Switch to VectorEngine gpt-image-2 and edits

Replace uses of the legacy `gpt-image-2-all` model with `gpt-image-2` and standardize image workflows: no-reference generation uses POST /v1/images/generations, any-reference flows use POST /v1/images/edits with multipart `image` parts. Update SKILLs, generation scripts, decision logs, and docs to reflect the contract change and edits-vs-generations guidance. Apply corresponding changes across backend (api-server match3d/puzzle modules, openai image adapter, mappers, telemetry, spacetime client/module), frontend components and services (Match3D, Puzzle, CreativeImageInputPanel, runtime shells), and add new spritesheet/parser files and tests. Also add media/logo.png. These changes align repository code and documentation with the VectorEngine image API contract and update generation/upload handling (green-screen -> alpha processing, spritesheet handling, and related tests).
This commit is contained in:
2026-05-22 03:06:41 +08:00
parent 321e1ea33a
commit ae014ac881
90 changed files with 7078 additions and 3389 deletions

View File

@@ -60,9 +60,25 @@ vi.mock('../../hooks/useResolvedAssetReadUrl', () => ({
afterEach(() => {
vi.useRealTimers();
vi.unstubAllGlobals();
vi.clearAllMocks();
});
function stubReferenceImageUpload(dataUrl: string) {
class MockFileReader {
result: string | null = null;
onload: null | (() => void) = null;
onerror: null | (() => void) = null;
readAsDataURL() {
this.result = dataUrl;
this.onload?.();
}
}
vi.stubGlobal('FileReader', MockFileReader as unknown as typeof FileReader);
}
function createSession(
overrides: Partial<PuzzleAgentSessionSnapshot> = {},
): PuzzleAgentSessionSnapshot {
@@ -102,6 +118,17 @@ function createSession(
levelId: 'puzzle-level-1',
levelName: '雨夜猫街',
pictureDescription: '屋檐下的猫与暖灯街角。',
pictureReference: null,
uiBackgroundPrompt: null,
uiBackgroundImageSrc: null,
uiBackgroundImageObjectKey: null,
levelSceneImageSrc: null,
levelSceneImageObjectKey: null,
uiSpritesheetImageSrc: null,
uiSpritesheetImageObjectKey: null,
levelBackgroundImageSrc: null,
levelBackgroundImageObjectKey: null,
backgroundMusic: null,
candidates: [
{
candidateId: 'candidate-1',
@@ -170,7 +197,7 @@ function openPuzzleLevelsTab() {
}
describe('PuzzleResultView', () => {
test('renders level list and work info tabs', () => {
test('renders level list and work info tabs without asset config tab', () => {
render(
<PuzzleResultView
session={createSession()}
@@ -182,18 +209,13 @@ describe('PuzzleResultView', () => {
const workInfoTab = screen.getByRole('button', { name: '作品信息' });
const levelsTab = screen.getByRole('button', { name: '拼图关卡' });
const assetsTab = screen.getByRole('button', { name: '素材配置' });
expect(workInfoTab).toBeTruthy();
expect(levelsTab).toBeTruthy();
expect(assetsTab).toBeTruthy();
expect(screen.queryByRole('button', { name: '素材配置' })).toBeNull();
expect(
workInfoTab.compareDocumentPosition(levelsTab) &
Node.DOCUMENT_POSITION_FOLLOWING,
).toBeTruthy();
expect(
levelsTab.compareDocumentPosition(assetsTab) &
Node.DOCUMENT_POSITION_FOLLOWING,
).toBeTruthy();
expect(screen.queryByRole('button', { name: '音乐' })).toBeNull();
expect(screen.getByLabelText('作品名称')).toHaveProperty(
'value',
@@ -236,6 +258,62 @@ describe('PuzzleResultView', () => {
);
});
test('level detail trial keeps the complete draft and only selects the target level', () => {
const onStartTestRun = vi.fn();
const base = createSession();
const firstLevel = base.draft!.levels![0]!;
const secondLevel = {
...firstLevel,
levelId: 'puzzle-level-2',
levelName: '钟楼猫街',
