Switch to VectorEngine gpt-image-2 and edits

Replace uses of the legacy `gpt-image-2-all` model with `gpt-image-2` and standardize image workflows: no-reference generation uses POST /v1/images/generations, any-reference flows use POST /v1/images/edits with multipart `image` parts. Update SKILLs, generation scripts, decision logs, and docs to reflect the contract change and edits-vs-generations guidance. Apply corresponding changes across backend (api-server match3d/puzzle modules, openai image adapter, mappers, telemetry, spacetime client/module), frontend components and services (Match3D, Puzzle, CreativeImageInputPanel, runtime shells), and add new spritesheet/parser files and tests. Also add media/logo.png. These changes align repository code and documentation with the VectorEngine image API contract and update generation/upload handling (green-screen -> alpha processing, spritesheet handling, and related tests).
This commit is contained in:
2026-05-22 03:06:41 +08:00
parent 321e1ea33a
commit ae014ac881
90 changed files with 7078 additions and 3389 deletions

View File

@@ -212,7 +212,7 @@ pub(super) async fn ensure_match3d_background_asset(
}
}
let generated_background = generate_match3d_background_image(
let generated_background = generate_match3d_level_asset_bundle(
state,
owner_user_id,
session_id,
@@ -236,6 +236,40 @@ pub(super) async fn ensure_match3d_background_asset(
Ok(assets)
}
pub(super) async fn resolve_or_generate_match3d_level_asset_bundle(
state: &AppState,
request_context: &RequestContext,
owner_user_id: &str,
session_id: &str,
profile_id: &str,
config: &Match3DConfigJson,
background_prompt: &str,
assets: &[Match3DGeneratedItemAsset],
) -> Result<Match3DGeneratedBackgroundAsset, Response> {
if let Some(existing_background) = find_match3d_generated_background_asset(assets) {
if is_match3d_background_asset_ready(&existing_background) {
return Ok(existing_background);
}
}
let normalized_prompt = normalize_match3d_background_prompt(background_prompt);
let resolved_prompt = if normalized_prompt.is_empty() {
build_fallback_match3d_background_prompt(config)
} else {
normalized_prompt
};
generate_match3d_level_asset_bundle(
state,
owner_user_id,
session_id,
profile_id,
config,
resolved_prompt.as_str(),
)
.await
.map_err(|error| match3d_error_response(request_context, MATCH3D_AGENT_PROVIDER, error))
}
pub(super) fn attach_match3d_background_asset_to_assets(
assets: &mut Vec<Match3DGeneratedItemAsset>,
background_asset: Match3DGeneratedBackgroundAsset,
@@ -281,7 +315,7 @@ pub(super) async fn generate_match3d_cover_image_asset(
create_openai_image_edit(
&http_client,
&settings,
build_match3d_cover_edit_prompt(cover_prompt.as_str()).as_str(),
build_match3d_cover_uploaded_reference_prompt(cover_prompt.as_str()).as_str(),
Some("文字、水印、UI、按钮、倒计时、分数、教程浮层、菜单、边框"),
"1:1",
&uploaded_image,
@@ -289,27 +323,38 @@ pub(super) async fn generate_match3d_cover_image_asset(
)
.await?
} else {
let reference_images = resolve_match3d_cover_reference_image_data_urls(
let reference_images = resolve_match3d_cover_reference_images_for_edit(
state,
reference_image_srcs,
MATCH3D_ITEM_IMAGE_MAX_BYTES,
)
.await?;
create_openai_image_generation(
&http_client,
&settings,
build_match3d_cover_reference_generation_prompt(
if reference_images.is_empty() {
create_openai_image_generation(
&http_client,
&settings,
cover_prompt.as_str(),
!reference_images.is_empty(),
Some("文字、水印、UI、按钮、倒计时、分数、教程浮层、菜单、边框"),
"1:1",
1,
&[],
"抓大鹅封面图生成失败",
)
.as_str(),
Some("文字、水印、UI、按钮、倒计时、分数、教程浮层、菜单、边框"),
"1:1",
1,
reference_images.as_slice(),
"抓大鹅封面图生成失败",
)
.await?
.await?
} else {
create_openai_image_edit_with_references(
&http_client,
&settings,
build_match3d_cover_reference_generation_prompt(cover_prompt.as_str(), true)
.as_str(),
Some("文字、水印、UI、按钮、倒计时、分数、教程浮层、菜单、边框"),
"1:1",
1,
reference_images.as_slice(),
"抓大鹅封面图生成失败",
)
.await?
