Switch to VectorEngine gpt-image-2 and edits

Replace uses of the legacy `gpt-image-2-all` model with `gpt-image-2` and standardize image workflows: no-reference generation uses POST /v1/images/generations, any-reference flows use POST /v1/images/edits with multipart `image` parts. Update SKILLs, generation scripts, decision logs, and docs to reflect the contract change and edits-vs-generations guidance. Apply corresponding changes across backend (api-server match3d/puzzle modules, openai image adapter, mappers, telemetry, spacetime client/module), frontend components and services (Match3D, Puzzle, CreativeImageInputPanel, runtime shells), and add new spritesheet/parser files and tests. Also add media/logo.png. These changes align repository code and documentation with the VectorEngine image API contract and update generation/upload handling (green-screen -> alpha processing, spritesheet handling, and related tests).
This commit is contained in:
2026-05-22 03:06:41 +08:00
parent 321e1ea33a
commit ae014ac881
90 changed files with 7078 additions and 3389 deletions

View File

@@ -60,9 +60,25 @@ vi.mock('../../hooks/useResolvedAssetReadUrl', () => ({
afterEach(() => {
vi.useRealTimers();
vi.unstubAllGlobals();
vi.clearAllMocks();
});
function stubReferenceImageUpload(dataUrl: string) {
class MockFileReader {
result: string | null = null;
onload: null | (() => void) = null;
onerror: null | (() => void) = null;
readAsDataURL() {
this.result = dataUrl;
this.onload?.();
}
}
vi.stubGlobal('FileReader', MockFileReader as unknown as typeof FileReader);
}
function createSession(
overrides: Partial<PuzzleAgentSessionSnapshot> = {},
): PuzzleAgentSessionSnapshot {
@@ -102,6 +118,17 @@ function createSession(
levelId: 'puzzle-level-1',
levelName: '雨夜猫街',
pictureDescription: '屋檐下的猫与暖灯街角。',
pictureReference: null,
uiBackgroundPrompt: null,
uiBackgroundImageSrc: null,
uiBackgroundImageObjectKey: null,
levelSceneImageSrc: null,
levelSceneImageObjectKey: null,
uiSpritesheetImageSrc: null,
uiSpritesheetImageObjectKey: null,
levelBackgroundImageSrc: null,
levelBackgroundImageObjectKey: null,
backgroundMusic: null,
candidates: [
{
candidateId: 'candidate-1',
@@ -170,7 +197,7 @@ function openPuzzleLevelsTab() {
}
describe('PuzzleResultView', () => {
test('renders level list and work info tabs', () => {
test('renders level list and work info tabs without asset config tab', () => {
render(
<PuzzleResultView
session={createSession()}
@@ -182,18 +209,13 @@ describe('PuzzleResultView', () => {
const workInfoTab = screen.getByRole('button', { name: '作品信息' });
const levelsTab = screen.getByRole('button', { name: '拼图关卡' });
const assetsTab = screen.getByRole('button', { name: '素材配置' });
expect(workInfoTab).toBeTruthy();
expect(levelsTab).toBeTruthy();
expect(assetsTab).toBeTruthy();
expect(screen.queryByRole('button', { name: '素材配置' })).toBeNull();
expect(
workInfoTab.compareDocumentPosition(levelsTab) &
Node.DOCUMENT_POSITION_FOLLOWING,
).toBeTruthy();
expect(
levelsTab.compareDocumentPosition(assetsTab) &
Node.DOCUMENT_POSITION_FOLLOWING,
).toBeTruthy();
expect(screen.queryByRole('button', { name: '音乐' })).toBeNull();
expect(screen.getByLabelText('作品名称')).toHaveProperty(
'value',
@@ -236,6 +258,62 @@ describe('PuzzleResultView', () => {
);
});
test('level detail trial keeps the complete draft and only selects the target level', () => {
const onStartTestRun = vi.fn();
const base = createSession();
const firstLevel = base.draft!.levels![0]!;
const secondLevel = {
...firstLevel,
levelId: 'puzzle-level-2',
levelName: '钟楼猫街',
pictureDescription: '发光钟楼下的猫咪。',
candidates: [
{
...firstLevel.candidates[0]!,
candidateId: 'candidate-2',
imageSrc: '/puzzle/candidate-2.png',
assetId: 'asset-2',
},
],
selectedCandidateId: 'candidate-2',
coverImageSrc: '/puzzle/candidate-2.png',
coverAssetId: 'asset-2',
};
render(
<PuzzleResultView
session={createSession({
draft: {
...base.draft!,
levels: [firstLevel, secondLevel],
},
})}
onBack={() => {}}
onExecuteAction={() => {}}
onStartTestRun={onStartTestRun}
/>,
);
openPuzzleLevelsTab();
fireEvent.click(screen.getByText('钟楼猫街'));
fireEvent.click(
within(screen.getByRole('dialog', { name: '关卡详情' })).getByRole(
'button',
{ name: '关卡测试' },
),
);
expect(onStartTestRun).toHaveBeenCalledWith(
expect.objectContaining({
levels: [
expect.objectContaining({ levelId: 'puzzle-level-1' }),
expect.objectContaining({ levelId: 'puzzle-level-2' }),
],
}),
{ levelId: 'puzzle-level-2' },
);
});
test('auto saves work info and levels through one payload', async () => {
vi.useFakeTimers();
vi.mocked(puzzleWorksService.updatePuzzleWork).mockResolvedValue({
@@ -294,6 +372,8 @@ describe('PuzzleResultView', () => {
openPuzzleLevelsTab();
fireEvent.click(screen.getByText('雨夜猫街'));
const dialog = screen.getByRole('dialog', { name: '关卡详情' });
expect(dialog.className).toContain('max-w-[56rem]');
expect(dialog.querySelector('.puzzle-level-detail-list')).toBeTruthy();
fireEvent.change(within(dialog).getByLabelText('关卡名称'), {
target: { value: '暖灯猫街' },
});
@@ -316,6 +396,7 @@ describe('PuzzleResultView', () => {
referenceImageSrc: undefined,
imageModel: 'gpt-image-2',
aiRedraw: true,
referenceImageSrcs: [],
candidateCount: 1,
shouldAutoNameLevel: false,
workTitle: '暖灯猫街作品',
@@ -334,7 +415,7 @@ describe('PuzzleResultView', () => {
generationStatus: 'generating',
}),
]);
expect(within(dialog).getByText('预计剩余 90 秒')).toBeTruthy();
expect(within(dialog).getByText('预计剩余 270 秒')).toBeTruthy();
expect(
within(dialog).queryByPlaceholderText('参考图链接或资产ID'),
).toBeNull();
@@ -343,7 +424,15 @@ describe('PuzzleResultView', () => {
const levelNameInput = within(dialog).getByLabelText('关卡名称');
const formalImageTitle = within(dialog).getByText('画面图');
const formalImageCard = formalImageTitle
.closest('.creative-image-input-panel__image-field')
?.querySelector('.puzzle-image-upload-card');
const pictureDescriptionInput = within(dialog).getByLabelText('画面描述');
expect(levelNameInput.closest('.platform-subpanel')).toBeNull();
expect(formalImageTitle.closest('.platform-subpanel')).toBeNull();
expect(pictureDescriptionInput.closest('.platform-subpanel')).toBeNull();
expect(formalImageCard).toBeTruthy();
expect(formalImageCard?.className).toContain('min-h-[');
expect(
levelNameInput.compareDocumentPosition(formalImageTitle) &
Node.DOCUMENT_POSITION_FOLLOWING,
@@ -365,6 +454,7 @@ describe('PuzzleResultView', () => {
}),
],
}),
{ levelId: 'puzzle-level-1' },
);
});
@@ -463,6 +553,7 @@ describe('PuzzleResultView', () => {
referenceImageSrc: undefined,
imageModel: 'gpt-image-2',
aiRedraw: true,
referenceImageSrcs: [],
candidateCount: 1,
shouldAutoNameLevel: true,
workTitle: '暖灯猫街作品',
@@ -552,7 +643,7 @@ describe('PuzzleResultView', () => {
expect(
within(reopenedDialog).getByRole('progressbar', { name: '画面生成进度' }),
).toBeTruthy();
expect(within(reopenedDialog).getByText('预计剩余 90 秒')).toBeTruthy();
expect(within(reopenedDialog).getByText('预计剩余 270 秒')).toBeTruthy();
});
test('allows parallel draft editing while a level image is generating but blocks publish', () => {
@@ -586,6 +677,7 @@ describe('PuzzleResultView', () => {
expect.objectContaining({
levelName: '继续编辑的猫街',
}),
{ levelId: 'puzzle-level-1' },
);
fireEvent.click(screen.getByLabelText('关闭'));
@@ -602,7 +694,7 @@ describe('PuzzleResultView', () => {