pictureDescription: '发光钟楼下的猫咪。',
candidates: [
{
...firstLevel.candidates[0]!,
candidateId: 'candidate-2',
imageSrc: '/puzzle/candidate-2.png',
assetId: 'asset-2',
},
],
selectedCandidateId: 'candidate-2',
coverImageSrc: '/puzzle/candidate-2.png',
coverAssetId: 'asset-2',
};
render(
<PuzzleResultView
session={createSession({
draft: {
...base.draft!,
levels: [firstLevel, secondLevel],
},
})}
onBack={() => {}}
onExecuteAction={() => {}}
onStartTestRun={onStartTestRun}
/>,
);
openPuzzleLevelsTab();
fireEvent.click(screen.getByText('钟楼猫街'));
fireEvent.click(
within(screen.getByRole('dialog', { name: '关卡详情' })).getByRole(
'button',
{ name: '关卡测试' },
),
);
expect(onStartTestRun).toHaveBeenCalledWith(
expect.objectContaining({
levels: [
expect.objectContaining({ levelId: 'puzzle-level-1' }),
expect.objectContaining({ levelId: 'puzzle-level-2' }),
],
}),
{ levelId: 'puzzle-level-2' },
);
});
test('auto saves work info and levels through one payload', async () => {
vi.useFakeTimers();
vi.mocked(puzzleWorksService.updatePuzzleWork).mockResolvedValue({
@@ -294,6 +372,8 @@ describe('PuzzleResultView', () => {
openPuzzleLevelsTab();
fireEvent.click(screen.getByText('雨夜猫街'));
const dialog = screen.getByRole('dialog', { name: '关卡详情' });
expect(dialog.className).toContain('max-w-[56rem]');
expect(dialog.querySelector('.puzzle-level-detail-list')).toBeTruthy();
fireEvent.change(within(dialog).getByLabelText('关卡名称'), {
target: { value: '暖灯猫街' },
});
@@ -316,6 +396,7 @@ describe('PuzzleResultView', () => {
referenceImageSrc: undefined,
imageModel: 'gpt-image-2',
aiRedraw: true,
referenceImageSrcs: [],
candidateCount: 1,
shouldAutoNameLevel: false,
workTitle: '暖灯猫街作品',
@@ -334,7 +415,7 @@ describe('PuzzleResultView', () => {
generationStatus: 'generating',
}),
]);
expect(within(dialog).getByText('预计剩余 90 秒')).toBeTruthy();
expect(within(dialog).getByText('预计剩余 270 秒')).toBeTruthy();
expect(
within(dialog).queryByPlaceholderText('参考图链接或资产ID'),
).toBeNull();
@@ -343,7 +424,15 @@ describe('PuzzleResultView', () => {
const levelNameInput = within(dialog).getByLabelText('关卡名称');
const formalImageTitle = within(dialog).getByText('画面图');
const formalImageCard = formalImageTitle
.closest('.creative-image-input-panel__image-field')
?.querySelector('.puzzle-image-upload-card');
const pictureDescriptionInput = within(dialog).getByLabelText('画面描述');
expect(levelNameInput.closest('.platform-subpanel')).toBeNull();
expect(formalImageTitle.closest('.platform-subpanel')).toBeNull();
expect(pictureDescriptionInput.closest('.platform-subpanel')).toBeNull();
expect(formalImageCard).toBeTruthy();
expect(formalImageCard?.className).toContain('min-h-[');
expect(
levelNameInput.compareDocumentPosition(formalImageTitle) &
Node.DOCUMENT_POSITION_FOLLOWING,
@@ -365,6 +454,7 @@ describe('PuzzleResultView', () => {
}),
],
}),
{ levelId: 'puzzle-level-1' },
);
});
@@ -463,6 +553,7 @@ describe('PuzzleResultView', () => {
referenceImageSrc: undefined,
imageModel: 'gpt-image-2',
aiRedraw: true,
referenceImageSrcs: [],
candidateCount: 1,
shouldAutoNameLevel: true,
workTitle: '暖灯猫街作品',
@@ -552,7 +643,7 @@ describe('PuzzleResultView', () => {
expect(
within(reopenedDialog).getByRole('progressbar', { name: '画面生成进度' }),
).toBeTruthy();
expect(within(reopenedDialog).getByText('预计剩余 90 秒')).toBeTruthy();
expect(within(reopenedDialog).getByText('预计剩余 270 秒')).toBeTruthy();
});
test('allows parallel draft editing while a level image is generating but blocks publish', () => {
@@ -586,6 +677,7 @@ describe('PuzzleResultView', () => {
expect.objectContaining({
