Switch to VectorEngine gpt-image-2 and edits
Replace uses of the legacy `gpt-image-2-all` model with `gpt-image-2` and standardize image workflows: no-reference generation uses POST /v1/images/generations, any-reference flows use POST /v1/images/edits with multipart `image` parts. Update SKILLs, generation scripts, decision logs, and docs to reflect the contract change and edits-vs-generations guidance. Apply corresponding changes across backend (api-server match3d/puzzle modules, openai image adapter, mappers, telemetry, spacetime client/module), frontend components and services (Match3D, Puzzle, CreativeImageInputPanel, runtime shells), and add new spritesheet/parser files and tests. Also add media/logo.png. These changes align repository code and documentation with the VectorEngine image API contract and update generation/upload handling (green-screen -> alpha processing, spritesheet handling, and related tests).
This commit is contained in:
@@ -229,12 +229,27 @@ pub(super) async fn compile_match3d_draft_for_session(
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)
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.await?;
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let existing_assets = get_match3d_existing_generated_item_assets(
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let mut existing_assets = get_match3d_existing_generated_item_assets(
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state,
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owner_user_id.as_str(),
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profile_id.as_str(),
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)
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.await;
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let generated_background_asset = resolve_or_generate_match3d_level_asset_bundle(
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state,
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request_context,
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owner_user_id.as_str(),
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session.session_id.as_str(),
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profile_id.as_str(),
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&config,
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generated_work_metadata.background_prompt.as_str(),
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&existing_assets,
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)
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.await?;
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attach_match3d_background_asset_to_assets(
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&mut existing_assets,
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generated_background_asset.clone(),
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);
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let generated_item_assets = generate_match3d_item_assets(
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state,
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request_context,
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@@ -245,18 +260,22 @@ pub(super) async fn compile_match3d_draft_for_session(
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&config,
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generated_work_metadata.items,
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existing_assets,
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Some(generated_background_asset.clone()),
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)
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.await?;
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let generated_item_assets = ensure_match3d_background_asset(
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let mut generated_item_assets = generated_item_assets;
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attach_match3d_background_asset_to_assets(
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&mut generated_item_assets,
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generated_background_asset,
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);
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persist_match3d_generated_item_assets_snapshot(
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state,
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request_context,
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authenticated,
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owner_user_id.as_str(),
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session.session_id.as_str(),
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owner_user_id.as_str(),
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profile_id.as_str(),
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&config,
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generated_work_metadata.background_prompt.as_str(),
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generated_item_assets,
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&generated_item_assets,
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)
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.await?;
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let existing_cover_image_src = get_match3d_existing_cover_image_src(
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@@ -3,9 +3,8 @@ use super::*;
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use crate::generated_asset_sheets::crop_generated_asset_sheet_view_edge_matte;
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use crate::generated_asset_sheets::{
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GeneratedAssetSheetPersistInput, GeneratedAssetSheetPersistPrompt,
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GeneratedAssetSheetPromptInput, GeneratedAssetSheetSliceImage,
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build_generated_asset_sheet_prompt, persist_generated_asset_sheet_bytes,
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slice_generated_asset_sheet,
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GeneratedAssetSheetSliceImage, persist_generated_asset_sheet_bytes,
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slice_generated_asset_sheet_two_items_per_row,
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};
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pub(super) async fn generate_match3d_item_assets(
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@@ -18,6 +17,7 @@ pub(super) async fn generate_match3d_item_assets(
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config: &Match3DConfigJson,
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item_plan: Vec<Match3DGeneratedItemPlan>,
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existing_assets: Vec<Match3DGeneratedItemAsset>,
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generated_background_asset: Option<Match3DGeneratedBackgroundAsset>,
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) -> Result<Vec<Match3DGeneratedItemAsset>, Response> {
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// 中文注释:抓大鹅音频生成当前关闭;自动草稿只补齐 2D 物品图片和可选点击音效。
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let target_item_count = resolve_match3d_generated_item_count(config);
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@@ -37,6 +37,7 @@ pub(super) async fn generate_match3d_item_assets(
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config,
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item_plan,
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assets,
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generated_background_asset,
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)
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.await?;
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}
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@@ -76,6 +77,7 @@ async fn ensure_match3d_item_image_assets(
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config: &Match3DConfigJson,
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item_plan: Vec<Match3DGeneratedItemPlan>,
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existing_assets: Vec<Match3DGeneratedItemAsset>,
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generated_background_asset: Option<Match3DGeneratedBackgroundAsset>,
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) -> Result<Vec<Match3DGeneratedItemAsset>, Response> {
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let mut assets = normalize_match3d_generated_item_assets_for_resume(existing_assets);
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let target_item_count = resolve_match3d_generated_item_count(config);
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@@ -101,9 +103,11 @@ async fn ensure_match3d_item_image_assets(
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background_music_style: None,
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background_music_prompt: None,
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background_asset: if index == 0 {
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assets
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.first()
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.and_then(|asset| asset.background_asset.clone())
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generated_background_asset.clone().or_else(|| {