).toHaveProperty('disabled', true);
});
test('keeps level controls enabled while regenerating the UI background', () => {
test('asset config tab is removed and cannot trigger the legacy UI background action', () => {
const onExecuteAction = vi.fn();
render(
@@ -614,76 +706,20 @@ describe('PuzzleResultView', () => {
/>,
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
fireEvent.change(screen.getByLabelText('拼图UI背景提示词'), {
target: { value: '雨夜猫街竖屏拼图UI背景' },
});
fireEvent.click(screen.getByRole('button', { name: /生成UI背景/u }));
fireEvent.click(
within(screen.getByRole('dialog', { name: /确认消耗泥点/u })).getByRole(
'button',
{ name: '确定' },
),
);
expect(onExecuteAction).toHaveBeenCalledWith(
expect.objectContaining({
action: 'generate_puzzle_ui_background',
promptText: '雨夜猫街竖屏拼图UI背景',
}),
);
expect(
screen.getByRole('button', { name: /生成中/u }),
).toHaveProperty('disabled', true);
expect(screen.queryByRole('button', { name: '素材配置' })).toBeNull();
expect(screen.queryByLabelText('拼图UI背景提示词')).toBeNull();
expect(screen.queryByRole('button', { name: /生成UI背景/u })).toBeNull();
openPuzzleLevelsTab();
const addLevelButton = screen.getByRole('button', { name: /新增关卡/u });
expect(addLevelButton).toHaveProperty('disabled', false);
fireEvent.click(addLevelButton);
expect(screen.getByRole('dialog', { name: '关卡详情' })).toBeTruthy();
});
test('restores UI background generate button when background generation fails', () => {
const onExecuteAction = vi.fn();
const { rerender } = render(
<PuzzleResultView
session={createSession()}
onBack={() => {}}
onExecuteAction={onExecuteAction}
isBusy={false}
/>,
expect(onExecuteAction).not.toHaveBeenCalledWith(
expect.objectContaining({
action: 'generate_puzzle_ui_background',
}),
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
fireEvent.change(screen.getByLabelText('拼图UI背景提示词'), {
target: { value: '雨夜猫街竖屏拼图UI背景' },
});
fireEvent.click(screen.getByRole('button', { name: /生成UI背景/u }));
fireEvent.click(
within(screen.getByRole('dialog', { name: /确认消耗泥点/u })).getByRole(
'button',
{ name: '确定' },
),
);
expect(screen.getByRole('button', { name: /生成中/u })).toHaveProperty(
'disabled',
true,
);
rerender(
<PuzzleResultView
session={createSession()}
error="UI背景生成失败"
onBack={() => {}}
onExecuteAction={onExecuteAction}
isBusy={false}
/>,
);
const generateButton = screen.getByRole('button', { name: /生成UI背景/u });
expect(generateButton).toHaveProperty('disabled', false);
expect(screen.queryByRole('button', { name: /生成中/u })).toBeNull();
});
test('keeps the current level dialog open when another level generation completes', () => {
@@ -899,7 +935,8 @@ describe('PuzzleResultView', () => {
});
});
test('renders UI background tab with saved prompt and runtime preview', () => {
test('preserves generated level asset bundle in test run draft', () => {
const onStartTestRun = vi.fn();
const base = createSession();
const level = base.draft!.levels![0]!;
@@ -911,133 +948,53 @@ describe('PuzzleResultView', () => {
levels: [
{
...level,
uiBackgroundPrompt: '雨夜猫街竖屏拼图UI背景',
uiBackgroundImageSrc:
'/generated-puzzle-assets/session/ui/background.png',
uiBackgroundImageObjectKey:
'generated-puzzle-assets/session/ui/background.png',
levelSceneImageSrc:
'/generated-puzzle-assets/session/level-scene.png',
levelSceneImageObjectKey:
'generated-puzzle-assets/session/level-scene.png',
uiSpritesheetImageSrc:
'/generated-puzzle-assets/session/ui-spritesheet.png',
uiSpritesheetImageObjectKey:
'generated-puzzle-assets/session/ui-spritesheet.png',
levelBackgroundImageSrc:
'/generated-puzzle-assets/session/level-background.png',
levelBackgroundImageObjectKey:
'generated-puzzle-assets/session/level-background.png',
},
],
},
})}
onBack={() => {}}
onExecuteAction={() => {}}
onStartTestRun={onStartTestRun}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
fireEvent.click(screen.getByRole('button', { name: '试玩' }));
expect(screen.getByAltText('拼图UI背景图').getAttribute('src')).toBe(
'/generated-puzzle-assets/session/ui/background.png',
);
expect(screen.getByLabelText('拼图UI背景提示词')).toHaveProperty(
'value',
'雨夜猫街竖屏拼图UI背景',
);
fireEvent.click(screen.getByRole('button', { name: '预览UI' }));
const preview = screen.getByRole('dialog', { name: 'UI预览' });
expect(
within(preview)
.getByTestId('puzzle-ui-runtime-preview-background')
.getAttribute('src'),
).toBe('/generated-puzzle-assets/session/ui/background.png');
expect(within(preview).getByLabelText('拼图区边界')).toBeTruthy();
});
test('UI背景只有 objectKey 时草稿页仍显示生成图', () => {
const base = createSession();
const level = base.draft!.levels![0]!;
render(
<PuzzleResultView
session={createSession({
draft: {
...base.draft!,
levels: [
{
...level,
uiBackgroundPrompt: '雨夜猫街竖屏拼图UI背景',
uiBackgroundImageSrc: null,
uiBackgroundImageObjectKey:
'generated-puzzle-assets/session/ui/background-object-key.png',
},
],
},
})}
onBack={() => {}}
onExecuteAction={() => {}}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
expect(screen.getByAltText('拼图UI背景图').getAttribute('src')).toBe(
'/generated-puzzle-assets/session/ui/background-object-key.png',
);
expect(screen.getByRole('button', { name: /重新生成/u })).toBeTruthy();
});
test('does not display local fallback as saved UI background prompt', () => {
render(
<PuzzleResultView
session={createSession()}
onBack={() => {}}
onExecuteAction={() => {}}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
expect(screen.getByLabelText('拼图UI背景提示词')).toHaveProperty(
'value',
'',
);
});
test('generates UI background with edited prompt and current levels snapshot', () => {
const onExecuteAction = vi.fn();
render(
<PuzzleResultView
session={createSession()}
onBack={() => {}}
onExecuteAction={onExecuteAction}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
fireEvent.change(screen.getByLabelText('拼图UI背景提示词'), {
target: { value: '新拼图UI背景提示词' },
});
expect(screen.getByRole('button', { name: /生成UI背景.*2泥点/u })).toBeTruthy();
fireEvent.click(screen.getByRole('button', { name: /生成UI背景/u }));
const confirmDialog = screen.getByRole('dialog', {
name: '确认消耗泥点',
});
expect(within(confirmDialog).getByText('消耗 2 泥点')).toBeTruthy();
fireEvent.click(within(confirmDialog).getByRole('button', { name: '确定' }));
expect(onExecuteAction).toHaveBeenCalledWith({
action: 'generate_puzzle_ui_background',
levelId: 'puzzle-level-1',
promptText: '新拼图UI背景提示词',
workTitle: '暖灯猫街作品',
workDescription: '一套雨夜猫街主题拼图。',
summary: '一套雨夜猫街主题拼图。',
themeTags: ['猫咪', '雨夜', '暖灯'],
levelsJson: expect.any(String),
});
const payload = onExecuteAction.mock.calls[0]![0];
expect(JSON.parse(payload.levelsJson ?? '[]')).toEqual([
expect(onStartTestRun).toHaveBeenCalledWith(
expect.objectContaining({
levelId: 'puzzle-level-1',
uiBackgroundPrompt: '新拼图UI背景提示词',
levels: [
expect.objectContaining({
levelSceneImageSrc:
'/generated-puzzle-assets/session/level-scene.png',
levelSceneImageObjectKey:
'generated-puzzle-assets/session/level-scene.png',
uiSpritesheetImageSrc:
'/generated-puzzle-assets/session/ui-spritesheet.png',
uiSpritesheetImageObjectKey:
'generated-puzzle-assets/session/ui-spritesheet.png',
levelBackgroundImageSrc:
'/generated-puzzle-assets/session/level-background.png',
levelBackgroundImageObjectKey:
'generated-puzzle-assets/session/level-background.png',
}),
],
}),
]);
);
});
test('素材配置隐藏背景音乐入口', () => {
test('does not expose music or standalone UI asset controls', () => {