levelName: '继续编辑的猫街',
}),
{ levelId: 'puzzle-level-1' },
);
fireEvent.click(screen.getByLabelText('关闭'));
@@ -602,7 +694,7 @@ describe('PuzzleResultView', () => {
).toHaveProperty('disabled', true);
});
test('keeps level controls enabled while regenerating the UI background', () => {
test('asset config tab is removed and cannot trigger the legacy UI background action', () => {
const onExecuteAction = vi.fn();
render(
@@ -614,76 +706,20 @@ describe('PuzzleResultView', () => {
/>,
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
fireEvent.change(screen.getByLabelText('拼图UI背景提示词'), {
target: { value: '雨夜猫街竖屏拼图UI背景' },
});
fireEvent.click(screen.getByRole('button', { name: /生成UI背景/u }));
fireEvent.click(
within(screen.getByRole('dialog', { name: /确认消耗泥点/u })).getByRole(
'button',
{ name: '确定' },
),
);
expect(onExecuteAction).toHaveBeenCalledWith(
expect.objectContaining({
action: 'generate_puzzle_ui_background',
promptText: '雨夜猫街竖屏拼图UI背景',
}),
);
expect(
screen.getByRole('button', { name: /生成中/u }),
).toHaveProperty('disabled', true);
expect(screen.queryByRole('button', { name: '素材配置' })).toBeNull();
expect(screen.queryByLabelText('拼图UI背景提示词')).toBeNull();
expect(screen.queryByRole('button', { name: /生成UI背景/u })).toBeNull();
openPuzzleLevelsTab();
const addLevelButton = screen.getByRole('button', { name: /新增关卡/u });
expect(addLevelButton).toHaveProperty('disabled', false);
fireEvent.click(addLevelButton);
expect(screen.getByRole('dialog', { name: '关卡详情' })).toBeTruthy();
});
test('restores UI background generate button when background generation fails', () => {
const onExecuteAction = vi.fn();
const { rerender } = render(
<PuzzleResultView
session={createSession()}
onBack={() => {}}
onExecuteAction={onExecuteAction}
isBusy={false}
/>,
expect(onExecuteAction).not.toHaveBeenCalledWith(
expect.objectContaining({
action: 'generate_puzzle_ui_background',
}),
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
fireEvent.change(screen.getByLabelText('拼图UI背景提示词'), {
target: { value: '雨夜猫街竖屏拼图UI背景' },
});
fireEvent.click(screen.getByRole('button', { name: /生成UI背景/u }));
fireEvent.click(
within(screen.getByRole('dialog', { name: /确认消耗泥点/u })).getByRole(
'button',
{ name: '确定' },
),
);
expect(screen.getByRole('button', { name: /生成中/u })).toHaveProperty(
'disabled',
true,
);
rerender(
<PuzzleResultView
session={createSession()}
error="UI背景生成失败"
onBack={() => {}}
onExecuteAction={onExecuteAction}
isBusy={false}
/>,
);
const generateButton = screen.getByRole('button', { name: /生成UI背景/u });
expect(generateButton).toHaveProperty('disabled', false);
expect(screen.queryByRole('button', { name: /生成中/u })).toBeNull();
});
test('keeps the current level dialog open when another level generation completes', () => {
@@ -899,7 +935,8 @@ describe('PuzzleResultView', () => {
});
});
test('renders UI background tab with saved prompt and runtime preview', () => {
test('preserves generated level asset bundle in test run draft', () => {
const onStartTestRun = vi.fn();
const base = createSession();
const level = base.draft!.levels![0]!;
@@ -911,133 +948,53 @@ describe('PuzzleResultView', () => {
levels: [
{
...level,
uiBackgroundPrompt: '雨夜猫街竖屏拼图UI背景',
uiBackgroundImageSrc:
'/generated-puzzle-assets/session/ui/background.png',
uiBackgroundImageObjectKey:
'generated-puzzle-assets/session/ui/background.png',
levelSceneImageSrc:
'/generated-puzzle-assets/session/level-scene.png',
levelSceneImageObjectKey:
'generated-puzzle-assets/session/level-scene.png',
uiSpritesheetImageSrc:
'/generated-puzzle-assets/session/ui-spritesheet.png',