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assets
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.first()
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.and_then(|asset| asset.background_asset.clone())
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})
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} else {
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None
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},
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@@ -160,6 +164,8 @@ struct Match3DItemImageGenerationSeed {
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struct Match3DMaterialBatchOutput {
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task_id: String,
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prompt: String,
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image_src: Option<String>,
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image_object_key: Option<String>,
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generated_at_micros: i64,
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items: Vec<(
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Match3DItemImageGenerationSeed,
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@@ -194,12 +200,17 @@ async fn generate_match3d_item_image_assets_in_batches(
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.map(|chunk| {
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let chunk_seeds = chunk.to_vec();
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async move {
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let item_names = chunk_seeds
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.iter()
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.map(|item| item.item_name.clone())
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.collect::<Vec<_>>();
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let material_sheet =
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generate_match3d_material_sheet(state, config, &item_names).await?;
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let material_sheet = generate_match3d_material_sheet_from_level_scene(
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state,
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owner_user_id,
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session_id,
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profile_id,
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config,
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chunk_seeds
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.iter()
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.find_map(|seed| seed.background_asset.as_ref()),
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)
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.await?;
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let generated_at_micros = current_utc_micros();
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let persisted_seed_count = chunk_seeds
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.iter()
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@@ -218,14 +229,17 @@ async fn generate_match3d_item_image_assets_in_batches(
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.iter()
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.map(|item| item.item_name.clone())
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.collect::<Vec<_>>();
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let item_images = slice_generated_asset_sheet(
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let item_images = slice_generated_asset_sheet_two_items_per_row(
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&material_sheet.image,
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&persisted_item_names,
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MATCH3D_MATERIAL_GRID_SIZE as usize,
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MATCH3D_ITEM_VIEW_COUNT,
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)?;
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Ok::<_, AppError>(Match3DMaterialBatchOutput {
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task_id: material_sheet.task_id,
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prompt: material_sheet.prompt,
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image_src: material_sheet.image_src,
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image_object_key: material_sheet.image_object_key,
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generated_at_micros,
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items: persisted_seeds
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.into_iter()
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@@ -248,14 +262,22 @@ async fn generate_match3d_item_image_assets_in_batches(
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for batch in batches {
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let sheet_task_id = batch.task_id;
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let sheet_prompt = batch.prompt;
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let sheet_image_src = batch.image_src;
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let sheet_image_object_key = batch.image_object_key;
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let generated_at_micros = batch.generated_at_micros;
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for (item_index, (seed, item_images)) in batch.items.into_iter().enumerate() {
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let item_slug = build_match3d_item_slug(seed.item_id.as_str(), seed.item_name.as_str());
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let mut image_views = Vec::with_capacity(item_images.len());
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for (view_index, item_image) in item_images.into_iter().enumerate() {
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let view_number = view_index + 1;
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let item_name_prompt =
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format!("第{}行:{} 的 5 个不同视角", item_index + 1, seed.item_name);
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let (sheet_row_index, sheet_col_index) =
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resolve_match3d_material_sheet_cell_indices(item_index, view_index);
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let item_name_prompt = format!(
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"第{}行第{}种:{} 的 5 个不同形态",
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item_index / 2 + 1,
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item_index % 2 + 1,
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seed.item_name
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);
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let view_upload = persist_generated_asset_sheet_bytes(
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state,
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GeneratedAssetSheetPersistInput {
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@@ -277,8 +299,8 @@ async fn generate_match3d_item_image_assets_in_batches(
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(item_index * MATCH3D_ITEM_VIEW_COUNT + view_index) as i64 + 1,
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),
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grid_size: MATCH3D_MATERIAL_GRID_SIZE as usize,
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row_index: item_index + 1,
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view_index: view_number,
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row_index: sheet_row_index,
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view_index: sheet_col_index,
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prompt: GeneratedAssetSheetPersistPrompt {
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sheet_prompt: Some(sheet_prompt.clone()),
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item_name_prompt: Some(item_name_prompt),
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@@ -322,7 +344,12 @@ async fn generate_match3d_item_image_assets_in_batches(
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background_music_prompt: seed.background_music_prompt,
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background_music: None,
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click_sound: None,
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background_asset: seed.background_asset,
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background_asset: merge_match3d_item_spritesheet_asset_metadata(
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seed.background_asset,
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sheet_prompt.clone(),
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sheet_image_src.clone(),
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sheet_image_object_key.clone(),
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),
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status: "image_ready".to_string(),
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error: None,
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},
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@@ -512,6 +539,7 @@ async fn append_match3d_new_item_assets(