const base = createSession();
const level = base.draft!.levels![0]!;
@@ -1068,30 +1025,39 @@ describe('PuzzleResultView', () => {
/>,
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
expect(screen.queryByRole('button', { name: '素材配置' })).toBeNull();
expect(screen.queryByRole('button', { name: '背景音乐' })).toBeNull();
expect(screen.queryByRole('button', { name: /重新生成音乐/u })).toBeNull();
expect(screen.queryByLabelText('拼图背景音乐')).toBeNull();
expect(screen.queryByLabelText('拼图UI背景提示词')).toBeNull();
});
test('生成完成回包合并历史音乐和UI背景后试玩使用最新资源', () => {
test('生成完成回包合并历史音乐和关卡资产后试玩使用最新资源', () => {
const onStartTestRun = vi.fn();
const base = createSession();
const localLevel = {
...base.draft!.levels![0]!,
generationStatus: 'generating' as const,
uiBackgroundPrompt: '旧的UI背景提示词',
uiBackgroundImageSrc: null,
levelSceneImageSrc: null,
uiSpritesheetImageSrc: null,
levelBackgroundImageSrc: null,
backgroundMusic: null,
};
const incomingLevel = {
...localLevel,
generationStatus: 'ready' as const,
uiBackgroundPrompt: '水果乐园UI背景',
uiBackgroundImageSrc:
'/generated-puzzle-assets/session/ui/fruit-background.png',
uiBackgroundImageObjectKey:
'generated-puzzle-assets/session/ui/fruit-background.png',
levelSceneImageSrc:
'/generated-puzzle-assets/session/level-scene-fruit.png',
levelSceneImageObjectKey:
'generated-puzzle-assets/session/level-scene-fruit.png',
uiSpritesheetImageSrc:
'/generated-puzzle-assets/session/ui-spritesheet-fruit.png',
uiSpritesheetImageObjectKey:
'generated-puzzle-assets/session/ui-spritesheet-fruit.png',
levelBackgroundImageSrc:
'/generated-puzzle-assets/session/level-background-fruit.png',
levelBackgroundImageObjectKey:
'generated-puzzle-assets/session/level-background-fruit.png',
backgroundMusic: {
taskId: 'music-task-fruit',
provider: 'vector-engine-suno',
@@ -1135,20 +1101,18 @@ describe('PuzzleResultView', () => {
/>,
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
expect(screen.getByAltText('拼图UI背景图').getAttribute('src')).toBe(
'/generated-puzzle-assets/session/ui/fruit-background.png',
);
expect(screen.queryByRole('button', { name: '背景音乐' })).toBeNull();
fireEvent.click(screen.getByRole('button', { name: '试玩' }));
expect(onStartTestRun).toHaveBeenCalledWith(
expect.objectContaining({
levels: [
expect.objectContaining({
uiBackgroundImageSrc:
'/generated-puzzle-assets/session/ui/fruit-background.png',
levelSceneImageSrc:
'/generated-puzzle-assets/session/level-scene-fruit.png',
uiSpritesheetImageSrc:
'/generated-puzzle-assets/session/ui-spritesheet-fruit.png',
levelBackgroundImageSrc:
'/generated-puzzle-assets/session/level-background-fruit.png',
backgroundMusic: expect.objectContaining({
audioSrc: '/generated-puzzle-assets/session/audio/fruit.mp3',
}),
@@ -1158,24 +1122,42 @@ describe('PuzzleResultView', () => {
);
});
test('auto saves UI background prompt edits through levels', async () => {
test('auto saves generated level asset bundle through levels', async () => {
vi.useFakeTimers();
vi.mocked(puzzleWorksService.updatePuzzleWork).mockResolvedValue({
item: {} as never,
});
const base = createSession();
const level = base.draft!.levels![0]!;
render(
<PuzzleResultView
session={createSession()}
session={createSession({
draft: {
...base.draft!,
levels: [
{
...level,
levelSceneImageSrc:
'/generated-puzzle-assets/session/level-scene.png',
uiSpritesheetImageSrc:
'/generated-puzzle-assets/session/ui-spritesheet.png',
levelBackgroundImageSrc:
'/generated-puzzle-assets/session/level-background.png',
},
],
},
})}
profileId="puzzle-profile-session-1"
onBack={() => {}}
onExecuteAction={() => {}}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
fireEvent.change(screen.getByLabelText('拼图UI背景提示词'), {
target: { value: '新的自动保存UI背景提示词' },
openPuzzleLevelsTab();
fireEvent.click(screen.getByText('雨夜猫街'));
fireEvent.change(screen.getByLabelText('关卡名称'), {
target: { value: '雨夜猫街新版' },
});
await act(async () => {
@@ -1188,7 +1170,13 @@ describe('PuzzleResultView', () => {
levels: [
expect.objectContaining({
levelId: 'puzzle-level-1',
uiBackgroundPrompt: '新的自动保存UI背景提示词',
levelName: '雨夜猫街新版',
levelSceneImageSrc:
'/generated-puzzle-assets/session/level-scene.png',
uiSpritesheetImageSrc:
'/generated-puzzle-assets/session/ui-spritesheet.png',
levelBackgroundImageSrc:
'/generated-puzzle-assets/session/level-background.png',
}),
],
}),
@@ -1222,10 +1210,11 @@ describe('PuzzleResultView', () => {
openPuzzleLevelsTab();
fireEvent.click(screen.getByText('雨夜猫街'));
const dialog = screen.getByRole('dialog', { name: '关卡详情' });
const uploadInput = within(dialog).getByLabelText('上传参考图', {
const uploadInput = within(dialog).getAllByLabelText('上传参考图', {
selector: 'input',
});
expect(uploadInput.closest('.platform-subpanel')).toBeTruthy();
})[0]!;
expect(uploadInput.closest('.platform-subpanel')).toBeNull();
expect(uploadInput.closest('.puzzle-level-detail-list')).toBeTruthy();
const historyButton = within(dialog).getByRole('button', {
name: '选择历史图片',
});
@@ -1245,7 +1234,9 @@ describe('PuzzleResultView', () => {
await waitFor(() => {
expect(screen.queryByRole('dialog', { name: '选择历史图片' })).toBeNull();
});
expect(screen.getByText('历史素材 · image.png')).toBeTruthy();
expect(within(dialog).getByAltText('拼图参考图').getAttribute('src')).toBe(
'/generated-puzzle-assets/history/image.png',
);
fireEvent.click(screen.getByRole('button', { name: /重新生成画面/u }));
fireEvent.click(
@@ -1261,6 +1252,7 @@ describe('PuzzleResultView', () => {
referenceImageSrc: '/generated-puzzle-assets/history/image.png',
imageModel: 'gpt-image-2',
aiRedraw: true,
referenceImageSrcs: [],
candidateCount: 1,
shouldAutoNameLevel: false,
workTitle: '暖灯猫街作品',
@@ -1461,6 +1453,110 @@ describe('PuzzleResultView', () => {
);
});
test('level image editor submits uploaded image directly when AI redraw is off', async () => {
const onExecuteAction = vi.fn();
const uploadedDataUrl = 'data:image/png;base64,level-upload';
stubReferenceImageUpload(uploadedDataUrl);
render(
<PuzzleResultView
session={createSession()}
onBack={() => {}}
onExecuteAction={onExecuteAction}
/>,
);
openPuzzleLevelsTab();
fireEvent.click(screen.getByText('雨夜猫街'));
const dialog = screen.getByRole('dialog', { name: '关卡详情' });
const uploadInput = within(dialog).getAllByLabelText('上传参考图', {
selector: 'input',
})[0]!;
fireEvent.change(uploadInput, {
target: {
files: [new File(['x'], 'level-upload.png', { type: 'image/png' })],
},
});
await waitFor(() => {
expect(within(dialog).getByRole('switch', { name: 'AI重绘' })).toBeTruthy();
});
expect(within(dialog).getByAltText('拼图参考图')).toHaveProperty(
'src',
uploadedDataUrl,
);
fireEvent.click(within(dialog).getByRole('switch', { name: 'AI重绘' }));
fireEvent.click(within(dialog).getByRole('button', { name: /重新生成画面/u }));
fireEvent.click(
within(screen.getByRole('dialog', { name: '确认消耗泥点' })).getByRole(
'button',
{ name: '确定' },
),
);
expect(onExecuteAction).toHaveBeenCalledWith(
expect.objectContaining({
action: 'generate_puzzle_images',
levelId: 'puzzle-level-1',
referenceImageSrc: uploadedDataUrl,
referenceImageSrcs: [],
aiRedraw: false,
}),
);
});
test('level image editor uploads prompt reference images from the description box', async () => {
const onExecuteAction = vi.fn();
const uploadedDataUrl = 'data:image/png;base64,level-reference';
stubReferenceImageUpload(uploadedDataUrl);
render(