uiSpritesheetImageObjectKey:
'generated-puzzle-assets/session/ui-spritesheet.png',
levelBackgroundImageSrc:
'/generated-puzzle-assets/session/level-background.png',
levelBackgroundImageObjectKey:
'generated-puzzle-assets/session/level-background.png',
},
],
},
})}
onBack={() => {}}
onExecuteAction={() => {}}
onStartTestRun={onStartTestRun}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
fireEvent.click(screen.getByRole('button', { name: '试玩' }));
expect(screen.getByAltText('拼图UI背景图').getAttribute('src')).toBe(
'/generated-puzzle-assets/session/ui/background.png',
);
expect(screen.getByLabelText('拼图UI背景提示词')).toHaveProperty(
'value',
'雨夜猫街竖屏拼图UI背景',
);
fireEvent.click(screen.getByRole('button', { name: '预览UI' }));
const preview = screen.getByRole('dialog', { name: 'UI预览' });
expect(
within(preview)
.getByTestId('puzzle-ui-runtime-preview-background')
.getAttribute('src'),
).toBe('/generated-puzzle-assets/session/ui/background.png');
expect(within(preview).getByLabelText('拼图区边界')).toBeTruthy();
});
test('UI背景只有 objectKey 时草稿页仍显示生成图', () => {
const base = createSession();
const level = base.draft!.levels![0]!;
render(
<PuzzleResultView
session={createSession({
draft: {
...base.draft!,
levels: [
{
...level,
uiBackgroundPrompt: '雨夜猫街竖屏拼图UI背景',
uiBackgroundImageSrc: null,
uiBackgroundImageObjectKey:
'generated-puzzle-assets/session/ui/background-object-key.png',
},
],
},
})}
onBack={() => {}}
onExecuteAction={() => {}}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
expect(screen.getByAltText('拼图UI背景图').getAttribute('src')).toBe(
'/generated-puzzle-assets/session/ui/background-object-key.png',
);
expect(screen.getByRole('button', { name: /重新生成/u })).toBeTruthy();
});
test('does not display local fallback as saved UI background prompt', () => {
render(
<PuzzleResultView
session={createSession()}
onBack={() => {}}
onExecuteAction={() => {}}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
expect(screen.getByLabelText('拼图UI背景提示词')).toHaveProperty(
'value',
'',
);
});
test('generates UI background with edited prompt and current levels snapshot', () => {
const onExecuteAction = vi.fn();
render(
<PuzzleResultView
session={createSession()}
onBack={() => {}}
onExecuteAction={onExecuteAction}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
fireEvent.change(screen.getByLabelText('拼图UI背景提示词'), {
target: { value: '新拼图UI背景提示词' },
});
expect(screen.getByRole('button', { name: /生成UI背景.*2泥点/u })).toBeTruthy();
fireEvent.click(screen.getByRole('button', { name: /生成UI背景/u }));
const confirmDialog = screen.getByRole('dialog', {
name: '确认消耗泥点',
});
expect(within(confirmDialog).getByText('消耗 2 泥点')).toBeTruthy();
fireEvent.click(within(confirmDialog).getByRole('button', { name: '确定' }));
expect(onExecuteAction).toHaveBeenCalledWith({
action: 'generate_puzzle_ui_background',
levelId: 'puzzle-level-1',
promptText: '新拼图UI背景提示词',
workTitle: '暖灯猫街作品',
workDescription: '一套雨夜猫街主题拼图。',
summary: '一套雨夜猫街主题拼图。',
themeTags: ['猫咪', '雨夜', '暖灯'],
levelsJson: expect.any(String),
});
const payload = onExecuteAction.mock.calls[0]![0];
expect(JSON.parse(payload.levelsJson ?? '[]')).toEqual([
expect(onStartTestRun).toHaveBeenCalledWith(
expect.objectContaining({
levelId: 'puzzle-level-1',
uiBackgroundPrompt: '新拼图UI背景提示词',
levels: [
expect.objectContaining({
levelSceneImageSrc:
'/generated-puzzle-assets/session/level-scene.png',
levelSceneImageObjectKey:
'generated-puzzle-assets/session/level-scene.png',
uiSpritesheetImageSrc:
'/generated-puzzle-assets/session/ui-spritesheet.png',
uiSpritesheetImageObjectKey:
'generated-puzzle-assets/session/ui-spritesheet.png',
levelBackgroundImageSrc:
'/generated-puzzle-assets/session/level-background.png',
levelBackgroundImageObjectKey:
'generated-puzzle-assets/session/level-background.png',
}),
],
}),
]);
);
});
test('素材配置隐藏背景音乐入口', () => {
test('does not expose music or standalone UI asset controls', () => {
const base = createSession();
const level = base.draft!.levels![0]!;
@@ -1068,30 +1025,39 @@ describe('PuzzleResultView', () => {
/>,
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
expect(screen.queryByRole('button', { name: '素材配置' })).toBeNull();
expect(screen.queryByRole('button', { name: '背景音乐' })).toBeNull();
expect(screen.queryByRole('button', { name: /重新生成音乐/u })).toBeNull();
expect(screen.queryByLabelText('拼图背景音乐')).toBeNull();
expect(screen.queryByLabelText('拼图UI背景提示词')).toBeNull();
});
test('生成完成回包合并历史音乐和UI背景后试玩使用最新资源', () => {
test('生成完成回包合并历史音乐和关卡资产后试玩使用最新资源', () => {
const onStartTestRun = vi.fn();
const base = createSession();
const localLevel = {
...base.draft!.levels![0]!,
generationStatus: 'generating' as const,
uiBackgroundPrompt: '旧的UI背景提示词',
uiBackgroundImageSrc: null,
levelSceneImageSrc: null,
uiSpritesheetImageSrc: null,
levelBackgroundImageSrc: null,
backgroundMusic: null,
};
const incomingLevel = {
...localLevel,
generationStatus: 'ready' as const,
uiBackgroundPrompt: '水果乐园UI背景',
uiBackgroundImageSrc:
'/generated-puzzle-assets/session/ui/fruit-background.png',
uiBackgroundImageObjectKey:
'generated-puzzle-assets/session/ui/fruit-background.png',
levelSceneImageSrc:
'/generated-puzzle-assets/session/level-scene-fruit.png',
levelSceneImageObjectKey:
'generated-puzzle-assets/session/level-scene-fruit.png',
uiSpritesheetImageSrc:
'/generated-puzzle-assets/session/ui-spritesheet-fruit.png',
uiSpritesheetImageObjectKey:
'generated-puzzle-assets/session/ui-spritesheet-fruit.png',
levelBackgroundImageSrc:
'/generated-puzzle-assets/session/level-background-fruit.png',
levelBackgroundImageObjectKey:
'generated-puzzle-assets/session/level-background-fruit.png',
backgroundMusic: {
taskId: 'music-task-fruit',
provider: 'vector-engine-suno',
@@ -1135,20 +1101,18 @@ describe('PuzzleResultView', () => {
/>,
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
expect(screen.getByAltText('拼图UI背景图').getAttribute('src')).toBe(
'/generated-puzzle-assets/session/ui/fruit-background.png',
);
expect(screen.queryByRole('button', { name: '背景音乐' })).toBeNull();
fireEvent.click(screen.getByRole('button', { name: '试玩' }));
expect(onStartTestRun).toHaveBeenCalledWith(
expect.objectContaining({
levels: [
expect.objectContaining({
uiBackgroundImageSrc:
'/generated-puzzle-assets/session/ui/fruit-background.png',
levelSceneImageSrc:
'/generated-puzzle-assets/session/level-scene-fruit.png',
uiSpritesheetImageSrc:
'/generated-puzzle-assets/session/ui-spritesheet-fruit.png',
levelBackgroundImageSrc:
'/generated-puzzle-assets/session/level-background-fruit.png',
backgroundMusic: expect.objectContaining({
audioSrc: '/generated-puzzle-assets/session/audio/fruit.mp3',
}),
@@ -1158,24 +1122,42 @@ describe('PuzzleResultView', () => {
);
});
test('auto saves UI background prompt edits through levels', async () => {
test('auto saves generated level asset bundle through levels', async () => {
vi.useFakeTimers();
vi.mocked(puzzleWorksService.updatePuzzleWork).mockResolvedValue({
item: {} as never,
});
const base = createSession();
const level = base.draft!.levels![0]!;
render(
<PuzzleResultView
session={createSession()}
session={createSession({
draft: {