}
};
let image = generated.images.into_iter().next().ok_or_else(|| {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
@@ -347,7 +392,7 @@ fn build_match3d_cover_generation_prompt(config: &Match3DConfigJson, prompt: &st
)
}
pub(super) fn build_match3d_cover_edit_prompt(prompt: &str) -> String {
pub(super) fn build_match3d_cover_uploaded_reference_prompt(prompt: &str) -> String {
format!(
concat!(
"请以随请求上传的封面图作为第一优先级重绘依据,保留主图的主体、构图、视角和主要配色;",
@@ -382,24 +427,113 @@ pub(super) async fn generate_match3d_background_image(
profile_id: &str,
config: &Match3DConfigJson,
prompt: &str,
) -> Result<Match3DGeneratedBackgroundAsset, AppError> {
generate_match3d_level_asset_bundle(
state,
owner_user_id,
session_id,
profile_id,
config,
prompt,
)
.await
}
pub(super) async fn generate_match3d_level_asset_bundle(
state: &AppState,
owner_user_id: &str,
session_id: &str,
profile_id: &str,
config: &Match3DConfigJson,
prompt: &str,
) -> Result<Match3DGeneratedBackgroundAsset, AppError> {
require_match3d_oss_client(state)?;
let settings = require_openai_image_settings(state)?;
let http_client = build_openai_image_http_client(&settings)?;
let reference_image = load_match3d_container_reference_image()?;
let generated_background = create_openai_image_generation(
let level_scene_prompt = build_match3d_level_scene_generation_prompt(config);
let generated_scene = create_openai_image_generation(
&http_client,
&settings,
build_match3d_background_generation_prompt(config, prompt).as_str(),
Some(
"文字、水印、UI、按钮、倒计时、分数、物品、角色、手、边框、教程浮层、菜单、透明区域、透明 alpha、镂空、棋盘格透明底",
),
level_scene_prompt.as_str(),
Some("水印、教程浮层、菜单、广告、真实手机外框、浏览器 UI"),
"9:16",
1,
&[],
"抓大鹅背景图生成失败",
"抓大鹅关卡画面生成失败",
)
.await?;
let level_scene_image = generated_scene.images.into_iter().next().ok_or_else(|| {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "vector-engine",
"message": "抓大鹅关卡画面生成失败:未返回图片",
}))
})?;
let level_scene_reference = OpenAiReferenceImage {
bytes: level_scene_image.bytes.clone(),
mime_type: level_scene_image.mime_type.clone(),
file_name: "match3d-level-scene.png".to_string(),
};
let level_scene_upload = persist_match3d_generated_bytes(
state,
owner_user_id,
session_id,
profile_id,
&["level-scene", generated_scene.task_id.as_str()],
"scene.png",
level_scene_image.mime_type.as_str(),
level_scene_image.bytes,
"match3d_level_scene_image",
Some(generated_scene.task_id.as_str()),
current_utc_micros(),
)
.await?;
let ui_prompt = build_match3d_ui_spritesheet_prompt();
let background_extract_prompt = build_match3d_background_from_scene_prompt();
let generated_ui_future = create_openai_image_edit(
&http_client,
&settings,
ui_prompt.as_str(),
Some("整页背景、中心物品、容器内物品、重复按钮、文字说明、白底、纯色底、网格线"),
"1:1",
&level_scene_reference,
"抓大鹅 UI spritesheet 生成失败",
);
let generated_background_future = create_openai_image_edit(
&http_client,
&settings,
background_extract_prompt.as_str(),
Some("返回按钮、设置按钮、倒计时、标题文字、道具按钮、物品、容器内含物、菜单、教程浮层"),
"9:16",
&level_scene_reference,
"抓大鹅背景图生成失败",
);
let (generated_ui, generated_background) =
tokio::try_join!(generated_ui_future, generated_background_future)?;
let ui_image = generated_ui.images.into_iter().next().ok_or_else(|| {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "vector-engine",
"message": "抓大鹅 UI spritesheet 生成失败:未返回图片",
}))
})?;
let ui_image = make_match3d_spritesheet_image_transparent(ui_image)?;
let ui_upload = persist_match3d_generated_bytes(
state,
owner_user_id,
session_id,
profile_id,
&["ui-spritesheet", generated_ui.task_id.as_str()],
"ui-spritesheet.png",
ui_image.mime_type.as_str(),
ui_image.bytes,