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return Ok(assets);
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}
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let mut next_item_index = next_match3d_generated_item_index(&assets);
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let background_asset = find_match3d_generated_background_asset(&assets);
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let item_seeds = append_plan
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.padded_item_names
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.into_iter()
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@@ -527,7 +555,11 @@ async fn append_match3d_new_item_assets(
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background_music_title: None,
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background_music_style: None,
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background_music_prompt: None,
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background_asset: None,
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background_asset: if index == 0 {
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background_asset.clone()
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} else {
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None
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},
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}
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})
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.collect::<Vec<_>>();
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@@ -697,6 +729,8 @@ async fn replace_match3d_item_assets(
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pub(super) struct Match3DMaterialSheet {
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pub(super) task_id: String,
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pub(super) prompt: String,
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pub(super) image_src: Option<String>,
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pub(super) image_object_key: Option<String>,
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pub(super) image: DownloadedOpenAiImage,
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}
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@@ -710,6 +744,118 @@ pub(super) struct Match3DVectorEngineGeminiImageSettings {
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pub(super) struct Match3DSlicedItemImage {
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pub(super) bytes: Vec<u8>,
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}
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async fn generate_match3d_material_sheet_from_level_scene(
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state: &AppState,
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owner_user_id: &str,
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session_id: &str,
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profile_id: &str,
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config: &Match3DConfigJson,
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background_asset: Option<&Match3DGeneratedBackgroundAsset>,
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) -> Result<Match3DMaterialSheet, AppError> {
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let settings = require_openai_image_settings(state)?;
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let http_client = build_openai_image_http_client(&settings)?;
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let prompt = build_match3d_item_spritesheet_prompt();
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let reference = load_match3d_level_scene_reference_image(state, background_asset).await?;
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let generated = create_openai_image_edit(
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&http_client,
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&settings,
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prompt.as_str(),
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Some(build_match3d_material_sheet_negative_prompt(config).as_str()),
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"2k",
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&reference,
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"抓大鹅物品 spritesheet 生成失败",
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)
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.await?;
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let image = generated.images.into_iter().next().ok_or_else(|| {
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AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
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"provider": "vector-engine",
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"message": "抓大鹅物品 spritesheet 生成失败:未返回图片",
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}))
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})?;
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let image = make_match3d_spritesheet_image_transparent(image)?;
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let upload = persist_match3d_generated_bytes(
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state,
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owner_user_id,
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session_id,
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profile_id,
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&["item-spritesheet", generated.task_id.as_str()],
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"item-spritesheet.png",
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image.mime_type.as_str(),
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image.bytes.clone(),
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"match3d_item_spritesheet_image",
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Some(generated.task_id.as_str()),
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current_utc_micros(),
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)
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.await?;
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Ok(Match3DMaterialSheet {
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task_id: generated.task_id,
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prompt,
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image_src: Some(upload.src),
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image_object_key: Some(upload.object_key),
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image,
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})
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}
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fn merge_match3d_item_spritesheet_asset_metadata(
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background_asset: Option<Match3DGeneratedBackgroundAsset>,
|
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prompt: String,
|
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image_src: Option<String>,
|
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image_object_key: Option<String>,
|
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) -> Option<Match3DGeneratedBackgroundAsset> {
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background_asset.map(|mut asset| {
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asset.item_spritesheet_prompt = Some(prompt);
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asset.item_spritesheet_image_src = image_src;
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asset.item_spritesheet_image_object_key = image_object_key;
|
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asset
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})
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}
|
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|
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async fn load_match3d_level_scene_reference_image(
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state: &AppState,
|
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background_asset: Option<&Match3DGeneratedBackgroundAsset>,
|
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) -> Result<OpenAiReferenceImage, AppError> {
|
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let Some(source) = background_asset
|
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.and_then(|asset| {
|
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asset
|
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.level_scene_image_object_key
|
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.as_deref()
|
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.or(asset.level_scene_image_src.as_deref())
|
||||
})
|
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.map(str::trim)
|
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.filter(|value| !value.is_empty())
|
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else {
|
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return Err(
|
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AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
|
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"provider": MATCH3D_AGENT_PROVIDER,
|
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"message": "抓大鹅物品 spritesheet 生成缺少关卡画面参考图",
|
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})),