<PuzzleResultView
session={createSession()}
onBack={() => {}}
onExecuteAction={onExecuteAction}
/>,
);
openPuzzleLevelsTab();
fireEvent.click(screen.getByText('雨夜猫街'));
const dialog = screen.getByRole('dialog', { name: '关卡详情' });
const referenceInputs = within(dialog).getAllByLabelText('上传参考图', {
selector: 'input',
});
expect(referenceInputs.length).toBeGreaterThanOrEqual(2);
fireEvent.change(referenceInputs[referenceInputs.length - 1]!, {
target: {
files: [new File(['x'], 'prompt-reference.png', { type: 'image/png' })],
},
});
await waitFor(() => {
expect(
within(dialog).getByRole('button', {
name: /预览参考图 prompt-reference\.png/u,
}),
).toBeTruthy();
});
fireEvent.click(within(dialog).getByRole('button', { name: /重新生成画面/u }));
fireEvent.click(
within(screen.getByRole('dialog', { name: '确认消耗泥点' })).getByRole(
'button',
{ name: '确定' },
),
);
expect(onExecuteAction).toHaveBeenCalledWith(
expect.objectContaining({
action: 'generate_puzzle_images',
levelId: 'puzzle-level-1',
referenceImageSrc: undefined,
referenceImageSrcs: [uploadedDataUrl],
aiRedraw: true,
}),
);
});
test('level image editor hides AI redraw controls when only the formal image is shown', () => {
const onExecuteAction = vi.fn();
@@ -1480,7 +1576,7 @@ describe('PuzzleResultView', () => {
expect(within(dialog).getByLabelText('画面描述')).toBeTruthy();
});
test('UI background generator reuses common image input UI without sharing level image fields', () => {
test('standalone UI background generator stays removed from the result page', () => {
const onExecuteAction = vi.fn();
render(
@@ -1491,40 +1587,11 @@ describe('PuzzleResultView', () => {
/>,
);
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
expect(screen.getByText('UI背景预览')).toBeTruthy();
expect(screen.getByLabelText('UI背景提示词')).toBeTruthy();
expect(screen.queryByRole('switch', { name: 'AI重绘' })).toBeNull();
expect(screen.queryByLabelText('上传拼图图片')).toBeNull();
fireEvent.change(screen.getByLabelText('UI背景提示词'), {
target: { value: '独立的草稿UI背景提示词' },
});
fireEvent.click(screen.getByRole('button', { name: /生成UI背景/u }));
fireEvent.click(
within(screen.getByRole('dialog', { name: /确认消耗泥点/u })).getByRole(
'button',
{ name: '确定' },
),
);
expect(onExecuteAction).toHaveBeenCalledWith(
expect.objectContaining({
action: 'generate_puzzle_ui_background',
promptText: '独立的草稿UI背景提示词',
}),
);
const payload = onExecuteAction.mock.calls[0]![0];
expect(payload).not.toHaveProperty('referenceImageSrc');
expect(payload).not.toHaveProperty('aiRedraw');
expect(JSON.parse(payload.levelsJson ?? '[]')).toEqual([
expect.objectContaining({
levelId: 'puzzle-level-1',
pictureDescription: '屋檐下的猫与暖灯街角。',
uiBackgroundPrompt: '独立的草稿UI背景提示词',
}),
]);
expect(screen.queryByRole('button', { name: '素材配置' })).toBeNull();
expect(screen.queryByText('UI背景预览')).toBeNull();
expect(screen.queryByLabelText('UI背景提示词')).toBeNull();
expect(screen.queryByRole('button', { name: /生成UI背景/u })).toBeNull();
expect(onExecuteAction).not.toHaveBeenCalled();
});
test('shows creative agent draft edit bar and submits the current draft', () => {

View File

@@ -1,8 +1,6 @@
import {
ArrowLeft,
CheckCircle2,
Eye,
LayoutTemplate,
Loader2,
MessageSquareText,
Play,
@@ -21,7 +19,6 @@ import type {
PuzzleResultDraft,
} from '../../../packages/shared/src/contracts/puzzleAgentDraft';
import type { PuzzleAgentSessionSnapshot } from '../../../packages/shared/src/contracts/puzzleAgentSession';
import { resolvePuzzleUiBackgroundSource } from '../../services/puzzle-runtime/puzzleUiBackgroundSource';
import { updatePuzzleWork } from '../../services/puzzle-works';
import { getPuzzleHistoryAssetReferenceLabel } from '../../services/puzzle-works/puzzleHistoryAsset';
import { readPuzzleReferenceImageAsDataUrl } from '../../services/puzzleReferenceImage';
@@ -42,7 +39,10 @@ type PuzzleResultViewProps = {
error?: string | null;
onBack: () => void;
onExecuteAction: (payload: PuzzleAgentActionRequest) => void;
onStartTestRun?: (draft: PuzzleResultDraft) => void;
onStartTestRun?: (
draft: PuzzleResultDraft,
options?: { levelId?: string | null },
) => void;
creativeDraftEdit?: {
isBusy: boolean;
error: string | null;
@@ -54,8 +54,7 @@ type PuzzleResultViewProps = {
};
type PuzzleAutoSaveState = 'idle' | 'saving' | 'saved' | 'error';
type PuzzleResultTab = 'levels' | 'work' | 'assets';
type PuzzleAssetConfigTabId = 'ui';
type PuzzleResultTab = 'levels' | 'work';
type DraftEditState = {
workTitle: string;
@@ -70,20 +69,15 @@ const PUZZLE_AUTOSAVE_DEBOUNCE_MS = 600;
const PUZZLE_IMAGE_GENERATION_POINT_COST = 2;
const PUZZLE_PUBLISH_POINT_COST = 1;
const PUZZLE_IMAGE_GENERATION_ESTIMATE_SECONDS = 90;
const PUZZLE_UI_BACKGROUND_REFERENCE_SRC =
'/ui-previews/puzzle-image-compact-ui-2026-05-08.png';
const PUZZLE_LEVEL_ASSET_BUNDLE_ESTIMATE_SECONDS =
PUZZLE_IMAGE_GENERATION_ESTIMATE_SECONDS * 3;
const PUZZLE_LEVEL_DIRECT_UPLOAD_ESTIMATE_SECONDS =
PUZZLE_IMAGE_GENERATION_ESTIMATE_SECONDS * 2;
const PUZZLE_LEVEL_PROMPT_REFERENCE_LIMIT = 5;
const PUZZLE_RESULT_TABS: Array<{ id: PuzzleResultTab; label: string }> = [
{ id: 'work', label: '作品信息' },
{ id: 'levels', label: '拼图关卡' },
{ id: 'assets', label: '素材配置' },
];
const PUZZLE_ASSET_CONFIG_TABS: Array<{
id: PuzzleAssetConfigTabId;
label: string;
}> = [
{ id: 'ui', label: 'UI' },
];
type PuzzleLevelGenerationRuntime = {
@@ -91,10 +85,13 @@ type PuzzleLevelGenerationRuntime = {
estimateSeconds: number;
};
type PuzzleUiBackgroundGenerationState = {
levelId: string;
prompt: string;
} | null;
function resolvePuzzleLevelGenerationEstimateSeconds(options?: {
aiRedraw?: boolean | null;
}) {
return options?.aiRedraw === false
? PUZZLE_LEVEL_DIRECT_UPLOAD_ESTIMATE_SECONDS
: PUZZLE_LEVEL_ASSET_BUNDLE_ESTIMATE_SECONDS;
}
function resolvePuzzleLevelGenerationProgress(
level: PuzzleDraftLevel,
@@ -141,26 +138,6 @@ function normalizeThemeTagInput(value: string) {
];
}
function buildDefaultPuzzleUiBackgroundPrompt(
editState: DraftEditState,
level: PuzzleDraftLevel | null,
) {
const tags = editState.themeTags
.map((tag) => tag.trim())
.filter(Boolean)
.join('');
return [
editState.workTitle.trim(),
editState.workDescription.trim(),
level?.levelName.trim(),
level?.pictureDescription.trim(),
tags,
'移动端拼图游戏 UI 背景,中央正方形拼图区边界清晰,拼图区外氛围与作品名称一致',
]
.filter(Boolean)
.join('。');
}
function resolveLevelFormalImageSrc(level: PuzzleDraftLevel) {
const selectedCandidate =
level.candidates.find(
@@ -208,6 +185,12 @@ function normalizeDraftLevels(draft: PuzzleResultDraft) {
uiBackgroundPrompt: level.uiBackgroundPrompt ?? null,
uiBackgroundImageSrc: level.uiBackgroundImageSrc ?? null,
uiBackgroundImageObjectKey: level.uiBackgroundImageObjectKey ?? null,
levelSceneImageSrc: level.levelSceneImageSrc ?? null,
levelSceneImageObjectKey: level.levelSceneImageObjectKey ?? null,
uiSpritesheetImageSrc: level.uiSpritesheetImageSrc ?? null,
uiSpritesheetImageObjectKey: level.uiSpritesheetImageObjectKey ?? null,
levelBackgroundImageSrc: level.levelBackgroundImageSrc ?? null,
levelBackgroundImageObjectKey: level.levelBackgroundImageObjectKey ?? null,
candidates: level.candidates ?? [],
selectedCandidateId: level.selectedCandidateId ?? null,
coverImageSrc: level.coverImageSrc ?? null,
@@ -296,6 +279,21 @@ function mergeDraftEditStateWithIncomingState(
uiBackgroundImageObjectKey:
incomingLevel.uiBackgroundImageObjectKey ??