"match3d_ui_spritesheet_image",
Some(generated_ui.task_id.as_str()),
current_utc_micros(),
)
.await?;
let background_image = generated_background
.images
.into_iter()
@@ -426,50 +560,22 @@ pub(super) async fn generate_match3d_background_image(
)
.await?;
let container_prompt = build_match3d_container_generation_prompt(config, prompt);
let generated_container = create_openai_image_edit(
&http_client,
&settings,
container_prompt.as_str(),
Some("文字、水印、按钮、倒计时、分数、物品、角色、手、教程浮层、菜单、整页背景、小容器、正俯视圆盘、侧视碗、餐盘、托盘、画布大留白"),
"1:1",
&reference_image,
"抓大鹅容器 UI 图生成失败",
)
.await?;
let container_image = generated_container
.images
.into_iter()
.next()
.ok_or_else(|| {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "vector-engine",
"message": "抓大鹅容器 UI 图生成失败:未返回图片",
}))
})?;
let container_image = make_match3d_container_image_transparent(container_image)?;
let container_upload = persist_match3d_generated_bytes(
state,
owner_user_id,
session_id,
profile_id,
&["ui-container", generated_container.task_id.as_str()],
"container.png",
container_image.mime_type.as_str(),
container_image.bytes,
"match3d_ui_container_image",
Some(generated_container.task_id.as_str()),
current_utc_micros(),
)
.await?;
Ok(Match3DGeneratedBackgroundAsset {
prompt: prompt.to_string(),
level_scene_prompt: Some(level_scene_prompt),
level_scene_image_src: Some(level_scene_upload.src),
level_scene_image_object_key: Some(level_scene_upload.object_key),
image_src: Some(background_upload.src),
image_object_key: Some(background_upload.object_key),
container_prompt: Some(container_prompt),
container_image_src: Some(container_upload.src),
container_image_object_key: Some(container_upload.object_key),
ui_spritesheet_prompt: Some(ui_prompt.clone()),
ui_spritesheet_image_src: Some(ui_upload.src.clone()),
ui_spritesheet_image_object_key: Some(ui_upload.object_key.clone()),
item_spritesheet_prompt: None,
item_spritesheet_image_src: None,
item_spritesheet_image_object_key: None,
container_prompt: Some(ui_prompt),
container_image_src: Some(ui_upload.src),
container_image_object_key: Some(ui_upload.object_key),
status: "image_ready".to_string(),
error: None,
})
@@ -533,6 +639,7 @@ pub(super) async fn generate_match3d_container_image(
container_image_object_key: Some(container_upload.object_key),
status: "image_ready".to_string(),
error: None,
..Default::default()
})
}
@@ -549,12 +656,39 @@ pub(super) fn merge_match3d_container_image_into_background_asset(
.unwrap_or_else(|| container_asset.prompt.clone());
Match3DGeneratedBackgroundAsset {
prompt,
level_scene_prompt: existing_background
.as_ref()
.and_then(|asset| asset.level_scene_prompt.clone()),
level_scene_image_src: existing_background
.as_ref()
.and_then(|asset| asset.level_scene_image_src.clone()),
level_scene_image_object_key: existing_background
.as_ref()
.and_then(|asset| asset.level_scene_image_object_key.clone()),
image_src: existing_background
.as_ref()
.and_then(|asset| asset.image_src.clone()),
image_object_key: existing_background
.as_ref()
.and_then(|asset| asset.image_object_key.clone()),
ui_spritesheet_prompt: existing_background
.as_ref()
.and_then(|asset| asset.ui_spritesheet_prompt.clone()),
ui_spritesheet_image_src: existing_background
.as_ref()
.and_then(|asset| asset.ui_spritesheet_image_src.clone()),
ui_spritesheet_image_object_key: existing_background
.as_ref()
.and_then(|asset| asset.ui_spritesheet_image_object_key.clone()),
item_spritesheet_prompt: existing_background
.as_ref()
.and_then(|asset| asset.item_spritesheet_prompt.clone()),
item_spritesheet_image_src: existing_background