|
||||
);
|
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};
|
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let bytes = if source.starts_with("data:image/") {
|
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decode_match3d_data_url_bytes(source)?
|
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} else if source.trim_start_matches('/').starts_with("generated-") {
|
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read_match3d_generated_object_bytes(
|
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state,
|
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source,
|
||||
"读取抓大鹅关卡画面参考图失败",
|
||||
MATCH3D_ITEM_IMAGE_MAX_BYTES,
|
||||
)
|
||||
.await?
|
||||
} else {
|
||||
return Err(
|
||||
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
|
||||
"provider": MATCH3D_AGENT_PROVIDER,
|
||||
"message": "抓大鹅关卡画面参考图必须是图片 Data URL 或 /generated-* 路径",
|
||||
})),
|
||||
);
|
||||
};
|
||||
Ok(OpenAiReferenceImage {
|
||||
bytes,
|
||||
mime_type: "image/png".to_string(),
|
||||
file_name: "match3d-level-scene.png".to_string(),
|
||||
})
|
||||
}
|
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pub(super) fn normalize_match3d_item_name(raw: &str) -> String {
|
||||
raw.trim()
|
||||
.trim_matches(['"', '\'', '“', '”', '。', ',', ',', '、'])
|
||||
@@ -1115,20 +1261,20 @@ pub(super) fn resolve_match3d_gameplay_item_count(config: &Match3DConfigJson) ->
|
||||
8 => 3,
|
||||
12 => 9,
|
||||
16 => 15,
|
||||
20 | 21 => 21,
|
||||
20 | 21 => 20,
|
||||
_ => match config.difficulty {
|
||||
0..=2 => 3,
|
||||
3..=4 => 9,
|
||||
5..=6 => 15,
|
||||
_ => 21,
|
||||
_ => 20,
|
||||
},
|
||||
}
|
||||
.min(MATCH3D_MAX_GENERATED_ITEM_COUNT)
|
||||
}
|
||||
|
||||
pub(super) fn resolve_match3d_generated_item_count(config: &Match3DConfigJson) -> usize {
|
||||
round_match3d_item_count_to_full_sheet(resolve_match3d_gameplay_item_count(config))
|
||||
.min(MATCH3D_MAX_GENERATED_ITEM_COUNT)
|
||||
let _ = config;
|
||||
MATCH3D_MAX_GENERATED_ITEM_COUNT
|
||||
}
|
||||
|
||||
fn round_match3d_item_count_to_full_sheet(item_count: usize) -> usize {
|
||||
@@ -1138,6 +1284,16 @@ fn round_match3d_item_count_to_full_sheet(item_count: usize) -> usize {
|
||||
item_count.div_ceil(MATCH3D_MATERIAL_ITEM_BATCH_SIZE) * MATCH3D_MATERIAL_ITEM_BATCH_SIZE
|
||||
}
|
||||
|
||||
pub(super) fn resolve_match3d_material_sheet_cell_indices(
|
||||
item_index: usize,
|
||||
view_index: usize,
|
||||
) -> (usize, usize) {
|
||||
let items_per_row = (MATCH3D_MATERIAL_GRID_SIZE as usize / MATCH3D_ITEM_VIEW_COUNT).max(1);
|
||||
let row_index = item_index / items_per_row + 1;
|
||||
let col_index = (item_index % items_per_row) * MATCH3D_ITEM_VIEW_COUNT + view_index + 1;
|
||||
(row_index, col_index)
|
||||
}
|
||||
|
||||
pub(super) fn sort_match3d_generated_assets(
|
||||
mut assets: Vec<Match3DGeneratedItemAsset>,
|
||||
) -> Vec<Match3DGeneratedItemAsset> {
|
||||
@@ -1295,11 +1451,23 @@ pub(super) fn is_match3d_background_asset_ready(asset: &Match3DGeneratedBackgrou
|
||||
.filter(|value| !value.is_empty())
|
||||
.is_some())
|
||||
&& (asset
|
||||
.container_image_object_key
|
||||
.ui_spritesheet_image_object_key
|
||||
.as_deref()
|
||||
.map(str::trim)
|
||||
.filter(|value| !value.is_empty())
|
||||
.is_some()
|
||||
|| asset
|
||||
.ui_spritesheet_image_src
|
||||
.as_deref()
|
||||
.map(str::trim)
|
||||
.filter(|value| !value.is_empty())
|
||||
.is_some()
|
||||
|| asset
|
||||
.container_image_object_key
|
||||
.as_deref()
|
||||
.map(str::trim)
|
||||
.filter(|value| !value.is_empty())
|
||||
.is_some()
|
||||
|| asset
|
||||
.container_image_src
|
||||
.as_deref()
|
||||
@@ -1312,34 +1480,16 @@ pub(super) fn build_match3d_material_sheet_prompt(
|
||||
config: &Match3DConfigJson,
|
||||
item_names: &[String],
|
||||
) -> String {
|
||||
let asset_style_prompt = resolve_match3d_asset_style_prompt(config);
|
||||
let style_clause = asset_style_prompt
|
||||
.as_ref()
|
||||
.map(|prompt| format!("整体画风遵循:{prompt}。"))
|
||||
.unwrap_or_default();
|
||||
let subject_text = format!(
|
||||
"{}题材的抓大鹅游戏2D物品素材。{style_clause}",
|
||||
config.theme_text
|
||||
);
|
||||
let special_prompt = match3d_material_sheet_special_prompt();
|
||||
build_generated_asset_sheet_prompt(&GeneratedAssetSheetPromptInput {
|
||||
subject_text: subject_text.as_str(),
|
||||
item_names,
|
||||
grid_size: MATCH3D_MATERIAL_GRID_SIZE as usize,
|
||||
item_name_prompt_template: Some("第{row_index}行:{item_name} 的 {view_count} 个不同视角"),
|
||||
special_prompt: Some(special_prompt.as_str()),
|
||||
})
|
||||
.unwrap_or_else(|_| {
|
||||
format!(
|
||||
"生成一张1:1图片。固定生成5行*5列网格素材图,画面是{}题材的抓大鹅游戏2D物品素材。{}",
|
||||
config.theme_text,
|
||||
match3d_material_sheet_special_prompt(),
|
||||
)
|
||||
})
|
||||
let _ = (config, item_names);
|
||||
build_match3d_item_spritesheet_prompt()
|
||||
}
|
||||
|
||||
pub(super) fn build_match3d_item_spritesheet_prompt() -> String {
|
||||
"固定生成10行*10列spritesheet图,统一纯绿色绿幕背景(高饱和亮绿色,接近 #00FF00),背景平整无纹理、无渐变、无阴影、无场景内容,后端会在生图后将绿幕扣成透明并把透明背景 PNG 存到 OSS。素材间距严格均匀分布,任意两个素材间距相同,物品来自参考图中画面中心容器中的2D素材。每一行包含两种物品,每种物品的五个不同形态。物品素材自身不得使用接近 #00FF00 的高饱和纯绿;绿色物品只能使用深绿、橄榄绿、金绿或蓝绿,并用清晰描边与绿幕区分。严禁出现两种高相似度的物品".to_string()
|
||||
}
|
||||
|
||||
fn match3d_material_sheet_special_prompt() -> String {
|
||||
"同一行五格必须是同一物品的五个不同视角,依次为正面、左前、右前、俯视、背面;".to_string()
|
||||
"每一行包含两种物品,每种物品的五个不同形态。".to_string()
|
||||
}
|
||||
|
||||
pub(super) fn build_match3d_material_sheet_negative_prompt(config: &Match3DConfigJson) -> String {
|
||||
@@ -1389,18 +1539,22 @@ pub(super) fn slice_match3d_material_sheet(
|
||||
image: &DownloadedOpenAiImage,
|
||||
item_names: &[String],
|
||||
) -> Result<Vec<Vec<Match3DSlicedItemImage>>, AppError> {
|
||||
slice_generated_asset_sheet(image, item_names, MATCH3D_MATERIAL_GRID_SIZE as usize).map(
|
||||
|rows| {
|
||||
rows.into_iter()
|
||||
.map(|views| {
|
||||
views
|
||||
.into_iter()
|
||||
.map(|view| Match3DSlicedItemImage { bytes: view.bytes })
|
||||
.collect()
|
||||
})
|
||||
.collect()
|
||||
},
|
||||
slice_generated_asset_sheet_two_items_per_row(
|
||||
image,
|
||||
item_names,
|
||||
MATCH3D_MATERIAL_GRID_SIZE as usize,
|
||||
MATCH3D_ITEM_VIEW_COUNT,
|
||||
)
|
||||
.map(|rows| {
|
||||
rows.into_iter()
|
||||
.map(|views| {
|
||||
views
|
||||
.into_iter()
|
||||
.map(|view| Match3DSlicedItemImage { bytes: view.bytes })
|
||||
.collect()
|
||||
})
|
||||
.collect()
|
||||
})
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
|
||||
@@ -282,13 +282,25 @@ pub(super) fn map_match3d_image_view_from_work(
|
||||
pub(super) fn map_match3d_background_asset_for_agent(
|
||||
asset: Match3DGeneratedBackgroundAsset,
|
||||
) -> shared_contracts::match3d_agent::Match3DGeneratedBackgroundAssetResponse {
|
||||
let ui_spritesheet_image_src = asset.ui_spritesheet_image_src.clone();
|
||||
let ui_spritesheet_image_object_key = asset.ui_spritesheet_image_object_key.clone();
|
||||
shared_contracts::match3d_agent::Match3DGeneratedBackgroundAssetResponse {
|
||||
prompt: asset.prompt,
|
||||
level_scene_prompt: asset.level_scene_prompt,
|
||||
level_scene_image_src: asset.level_scene_image_src,
|
||||
level_scene_image_object_key: asset.level_scene_image_object_key,
|
||||
image_src: asset.image_src,
|
||||
image_object_key: asset.image_object_key,
|
||||
ui_spritesheet_prompt: asset.ui_spritesheet_prompt,
|
||||
ui_spritesheet_image_src: ui_spritesheet_image_src.clone(),
|
||||
ui_spritesheet_image_object_key: ui_spritesheet_image_object_key.clone(),
|
||||
item_spritesheet_prompt: asset.item_spritesheet_prompt,
|
||||
item_spritesheet_image_src: asset.item_spritesheet_image_src,
|
||||
item_spritesheet_image_object_key: asset.item_spritesheet_image_object_key,
|
||||
container_prompt: asset.container_prompt,
|
||||
container_image_src: asset.container_image_src,
|
||||
container_image_object_key: asset.container_image_object_key,
|
||||
container_image_src: ui_spritesheet_image_src.or(asset.container_image_src),
|
||||
container_image_object_key: ui_spritesheet_image_object_key
|
||||
.or(asset.container_image_object_key),
|
||||
status: asset.status,
|
||||
error: asset.error,
|
||||
}
|
||||
@@ -299,8 +311,17 @@ pub(super) fn map_match3d_background_asset_for_work(
|
||||
) -> shared_contracts::match3d_works::Match3DGeneratedBackgroundAssetResponse {
|
||||
shared_contracts::match3d_works::Match3DGeneratedBackgroundAssetResponse {
|
||||
prompt: asset.prompt,
|
||||
level_scene_prompt: asset.level_scene_prompt,
|
||||
level_scene_image_src: asset.level_scene_image_src,
|
||||
level_scene_image_object_key: asset.level_scene_image_object_key,
|
||||
image_src: asset.image_src,
|
||||
image_object_key: asset.image_object_key,
|
||||
ui_spritesheet_prompt: asset.ui_spritesheet_prompt,
|
||||
ui_spritesheet_image_src: asset.ui_spritesheet_image_src,
|
||||
ui_spritesheet_image_object_key: asset.ui_spritesheet_image_object_key,
|
||||
item_spritesheet_prompt: asset.item_spritesheet_prompt,
|
||||
item_spritesheet_image_src: asset.item_spritesheet_image_src,
|
||||
item_spritesheet_image_object_key: asset.item_spritesheet_image_object_key,
|
||||
container_prompt: asset.container_prompt,
|
||||
container_image_src: asset.container_image_src,
|
||||
container_image_object_key: asset.container_image_object_key,
|
||||
@@ -327,6 +348,14 @@ pub(super) fn resolve_match3d_default_cover_image_src(
|
||||
.map(str::trim)
|
||||
.filter(|value| !value.is_empty())
|
||||
.map(str::to_string)
|
||||
.or_else(|| {