level.uiBackgroundImageObjectKey,
levelSceneImageSrc:
incomingLevel.levelSceneImageSrc ?? level.levelSceneImageSrc,
levelSceneImageObjectKey:
incomingLevel.levelSceneImageObjectKey ??
level.levelSceneImageObjectKey,
uiSpritesheetImageSrc:
incomingLevel.uiSpritesheetImageSrc ?? level.uiSpritesheetImageSrc,
uiSpritesheetImageObjectKey:
incomingLevel.uiSpritesheetImageObjectKey ??
level.uiSpritesheetImageObjectKey,
levelBackgroundImageSrc:
incomingLevel.levelBackgroundImageSrc ?? level.levelBackgroundImageSrc,
levelBackgroundImageObjectKey:
incomingLevel.levelBackgroundImageObjectKey ??
level.levelBackgroundImageObjectKey,
backgroundMusic: incomingLevel.backgroundMusic ?? level.backgroundMusic,
generationStatus: incomingLevel.generationStatus || 'ready',
};
@@ -323,6 +321,12 @@ function createBlankPuzzleLevel(
uiBackgroundPrompt: null,
uiBackgroundImageSrc: null,
uiBackgroundImageObjectKey: null,
levelSceneImageSrc: null,
levelSceneImageObjectKey: null,
uiSpritesheetImageSrc: null,
uiSpritesheetImageObjectKey: null,
levelBackgroundImageSrc: null,
levelBackgroundImageObjectKey: null,
candidates: [],
selectedCandidateId: null,
coverImageSrc: null,
@@ -431,7 +435,7 @@ function PuzzleResultTabs({
onChange: (tab: PuzzleResultTab) => void;
}) {
return (
<div className="mb-3 grid grid-cols-3 gap-2 rounded-[1.25rem] border border-[var(--platform-subpanel-border)] bg-white/62 p-1">
<div className="mb-3 grid grid-cols-2 gap-2 rounded-[1.25rem] border border-[var(--platform-subpanel-border)] bg-white/62 p-1">
{PUZZLE_RESULT_TABS.map((tab) => (
<button
key={tab.id}
@@ -451,34 +455,6 @@ function PuzzleResultTabs({
);
}
function PuzzleAssetConfigTabs({
activeTab,
onChange,
}: {
activeTab: PuzzleAssetConfigTabId;
onChange: (tab: PuzzleAssetConfigTabId) => void;
}) {
return (
<div className="mb-3 grid grid-cols-2 gap-2 rounded-[1.1rem] border border-[var(--platform-subpanel-border)] bg-white/58 p-1">
{PUZZLE_ASSET_CONFIG_TABS.map((tab) => (
<button
key={tab.id}
type="button"
onClick={() => onChange(tab.id)}
className={`min-h-10 rounded-[0.9rem] px-3 text-sm font-bold transition ${
activeTab === tab.id
? 'bg-white text-[var(--platform-text-strong)] shadow-sm'
: 'text-[var(--platform-text-base)] hover:bg-white/60'
}`}
aria-pressed={activeTab === tab.id}
>
{tab.label}
</button>
))}
</div>
);
}
function PuzzleThemeTagEditor({
editState,
isBusy,
@@ -656,11 +632,13 @@ function PuzzleLevelDetailDialog({
level: PuzzleDraftLevel,
promptText?: string | null,
referenceImageSrc?: string | null,
referenceImageSrcs?: string[],
imageModel?: PuzzleImageModelId | null,
aiRedraw?: boolean | null,
estimateSeconds?: number,
) => void;
onLevelChange: (nextLevel: PuzzleDraftLevel) => void;
onStartTestRun?: (level: PuzzleDraftLevel) => void;
onStartTestRun?: (levelId: string) => void;
}) {
const platformTheme = useAuthUi()?.platformTheme ?? 'light';
const [referenceImageSrc, setReferenceImageSrc] = useState('');
@@ -668,6 +646,9 @@ function PuzzleLevelDetailDialog({
const [referenceImageError, setReferenceImageError] = useState<string | null>(
null,
);
const [promptReferenceImages, setPromptReferenceImages] = useState<
Array<{ id: string; label: string; imageSrc: string }>
>([]);
const [isHistoryPickerOpen, setIsHistoryPickerOpen] = useState(false);
const [isCostConfirmOpen, setIsCostConfirmOpen] = useState(false);
const [imageModel, setImageModel] = useState<PuzzleImageModelId>(
@@ -676,12 +657,23 @@ function PuzzleLevelDetailDialog({
const [aiRedraw, setAiRedraw] = useState(true);
const formalImageSrc = resolveLevelFormalImageSrc(level);
const hasFormalImage = Boolean(formalImageSrc);
const explicitReferenceImageSrc = referenceImageSrc.trim();
const savedReferenceImageSrc = level.pictureReference?.trim() || '';
const effectiveReferenceImageSrc =
referenceImageSrc.trim() || level.pictureReference?.trim() || '';
const displayImageSrc = formalImageSrc || effectiveReferenceImageSrc;
const displayImageAlt = formalImageSrc
? level.levelName || draft.workTitle || '拼图关卡'
: '拼图参考图';
explicitReferenceImageSrc || savedReferenceImageSrc;
const promptReferenceImageSrcs = effectiveReferenceImageSrc
? []
: promptReferenceImages.map((image) => image.imageSrc);
const displayImageSrc =
explicitReferenceImageSrc || formalImageSrc || savedReferenceImageSrc;
const displayImageAlt = explicitReferenceImageSrc
? '拼图参考图'
: formalImageSrc
? level.levelName || draft.workTitle || '拼图关卡'
: '拼图参考图';
const shouldShowReferenceMeta = Boolean(
effectiveReferenceImageSrc && displayImageSrc !== effectiveReferenceImageSrc,
);
const generationProgress = resolvePuzzleLevelGenerationProgress(
level,
generationRuntime,
@@ -706,6 +698,7 @@ function PuzzleLevelDetailDialog({
const executeGeneration = () => {
const nextLevel = {
...level,
pictureReference: effectiveReferenceImageSrc || null,
generationStatus: 'generating' as const,
};
setIsCostConfirmOpen(false);
@@ -713,11 +706,46 @@ function PuzzleLevelDetailDialog({
nextLevel,
nextLevel.pictureDescription.trim() || undefined,
effectiveReferenceImageSrc || undefined,
promptReferenceImageSrcs,
imageModel,
aiRedraw,
resolvePuzzleLevelGenerationEstimateSeconds({ aiRedraw }),
);
};
const handlePromptReferenceImageFiles = async (files: File[]) => {
if (files.length === 0) {
return;
}
const remainingSlots =
PUZZLE_LEVEL_PROMPT_REFERENCE_LIMIT - promptReferenceImages.length;
if (remainingSlots <= 0) {
setReferenceImageError('参考图最多上传 5 张。');
return;
}
try {
const images = await Promise.all(
files.slice(0, remainingSlots).map(async (file, index) => ({
id: `level-prompt-upload:${Date.now()}:${index}:${file.name}`,
label: file.name.trim() || `参考图 ${index + 1}`,
imageSrc: await readPuzzleReferenceImageAsDataUrl(file),
})),
);
setPromptReferenceImages((current) => [...current, ...images].slice(0, 5));
setReferenceImageError(
files.length > remainingSlots ? '参考图最多上传 5 张。' : null,
);
} catch (uploadError) {
setReferenceImageError(
uploadError instanceof Error
? uploadError.message
: '参考图读取失败,请重试。',
);
}
};
if (typeof document === 'undefined') {
return null;
}
@@ -735,7 +763,7 @@ function PuzzleLevelDetailDialog({
role="dialog"
aria-modal="true"
aria-label="关卡详情"
className="platform-modal-shell platform-remap-surface flex max-h-[min(94vh,50rem)] w-full max-w-2xl flex-col overflow-hidden rounded-t-[1.75rem] shadow-[0_24px_80px_rgba(0,0,0,0.55)] sm:rounded-[1.75rem]"