.as_ref()
.and_then(|asset| asset.item_spritesheet_image_src.clone()),
item_spritesheet_image_object_key: existing_background
.as_ref()
.and_then(|asset| asset.item_spritesheet_image_object_key.clone()),
container_prompt: container_asset.container_prompt,
container_image_src: container_asset.container_image_src,
container_image_object_key: container_asset.container_image_object_key,
@@ -582,6 +716,44 @@ pub(super) fn load_match3d_container_reference_image() -> Result<OpenAiReference
})
}
pub(super) fn build_match3d_level_scene_generation_prompt(config: &Match3DConfigJson) -> String {
let theme = config.theme_text.trim();
let theme = if theme.is_empty() {
MATCH3D_DEFAULT_THEME
} else {
theme
};
let style_clause = resolve_match3d_asset_style_prompt(config)
.map(|style| format!("\n整体美术风格要求:{style}"))
.unwrap_or_default();
format!(
concat!(
"生成抓大鹅游戏关卡画面要求画面中所有元素精致且风格高度一致画面中所有UI细节饱满精致、完成度高、顶级游戏品质\n\n",
"抓大鹅主题描述:\n",
"{theme}{style_clause}\n\n",
"画面元素:\n",
"返回按钮位于顶部左上角顶部中间显示关卡标题“第1关 重庆火锅”和倒计时时间,右上角显示设置按钮\n",
"画面中间是一个和主题匹配的容器,宽度与画面宽度同宽,紧贴画面横向边缘\n",
"底部还有三个道具按钮分别为“移出”、“凑齐”、“打乱”"
),
theme = theme,
style_clause = style_clause,
)
}
pub(super) fn build_match3d_ui_spritesheet_prompt() -> String {
"提取画面中的UI元素将返回按钮、设置按钮、方格素材不含边框仅保留一个、移出按钮、凑齐按钮、打乱按钮的顺序从上到下从左到右整理成纯绿色绿幕背景spritesheet。背景必须是统一纯绿色绿幕高饱和亮绿色接近 #00FF00背景平整无纹理、无渐变、无阴影、无场景内容后端会在生图后将绿幕扣成透明并把透明背景 PNG 存到 OSS。UI 素材自身不得使用接近 #00FF00 的高饱和纯绿;绿色题材只能使用深绿、橄榄绿、金绿或蓝绿,并用清晰描边与绿幕区分。".to_string()
}
pub(super) fn build_match3d_background_from_scene_prompt() -> String {
"移除画面中的所有UI组件和容器中的内含物完整保留容器和背景补全被UI覆盖的背景内容".to_string()
}
pub(super) fn build_match3d_item_spritesheet_prompt() -> String {
"固定生成10行*10列spritesheet图统一纯绿色绿幕背景高饱和亮绿色接近 #00FF00背景平整无纹理、无渐变、无阴影、无场景内容后端会在生图后将绿幕扣成透明并把透明背景 PNG 存到 OSS。素材间距严格均匀分布任意两个素材间距相同物品来自参考图中画面中心容器中的2D素材。每一行包含两种物品每种物品的五个不同形态。物品素材自身不得使用接近 #00FF00 的高饱和纯绿;绿色物品只能使用深绿、橄榄绿、金绿或蓝绿,并用清晰描边与绿幕区分。严禁出现两种高相似度的物品".to_string()
}
pub(super) fn build_match3d_background_generation_prompt(
config: &Match3DConfigJson,
prompt: &str,
@@ -761,6 +933,32 @@ pub(super) fn make_match3d_container_image_transparent(
extension: "png".to_string(),
})
}
pub(super) fn make_match3d_spritesheet_image_transparent(
image: DownloadedOpenAiImage,
) -> Result<DownloadedOpenAiImage, AppError> {
let source = image::load_from_memory(image.bytes.as_slice()).map_err(|error| {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "match3d-assets",
"message": format!("抓大鹅 spritesheet 图解码失败:{error}"),
}))
})?;
let mut encoded = std::io::Cursor::new(Vec::new());
apply_generated_asset_sheet_green_screen_alpha(source)
.write_to(&mut encoded, ImageFormat::Png)
.map_err(|error| {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "match3d-assets",
"message": format!("抓大鹅 spritesheet 图透明化失败:{error}"),
}))
})?;
Ok(DownloadedOpenAiImage {
bytes: encoded.into_inner(),
mime_type: "image/png".to_string(),
extension: "png".to_string(),
})
}
pub(super) async fn download_match3d_legacy_model(
file: &hyper3d_contract::Hyper3dDownloadFilePayload,
) -> Result<Match3DDownloadedModel, AppError> {
@@ -864,7 +1062,7 @@ pub(super) fn is_match3d_glb_binary_payload(bytes: &[u8]) -> bool {
magic == 0x4654_6c67 && version == 2 && declared_length == bytes.len()
}
async fn read_match3d_generated_object_bytes(
pub(super) async fn read_match3d_generated_object_bytes(
state: &AppState,
object_key: &str,
message_prefix: &str,
@@ -915,57 +1113,6 @@ async fn read_match3d_generated_object_bytes(
Ok(bytes.to_vec())
}
async fn resolve_match3d_reference_image_data_url(
state: &AppState,
source: Option<&str>,
max_size_bytes: usize,