|
||||
asset
|
||||
.ui_spritesheet_image_src
|
||||
.as_deref()
|
||||
.map(str::trim)
|
||||
.filter(|value| !value.is_empty())
|
||||
.map(str::to_string)
|
||||
})
|
||||
.or_else(|| {
|
||||
asset
|
||||
.container_image_object_key
|
||||
@@ -335,6 +364,14 @@ pub(super) fn resolve_match3d_default_cover_image_src(
|
||||
.filter(|value| !value.is_empty())
|
||||
.map(str::to_string)
|
||||
})
|
||||
.or_else(|| {
|
||||
asset
|
||||
.ui_spritesheet_image_object_key
|
||||
.as_deref()
|
||||
.map(str::trim)
|
||||
.filter(|value| !value.is_empty())
|
||||
.map(str::to_string)
|
||||
})
|
||||
.or_else(|| {
|
||||
asset
|
||||
.image_src
|
||||
@@ -408,6 +445,10 @@ fn match3d_item_asset_has_image(asset: &Match3DGeneratedItemAssetJson) -> bool {
|
||||
fn match3d_background_asset_has_image(asset: &Match3DGeneratedBackgroundAsset) -> bool {
|
||||
match3d_text_present(asset.image_src.as_ref())
|
||||
|| match3d_text_present(asset.image_object_key.as_ref())
|
||||
|| match3d_text_present(asset.ui_spritesheet_image_src.as_ref())
|
||||
|| match3d_text_present(asset.ui_spritesheet_image_object_key.as_ref())
|
||||
|| match3d_text_present(asset.item_spritesheet_image_src.as_ref())
|
||||
|| match3d_text_present(asset.item_spritesheet_image_object_key.as_ref())
|
||||
|| match3d_text_present(asset.container_image_src.as_ref())
|
||||
|| match3d_text_present(asset.container_image_object_key.as_ref())
|
||||
}
|
||||
|
||||
@@ -147,17 +147,17 @@ fn match3d_item_image_path_segments_stay_unique_for_chinese_names() {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match3d_material_sheet_slicing_uses_fixed_five_by_five_rows() {
|
||||
let width = 500;
|
||||
let height = 500;
|
||||
fn match3d_material_sheet_slicing_uses_fixed_ten_by_ten_two_items_per_row() {
|
||||
let width = 1000;
|
||||
let height = 1000;
|
||||
let item_names = vec!["樱桃".to_string(), "苹果".to_string(), "香蕉".to_string()];
|
||||
let mut sheet = image::RgbaImage::new(width, height);
|
||||
for row in 0..5 {
|
||||
for col in 0..5 {
|
||||
for row in 0..10 {
|
||||
for col in 0..10 {
|
||||
let color = image::Rgba([
|
||||
32 + row as u8 * 40,
|
||||
24 + col as u8 * 36,
|
||||
210 - row as u8 * 30,
|
||||
32 + row as u8 * 16,
|
||||
24 + col as u8 * 18,
|
||||
210 - row as u8 * 12,
|
||||
255,
|
||||
]);
|
||||
for y in row * 100..(row + 1) * 100 {
|
||||
@@ -180,9 +180,12 @@ fn match3d_material_sheet_slicing_uses_fixed_five_by_five_rows() {
|
||||
let slices = slice_match3d_material_sheet(&image, &item_names).expect("sheet should slice");
|
||||
|
||||
assert_eq!(slices.len(), 3);
|
||||
for (row, views) in slices.iter().enumerate() {
|
||||
for (item_index, views) in slices.iter().enumerate() {
|
||||
let row = item_index / 2;
|
||||
let start_col = (item_index % 2) * MATCH3D_ITEM_VIEW_COUNT;
|
||||
assert_eq!(views.len(), MATCH3D_ITEM_VIEW_COUNT);
|
||||
for (col, view) in views.iter().enumerate() {
|
||||
for (view_index, view) in views.iter().enumerate() {
|
||||
let col = start_col + view_index;
|
||||
let decoded = image::load_from_memory(view.bytes.as_slice())
|
||||
.expect("view should decode")
|
||||
.to_rgba8();
|
||||
@@ -190,12 +193,12 @@ fn match3d_material_sheet_slicing_uses_fixed_five_by_five_rows() {
|
||||
assert_eq!(
|
||||
pixel.0,
|
||||
[
|
||||
32 + row as u8 * 40,
|
||||
24 + col as u8 * 36,
|
||||
210 - row as u8 * 30,
|
||||
32 + row as u8 * 16,
|
||||
24 + col as u8 * 18,
|
||||
210 - row as u8 * 12,
|
||||
255,
|
||||
],
|
||||
"row {row} col {col} should be cut from the fixed 5*5 grid row"
|
||||
"item {item_index} view {view_index} should be cut from the fixed 10*10 grid"
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -203,8 +206,8 @@ fn match3d_material_sheet_slicing_uses_fixed_five_by_five_rows() {
|
||||
|
||||
#[test]
|
||||
fn match3d_material_sheet_slicing_keeps_near_edge_foreground_pixels() {
|
||||
let width = 500;
|
||||
let height = 500;
|
||||
let width = 1000;
|
||||
let height = 1000;
|
||||
let item_names = vec!["樱桃".to_string(), "苹果".to_string(), "香蕉".to_string()];
|
||||
let mut sheet = image::RgbaImage::from_pixel(width, height, image::Rgba([255, 255, 255, 255]));
|
||||
for y in 1..5 {
|
||||
@@ -616,6 +619,52 @@ fn match3d_background_image_postprocess_removes_transparent_pixels() {
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match3d_level_scene_prompt_uses_requested_theme_and_full_ui_layout() {
|
||||
let prompt = build_match3d_level_scene_generation_prompt(&config("重庆火锅", 12, 4));
|
||||
|
||||
assert!(prompt.contains("重庆火锅"));
|
||||
assert!(prompt.contains("第1关 重庆火锅"));
|
||||
assert!(prompt.contains("返回按钮位于顶部左上角"));
|
||||
assert!(prompt.contains("设置按钮"));
|
||||
assert!(prompt.contains("和主题匹配的容器"));
|
||||
assert!(prompt.contains("移出"));
|
||||
assert!(prompt.contains("凑齐"));
|
||||
assert!(prompt.contains("打乱"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match3d_derived_asset_prompts_match_three_sheet_pipeline() {
|
||||
let config = config("水果", 12, 4);
|
||||
let ui_prompt = build_match3d_ui_spritesheet_prompt();
|
||||
let background_prompt = build_match3d_background_from_scene_prompt();
|
||||
let item_prompt = build_match3d_material_sheet_prompt(
|
||||
&config,
|
||||
&["草莓".to_string(), "苹果".to_string(), "香蕉".to_string()],
|
||||
);
|
||||
|
||||
assert!(ui_prompt.contains("返回按钮"));
|
||||
assert!(ui_prompt.contains("设置按钮"));
|
||||
assert!(ui_prompt.contains("方格素材"));
|
||||
assert!(ui_prompt.contains("纯绿色绿幕背景spritesheet"));
|
||||
assert!(ui_prompt.contains("绿幕扣成透明"));
|
||||
assert!(background_prompt.contains("移除画面中的所有UI组件"));
|
||||
assert!(background_prompt.contains("完整保留容器和背景"));
|
||||
assert!(item_prompt.contains("10行*10列"));
|
||||
assert!(item_prompt.contains("纯绿色绿幕背景"));
|
||||
assert!(item_prompt.contains("扣成透明"));
|
||||
assert!(item_prompt.contains("每一行包含两种物品"));
|
||||
assert!(item_prompt.contains("五个不同形态"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match3d_hardcore_generated_item_count_is_capped_by_ten_by_ten_sheet() {
|
||||
assert_eq!(
|
||||
resolve_match3d_generated_item_count(&config("水果", 21, 8)),
|
||||
20
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match3d_work_metadata_parses_gpt4o_json() {
|
||||
let metadata = parse_match3d_work_metadata(
|
||||
@@ -687,38 +736,69 @@ fn match3d_legacy_item_asset_without_size_defaults_to_large() {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match3d_draft_item_plan_rounds_up_to_full_five_item_sheets() {
|
||||
fn match3d_draft_item_plan_rounds_up_to_full_ten_by_ten_sheet() {
|
||||
let plan = parse_match3d_draft_plan(
|
||||
r#"{"gameName":"果园大鹅宴","tags":["水果","抓大鹅"],"backgroundMusic":{"title":"果园轻舞","style":"轻快, 休闲","prompt":""},"backgroundPrompt":"果园主题竖屏纯背景","items":[{"name":"草莓","soundPrompt":"草莓点击音效"},{"name":"苹果","soundPrompt":"苹果点击音效"},{"name":"香蕉","soundPrompt":"香蕉点击音效"},{"name":"葡萄","soundPrompt":"葡萄点击音效"},{"name":"西瓜","soundPrompt":"西瓜点击音效"},{"name":"梨子","soundPrompt":"梨子点击音效"},{"name":"桃子","soundPrompt":"桃子点击音效"},{"name":"橙子","soundPrompt":"橙子点击音效"},{"name":"蓝莓","soundPrompt":"蓝莓点击音效"}]}"#,
|
||||
&config("水果", 12, 4),
|
||||
)
|
||||
.expect("draft plan should parse");
|
||||
|
||||
assert_eq!(plan.items.len(), 10);
|
||||
assert_eq!(plan.items.len(), 20);
|
||||
assert_eq!(plan.items[8].name, "蓝莓");
|
||||
assert_ne!(plan.items[9].name, "蓝莓");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match3d_generated_item_count_rounds_up_to_five_multiples() {
|
||||
fn match3d_generated_item_count_uses_full_ten_by_ten_sheet_capacity() {
|
||||
assert_eq!(
|
||||
resolve_match3d_generated_item_count(&config("水果", 8, 2)),
|
||||
5
|
||||
20
|
||||
);
|
||||
assert_eq!(
|
||||
resolve_match3d_generated_item_count(&config("水果", 12, 4)),
|
||||
10
|
||||
20
|
||||
);
|
||||
assert_eq!(
|
||||
resolve_match3d_generated_item_count(&config("水果", 16, 6)),
|
||||
15
|
||||
20
|
||||
);
|
||||
assert_eq!(
|
||||
resolve_match3d_generated_item_count(&config("水果", 21, 8)),
|
||||
25
|
||||
20
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match3d_gameplay_item_count_uses_difficulty_loading_limit() {
|
||||
assert_eq!(
|
||||
resolve_match3d_gameplay_item_count(&config("水果", 8, 2)),
|
||||
3
|
||||
);
|
||||
assert_eq!(
|
||||
resolve_match3d_gameplay_item_count(&config("水果", 12, 4)),
|
||||
9
|
||||
);
|
||||
assert_eq!(
|
||||
resolve_match3d_gameplay_item_count(&config("水果", 16, 6)),
|
||||
15
|
||||
);
|
||||
assert_eq!(
|
||||
resolve_match3d_gameplay_item_count(&config("水果", 21, 8)),
|
||||
20
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match3d_material_sheet_cell_indices_stay_inside_ten_by_ten_grid() {
|
||||
let first = resolve_match3d_material_sheet_cell_indices(0, 0);
|
||||
let second = resolve_match3d_material_sheet_cell_indices(1, 0);
|
||||
let twentieth_last_view = resolve_match3d_material_sheet_cell_indices(19, 4);
|
||||
|
||||
assert_eq!(first, (1, 1));
|
||||
assert_eq!(second, (1, 6));
|
||||
assert_eq!(twentieth_last_view, (10, 10));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match3d_generated_assets_require_only_images_when_click_sound_is_closed() {
|
||||
let assets = vec![test_match3d_generated_item_asset(1, "草莓")];
|
||||
@@ -731,12 +811,11 @@ fn match3d_generated_assets_require_only_images_when_click_sound_is_closed() {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match3d_item_asset_points_cost_counts_five_item_batches() {
|
||||
fn match3d_item_asset_points_cost_counts_ten_by_ten_sheet_batches() {
|
||||
