Persist custom world asset configs in runtime snapshots
This commit is contained in:
@@ -11,6 +11,7 @@ import {
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useState,
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} from 'react';
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import { ROLE_TEMPLATE_CHARACTERS } from '../data/characterPresets';
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import { getCustomWorldSceneRelativePositionLabel } from '../data/customWorldSceneGraph';
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import {
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resolveCustomWorldCampSceneImage,
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@@ -184,6 +185,14 @@ function EmptyState({ title }: { title: string }) {
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);
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}
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function buildFallbackRenderKey(
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value: string | null | undefined,
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fallback: string,
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) {
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const normalizedValue = value?.trim();
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return normalizedValue ? normalizedValue : fallback;
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}
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function NewBadge() {
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return (
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<span className="rounded-full border border-amber-300/24 bg-amber-500/12 px-2.5 py-1 text-[10px] font-semibold text-amber-100">
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@@ -349,6 +358,43 @@ function compactTextList(values: Array<string | null | undefined>) {
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return values.map((value) => value?.trim() ?? '').filter(Boolean);
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}
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function buildPlayableRoleCardDescription(
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role: CustomWorldProfile['playableNpcs'][number],
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) {
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const summary =
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role.description.trim() ||
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role.backstoryReveal.publicSummary.trim() ||
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role.backstory.trim() ||
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role.motivation.trim();
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return compactTextList([role.title || role.role, summary]).join(' / ');
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}
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function resolvePlayableRolePreviewImage(
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role: CustomWorldProfile['playableNpcs'][number],
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previewCharacter: Character | null,
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) {
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if (previewCharacter?.portrait?.trim()) {
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return previewCharacter.portrait;
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}
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if (previewCharacter?.avatar?.trim()) {
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return previewCharacter.avatar;
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}
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if (role.imageSrc?.trim()) {
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return role.imageSrc;
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}
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const template = role.templateCharacterId
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? ROLE_TEMPLATE_CHARACTERS.find(
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(character) => character.id === role.templateCharacterId,
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) ?? null
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: null;
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return template?.portrait ?? '';
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}
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function toText(value: unknown) {
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return typeof value === 'string' ? value.trim() : '';
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}
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@@ -1165,166 +1211,95 @@ export function CustomWorldEntityCatalog({
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progress={pendingGeneratedEntity.progress}
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/>
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) : null}
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<div className="rounded-2xl border border-white/8 bg-black/20 px-4 py-3 text-sm text-zinc-300">
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{readOnly
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? '当前是草稿结果预览,可先浏览角色结构,再回到工作区继续精修。'
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: '可扮演角色支持新增、删除与更换外观模板。'}
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</div>
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{filteredPlayable.length === 0 ? (
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<EmptyState title="当前没有符合搜索条件的可扮演角色。" />
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) : (
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filteredPlayable.map((role) => {
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filteredPlayable.map((role, index) => {
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const previewCharacter =
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previewCharacterById.get(role.id) ?? null;
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const previewImageSrc = resolvePlayableRolePreviewImage(
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role,
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previewCharacter,
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);
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const description = buildPlayableRoleCardDescription(role);
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return (
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<div key={role.id}>
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<Section
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<div
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key={buildFallbackRenderKey(
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role.id,
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`playable-role-${index}-${role.name.trim() || 'unnamed'}`,
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)}
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className="space-y-2"
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>
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<CatalogCard
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title={role.name}
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subtitle={role.title}
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description={description || '暂无描述'}
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badge={recentPlayableIdSet.has(role.id) ? <NewBadge /> : null}
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actions={
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readOnly ? (
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<SmallButton
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onClick={() =>
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onEditTarget({
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kind: 'playable',
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mode: 'edit',
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id: role.id,
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})
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}
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tone="sky"
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>
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查看详情
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</SmallButton>
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isSelectionMode={false}
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isSelected={false}
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layout="compact"