) -> Result<Option<String>, AppError> {
let Some(source) = source.map(str::trim).filter(|value| !value.is_empty()) else {
return Ok(None);
};
if source.starts_with("data:image/") {
return Ok(Some(source.to_string()));
}
if let Some(public_path) = normalize_match3d_public_reference_image_path(source) {
let bytes = tokio::fs::read(public_path.as_str())
.await
.map_err(|error| {
AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR).with_details(json!({
"provider": MATCH3D_WORKS_PROVIDER,
"message": format!("读取抓大鹅本地参考图失败:{error}"),
"path": public_path,
}))
})?;
if bytes.is_empty() || bytes.len() > max_size_bytes {
return Err(
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": MATCH3D_WORKS_PROVIDER,
"field": "referenceImageSrcs",
"message": "封面参考图过大,请压缩后重试。",
"maxBytes": max_size_bytes,
"actualBytes": bytes.len(),
})),
);
}
return Ok(Some(format!(
"data:{};base64,{}",
infer_match3d_image_mime_type(bytes.as_slice()),
BASE64_STANDARD.encode(bytes)
)));
}
if !source.trim_start_matches('/').starts_with("generated-") {
return Ok(Some(source.to_string()));
}
let bytes =
read_match3d_generated_object_bytes(state, source, "读取抓大鹅参考图失败", max_size_bytes)
.await?;
Ok(Some(format!(
"data:{};base64,{}",
infer_match3d_image_mime_type(bytes.as_slice()),
BASE64_STANDARD.encode(bytes)
)))
}
pub(super) fn normalize_match3d_public_reference_image_path(source: &str) -> Option<String> {
let source = source
.trim()
@@ -1018,18 +1165,22 @@ pub(super) fn collect_match3d_cover_reference_image_sources(
sources
}
async fn resolve_match3d_cover_reference_image_data_urls(
async fn resolve_match3d_cover_reference_images_for_edit(
state: &AppState,
sources: Vec<String>,
max_size_bytes: usize,
) -> Result<Vec<String>, AppError> {
) -> Result<Vec<OpenAiReferenceImage>, AppError> {
let mut resolved = Vec::new();
for source in sources {
if let Some(data_url) =
resolve_match3d_reference_image_data_url(state, Some(source.as_str()), max_size_bytes)
.await?
for (index, source) in sources.into_iter().enumerate() {
if let Some(image) = resolve_match3d_reference_image_for_edit(
state,
Some(source.as_str()),
max_size_bytes,
format!("match3d-cover-reference-{index}").as_str(),
)
.await?
{
resolved.push(data_url);
resolved.push(image);
}
}
Ok(resolved)
@@ -1046,6 +1197,16 @@ async fn resolve_match3d_reference_image_for_edit(
};
let bytes = if source.starts_with("data:image/") {
decode_match3d_data_url_bytes(source)?
} else if let Some(public_path) = normalize_match3d_public_reference_image_path(source) {
tokio::fs::read(public_path.as_str())
.await
.map_err(|error| {
AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR).with_details(json!({
"provider": MATCH3D_WORKS_PROVIDER,
"message": format!("读取抓大鹅本地参考图失败:{error}"),
"path": public_path,
}))
})?
} else if source.trim_start_matches('/').starts_with("generated-") {
read_match3d_generated_object_bytes(
state,
@@ -1059,7 +1220,7 @@ async fn resolve_match3d_reference_image_for_edit(
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": MATCH3D_WORKS_PROVIDER,
"field": "uploadedImageSrc",
"message": "封面上传图必须是图片 Data URL 或 /generated-* 路径。",
"message": "封面参考图必须是图片 Data URL、本地 public 参考图或 /generated-* 路径。",
})),
);
};
@@ -1086,7 +1247,7 @@ async fn resolve_match3d_reference_image_for_edit(
}))
}
fn decode_match3d_data_url_bytes(source: &str) -> Result<Vec<u8>, AppError> {
pub(super) fn decode_match3d_data_url_bytes(source: &str) -> Result<Vec<u8>, AppError> {
let Some((header, data)) = source.split_once(',') else {
return Err(
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({