assert_eq!(calculate_match3d_item_assets_points_cost(0), 0);
|
||||
assert_eq!(calculate_match3d_item_assets_points_cost(1), 2);
|
||||
assert_eq!(calculate_match3d_item_assets_points_cost(5), 2);
|
||||
assert_eq!(calculate_match3d_item_assets_points_cost(6), 4);
|
||||
assert_eq!(calculate_match3d_item_assets_points_cost(10), 4);
|
||||
assert_eq!(calculate_match3d_item_assets_points_cost(20), 2);
|
||||
assert_eq!(calculate_match3d_item_assets_points_cost(21), 4);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -775,7 +854,7 @@ fn match3d_item_asset_append_plan_pads_generation_without_persisting_padding() {
|
||||
);
|
||||
|
||||
assert_eq!(plan.requested_item_names, vec!["苹果", "香蕉", "梨子"]);
|
||||
assert_eq!(plan.padded_item_names.len(), 5);
|
||||
assert_eq!(plan.padded_item_names.len(), 20);
|
||||
assert_eq!(&plan.padded_item_names[..3], ["苹果", "香蕉", "梨子"]);
|
||||
assert_eq!(
|
||||
calculate_match3d_item_assets_points_cost(plan.requested_item_names.len()),
|
||||
@@ -872,6 +951,7 @@ fn match3d_regenerated_asset_keeps_stable_identity_and_side_assets() {
|
||||
container_image_object_key: None,
|
||||
status: "image_ready".to_string(),
|
||||
error: None,
|
||||
..Default::default()
|
||||
});
|
||||
let mut generated_asset = test_match3d_generated_item_asset(99, "新草莓");
|
||||
generated_asset.image_src =
|
||||
@@ -897,20 +977,19 @@ fn match3d_regenerated_asset_keeps_stable_identity_and_side_assets() {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match3d_material_sheet_prompt_requires_uniform_five_by_five_layout() {
|
||||
fn match3d_material_sheet_prompt_requires_uniform_ten_by_ten_transparent_layout() {
|
||||
let prompt = build_match3d_material_sheet_prompt(
|
||||
&config("水果", 12, 4),
|
||||
&["草莓".to_string(), "苹果".to_string(), "香蕉".to_string()],
|
||||
);
|
||||
|
||||
assert!(prompt.contains("5行*5列"));
|
||||
assert!(prompt.contains("严格5*5均匀排布"));
|
||||
assert!(prompt.contains("绿幕背景"));
|
||||
assert!(prompt.contains("10行*10列spritesheet图"));
|
||||
assert!(prompt.contains("纯绿色绿幕背景"));
|
||||
assert!(prompt.contains("#00FF00"));
|
||||
assert!(prompt.contains("单个素材格宽度的1/4空白间距"));
|
||||
assert!(prompt.contains("约25%单格宽度"));
|
||||
assert!(prompt.contains("禁止主体跨格"));
|
||||
assert!(prompt.contains("贴边或越界"));
|
||||
assert!(prompt.contains("素材间距严格均匀分布"));
|
||||
assert!(prompt.contains("每一行包含两种物品"));
|
||||
assert!(prompt.contains("每种物品的五个不同形态"));
|
||||
assert!(prompt.contains("严禁出现两种高相似度的物品"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -921,16 +1000,53 @@ fn match3d_material_sheet_prompt_hardens_pixel_retro_style() {
|
||||
let prompt = build_match3d_material_sheet_prompt(&config, &["草莓".to_string()]);
|
||||
let negative_prompt = build_match3d_material_sheet_negative_prompt(&config);
|
||||
|
||||
assert!(prompt.contains("64x64"));
|
||||
assert!(prompt.contains("整数倍放大"));
|
||||
assert!(prompt.contains("禁止抗锯齿"));
|
||||
assert!(prompt.contains("真实 3D 渲染"));
|
||||
assert!(prompt.contains("PBR 材质"));
|
||||
assert!(prompt.contains("10行*10列spritesheet图"));
|
||||
assert!(prompt.contains("纯绿色绿幕背景"));
|
||||
assert!(negative_prompt.contains("抗锯齿"));
|
||||
assert!(negative_prompt.contains("平滑插画"));
|
||||
assert!(negative_prompt.contains("真实 3D 渲染"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match3d_spritesheet_green_screen_postprocess_turns_background_transparent() {
|
||||
let width = 100;
|
||||
let height = 100;
|
||||
let mut image = image::RgbaImage::from_pixel(width, height, image::Rgba([0, 255, 0, 255]));
|
||||
for y in 32..68 {
|
||||
for x in 32..68 {
|
||||
image.put_pixel(x, y, image::Rgba([220, 32, 48, 255]));
|
||||
}
|
||||
}
|
||||
|
||||
let mut encoded = std::io::Cursor::new(Vec::new());
|
||||
image::DynamicImage::ImageRgba8(image)
|
||||
.write_to(&mut encoded, ImageFormat::Png)
|
||||
.expect("spritesheet should encode");
|
||||
|
||||
let processed = make_match3d_spritesheet_image_transparent(DownloadedOpenAiImage {
|
||||
bytes: encoded.into_inner(),
|
||||
mime_type: "image/png".to_string(),
|
||||
extension: "png".to_string(),
|
||||
})
|
||||
.expect("spritesheet should postprocess");
|
||||
let decoded = image::load_from_memory(processed.bytes.as_slice())
|
||||
.expect("processed spritesheet should decode")
|
||||
.to_rgba8();
|
||||
|
||||
assert_eq!(processed.mime_type, "image/png");
|
||||
assert_eq!(processed.extension, "png");
|
||||
assert_eq!(
|
||||
decoded.get_pixel(0, 0).0[3],
|
||||
0,
|
||||
"绿幕背景必须在上传 OSS 前扣成透明 alpha"
|
||||
);
|
||||
assert_eq!(
|
||||
decoded.get_pixel(width / 2, height / 2).0,
|
||||
[220, 32, 48, 255],
|
||||
"物品主体不能被绿幕去背误删"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match3d_material_sheet_request_uses_vector_engine_gemini_contract() {
|
||||
let body = build_match3d_vector_engine_gemini_image_request_body(
|
||||
@@ -1060,6 +1176,7 @@ fn match3d_background_asset_requires_background_and_container_images() {
|
||||
container_image_object_key: None,
|
||||
status: "image_ready".to_string(),
|
||||
error: None,
|
||||
..Default::default()
|
||||
};
|
||||
let with_container = Match3DGeneratedBackgroundAsset {
|
||||
container_prompt: Some("果园容器".to_string()),
|
||||
@@ -1106,6 +1223,7 @@ fn match3d_default_cover_prefers_generated_container_ui_image() {
|
||||
container_image_object_key: None,
|
||||
status: "image_ready".to_string(),
|
||||
error: None,
|
||||
..Default::default()
|
||||
}),
|
||||
status: "image_ready".to_string(),
|
||||
error: None,
|
||||
@@ -1181,8 +1299,8 @@ fn match3d_cover_reference_prompt_marks_reference_images() {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn match3d_cover_edit_prompt_preserves_uploaded_image() {
|
||||
let prompt = build_match3d_cover_edit_prompt("水果封面");
|
||||
fn match3d_cover_reference_generation_prompt_preserves_uploaded_image() {
|
||||
let prompt = build_match3d_cover_uploaded_reference_prompt("水果封面");
|
||||
|
||||
assert!(prompt.contains("上传的封面图作为第一优先级"));
|
||||
assert!(prompt.contains("保留主图的主体、构图、视角和主要配色"));
|
||||
@@ -1225,6 +1343,7 @@ fn match3d_fallback_work_profile_keeps_generated_background_asset() {
|
||||
),
|
||||
status: "image_ready".to_string(),
|
||||
error: None,
|
||||
..Default::default()
|
||||
}),
|
||||
status: "image_ready".to_string(),
|
||||
error: None,
|
||||
@@ -1362,6 +1481,7 @@ fn match3d_agent_session_response_hydrates_persisted_ui_assets() {
|
||||
),
|
||||
status: "image_ready".to_string(),
|
||||
error: None,
|
||||
..Default::default()
|
||||
}),
|
||||
status: "image_ready".to_string(),
|
||||
error: None,
|
||||
@@ -1437,6 +1557,7 @@ fn match3d_agent_session_response_keeps_draft_ui_assets_without_work_detail_hydr
|
||||
),
|
||||
status: "image_ready".to_string(),
|
||||
error: None,
|
||||
..Default::default()
|
||||
}),
|
||||
status: "image_ready".to_string(),
|
||||
error: None,
|
||||
@@ -1820,6 +1941,7 @@ fn match3d_work_summary_marks_complete_generated_assets_ready() {
|
||||
),
|
||||
status: "image_ready".to_string(),
|
||||
error: None,
|
||||
..Default::default()
|
||||
}),
|
||||
..test_match3d_generated_item_asset(1, "草莓")
|
||||
}];
|
||||
|
||||
@@ -27,6 +27,8 @@ pub(super) async fn generate_match3d_material_sheet(
|
||||
Ok(Match3DMaterialSheet {
|
||||
task_id: generated.task_id,
|
||||
prompt,
|
||||
image_src: None,
|
||||
image_object_key: None,
|
||||
image,
|
||||
})
|
||||
}
|
||||
|
||||
@@ -212,7 +212,7 @@ pub(super) async fn ensure_match3d_background_asset(
|
||||
}
|
||||
}
|
||||
|
||||
let generated_background = generate_match3d_background_image(
|
||||
let generated_background = generate_match3d_level_asset_bundle(
|
||||
state,
|
||||
owner_user_id,
|
||||
session_id,
|
||||
@@ -236,6 +236,40 @@ pub(super) async fn ensure_match3d_background_asset(
|
||||
Ok(assets)
|
||||
}
|
||||
|
||||
pub(super) async fn resolve_or_generate_match3d_level_asset_bundle(
|
||||
state: &AppState,
|
||||
request_context: &RequestContext,
|
||||
owner_user_id: &str,
|
||||
session_id: &str,
|
||||
profile_id: &str,
|
||||
config: &Match3DConfigJson,
|
||||
background_prompt: &str,
|
||||
assets: &[Match3DGeneratedItemAsset],
|
||||
) -> Result<Match3DGeneratedBackgroundAsset, Response> {
|
||||
if let Some(existing_background) = find_match3d_generated_background_asset(assets) {
|
||||
if is_match3d_background_asset_ready(&existing_background) {
|
||||
return Ok(existing_background);
|
||||
}
|
||||
}
|
||||
|
||||
let normalized_prompt = normalize_match3d_background_prompt(background_prompt);
|
||||
let resolved_prompt = if normalized_prompt.is_empty() {
|
||||
build_fallback_match3d_background_prompt(config)
|
||||
} else {
|
||||
normalized_prompt
|
||||
};
|
||||
generate_match3d_level_asset_bundle(
|
||||
state,
|
||||
owner_user_id,
|
||||
session_id,
|
||||
profile_id,
|
||||
config,
|
||||
resolved_prompt.as_str(),
|
||||
)
|
||||
.await
|
||||
.map_err(|error| match3d_error_response(request_context, MATCH3D_AGENT_PROVIDER, error))
|
||||
}
|
||||
|
||||
pub(super) fn attach_match3d_background_asset_to_assets(
|
||||
assets: &mut Vec<Match3DGeneratedItemAsset>,
|
||||
background_asset: Match3DGeneratedBackgroundAsset,
|
||||
@@ -281,7 +315,7 @@ pub(super) async fn generate_match3d_cover_image_asset(
|
||||
create_openai_image_edit(
|
||||
&http_client,
|
||||
&settings,
|
||||
build_match3d_cover_edit_prompt(cover_prompt.as_str()).as_str(),
|
||||
build_match3d_cover_uploaded_reference_prompt(cover_prompt.as_str()).as_str(),
|
||||
Some("文字、水印、UI、按钮、倒计时、分数、教程浮层、菜单、边框"),
|
||||
"1:1",