className="platform-modal-shell platform-remap-surface flex max-h-[min(94vh,50rem)] w-full max-w-[56rem] flex-col overflow-hidden rounded-t-[1.75rem] shadow-[0_24px_80px_rgba(0,0,0,0.55)] sm:rounded-[1.75rem]"
onClick={(event) => event.stopPropagation()}
>
<div className="flex items-center justify-between gap-3 border-b border-[var(--platform-subpanel-border)] px-5 py-4">
@@ -753,24 +781,29 @@ function PuzzleLevelDetailDialog({
</div>
<div className="min-h-0 flex-1 overflow-y-auto px-5 py-4">
<div className="space-y-4">
<section className="platform-subpanel rounded-[1.35rem] p-4">
<div className="text-xs font-bold tracking-[0.18em] text-[var(--platform-text-soft)]">
<div className="puzzle-level-detail-list divide-y divide-[var(--platform-subpanel-border)]">
<section className="grid gap-2 pb-4 sm:grid-cols-[7.5rem_minmax(0,1fr)] sm:items-center">
<label
htmlFor={`puzzle-level-name-${level.levelId}`}
className="text-xs font-bold tracking-[0.18em] text-[var(--platform-text-soft)]"
>
</div>
</label>
<input
id={`puzzle-level-name-${level.levelId}`}
value={level.levelName}
disabled={isBusy}
onChange={(event) =>
onLevelChange({ ...level, levelName: event.target.value })
}
className="mt-2 w-full rounded-[1rem] border border-[var(--platform-subpanel-border)] bg-white/90 px-4 py-3 text-base font-semibold text-[var(--platform-text-strong)] outline-none"
className="w-full rounded-[1rem] border border-[var(--platform-subpanel-border)] bg-white/90 px-4 py-3 text-base font-semibold text-[var(--platform-text-strong)] outline-none"
aria-label="关卡名称"
/>
</section>
<section className="platform-subpanel rounded-[1.35rem] p-4">
<section className="pt-4">
<CreativeImageInputPanel
className="puzzle-level-detail-image-editor"
disabled={isBusy || generationProgress.isGenerating}
isSubmitting={generationProgress.isGenerating}
uploadedImageSrc={displayImageSrc}
@@ -778,8 +811,9 @@ function PuzzleLevelDetailDialog({
uploadedImageRefreshKey={`${imageRefreshKey}:${level.levelId}`}
canRemoveMainImage={Boolean(effectiveReferenceImageSrc)}
canToggleAiRedraw={Boolean(effectiveReferenceImageSrc)}
canUploadPromptReferences={!effectiveReferenceImageSrc}
mainImageMeta={
effectiveReferenceImageSrc ? (
shouldShowReferenceMeta ? (
<div className="flex items-center gap-3 rounded-[1rem] border border-[var(--platform-subpanel-border)] bg-white/72 px-3 py-3">
<div className="h-12 w-12 overflow-hidden rounded-[0.85rem] bg-[var(--platform-subpanel-fill)]">
<ResolvedAssetImage
@@ -804,7 +838,8 @@ function PuzzleLevelDetailDialog({
}
promptRows={7}
aiRedraw={aiRedraw}
promptReferenceImages={[]}
promptReferenceImages={promptReferenceImages}
promptReferenceLimit={PUZZLE_LEVEL_PROMPT_REFERENCE_LIMIT}
imageModelPicker={
<PuzzleImageModelPicker
value={imageModel}
@@ -850,6 +885,15 @@ function PuzzleLevelDetailDialog({
pictureDescription: value,
})
}
onPromptReferenceFilesSelect={(files) => {
void handlePromptReferenceImageFiles(files);
}}
onPromptReferenceRemove={(referenceId) => {
setPromptReferenceImages((current) =>
current.filter((image) => image.id !== referenceId),
);
setReferenceImageError(null);
}}
onHistoryClick={() => setIsHistoryPickerOpen(true)}
onSubmit={() => setIsCostConfirmOpen(true)}
/>
@@ -862,7 +906,7 @@ function PuzzleLevelDetailDialog({
<button
type="button"
disabled={isBusy}
onClick={() => onStartTestRun(level)}
onClick={() => onStartTestRun(level.levelId)}
className={`platform-button platform-button--secondary w-full ${isBusy ? 'opacity-55' : ''}`}
>
<span className="inline-flex items-center gap-2">
@@ -946,6 +990,7 @@ function PuzzleLevelDetailDialog({
setReferenceImageLabel(
getPuzzleHistoryAssetReferenceLabel(asset.imageSrc),
);
setAiRedraw(true);
setReferenceImageError(null);
setIsHistoryPickerOpen(false);
}}
@@ -1342,344 +1387,6 @@ function PuzzleWorkInfoTab({
);
}
function PuzzleUiAssetsTab({
editState,
imageRefreshKey,
isBusy,
uiBackgroundGeneration,
onChange,
onGenerate,
}: {
editState: DraftEditState;
imageRefreshKey: string;
isBusy: boolean;
uiBackgroundGeneration: PuzzleUiBackgroundGenerationState;
onChange: (nextState: DraftEditState) => void;
onGenerate: (prompt: string) => void;
}) {
const firstLevel = editState.levels[0] ?? null;
const isGeneratingUiBackground = Boolean(
firstLevel &&
uiBackgroundGeneration?.levelId === firstLevel.levelId,
);
const formalImageSrc = firstLevel ? resolveLevelFormalImageSrc(firstLevel) : '';
const defaultPrompt = buildDefaultPuzzleUiBackgroundPrompt(
editState,
firstLevel,
);
const prompt = firstLevel?.uiBackgroundPrompt ?? '';
const normalizedPrompt = prompt.trim() || defaultPrompt.trim();
const backgroundPreviewSrc =
resolvePuzzleUiBackgroundSource(firstLevel) || PUZZLE_UI_BACKGROUND_REFERENCE_SRC;
const hasGeneratedUiBackground = Boolean(resolvePuzzleUiBackgroundSource(firstLevel));
const [isPreviewOpen, setIsPreviewOpen] = useState(false);
const [isCostConfirmOpen, setIsCostConfirmOpen] = useState(false);
const updateFirstLevel = (nextLevel: PuzzleDraftLevel) => {
onChange({
...editState,
levels: [nextLevel, ...editState.levels.slice(1)],
});
};
return (
<div className="space-y-3">
<section className="platform-subpanel rounded-[1.35rem] p-4 sm:p-5">
<CreativeImageInputPanel
mainImageMode="preview"
disabled={isBusy || !firstLevel || isGeneratingUiBackground}
isSubmitting={isGeneratingUiBackground}
uploadedImageSrc={backgroundPreviewSrc}
uploadedImageAlt="拼图UI背景图"
uploadedImageRefreshKey={`${imageRefreshKey}:ui-background`}
mainImageInputId="puzzle-ui-background-preview"
promptTextareaId="puzzle-ui-background-prompt-input"
prompt={prompt}
promptLabel="UI背景提示词"
promptAriaLabel="拼图UI背景提示词"
promptRows={8}
aiRedraw={false}
promptReferenceImages={[]}
imageModelPicker={null}
submitLabel={
isGeneratingUiBackground
? '生成中'
: hasGeneratedUiBackground
? '重新生成'
: '生成UI背景'
}
submitCostLabel={`· ${PUZZLE_IMAGE_GENERATION_POINT_COST}泥点`}
submitDisabled={
!firstLevel ||
!normalizedPrompt ||
isBusy ||
isGeneratingUiBackground
}
labels={{
imageField: 'UI背景预览',
uploadImage: '上传拼图图片',
replaceImage: '更换拼图图片',
emptyImageHint: '上传图片/填写画面描述',
removeImage: '移除拼图图片',
removeImageConfirmTitle: '移除拼图图片?',
removeImageConfirmBody: '移除后需要重新上传图片。',
promptReferenceUpload: '上传参考图',
promptReferencePreviewAlt: '参考图预览',