...base.draft!,
levels: [
{
...level,
levelSceneImageSrc:
'/generated-puzzle-assets/session/level-scene.png',
uiSpritesheetImageSrc:
'/generated-puzzle-assets/session/ui-spritesheet.png',
levelBackgroundImageSrc:
'/generated-puzzle-assets/session/level-background.png',
},
],
},
})}
profileId="puzzle-profile-session-1"
onBack={() => {}}
onExecuteAction={() => {}}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
fireEvent.change(screen.getByLabelText('拼图UI背景提示词'), {
target: { value: '新的自动保存UI背景提示词' },
openPuzzleLevelsTab();
fireEvent.click(screen.getByText('雨夜猫街'));
fireEvent.change(screen.getByLabelText('关卡名称'), {
target: { value: '雨夜猫街新版' },
});
await act(async () => {
@@ -1188,7 +1170,13 @@ describe('PuzzleResultView', () => {
levels: [
expect.objectContaining({
levelId: 'puzzle-level-1',
uiBackgroundPrompt: '新的自动保存UI背景提示词',
levelName: '雨夜猫街新版',
levelSceneImageSrc:
'/generated-puzzle-assets/session/level-scene.png',
uiSpritesheetImageSrc:
'/generated-puzzle-assets/session/ui-spritesheet.png',
levelBackgroundImageSrc:
'/generated-puzzle-assets/session/level-background.png',
}),
],
}),
@@ -1222,10 +1210,11 @@ describe('PuzzleResultView', () => {
openPuzzleLevelsTab();
fireEvent.click(screen.getByText('雨夜猫街'));
const dialog = screen.getByRole('dialog', { name: '关卡详情' });
const uploadInput = within(dialog).getByLabelText('上传参考图', {
const uploadInput = within(dialog).getAllByLabelText('上传参考图', {
selector: 'input',
});
expect(uploadInput.closest('.platform-subpanel')).toBeTruthy();
})[0]!;
expect(uploadInput.closest('.platform-subpanel')).toBeNull();
expect(uploadInput.closest('.puzzle-level-detail-list')).toBeTruthy();
const historyButton = within(dialog).getByRole('button', {
name: '选择历史图片',
});
@@ -1245,7 +1234,9 @@ describe('PuzzleResultView', () => {
await waitFor(() => {
expect(screen.queryByRole('dialog', { name: '选择历史图片' })).toBeNull();
});
expect(screen.getByText('历史素材 · image.png')).toBeTruthy();
expect(within(dialog).getByAltText('拼图参考图').getAttribute('src')).toBe(
'/generated-puzzle-assets/history/image.png',
);
fireEvent.click(screen.getByRole('button', { name: /重新生成画面/u }));
fireEvent.click(
@@ -1261,6 +1252,7 @@ describe('PuzzleResultView', () => {
referenceImageSrc: '/generated-puzzle-assets/history/image.png',
imageModel: 'gpt-image-2',
aiRedraw: true,
referenceImageSrcs: [],
candidateCount: 1,
shouldAutoNameLevel: false,
workTitle: '暖灯猫街作品',
@@ -1461,6 +1453,110 @@ describe('PuzzleResultView', () => {
);
});
test('level image editor submits uploaded image directly when AI redraw is off', async () => {
const onExecuteAction = vi.fn();
const uploadedDataUrl = 'data:image/png;base64,level-upload';
stubReferenceImageUpload(uploadedDataUrl);
render(
<PuzzleResultView
session={createSession()}
onBack={() => {}}
onExecuteAction={onExecuteAction}
/>,
);
openPuzzleLevelsTab();
fireEvent.click(screen.getByText('雨夜猫街'));
const dialog = screen.getByRole('dialog', { name: '关卡详情' });
const uploadInput = within(dialog).getAllByLabelText('上传参考图', {
selector: 'input',
})[0]!;
fireEvent.change(uploadInput, {
target: {
files: [new File(['x'], 'level-upload.png', { type: 'image/png' })],
},
});
await waitFor(() => {
expect(within(dialog).getByRole('switch', { name: 'AI重绘' })).toBeTruthy();
});
expect(within(dialog).getByAltText('拼图参考图')).toHaveProperty(
'src',
uploadedDataUrl,
);
fireEvent.click(within(dialog).getByRole('switch', { name: 'AI重绘' }));
fireEvent.click(within(dialog).getByRole('button', { name: /重新生成画面/u }));
fireEvent.click(
within(screen.getByRole('dialog', { name: '确认消耗泥点' })).getByRole(