|
||||
&uploaded_image,
|
||||
@@ -289,27 +323,38 @@ pub(super) async fn generate_match3d_cover_image_asset(
|
||||
)
|
||||
.await?
|
||||
} else {
|
||||
let reference_images = resolve_match3d_cover_reference_image_data_urls(
|
||||
let reference_images = resolve_match3d_cover_reference_images_for_edit(
|
||||
state,
|
||||
reference_image_srcs,
|
||||
MATCH3D_ITEM_IMAGE_MAX_BYTES,
|
||||
)
|
||||
.await?;
|
||||
create_openai_image_generation(
|
||||
&http_client,
|
||||
&settings,
|
||||
build_match3d_cover_reference_generation_prompt(
|
||||
if reference_images.is_empty() {
|
||||
create_openai_image_generation(
|
||||
&http_client,
|
||||
&settings,
|
||||
cover_prompt.as_str(),
|
||||
!reference_images.is_empty(),
|
||||
Some("文字、水印、UI、按钮、倒计时、分数、教程浮层、菜单、边框"),
|
||||
"1:1",
|
||||
1,
|
||||
&[],
|
||||
"抓大鹅封面图生成失败",
|
||||
)
|
||||
.as_str(),
|
||||
Some("文字、水印、UI、按钮、倒计时、分数、教程浮层、菜单、边框"),
|
||||
"1:1",
|
||||
1,
|
||||
reference_images.as_slice(),
|
||||
"抓大鹅封面图生成失败",
|
||||
)
|
||||
.await?
|
||||
.await?
|
||||
} else {
|
||||
create_openai_image_edit_with_references(
|
||||
&http_client,
|
||||
&settings,
|
||||
build_match3d_cover_reference_generation_prompt(cover_prompt.as_str(), true)
|
||||
.as_str(),
|
||||
Some("文字、水印、UI、按钮、倒计时、分数、教程浮层、菜单、边框"),
|
||||
"1:1",
|
||||
1,
|
||||
reference_images.as_slice(),
|
||||
"抓大鹅封面图生成失败",
|
||||
)
|
||||
.await?
|
||||
}
|
||||
};
|
||||
let image = generated.images.into_iter().next().ok_or_else(|| {
|
||||
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
|
||||
@@ -347,7 +392,7 @@ fn build_match3d_cover_generation_prompt(config: &Match3DConfigJson, prompt: &st
|
||||
)
|
||||
}
|
||||
|
||||
pub(super) fn build_match3d_cover_edit_prompt(prompt: &str) -> String {
|
||||
pub(super) fn build_match3d_cover_uploaded_reference_prompt(prompt: &str) -> String {
|
||||
format!(
|
||||
concat!(
|
||||
"请以随请求上传的封面图作为第一优先级重绘依据,保留主图的主体、构图、视角和主要配色;",
|
||||
@@ -382,24 +427,113 @@ pub(super) async fn generate_match3d_background_image(
|
||||
profile_id: &str,
|
||||
config: &Match3DConfigJson,
|
||||
prompt: &str,
|
||||
) -> Result<Match3DGeneratedBackgroundAsset, AppError> {
|
||||
generate_match3d_level_asset_bundle(
|
||||
state,
|
||||
owner_user_id,
|
||||
session_id,
|
||||
profile_id,
|
||||
config,
|
||||
prompt,
|
||||
)
|
||||
.await
|
||||
}
|
||||
|
||||
pub(super) async fn generate_match3d_level_asset_bundle(
|
||||
state: &AppState,
|
||||
owner_user_id: &str,
|
||||
session_id: &str,
|
||||
profile_id: &str,
|
||||
config: &Match3DConfigJson,
|
||||
prompt: &str,
|
||||
) -> Result<Match3DGeneratedBackgroundAsset, AppError> {
|
||||
require_match3d_oss_client(state)?;
|
||||
let settings = require_openai_image_settings(state)?;
|
||||
let http_client = build_openai_image_http_client(&settings)?;
|
||||
let reference_image = load_match3d_container_reference_image()?;
|
||||
let generated_background = create_openai_image_generation(
|
||||
|
||||
let level_scene_prompt = build_match3d_level_scene_generation_prompt(config);
|
||||
let generated_scene = create_openai_image_generation(
|
||||
&http_client,
|
||||
&settings,
|
||||
build_match3d_background_generation_prompt(config, prompt).as_str(),
|
||||
Some(
|
||||
"文字、水印、UI、按钮、倒计时、分数、物品、角色、手、边框、教程浮层、菜单、透明区域、透明 alpha、镂空、棋盘格透明底",
|
||||
),
|
||||
level_scene_prompt.as_str(),
|
||||
Some("水印、教程浮层、菜单、广告、真实手机外框、浏览器 UI"),
|
||||
"9:16",
|
||||
1,
|
||||
&[],
|
||||
"抓大鹅背景图生成失败",
|
||||
"抓大鹅关卡画面生成失败",
|
||||
)
|
||||
.await?;
|
||||
let level_scene_image = generated_scene.images.into_iter().next().ok_or_else(|| {
|
||||
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
|
||||
"provider": "vector-engine",
|
||||
"message": "抓大鹅关卡画面生成失败:未返回图片",
|
||||
}))
|
||||
})?;
|
||||
let level_scene_reference = OpenAiReferenceImage {
|
||||
bytes: level_scene_image.bytes.clone(),
|
||||
mime_type: level_scene_image.mime_type.clone(),
|
||||
file_name: "match3d-level-scene.png".to_string(),
|
||||
};
|
||||
let level_scene_upload = persist_match3d_generated_bytes(
|
||||
state,
|
||||
owner_user_id,
|
||||
session_id,
|
||||
profile_id,
|
||||
&["level-scene", generated_scene.task_id.as_str()],
|
||||
"scene.png",
|
||||
level_scene_image.mime_type.as_str(),
|
||||
level_scene_image.bytes,
|
||||
"match3d_level_scene_image",
|
||||
Some(generated_scene.task_id.as_str()),
|
||||
current_utc_micros(),
|
||||
)
|
||||
.await?;
|
||||
|
||||
let ui_prompt = build_match3d_ui_spritesheet_prompt();
|
||||
let background_extract_prompt = build_match3d_background_from_scene_prompt();
|
||||
let generated_ui_future = create_openai_image_edit(
|
||||
&http_client,
|
||||
&settings,
|
||||
ui_prompt.as_str(),
|
||||
Some("整页背景、中心物品、容器内物品、重复按钮、文字说明、白底、纯色底、网格线"),
|
||||
"1:1",
|
||||
&level_scene_reference,
|
||||
"抓大鹅 UI spritesheet 生成失败",
|
||||
);
|
||||
let generated_background_future = create_openai_image_edit(
|
||||
&http_client,
|
||||
&settings,
|
||||
background_extract_prompt.as_str(),
|
||||
Some("返回按钮、设置按钮、倒计时、标题文字、道具按钮、物品、容器内含物、菜单、教程浮层"),
|
||||
"9:16",
|
||||
&level_scene_reference,
|
||||
"抓大鹅背景图生成失败",
|
||||
);
|
||||
let (generated_ui, generated_background) =
|
||||
tokio::try_join!(generated_ui_future, generated_background_future)?;
|
||||
|
||||
let ui_image = generated_ui.images.into_iter().next().ok_or_else(|| {
|
||||
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
|
||||
"provider": "vector-engine",
|
||||
"message": "抓大鹅 UI spritesheet 生成失败:未返回图片",
|
||||
}))
|
||||
})?;
|
||||
let ui_image = make_match3d_spritesheet_image_transparent(ui_image)?;
|
||||
let ui_upload = persist_match3d_generated_bytes(
|
||||
state,
|
||||
owner_user_id,
|
||||
session_id,
|
||||
profile_id,
|
||||
&["ui-spritesheet", generated_ui.task_id.as_str()],
|
||||
"ui-spritesheet.png",
|
||||
ui_image.mime_type.as_str(),
|
||||
ui_image.bytes,
|
||||
"match3d_ui_spritesheet_image",
|
||||
Some(generated_ui.task_id.as_str()),
|
||||
current_utc_micros(),
|
||||
)
|
||||
.await?;
|
||||
|
||||
let background_image = generated_background
|
||||
.images
|
||||
.into_iter()
|
||||
@@ -426,50 +560,22 @@ pub(super) async fn generate_match3d_background_image(
|
||||
)
|
||||
.await?;
|
||||
|
||||
let container_prompt = build_match3d_container_generation_prompt(config, prompt);
|
||||
let generated_container = create_openai_image_edit(
|
||||
&http_client,
|
||||
&settings,
|
||||
container_prompt.as_str(),
|
||||
Some("文字、水印、按钮、倒计时、分数、物品、角色、手、教程浮层、菜单、整页背景、小容器、正俯视圆盘、侧视碗、餐盘、托盘、画布大留白"),
|
||||
"1:1",
|
||||
&reference_image,
|
||||
"抓大鹅容器 UI 图生成失败",
|
||||
)
|
||||
.await?;
|
||||
let container_image = generated_container
|
||||
.images
|
||||
.into_iter()
|
||||
.next()
|
||||
.ok_or_else(|| {
|
||||
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
|
||||
"provider": "vector-engine",
|
||||
"message": "抓大鹅容器 UI 图生成失败:未返回图片",
|
||||
}))
|
||||
})?;
|
||||
let container_image = make_match3d_container_image_transparent(container_image)?;
|
||||
let container_upload = persist_match3d_generated_bytes(
|
||||
state,
|
||||
owner_user_id,
|
||||
session_id,
|
||||
profile_id,
|
||||
&["ui-container", generated_container.task_id.as_str()],
|
||||
"container.png",
|
||||
container_image.mime_type.as_str(),
|
||||
container_image.bytes,
|
||||
"match3d_ui_container_image",
|
||||
Some(generated_container.task_id.as_str()),
|
||||
current_utc_micros(),
|
||||
)
|
||||
.await?;
|
||||
|
||||
Ok(Match3DGeneratedBackgroundAsset {
|
||||
prompt: prompt.to_string(),
|
||||
level_scene_prompt: Some(level_scene_prompt),
|
||||
level_scene_image_src: Some(level_scene_upload.src),
|
||||
level_scene_image_object_key: Some(level_scene_upload.object_key),
|
||||
image_src: Some(background_upload.src),
|
||||
image_object_key: Some(background_upload.object_key),
|
||||
container_prompt: Some(container_prompt),
|
||||
container_image_src: Some(container_upload.src),
|
||||
container_image_object_key: Some(container_upload.object_key),
|
||||
ui_spritesheet_prompt: Some(ui_prompt.clone()),
|
||||
ui_spritesheet_image_src: Some(ui_upload.src.clone()),
|
||||
ui_spritesheet_image_object_key: Some(ui_upload.object_key.clone()),
|
||||
item_spritesheet_prompt: None,
|
||||
item_spritesheet_image_src: None,
|
||||
item_spritesheet_image_object_key: None,
|
||||
container_prompt: Some(ui_prompt),
|
||||
container_image_src: Some(ui_upload.src),
|
||||
container_image_object_key: Some(ui_upload.object_key),
|
||||
status: "image_ready".to_string(),
|
||||
error: None,
|
||||
})
|
||||
@@ -533,6 +639,7 @@ pub(super) async fn generate_match3d_container_image(
|
||||
container_image_object_key: Some(container_upload.object_key),
|
||||
status: "image_ready".to_string(),
|
||||
error: None,
|
||||
..Default::default()
|
||||
})
|
||||
}
|
||||
|
||||
@@ -549,12 +656,39 @@ pub(super) fn merge_match3d_container_image_into_background_asset(
|
||||
.unwrap_or_else(|| container_asset.prompt.clone());
|
||||
Match3DGeneratedBackgroundAsset {
|
||||
prompt,
|
||||
level_scene_prompt: existing_background
|
||||
.as_ref()
|
||||
.and_then(|asset| asset.level_scene_prompt.clone()),
|
||||
level_scene_image_src: existing_background
|
||||
.as_ref()
|
||||
.and_then(|asset| asset.level_scene_image_src.clone()),
|
||||
level_scene_image_object_key: existing_background
|
||||
.as_ref()
|
||||
.and_then(|asset| asset.level_scene_image_object_key.clone()),
|
||||
image_src: existing_background
|
||||
.as_ref()
|
||||
.and_then(|asset| asset.image_src.clone()),
|
||||