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mediaClassName="h-[4.75rem] w-[4.75rem] sm:h-[5.25rem] sm:w-[5.25rem]"
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onClick={() =>
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onEditTarget({
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kind: 'playable',
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mode: 'edit',
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id: role.id,
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})
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}
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media={
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previewCharacter ? (
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<CharacterAnimator
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state={AnimationState.RUN}
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character={previewCharacter}
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className="h-full w-full"
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imageClassName="object-bottom"
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/>
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) : previewImageSrc ? (
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<img
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src={previewImageSrc}
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alt={role.name}
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className="h-full w-full object-cover object-top"
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/>
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) : (
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<div className="flex items-center gap-2">
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<SmallButton
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onClick={() =>
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onEditTarget({
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kind: 'playable',
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mode: 'edit',
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id: role.id,
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})
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}
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tone="sky"
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>
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编辑
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</SmallButton>
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<SmallButton
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onClick={() => removePlayable(role.id, role.name)}
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tone="rose"
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>
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删除
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</SmallButton>
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<div className="flex h-full w-full items-center justify-center bg-black/30 px-3 text-center text-xs font-semibold tracking-[0.16em] text-zinc-400">
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{role.name.slice(0, 4) || '角色'}
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</div>
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)
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}
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>
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<div className="flex flex-col gap-3 sm:flex-row">
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<div className="flex h-28 w-28 shrink-0 items-end justify-center overflow-hidden rounded-2xl border border-white/10 bg-black/35">
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{previewCharacter ? (
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<CharacterAnimator
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state={AnimationState.RUN}
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character={previewCharacter}
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className="h-full w-full"
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imageClassName="object-bottom"
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/>
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) : null}
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/>
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<div className="flex flex-wrap items-center gap-2 px-1">
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{lockedCharacterNames.has(role.name.trim()) ? (
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<span className="rounded-full border border-amber-300/18 bg-amber-500/10 px-2.5 py-1 text-[10px] text-amber-100">
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创作者锁定
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</span>
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) : null}
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<span className="rounded-full border border-white/10 bg-black/20 px-2.5 py-1 text-[10px] text-zinc-300">
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初始好感 {role.initialAffinity}
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</span>
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{role.generatedVisualAssetId ? (
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<span className="rounded-full border border-emerald-400/20 bg-emerald-500/10 px-2.5 py-1 text-[10px] text-emerald-100">
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已生成主图
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</span>
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) : null}
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{role.tags.slice(0, 2).map((tag) => (
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<span
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key={`${role.id}-${tag}`}
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className="rounded-full border border-white/10 bg-black/20 px-2.5 py-1 text-[10px] text-zinc-300"
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>
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{tag}
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</span>
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))}
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{!readOnly ? (
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<div className="ml-auto">
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<SmallButton
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onClick={() => removePlayable(role.id, role.name)}
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tone="rose"
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>
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删除
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</SmallButton>
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</div>
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<div className="min-w-0 flex-1">
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{lockedCharacterNames.has(role.name.trim()) ? (
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<div className="mb-2 inline-flex rounded-full border border-amber-300/18 bg-amber-500/10 px-2.5 py-1 text-[10px] text-amber-100">
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创作者锁定角色
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</div>
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) : null}
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<div className="text-sm leading-6 text-zinc-300">
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{role.description}
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</div>
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<div className="mt-2 text-xs leading-6 text-zinc-400">
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{role.backstory}
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</div>
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<div className="mt-3 rounded-xl border border-sky-300/12 bg-sky-500/8 px-3 py-2 text-xs leading-6 text-sky-50/95">
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公开背景:
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{role.backstoryReveal.publicSummary || '未填写'}
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</div>
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<div className="mt-3 grid gap-2 sm:grid-cols-2">
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<div className="rounded-xl border border-white/8 bg-black/20 px-3 py-2 text-xs leading-6 text-zinc-300">
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身份:{role.role}
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</div>
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<div className="rounded-xl border border-white/8 bg-black/20 px-3 py-2 text-xs leading-6 text-zinc-300">