closePromptReferencePreview: '关闭参考图预览',
}}
onMainImageFileSelect={() => {}}
onMainImageRemove={() => {}}
onAiRedrawChange={() => {}}
onPromptChange={(value) => {
if (!firstLevel) {
return;
}
updateFirstLevel({
...firstLevel,
uiBackgroundPrompt: value,
});
}}
onSubmit={() => {
if (!firstLevel || !normalizedPrompt) {
return;
}
setIsCostConfirmOpen(true);
}}
/>
<button
type="button"
onClick={() => setIsPreviewOpen(true)}
className="platform-button platform-button--ghost mt-3 min-h-11 w-full justify-center gap-2 px-4 py-3"
>
<Eye className="h-4 w-4" />
UI
</button>
</section>
{isPreviewOpen ? (
<PuzzleUiRuntimePreviewPanel
backgroundPreviewSrc={backgroundPreviewSrc}
imageRefreshKey={imageRefreshKey}
puzzleImageSrc={formalImageSrc}
title={editState.workTitle || firstLevel?.levelName || '拼图'}
onClose={() => setIsPreviewOpen(false)}
/>
) : null}
{isCostConfirmOpen ? (
<div className="platform-modal-backdrop fixed inset-0 z-[80] flex items-center justify-center px-4 py-6">
<div
role="dialog"
aria-modal="true"
aria-labelledby="puzzle-ui-point-cost-confirm-title"
className="platform-modal-shell platform-remap-surface w-full max-w-xs rounded-[1.35rem] p-5 shadow-[0_24px_70px_rgba(15,23,42,0.22)]"
>
<div
id="puzzle-ui-point-cost-confirm-title"
className="text-base font-black text-[var(--platform-text-strong)]"
>
</div>
<div className="mt-2 text-sm font-semibold leading-6 text-[var(--platform-text-base)]">
{PUZZLE_IMAGE_GENERATION_POINT_COST}
</div>
<div className="mt-5 grid grid-cols-2 gap-3">
<button
type="button"
onClick={() => setIsCostConfirmOpen(false)}
className="platform-button platform-button--secondary justify-center"
>
</button>
<button
type="button"
disabled={
!firstLevel ||
!normalizedPrompt ||
isBusy ||
isGeneratingUiBackground
}
onClick={() => {
if (!firstLevel || !normalizedPrompt) {
return;
}
updateFirstLevel({
...firstLevel,
uiBackgroundPrompt: normalizedPrompt,
});
setIsCostConfirmOpen(false);
onGenerate(normalizedPrompt);
}}
className={`platform-button platform-button--primary justify-center ${!firstLevel || !normalizedPrompt || isBusy || isGeneratingUiBackground ? 'cursor-not-allowed opacity-55' : ''}`}
>
</button>
</div>
</div>
</div>
) : null}
</div>
);
}
function PuzzleUiRuntimePreviewPanel({
backgroundPreviewSrc,
imageRefreshKey,
puzzleImageSrc,
title,
onClose,
}: {
backgroundPreviewSrc: string;
imageRefreshKey: string;
puzzleImageSrc: string;
title: string;
onClose: () => void;
}) {
const platformTheme = useAuthUi()?.platformTheme ?? 'light';
if (typeof document === 'undefined') {
return null;
}
return createPortal(
<div
className={`platform-theme platform-theme--${platformTheme} platform-overlay fixed inset-0 z-[139] flex items-end justify-center p-3 backdrop-blur-sm sm:items-center sm:p-4`}
onClick={(event) => {
if (event.target === event.currentTarget) {
onClose();
}
}}
>
<section
role="dialog"
aria-modal="true"
aria-label="UI预览"
className="platform-modal-shell platform-remap-surface flex max-h-[min(92vh,48rem)] w-full max-w-sm flex-col overflow-hidden rounded-t-[1.75rem] shadow-[0_24px_80px_rgba(0,0,0,0.55)] sm:rounded-[1.75rem]"
onClick={(event) => event.stopPropagation()}
>
<div className="flex items-center justify-between gap-3 border-b border-[var(--platform-subpanel-border)] px-5 py-4">
<div className="min-w-0 truncate text-base font-semibold text-[var(--platform-text-strong)]">
UI预览
</div>
<button
type="button"
onClick={onClose}
aria-label="关闭"
className="platform-icon-button"
>
<X className="h-4 w-4" />
</button>
</div>
<div className="min-h-0 flex-1 overflow-y-auto px-5 py-4">
<div className="mx-auto aspect-[9/16] max-h-[min(78dvh,42rem)] w-full max-w-[22rem] overflow-hidden rounded-[1.4rem] border border-white/22 bg-[#16211f] shadow-[0_18px_55px_rgba(15,23,42,0.24)]">
<div className="relative flex h-full w-full flex-col overflow-hidden px-3 pb-4 pt-3 text-white">
<ResolvedAssetImage
src={backgroundPreviewSrc}
refreshKey={`${imageRefreshKey}:ui-runtime-preview`}
alt=""
data-testid="puzzle-ui-runtime-preview-background"
aria-hidden="true"
className="pointer-events-none absolute inset-0 h-full w-full object-cover"
/>
<div className="absolute inset-0 bg-[linear-gradient(180deg,rgba(15,23,42,0.18)_0%,rgba(15,23,42,0.05)_45%,rgba(15,23,42,0.24)_100%)]" />
<header className="relative z-10 grid grid-cols-[2.5rem_minmax(0,1fr)_2.5rem] items-center gap-2">
<span className="flex h-10 w-10 items-center justify-center rounded-full border border-white/20 bg-black/28 backdrop-blur">
<ArrowLeft size={20} />
</span>
<span className="min-w-0 truncate rounded-full border border-white/18 bg-black/26 px-3 py-2 text-center text-sm font-black backdrop-blur">
{title}
</span>
<span className="flex h-10 w-10 items-center justify-center rounded-full border border-white/20 bg-black/28 backdrop-blur">
<LayoutTemplate className="h-4 w-4" />
</span>
</header>
<section className="relative z-10 mt-4 flex min-h-0 flex-1 items-center justify-center">
<div
className="relative aspect-square max-w-full overflow-hidden rounded-[1.25rem] border-[8px] border-white/88 bg-white/92 shadow-[0_20px_44px_rgba(15,23,42,0.32),inset_0_0_0_2px_rgba(15,23,42,0.12)]"
style={{ width: 'min(88%, 52dvh, 100%)' }}
aria-label="拼图区边界"
>
{puzzleImageSrc ? (
<ResolvedAssetImage
src={puzzleImageSrc}
refreshKey={`${imageRefreshKey}:ui-runtime-board`}
alt=""
aria-hidden="true"
className="h-full w-full object-cover"
/>
) : (
<div className="grid h-full w-full grid-cols-3 grid-rows-3 gap-1 bg-slate-100 p-2">
{Array.from({ length: 9 }).map((_, index) => (
<span
key={index}
className="rounded-[0.45rem] bg-slate-300/70"
/>
))}
</div>
)}
<div className="pointer-events-none absolute inset-0 rounded-[0.82rem] border-2 border-black/18" />
</div>
</section>
<footer className="relative z-10 mt-3 rounded-[1.35rem] border border-white/16 bg-black/24 p-2 shadow-[0_16px_36px_rgba(15,23,42,0.24)] backdrop-blur">
<div className="grid grid-cols-4 gap-2">
{Array.from({ length: 4 }).map((_, index) => (
<span
key={index}
className="h-12 rounded-xl bg-white/14 sm:h-14"
/>
))}
</div>
</footer>
</div>
</div>
</div>
</section>
</div>,
document.body,
);
}
function PuzzleAssetConfigTab({
activeAssetConfigTab,
editState,
imageRefreshKey,
isBusy,
uiBackgroundGeneration,
onAssetConfigTabChange,
onChange,
onGenerateUiBackground,
}: {