image_object_key: existing_background
|
||||
.as_ref()
|
||||
.and_then(|asset| asset.image_object_key.clone()),
|
||||
ui_spritesheet_prompt: existing_background
|
||||
.as_ref()
|
||||
.and_then(|asset| asset.ui_spritesheet_prompt.clone()),
|
||||
ui_spritesheet_image_src: existing_background
|
||||
.as_ref()
|
||||
.and_then(|asset| asset.ui_spritesheet_image_src.clone()),
|
||||
ui_spritesheet_image_object_key: existing_background
|
||||
.as_ref()
|
||||
.and_then(|asset| asset.ui_spritesheet_image_object_key.clone()),
|
||||
item_spritesheet_prompt: existing_background
|
||||
.as_ref()
|
||||
.and_then(|asset| asset.item_spritesheet_prompt.clone()),
|
||||
item_spritesheet_image_src: existing_background
|
||||
.as_ref()
|
||||
.and_then(|asset| asset.item_spritesheet_image_src.clone()),
|
||||
item_spritesheet_image_object_key: existing_background
|
||||
.as_ref()
|
||||
.and_then(|asset| asset.item_spritesheet_image_object_key.clone()),
|
||||
container_prompt: container_asset.container_prompt,
|
||||
container_image_src: container_asset.container_image_src,
|
||||
container_image_object_key: container_asset.container_image_object_key,
|
||||
@@ -582,6 +716,44 @@ pub(super) fn load_match3d_container_reference_image() -> Result<OpenAiReference
|
||||
})
|
||||
}
|
||||
|
||||
pub(super) fn build_match3d_level_scene_generation_prompt(config: &Match3DConfigJson) -> String {
|
||||
let theme = config.theme_text.trim();
|
||||
let theme = if theme.is_empty() {
|
||||
MATCH3D_DEFAULT_THEME
|
||||
} else {
|
||||
theme
|
||||
};
|
||||
let style_clause = resolve_match3d_asset_style_prompt(config)
|
||||
.map(|style| format!("\n整体美术风格要求:{style}"))
|
||||
.unwrap_or_default();
|
||||
|
||||
format!(
|
||||
concat!(
|
||||
"生成抓大鹅游戏关卡画面,要求画面中所有元素精致且风格高度一致,画面中所有UI细节饱满精致、完成度高、顶级游戏品质\n\n",
|
||||
"抓大鹅主题描述:\n",
|
||||
"{theme}{style_clause}\n\n",
|
||||
"画面元素:\n",
|
||||
"返回按钮位于顶部左上角,顶部中间显示关卡标题“第1关 重庆火锅”和倒计时时间,右上角显示设置按钮\n",
|
||||
"画面中间是一个和主题匹配的容器,宽度与画面宽度同宽,紧贴画面横向边缘\n",
|
||||
"底部还有三个道具按钮分别为“移出”、“凑齐”、“打乱”"
|
||||
),
|
||||
theme = theme,
|
||||
style_clause = style_clause,
|
||||
)
|
||||
}
|
||||
|
||||
pub(super) fn build_match3d_ui_spritesheet_prompt() -> String {
|
||||
"提取画面中的UI元素,将返回按钮、设置按钮、方格素材(不含边框,仅保留一个)、移出按钮、凑齐按钮、打乱按钮的顺序从上到下从左到右整理成纯绿色绿幕背景spritesheet。背景必须是统一纯绿色绿幕(高饱和亮绿色,接近 #00FF00),背景平整无纹理、无渐变、无阴影、无场景内容,后端会在生图后将绿幕扣成透明并把透明背景 PNG 存到 OSS。UI 素材自身不得使用接近 #00FF00 的高饱和纯绿;绿色题材只能使用深绿、橄榄绿、金绿或蓝绿,并用清晰描边与绿幕区分。".to_string()
|
||||
}
|
||||
|
||||
pub(super) fn build_match3d_background_from_scene_prompt() -> String {
|
||||
"移除画面中的所有UI组件和容器中的内含物,完整保留容器和背景,补全被UI覆盖的背景内容".to_string()
|
||||
}
|
||||
|
||||
pub(super) fn build_match3d_item_spritesheet_prompt() -> String {
|
||||
"固定生成10行*10列spritesheet图,统一纯绿色绿幕背景(高饱和亮绿色,接近 #00FF00),背景平整无纹理、无渐变、无阴影、无场景内容,后端会在生图后将绿幕扣成透明并把透明背景 PNG 存到 OSS。素材间距严格均匀分布,任意两个素材间距相同,物品来自参考图中画面中心容器中的2D素材。每一行包含两种物品,每种物品的五个不同形态。物品素材自身不得使用接近 #00FF00 的高饱和纯绿;绿色物品只能使用深绿、橄榄绿、金绿或蓝绿,并用清晰描边与绿幕区分。严禁出现两种高相似度的物品".to_string()
|
||||
}
|
||||
|
||||
pub(super) fn build_match3d_background_generation_prompt(
|
||||
config: &Match3DConfigJson,
|
||||
prompt: &str,
|
||||
@@ -761,6 +933,32 @@ pub(super) fn make_match3d_container_image_transparent(
|
||||
extension: "png".to_string(),
|
||||
})
|
||||
}
|
||||
|
||||
pub(super) fn make_match3d_spritesheet_image_transparent(
|
||||
image: DownloadedOpenAiImage,
|
||||
) -> Result<DownloadedOpenAiImage, AppError> {
|
||||
let source = image::load_from_memory(image.bytes.as_slice()).map_err(|error| {
|
||||
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
|
||||
"provider": "match3d-assets",
|
||||
"message": format!("抓大鹅 spritesheet 图解码失败:{error}"),
|
||||
}))
|
||||
})?;
|
||||
let mut encoded = std::io::Cursor::new(Vec::new());
|
||||
apply_generated_asset_sheet_green_screen_alpha(source)
|
||||
.write_to(&mut encoded, ImageFormat::Png)
|
||||
.map_err(|error| {
|
||||
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
|
||||
"provider": "match3d-assets",
|
||||
"message": format!("抓大鹅 spritesheet 图透明化失败:{error}"),
|
||||
}))
|
||||
})?;
|
||||
|
||||
Ok(DownloadedOpenAiImage {
|
||||
bytes: encoded.into_inner(),
|
||||
mime_type: "image/png".to_string(),
|
||||
extension: "png".to_string(),
|
||||
})
|
||||
}
|
||||
pub(super) async fn download_match3d_legacy_model(
|
||||
file: &hyper3d_contract::Hyper3dDownloadFilePayload,
|
||||
) -> Result<Match3DDownloadedModel, AppError> {
|
||||
@@ -864,7 +1062,7 @@ pub(super) fn is_match3d_glb_binary_payload(bytes: &[u8]) -> bool {
|
||||
magic == 0x4654_6c67 && version == 2 && declared_length == bytes.len()
|
||||
}
|
||||
|
||||
async fn read_match3d_generated_object_bytes(
|
||||
pub(super) async fn read_match3d_generated_object_bytes(
|
||||
state: &AppState,
|
||||
object_key: &str,
|
||||
message_prefix: &str,
|
||||
@@ -915,57 +1113,6 @@ async fn read_match3d_generated_object_bytes(
|
||||
Ok(bytes.to_vec())
|
||||
}
|
||||
|
||||
async fn resolve_match3d_reference_image_data_url(
|
||||
state: &AppState,
|
||||
source: Option<&str>,
|
||||
max_size_bytes: usize,
|
||||
) -> Result<Option<String>, AppError> {
|
||||
let Some(source) = source.map(str::trim).filter(|value| !value.is_empty()) else {
|
||||
return Ok(None);
|
||||
};
|
||||
if source.starts_with("data:image/") {
|
||||
return Ok(Some(source.to_string()));
|
||||
}
|
||||
if let Some(public_path) = normalize_match3d_public_reference_image_path(source) {
|
||||
let bytes = tokio::fs::read(public_path.as_str())
|
||||
.await
|
||||
.map_err(|error| {
|
||||
AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR).with_details(json!({
|
||||
"provider": MATCH3D_WORKS_PROVIDER,
|
||||
"message": format!("读取抓大鹅本地参考图失败:{error}"),
|
||||
"path": public_path,
|
||||
}))
|
||||
})?;
|
||||
if bytes.is_empty() || bytes.len() > max_size_bytes {
|
||||
return Err(
|
||||
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
|
||||
"provider": MATCH3D_WORKS_PROVIDER,
|
||||
"field": "referenceImageSrcs",
|
||||
"message": "封面参考图过大,请压缩后重试。",
|
||||
"maxBytes": max_size_bytes,
|
||||
"actualBytes": bytes.len(),
|
||||
})),
|
||||
);
|
||||
}
|
||||
return Ok(Some(format!(
|
||||
"data:{};base64,{}",
|
||||
infer_match3d_image_mime_type(bytes.as_slice()),
|
||||
BASE64_STANDARD.encode(bytes)
|
||||
)));
|
||||
}
|
||||
if !source.trim_start_matches('/').starts_with("generated-") {
|
||||
return Ok(Some(source.to_string()));
|
||||
}
|
||||
let bytes =
|
||||
read_match3d_generated_object_bytes(state, source, "读取抓大鹅参考图失败", max_size_bytes)
|
||||
.await?;
|
||||
Ok(Some(format!(
|
||||
"data:{};base64,{}",
|
||||
infer_match3d_image_mime_type(bytes.as_slice()),
|
||||
BASE64_STANDARD.encode(bytes)
|
||||
)))
|
||||
}
|
||||
|
||||
pub(super) fn normalize_match3d_public_reference_image_path(source: &str) -> Option<String> {
|
||||
let source = source
|
||||
.trim()
|
||||
@@ -1018,18 +1165,22 @@ pub(super) fn collect_match3d_cover_reference_image_sources(
|
||||
sources
|
||||
}
|
||||
|
||||
async fn resolve_match3d_cover_reference_image_data_urls(
|
||||
async fn resolve_match3d_cover_reference_images_for_edit(
|
||||
state: &AppState,
|
||||
sources: Vec<String>,
|
||||
max_size_bytes: usize,
|
||||
) -> Result<Vec<String>, AppError> {
|
||||
) -> Result<Vec<OpenAiReferenceImage>, AppError> {
|
||||
let mut resolved = Vec::new();
|
||||
for source in sources {
|
||||
if let Some(data_url) =
|
||||
resolve_match3d_reference_image_data_url(state, Some(source.as_str()), max_size_bytes)
|
||||
.await?
|
||||
for (index, source) in sources.into_iter().enumerate() {
|
||||
if let Some(image) = resolve_match3d_reference_image_for_edit(
|
||||
state,
|
||||
Some(source.as_str()),
|
||||
max_size_bytes,
|
||||
format!("match3d-cover-reference-{index}").as_str(),
|
||||
)
|
||||
.await?
|
||||
{
|
||||
resolved.push(data_url);
|
||||
resolved.push(image);
|
||||
}
|
||||
}
|
||||
Ok(resolved)
|
||||
@@ -1046,6 +1197,16 @@ async fn resolve_match3d_reference_image_for_edit(
|
||||
};
|
||||
let bytes = if source.starts_with("data:image/") {
|
||||
decode_match3d_data_url_bytes(source)?
|
||||
} else if let Some(public_path) = normalize_match3d_public_reference_image_path(source) {
|
||||
tokio::fs::read(public_path.as_str())
|
||||
.await
|
||||
.map_err(|error| {
|
||||
AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR).with_details(json!({
|
||||
"provider": MATCH3D_WORKS_PROVIDER,
|
||||
"message": format!("读取抓大鹅本地参考图失败:{error}"),
|
||||
"path": public_path,
|
||||
}))
|
||||
})?
|
||||
} else if source.trim_start_matches('/').starts_with("generated-") {
|
||||
read_match3d_generated_object_bytes(
|
||||
state,
|
||||
@@ -1059,7 +1220,7 @@ async fn resolve_match3d_reference_image_for_edit(
|
||||
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
|
||||
"provider": MATCH3D_WORKS_PROVIDER,
|
||||
"field": "uploadedImageSrc",
|
||||
"message": "封面上传图必须是图片 Data URL 或 /generated-* 路径。",
|
||||
"message": "封面参考图必须是图片 Data URL、本地 public 参考图或 /generated-* 路径。",
|
||||
})),
|
||||
);
|
||||
};
|
||||
@@ -1086,7 +1247,7 @@ async fn resolve_match3d_reference_image_for_edit(
|
||||
}))
|
||||
}
|
||||
|
||||
fn decode_match3d_data_url_bytes(source: &str) -> Result<Vec<u8>, AppError> {
|
||||
pub(super) fn decode_match3d_data_url_bytes(source: &str) -> Result<Vec<u8>, AppError> {
|
||||
let Some((header, data)) = source.split_once(',') else {
|
||||
return Err(
|
||||
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
|
||||
|
||||
Reference in New Issue
Block a user