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初始好感:{role.initialAffinity}
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</div>
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<div className="rounded-xl border border-white/8 bg-black/20 px-3 py-2 text-xs leading-6 text-zinc-300">
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性格:{role.personality}
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</div>
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<div className="rounded-xl border border-white/8 bg-black/20 px-3 py-2 text-xs leading-6 text-zinc-300">
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战斗:{role.combatStyle}
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</div>
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</div>
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<div className="mt-3 rounded-xl border border-white/8 bg-black/20 px-3 py-2 text-xs leading-6 text-zinc-300">
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动机:{role.motivation}
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</div>
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<div className="mt-3 rounded-xl border border-white/8 bg-black/20 px-3 py-3">
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<div className="text-[11px] font-bold tracking-[0.16em] text-zinc-400">
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好感背景章节
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</div>
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<div className="mt-2 space-y-2">
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{role.backstoryReveal.chapters.map((chapter) => (
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<div
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key={`${role.id}-${chapter.id}`}
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className="rounded-xl border border-white/8 bg-black/20 px-3 py-2 text-xs leading-6 text-zinc-300"
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>
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{chapter.affinityRequired} 好感 ·{' '}
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{chapter.title}:{chapter.teaser}
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</div>
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))}
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</div>
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</div>
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<div className="mt-3 rounded-xl border border-white/8 bg-black/20 px-3 py-3">
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<div className="text-[11px] font-bold tracking-[0.16em] text-zinc-400">
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技能
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</div>
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<div className="mt-2 space-y-2">
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{role.skills.map((skill) => (
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<div
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key={`${role.id}-${skill.id}`}
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className="rounded-xl border border-white/8 bg-black/20 px-3 py-2 text-xs leading-6 text-zinc-300"
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>
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{skill.name} · {skill.style}:{skill.summary}
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</div>
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))}
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</div>
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</div>
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<div className="mt-3 rounded-xl border border-white/8 bg-black/20 px-3 py-3">
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<div className="text-[11px] font-bold tracking-[0.16em] text-zinc-400">
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初始物品
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</div>
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<div className="mt-2 space-y-2">
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{role.initialItems.map((item) => (
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<div
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key={`${role.id}-${item.id}`}
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className="rounded-xl border border-white/8 bg-black/20 px-3 py-2 text-xs leading-6 text-zinc-300"
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>
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{item.name} x{item.quantity} · {item.category} ·{' '}
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{item.rarity}:{item.description}
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</div>
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))}
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</div>
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</div>
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<div className="mt-3 flex flex-wrap gap-2">
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{role.tags.map((tag) => (
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<span
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key={`${role.id}-${tag}`}
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className="rounded-full border border-white/10 bg-black/20 px-2.5 py-1 text-[10px] text-zinc-300"
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>
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{tag}
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</span>
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))}
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</div>
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</div>
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</div>
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</Section>
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) : null}
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</div>
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</div>
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);
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})
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@@ -1344,8 +1319,13 @@ export function CustomWorldEntityCatalog({
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{filteredStory.length === 0 ? (
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<EmptyState title="当前没有符合搜索条件的场景角色。" />
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) : (
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filteredStory.map((npc) => (
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<div key={npc.id}>
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filteredStory.map((npc, index) => (
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<div
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key={buildFallbackRenderKey(
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npc.id,
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`story-npc-${index}-${npc.name.trim() || 'unnamed'}`,
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)}
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>
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<CatalogCard
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title={npc.name}
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description={npc.description}
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@@ -1399,8 +1379,13 @@ export function CustomWorldEntityCatalog({
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{filteredSceneEntries.length === 0 ? (
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<EmptyState title="当前没有符合搜索条件的场景。" />
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) : (
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filteredSceneEntries.map((scene) => (
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<div key={scene.id}>
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filteredSceneEntries.map((scene, index) => (
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<div
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key={buildFallbackRenderKey(
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scene.id,
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`scene-entry-${index}-${scene.name.trim() || scene.kind}`,
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)}
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>
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<CatalogCard
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title={scene.name}
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description={
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