activeAssetConfigTab: PuzzleAssetConfigTabId;
editState: DraftEditState;
imageRefreshKey: string;
isBusy: boolean;
uiBackgroundGeneration: PuzzleUiBackgroundGenerationState;
onAssetConfigTabChange: (tab: PuzzleAssetConfigTabId) => void;
onChange: (nextState: DraftEditState) => void;
onGenerateUiBackground: (prompt: string) => void;
}) {
return (
<div className="min-h-0">
<PuzzleAssetConfigTabs
activeTab={activeAssetConfigTab}
onChange={onAssetConfigTabChange}
/>
{activeAssetConfigTab === 'ui' ? (
<PuzzleUiAssetsTab
editState={editState}
imageRefreshKey={imageRefreshKey}
isBusy={isBusy}
uiBackgroundGeneration={uiBackgroundGeneration}
onChange={onChange}
onGenerate={onGenerateUiBackground}
/>
) : null}
</div>
);
}
function PuzzleResultActionBar({
actionError,
editState,
@@ -1770,8 +1477,6 @@ export function PuzzleResultView({
}: PuzzleResultViewProps) {
const draft = session.draft;
const [activeTab, setActiveTab] = useState<PuzzleResultTab>('work');
const [activeAssetConfigTab, setActiveAssetConfigTab] =
useState<PuzzleAssetConfigTabId>('ui');
const [activeLevelId, setActiveLevelId] = useState<string | null>(null);
const [editState, setEditState] = useState<DraftEditState | null>(
draft ? createDraftEditState(draft) : null,
@@ -1782,8 +1487,6 @@ export function PuzzleResultView({
const [tagGenerationError, setTagGenerationError] = useState<string | null>(
null,
);
const [uiBackgroundGeneration, setUiBackgroundGeneration] =
useState<PuzzleUiBackgroundGenerationState>(null);
const [generationRuntimeByLevelId, setGenerationRuntimeByLevelId] = useState<
Record<string, PuzzleLevelGenerationRuntime>
>({});
@@ -1799,18 +1502,11 @@ export function PuzzleResultView({
latestEditStateRef.current = editState;
}, [editState]);
useEffect(() => {
if (error) {
setUiBackgroundGeneration(null);
}
}, [error]);
useEffect(() => {
if (!draft) {
setEditState(null);
latestEditStateRef.current = null;
setActiveLevelId(null);
setUiBackgroundGeneration(null);
setAutoSaveState('idle');
setAutoSaveError(null);
setTagGenerationError(null);
@@ -1831,7 +1527,7 @@ export function PuzzleResultView({
nextRuntimes[level.levelId] =
current[level.levelId] ?? {
startedAtMs: Date.now(),
estimateSeconds: PUZZLE_IMAGE_GENERATION_ESTIMATE_SECONDS,
estimateSeconds: resolvePuzzleLevelGenerationEstimateSeconds(),
};
}
});
@@ -1846,19 +1542,6 @@ export function PuzzleResultView({
setAutoSaveState('idle');
setAutoSaveError(null);
setTagGenerationError(null);
setUiBackgroundGeneration((current) => {
if (
current &&
mergedState.levels.some(
(level) =>
level.levelId === current.levelId &&
resolvePuzzleUiBackgroundSource(level),
)
) {
return null;
}
return current;
});
}, [draft]);
const syncedDraft = useMemo(() => {
@@ -1933,6 +1616,16 @@ export function PuzzleResultView({
uiBackgroundImageSrc: level.uiBackgroundImageSrc?.trim() || null,
uiBackgroundImageObjectKey:
level.uiBackgroundImageObjectKey?.trim() || null,
levelSceneImageSrc: level.levelSceneImageSrc?.trim() || null,
levelSceneImageObjectKey:
level.levelSceneImageObjectKey?.trim() || null,
uiSpritesheetImageSrc: level.uiSpritesheetImageSrc?.trim() || null,
uiSpritesheetImageObjectKey:
level.uiSpritesheetImageObjectKey?.trim() || null,
levelBackgroundImageSrc:
level.levelBackgroundImageSrc?.trim() || null,
levelBackgroundImageObjectKey:
level.levelBackgroundImageObjectKey?.trim() || null,
generationStatus: level.generationStatus || 'idle',
})),
};
@@ -2006,16 +1699,18 @@ export function PuzzleResultView({
);
}
const updateLevel = (nextLevel: PuzzleDraftLevel) => {
const updateLevel = (
nextLevel: PuzzleDraftLevel,
estimateSeconds = resolvePuzzleLevelGenerationEstimateSeconds(),
) => {
setGenerationRuntimeByLevelId((current) => {
if (nextLevel.generationStatus === 'generating') {
return {
...current,
[nextLevel.levelId]:
current[nextLevel.levelId] ?? {
startedAtMs: Date.now(),
estimateSeconds: PUZZLE_IMAGE_GENERATION_ESTIMATE_SECONDS,
},
[nextLevel.levelId]: {
startedAtMs: current[nextLevel.levelId]?.startedAtMs ?? Date.now(),
estimateSeconds,
},
};
}
@@ -2039,17 +1734,6 @@ export function PuzzleResultView({
);
};
const buildLevelDraft = (level: PuzzleDraftLevel): PuzzleResultDraft => ({
...syncedDraft,
levelName: level.levelName,
summary: editState.workDescription.trim(),
candidates: level.candidates,
selectedCandidateId: level.selectedCandidateId,
coverImageSrc: resolveLevelFormalImageSrc(level) || level.coverImageSrc,
coverAssetId: level.coverAssetId,
generationStatus: level.generationStatus,
levels: [level],
});
const canStartTestRun = Boolean(onStartTestRun && primaryImageSrc);
return (
@@ -2132,46 +1816,6 @@ export function PuzzleResultView({
}}
/>
) : null}
{activeTab === 'assets' ? (
<PuzzleAssetConfigTab
activeAssetConfigTab={activeAssetConfigTab}
editState={editState}
imageRefreshKey={imageRefreshKey}
isBusy={isBusy}
uiBackgroundGeneration={uiBackgroundGeneration}
onAssetConfigTabChange={setActiveAssetConfigTab}
onChange={setEditState}
onGenerateUiBackground={(prompt) => {
const firstLevel = editState.levels[0] ?? null;
if (!firstLevel) {
return;
}
setUiBackgroundGeneration({
levelId: firstLevel.levelId,
prompt,
});
onExecuteAction({
action: 'generate_puzzle_ui_background',
levelId: firstLevel.levelId,
promptText: prompt,
workTitle: editState.workTitle.trim(),
workDescription: editState.workDescription.trim(),
summary: editState.workDescription.trim(),
themeTags: editState.themeTags,
levelsJson: JSON.stringify(
editState.levels.map((level, index) =>
index === 0
? {
...level,
uiBackgroundPrompt: prompt,
}
: level,
),
),
});
}}
/>
) : null}
</div>
{error ? (
@@ -2230,15 +1874,18 @@ export function PuzzleResultView({
nextLevel,
promptText,
referenceImageSrc,
referenceImageSrcs,
imageModel,
aiRedraw,
estimateSeconds,
) => {
updateLevel(nextLevel);
updateLevel(nextLevel, estimateSeconds);
onExecuteAction({
action: 'generate_puzzle_images',
levelId: nextLevel.levelId,
promptText,
referenceImageSrc,
referenceImageSrcs,
imageModel: imageModel ?? PUZZLE_IMAGE_MODEL_GPT_IMAGE_2,
aiRedraw: aiRedraw ?? true,
candidateCount: 1,
@@ -2257,7 +1904,7 @@ export function PuzzleResultView({
onLevelChange={updateLevel}
onStartTestRun={
onStartTestRun
? (level) => onStartTestRun(buildLevelDraft(level))
? (levelId) => onStartTestRun(syncedDraft, { levelId })
: undefined
}
/>