),
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work_description: item.summary_text.clone(),
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level_name: item.world_name,
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summary: item.summary_text,
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theme_tags: item.theme_tags,
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cover_image_src: item.cover_image_src,
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cover_asset_id: item.cover_asset_id,
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publication_status: "published".to_string(),
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updated_at: item.updated_at,
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published_at: item.published_at,
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play_count: item.play_count,
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remix_count: item.remix_count,
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like_count: item.like_count,
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recent_play_count_7d: item.recent_play_count_7d,
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point_incentive_total_half_points: 0,
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point_incentive_claimed_points: 0,
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point_incentive_total_points: 0.0,
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point_incentive_claimable_points: 0,
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publish_ready: true,
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generation_status: Some("ready".to_string()),
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levels: Vec::new(),
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}
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}
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pub(super) fn map_puzzle_work_profile_response(
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state: &PuzzleApiState,
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item: PuzzleWorkProfileRecord,
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