'button',
{ name: '确定' },
),
);
expect(onExecuteAction).toHaveBeenCalledWith(
expect.objectContaining({
action: 'generate_puzzle_images',
levelId: 'puzzle-level-1',
referenceImageSrc: uploadedDataUrl,
referenceImageSrcs: [],
aiRedraw: false,
}),
);
});
test('level image editor uploads prompt reference images from the description box', async () => {
const onExecuteAction = vi.fn();
const uploadedDataUrl = 'data:image/png;base64,level-reference';
stubReferenceImageUpload(uploadedDataUrl);
render(
<PuzzleResultView
session={createSession()}
onBack={() => {}}
onExecuteAction={onExecuteAction}
/>,
);
openPuzzleLevelsTab();
fireEvent.click(screen.getByText('雨夜猫街'));
const dialog = screen.getByRole('dialog', { name: '关卡详情' });
const referenceInputs = within(dialog).getAllByLabelText('上传参考图', {
selector: 'input',
});
expect(referenceInputs.length).toBeGreaterThanOrEqual(2);
fireEvent.change(referenceInputs[referenceInputs.length - 1]!, {
target: {
files: [new File(['x'], 'prompt-reference.png', { type: 'image/png' })],
},
});
await waitFor(() => {
expect(
within(dialog).getByRole('button', {
name: /预览参考图 prompt-reference\.png/u,
}),
).toBeTruthy();
});
fireEvent.click(within(dialog).getByRole('button', { name: /重新生成画面/u }));
fireEvent.click(
within(screen.getByRole('dialog', { name: '确认消耗泥点' })).getByRole(
'button',
{ name: '确定' },
),
);
expect(onExecuteAction).toHaveBeenCalledWith(
expect.objectContaining({
action: 'generate_puzzle_images',
levelId: 'puzzle-level-1',
referenceImageSrc: undefined,
referenceImageSrcs: [uploadedDataUrl],
aiRedraw: true,
}),
);
});
test('level image editor hides AI redraw controls when only the formal image is shown', () => {
const onExecuteAction = vi.fn();
@@ -1480,7 +1576,7 @@ describe('PuzzleResultView', () => {
expect(within(dialog).getByLabelText('画面描述')).toBeTruthy();
});
test('UI background generator reuses common image input UI without sharing level image fields', () => {
test('standalone UI background generator stays removed from the result page', () => {
const onExecuteAction = vi.fn();
render(
@@ -1491,40 +1587,11 @@ describe('PuzzleResultView', () => {
/>,
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
expect(screen.getByText('UI背景预览')).toBeTruthy();
expect(screen.getByLabelText('UI背景提示词')).toBeTruthy();
expect(screen.queryByRole('switch', { name: 'AI重绘' })).toBeNull();
expect(screen.queryByLabelText('上传拼图图片')).toBeNull();
fireEvent.change(screen.getByLabelText('UI背景提示词'), {
target: { value: '独立的草稿UI背景提示词' },
});
fireEvent.click(screen.getByRole('button', { name: /生成UI背景/u }));
fireEvent.click(
within(screen.getByRole('dialog', { name: /确认消耗泥点/u })).getByRole(
'button',
{ name: '确定' },
),
);
expect(onExecuteAction).toHaveBeenCalledWith(
expect.objectContaining({
action: 'generate_puzzle_ui_background',
promptText: '独立的草稿UI背景提示词',
}),
);
const payload = onExecuteAction.mock.calls[0]![0];
expect(payload).not.toHaveProperty('referenceImageSrc');
expect(payload).not.toHaveProperty('aiRedraw');
expect(JSON.parse(payload.levelsJson ?? '[]')).toEqual([
expect.objectContaining({
levelId: 'puzzle-level-1',
pictureDescription: '屋檐下的猫与暖灯街角。',
uiBackgroundPrompt: '独立的草稿UI背景提示词',
}),
]);
expect(screen.queryByRole('button', { name: '素材配置' })).toBeNull();
expect(screen.queryByText('UI背景预览')).toBeNull();
expect(screen.queryByLabelText('UI背景提示词')).toBeNull();
expect(screen.queryByRole('button', { name: /生成UI背景/u })).toBeNull();
expect(onExecuteAction).not.toHaveBeenCalled();
});
test('shows creative agent draft edit bar and submits the current draft', () => {